blob: d913121444df87bc8cf11fd292340c5fc21b2326 [file] [log] [blame]
package platform // import "github.com/docker/docker/pkg/platform"
import (
"fmt"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
var (
modkernel32 = windows.NewLazySystemDLL("kernel32.dll")
procGetSystemInfo = modkernel32.NewProc("GetSystemInfo")
)
// see https://learn.microsoft.com/en-gb/windows/win32/api/sysinfoapi/ns-sysinfoapi-system_info
type systeminfo struct {
wProcessorArchitecture uint16
wReserved uint16
dwPageSize uint32
lpMinimumApplicationAddress uintptr
lpMaximumApplicationAddress uintptr
dwActiveProcessorMask uintptr
dwNumberOfProcessors uint32
dwProcessorType uint32
dwAllocationGranularity uint32
wProcessorLevel uint16
wProcessorRevision uint16
}
// Windows processor architectures.
//
// see https://github.com/microsoft/go-winio/blob/v0.6.0/wim/wim.go#L48-L65
// see https://learn.microsoft.com/en-gb/windows/win32/api/sysinfoapi/ns-sysinfoapi-system_info
const (
processorArchitecture64 = 9 // PROCESSOR_ARCHITECTURE_AMD64
processorArchitectureIA64 = 6 // PROCESSOR_ARCHITECTURE_IA64
processorArchitecture32 = 0 // PROCESSOR_ARCHITECTURE_INTEL
processorArchitectureArm = 5 // PROCESSOR_ARCHITECTURE_ARM
processorArchitectureArm64 = 12 // PROCESSOR_ARCHITECTURE_ARM64
)
// runtimeArchitecture gets the name of the current architecture (x86, x86_64, …)
func runtimeArchitecture() (string, error) {
// TODO(thaJeztah): rewrite this to use "GetNativeSystemInfo" instead.
// See: https://learn.microsoft.com/en-us/windows/win32/api/sysinfoapi/nf-sysinfoapi-getsysteminfo
// See: https://github.com/shirou/gopsutil/blob/v3.23.3/host/host_windows.go#L267-L297
// > To retrieve accurate information for an application running on WOW64,
// > call the GetNativeSystemInfo function.
var sysinfo systeminfo
_, _, _ = syscall.SyscallN(procGetSystemInfo.Addr(), uintptr(unsafe.Pointer(&sysinfo)))
switch sysinfo.wProcessorArchitecture {
case processorArchitecture64, processorArchitectureIA64:
return "x86_64", nil
case processorArchitecture32:
return "i686", nil
case processorArchitectureArm:
return "arm", nil
case processorArchitectureArm64:
return "arm64", nil
default:
return "", fmt.Errorf("unknown processor architecture %+v", sysinfo.wProcessorArchitecture)
}
}
// NumProcs returns the number of processors on the system
func NumProcs() uint32 {
var sysinfo systeminfo
_, _, _ = syscall.SyscallN(procGetSystemInfo.Addr(), uintptr(unsafe.Pointer(&sysinfo)))
return sysinfo.dwNumberOfProcessors
}