| // +build windows |
| |
| package dns |
| |
| import "net" |
| |
| // SessionUDP holds the remote address |
| type SessionUDP struct { |
| raddr *net.UDPAddr |
| } |
| |
| // RemoteAddr returns the remote network address. |
| func (s *SessionUDP) RemoteAddr() net.Addr { return s.raddr } |
| |
| // ReadFromSessionUDP acts just like net.UDPConn.ReadFrom(), but returns a session object instead of a |
| // net.UDPAddr. |
| // TODO(fastest963): Once go1.10 is released, use ReadMsgUDP. |
| func ReadFromSessionUDP(conn *net.UDPConn, b []byte) (int, *SessionUDP, error) { |
| n, raddr, err := conn.ReadFrom(b) |
| if err != nil { |
| return n, nil, err |
| } |
| session := &SessionUDP{raddr.(*net.UDPAddr)} |
| return n, session, err |
| } |
| |
| // WriteToSessionUDP acts just like net.UDPConn.WriteTo(), but uses a *SessionUDP instead of a net.Addr. |
| // TODO(fastest963): Once go1.10 is released, use WriteMsgUDP. |
| func WriteToSessionUDP(conn *net.UDPConn, b []byte, session *SessionUDP) (int, error) { |
| n, err := conn.WriteTo(b, session.raddr) |
| return n, err |
| } |
| |
| // TODO(fastest963): Once go1.10 is released and we can use *MsgUDP methods |
| // use the standard method in udp.go for these. |
| func setUDPSocketOptions(*net.UDPConn) error { return nil } |
| func parseDstFromOOB([]byte, net.IP) net.IP { return nil } |