blob: ce40a93167f96c59d4a626c9b8947124a2140dac [file] [log] [blame]
// +build windows
package winconsole
import (
"bytes"
"fmt"
"io"
"os"
"strconv"
"strings"
"sync"
"syscall"
"unsafe"
"github.com/Sirupsen/logrus"
)
const (
// Consts for Get/SetConsoleMode function
// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
ENABLE_PROCESSED_INPUT = 0x0001
ENABLE_LINE_INPUT = 0x0002
ENABLE_ECHO_INPUT = 0x0004
ENABLE_WINDOW_INPUT = 0x0008
ENABLE_MOUSE_INPUT = 0x0010
ENABLE_INSERT_MODE = 0x0020
ENABLE_QUICK_EDIT_MODE = 0x0040
ENABLE_EXTENDED_FLAGS = 0x0080
// If parameter is a screen buffer handle, additional values
ENABLE_PROCESSED_OUTPUT = 0x0001
ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002
//http://msdn.microsoft.com/en-us/library/windows/desktop/ms682088(v=vs.85).aspx#_win32_character_attributes
FOREGROUND_BLUE = 1
FOREGROUND_GREEN = 2
FOREGROUND_RED = 4
FOREGROUND_INTENSITY = 8
FOREGROUND_MASK_SET = 0x000F
FOREGROUND_MASK_UNSET = 0xFFF0
BACKGROUND_BLUE = 16
BACKGROUND_GREEN = 32
BACKGROUND_RED = 64
BACKGROUND_INTENSITY = 128
BACKGROUND_MASK_SET = 0x00F0
BACKGROUND_MASK_UNSET = 0xFF0F
COMMON_LVB_REVERSE_VIDEO = 0x4000
COMMON_LVB_UNDERSCORE = 0x8000
// http://man7.org/linux/man-pages/man4/console_codes.4.html
// ECMA-48 Set Graphics Rendition
ANSI_ATTR_RESET = 0
ANSI_ATTR_BOLD = 1
ANSI_ATTR_DIM = 2
ANSI_ATTR_UNDERLINE = 4
ANSI_ATTR_BLINK = 5
ANSI_ATTR_REVERSE = 7
ANSI_ATTR_INVISIBLE = 8
ANSI_ATTR_UNDERLINE_OFF = 24
ANSI_ATTR_BLINK_OFF = 25
ANSI_ATTR_REVERSE_OFF = 27
ANSI_ATTR_INVISIBLE_OFF = 8
ANSI_FOREGROUND_BLACK = 30
ANSI_FOREGROUND_RED = 31
ANSI_FOREGROUND_GREEN = 32
ANSI_FOREGROUND_YELLOW = 33
ANSI_FOREGROUND_BLUE = 34
ANSI_FOREGROUND_MAGENTA = 35
ANSI_FOREGROUND_CYAN = 36
ANSI_FOREGROUND_WHITE = 37
ANSI_FOREGROUND_DEFAULT = 39
ANSI_BACKGROUND_BLACK = 40
ANSI_BACKGROUND_RED = 41
ANSI_BACKGROUND_GREEN = 42
ANSI_BACKGROUND_YELLOW = 43
ANSI_BACKGROUND_BLUE = 44
ANSI_BACKGROUND_MAGENTA = 45
ANSI_BACKGROUND_CYAN = 46
ANSI_BACKGROUND_WHITE = 47
ANSI_BACKGROUND_DEFAULT = 49
ANSI_MAX_CMD_LENGTH = 256
MAX_INPUT_EVENTS = 128
MAX_INPUT_BUFFER = 1024
DEFAULT_WIDTH = 80
DEFAULT_HEIGHT = 24
)
// http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
const (
VK_PRIOR = 0x21 // PAGE UP key
VK_NEXT = 0x22 // PAGE DOWN key
VK_END = 0x23 // END key
VK_HOME = 0x24 // HOME key
VK_LEFT = 0x25 // LEFT ARROW key
VK_UP = 0x26 // UP ARROW key
VK_RIGHT = 0x27 // RIGHT ARROW key
VK_DOWN = 0x28 // DOWN ARROW key
VK_SELECT = 0x29 // SELECT key
VK_PRINT = 0x2A // PRINT key
VK_EXECUTE = 0x2B // EXECUTE key
VK_SNAPSHOT = 0x2C // PRINT SCREEN key
VK_INSERT = 0x2D // INS key
VK_DELETE = 0x2E // DEL key
VK_HELP = 0x2F // HELP key
VK_F1 = 0x70 // F1 key
VK_F2 = 0x71 // F2 key
VK_F3 = 0x72 // F3 key
VK_F4 = 0x73 // F4 key
VK_F5 = 0x74 // F5 key
VK_F6 = 0x75 // F6 key
VK_F7 = 0x76 // F7 key
VK_F8 = 0x77 // F8 key
VK_F9 = 0x78 // F9 key
VK_F10 = 0x79 // F10 key
VK_F11 = 0x7A // F11 key
VK_F12 = 0x7B // F12 key
)
var kernel32DLL = syscall.NewLazyDLL("kernel32.dll")
var (
setConsoleModeProc = kernel32DLL.NewProc("SetConsoleMode")
getConsoleScreenBufferInfoProc = kernel32DLL.NewProc("GetConsoleScreenBufferInfo")
setConsoleCursorPositionProc = kernel32DLL.NewProc("SetConsoleCursorPosition")
setConsoleTextAttributeProc = kernel32DLL.NewProc("SetConsoleTextAttribute")
fillConsoleOutputCharacterProc = kernel32DLL.NewProc("FillConsoleOutputCharacterW")
writeConsoleOutputProc = kernel32DLL.NewProc("WriteConsoleOutputW")
readConsoleInputProc = kernel32DLL.NewProc("ReadConsoleInputW")
getNumberOfConsoleInputEventsProc = kernel32DLL.NewProc("GetNumberOfConsoleInputEvents")
getConsoleCursorInfoProc = kernel32DLL.NewProc("GetConsoleCursorInfo")
setConsoleCursorInfoProc = kernel32DLL.NewProc("SetConsoleCursorInfo")
setConsoleWindowInfoProc = kernel32DLL.NewProc("SetConsoleWindowInfo")
setConsoleScreenBufferSizeProc = kernel32DLL.NewProc("SetConsoleScreenBufferSize")
)
// types for calling various windows API
// see http://msdn.microsoft.com/en-us/library/windows/desktop/ms682093(v=vs.85).aspx
type (
SHORT int16
BOOL int32
WORD uint16
WCHAR uint16
DWORD uint32
SMALL_RECT struct {
Left SHORT
Top SHORT
Right SHORT
Bottom SHORT
}
COORD struct {
X SHORT
Y SHORT
}
CONSOLE_SCREEN_BUFFER_INFO struct {
Size COORD
CursorPosition COORD
Attributes WORD
Window SMALL_RECT
MaximumWindowSize COORD
}
CONSOLE_CURSOR_INFO struct {
Size DWORD
Visible BOOL
}
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms684166(v=vs.85).aspx
KEY_EVENT_RECORD struct {
KeyDown BOOL
RepeatCount WORD
VirtualKeyCode WORD
VirtualScanCode WORD
UnicodeChar WCHAR
ControlKeyState DWORD
}
INPUT_RECORD struct {
EventType WORD
KeyEvent KEY_EVENT_RECORD
}
CHAR_INFO struct {
UnicodeChar WCHAR
Attributes WORD
}
)
// TODO(azlinux): Basic type clean-up
// -- Convert all uses of uintptr to syscall.Handle to be consistent with Windows syscall
// -- Convert, as appropriate, types to use defined Windows types (e.g., DWORD instead of uint32)
// Implements the TerminalEmulator interface
type WindowsTerminal struct {
outMutex sync.Mutex
inMutex sync.Mutex
inputBuffer []byte
inputSize int
inputEvents []INPUT_RECORD
screenBufferInfo *CONSOLE_SCREEN_BUFFER_INFO
inputEscapeSequence []byte
}
func getStdHandle(stdhandle int) uintptr {
handle, err := syscall.GetStdHandle(stdhandle)
if err != nil {
panic(fmt.Errorf("could not get standard io handle %d", stdhandle))
}
return uintptr(handle)
}
func WinConsoleStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
handler := &WindowsTerminal{
inputBuffer: make([]byte, MAX_INPUT_BUFFER),
inputEscapeSequence: []byte(KEY_ESC_CSI),
inputEvents: make([]INPUT_RECORD, MAX_INPUT_EVENTS),
}
if IsConsole(os.Stdin.Fd()) {
stdIn = &terminalReader{
wrappedReader: os.Stdin,
emulator: handler,
command: make([]byte, 0, ANSI_MAX_CMD_LENGTH),
fd: getStdHandle(syscall.STD_INPUT_HANDLE),
}
} else {
stdIn = os.Stdin
}
if IsConsole(os.Stdout.Fd()) {
stdoutHandle := getStdHandle(syscall.STD_OUTPUT_HANDLE)
// Save current screen buffer info
screenBufferInfo, err := GetConsoleScreenBufferInfo(stdoutHandle)
if err != nil {
// If GetConsoleScreenBufferInfo returns a nil error, it usually means that stdout is not a TTY.
// However, this is in the branch where stdout is a TTY, hence the panic.
panic("could not get console screen buffer info")
}
handler.screenBufferInfo = screenBufferInfo
buffer = make([]CHAR_INFO, screenBufferInfo.MaximumWindowSize.X*screenBufferInfo.MaximumWindowSize.Y)
stdOut = &terminalWriter{
wrappedWriter: os.Stdout,
emulator: handler,
command: make([]byte, 0, ANSI_MAX_CMD_LENGTH),
fd: stdoutHandle,
}
} else {
stdOut = os.Stdout
}
if IsConsole(os.Stderr.Fd()) {
stdErr = &terminalWriter{
wrappedWriter: os.Stderr,
emulator: handler,
command: make([]byte, 0, ANSI_MAX_CMD_LENGTH),
fd: getStdHandle(syscall.STD_ERROR_HANDLE),
}
} else {
stdErr = os.Stderr
}
return stdIn, stdOut, stdErr
}
// GetHandleInfo returns file descriptor and bool indicating whether the file is a console.
func GetHandleInfo(in interface{}) (uintptr, bool) {
var inFd uintptr
var isTerminalIn bool
switch t := in.(type) {
case *terminalReader:
in = t.wrappedReader
case *terminalWriter:
in = t.wrappedWriter
}
if file, ok := in.(*os.File); ok {
inFd = file.Fd()
isTerminalIn = IsConsole(inFd)
}
return inFd, isTerminalIn
}
func getError(r1, r2 uintptr, lastErr error) error {
// If the function fails, the return value is zero.
if r1 == 0 {
if lastErr != nil {
return lastErr
}
return syscall.EINVAL
}
return nil
}
// GetConsoleMode gets the console mode for given file descriptor
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms683167(v=vs.85).aspx
func GetConsoleMode(handle uintptr) (uint32, error) {
var mode uint32
err := syscall.GetConsoleMode(syscall.Handle(handle), &mode)
return mode, err
}
// SetConsoleMode sets the console mode for given file descriptor
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
func SetConsoleMode(handle uintptr, mode uint32) error {
return getError(setConsoleModeProc.Call(handle, uintptr(mode), 0))
}
// SetCursorVisible sets the cursor visbility
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms686019(v=vs.85).aspx
func SetCursorVisible(handle uintptr, isVisible BOOL) (bool, error) {
var cursorInfo *CONSOLE_CURSOR_INFO = &CONSOLE_CURSOR_INFO{}
if err := getError(getConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)); err != nil {
return false, err
}
cursorInfo.Visible = isVisible
if err := getError(setConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)); err != nil {
return false, err
}
return true, nil
}
// SetWindowSize sets the size of the console window.
func SetWindowSize(handle uintptr, width, height, max SHORT) (bool, error) {
window := SMALL_RECT{Left: 0, Top: 0, Right: width - 1, Bottom: height - 1}
coord := COORD{X: width - 1, Y: max}
if err := getError(setConsoleWindowInfoProc.Call(handle, uintptr(1), uintptr(unsafe.Pointer(&window)))); err != nil {
return false, err
}
if err := getError(setConsoleScreenBufferSizeProc.Call(handle, marshal(coord))); err != nil {
return false, err
}
return true, nil
}
// GetConsoleScreenBufferInfo retrieves information about the specified console screen buffer.
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms683171(v=vs.85).aspx
func GetConsoleScreenBufferInfo(handle uintptr) (*CONSOLE_SCREEN_BUFFER_INFO, error) {
var info CONSOLE_SCREEN_BUFFER_INFO
if err := getError(getConsoleScreenBufferInfoProc.Call(handle, uintptr(unsafe.Pointer(&info)), 0)); err != nil {
return nil, err
}
return &info, nil
}
// setConsoleTextAttribute sets the attributes of characters written to the
// console screen buffer by the WriteFile or WriteConsole function,
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms686047(v=vs.85).aspx
func setConsoleTextAttribute(handle uintptr, attribute WORD) error {
return getError(setConsoleTextAttributeProc.Call(handle, uintptr(attribute), 0))
}
func writeConsoleOutput(handle uintptr, buffer []CHAR_INFO, bufferSize COORD, bufferCoord COORD, writeRegion *SMALL_RECT) (bool, error) {
if err := getError(writeConsoleOutputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), marshal(bufferSize), marshal(bufferCoord), uintptr(unsafe.Pointer(writeRegion)))); err != nil {
return false, err
}
return true, nil
}
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms682663(v=vs.85).aspx
func fillConsoleOutputCharacter(handle uintptr, fillChar byte, length uint32, writeCord COORD) (bool, error) {
out := int64(0)
if err := getError(fillConsoleOutputCharacterProc.Call(handle, uintptr(fillChar), uintptr(length), marshal(writeCord), uintptr(unsafe.Pointer(&out)))); err != nil {
return false, err
}
return true, nil
}
// Gets the number of space characters to write for "clearing" the section of terminal
func getNumberOfChars(fromCoord COORD, toCoord COORD, screenSize COORD) uint32 {
// must be valid cursor position
if fromCoord.X < 0 || fromCoord.Y < 0 || toCoord.X < 0 || toCoord.Y < 0 {
return 0
}
if fromCoord.X >= screenSize.X || fromCoord.Y >= screenSize.Y || toCoord.X >= screenSize.X || toCoord.Y >= screenSize.Y {
return 0
}
// can't be backwards
if fromCoord.Y > toCoord.Y {
return 0
}
// same line
if fromCoord.Y == toCoord.Y {
return uint32(toCoord.X-fromCoord.X) + 1
}
// spans more than one line
if fromCoord.Y < toCoord.Y {
// from start till end of line for first line + from start of line till end
retValue := uint32(screenSize.X-fromCoord.X) + uint32(toCoord.X) + 1
// don't count first and last line
linesBetween := toCoord.Y - fromCoord.Y - 1
if linesBetween > 0 {
retValue = retValue + uint32(linesBetween*screenSize.X)
}
return retValue
}
return 0
}
var buffer []CHAR_INFO
func clearDisplayRect(handle uintptr, attributes WORD, fromCoord COORD, toCoord COORD) (uint32, error) {
var writeRegion SMALL_RECT
writeRegion.Left = fromCoord.X
writeRegion.Top = fromCoord.Y
writeRegion.Right = toCoord.X
writeRegion.Bottom = toCoord.Y
// allocate and initialize buffer
width := toCoord.X - fromCoord.X + 1
height := toCoord.Y - fromCoord.Y + 1
size := uint32(width) * uint32(height)
if size > 0 {
buffer := make([]CHAR_INFO, size)
for i := range buffer {
buffer[i] = CHAR_INFO{WCHAR(' '), attributes}
}
// Write to buffer
r, err := writeConsoleOutput(handle, buffer, COORD{X: width, Y: height}, COORD{X: 0, Y: 0}, &writeRegion)
if !r {
if err != nil {
return 0, err
}
return 0, syscall.EINVAL
}
}
return uint32(size), nil
}
func clearDisplayRange(handle uintptr, attributes WORD, fromCoord COORD, toCoord COORD) (uint32, error) {
nw := uint32(0)
// start and end on same line
if fromCoord.Y == toCoord.Y {
return clearDisplayRect(handle, attributes, fromCoord, toCoord)
}
// TODO(azlinux): if full screen, optimize
// spans more than one line
if fromCoord.Y < toCoord.Y {
// from start position till end of line for first line
n, err := clearDisplayRect(handle, attributes, fromCoord, COORD{X: toCoord.X, Y: fromCoord.Y})
if err != nil {
return nw, err
}
nw += n
// lines between
linesBetween := toCoord.Y - fromCoord.Y - 1
if linesBetween > 0 {
n, err = clearDisplayRect(handle, attributes, COORD{X: 0, Y: fromCoord.Y + 1}, COORD{X: toCoord.X, Y: toCoord.Y - 1})
if err != nil {
return nw, err
}
nw += n
}
// lines at end
n, err = clearDisplayRect(handle, attributes, COORD{X: 0, Y: toCoord.Y}, toCoord)
if err != nil {
return nw, err
}
nw += n
}
return nw, nil
}
// setConsoleCursorPosition sets the console cursor position
// Note The X and Y are zero based
// If relative is true then the new position is relative to current one
func setConsoleCursorPosition(handle uintptr, isRelative bool, column int16, line int16) error {
screenBufferInfo, err := GetConsoleScreenBufferInfo(handle)
if err != nil {
return err
}
var position COORD
if isRelative {
position.X = screenBufferInfo.CursorPosition.X + SHORT(column)
position.Y = screenBufferInfo.CursorPosition.Y + SHORT(line)
} else {
position.X = SHORT(column)
position.Y = SHORT(line)
}
return getError(setConsoleCursorPositionProc.Call(handle, marshal(position), 0))
}
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms683207(v=vs.85).aspx
func getNumberOfConsoleInputEvents(handle uintptr) (uint16, error) {
var n DWORD
if err := getError(getNumberOfConsoleInputEventsProc.Call(handle, uintptr(unsafe.Pointer(&n)))); err != nil {
return 0, err
}
return uint16(n), nil
}
//http://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx
func readConsoleInputKey(handle uintptr, inputBuffer []INPUT_RECORD) (int, error) {
var nr DWORD
if err := getError(readConsoleInputProc.Call(handle, uintptr(unsafe.Pointer(&inputBuffer[0])), uintptr(len(inputBuffer)), uintptr(unsafe.Pointer(&nr)))); err != nil {
return 0, err
}
return int(nr), nil
}
func getWindowsTextAttributeForAnsiValue(originalFlag WORD, defaultValue WORD, ansiValue int16) (WORD, error) {
flag := WORD(originalFlag)
if flag == 0 {
flag = defaultValue
}
switch ansiValue {
case ANSI_ATTR_RESET:
flag &^= COMMON_LVB_UNDERSCORE
flag &^= BACKGROUND_INTENSITY
flag = flag | FOREGROUND_INTENSITY
case ANSI_ATTR_INVISIBLE:
// TODO: how do you reset reverse?
case ANSI_ATTR_UNDERLINE:
flag = flag | COMMON_LVB_UNDERSCORE
case ANSI_ATTR_BLINK:
// seems like background intenisty is blink
flag = flag | BACKGROUND_INTENSITY
case ANSI_ATTR_UNDERLINE_OFF:
flag &^= COMMON_LVB_UNDERSCORE
case ANSI_ATTR_BLINK_OFF:
// seems like background intenisty is blink
flag &^= BACKGROUND_INTENSITY
case ANSI_ATTR_BOLD:
flag = flag | FOREGROUND_INTENSITY
case ANSI_ATTR_DIM:
flag &^= FOREGROUND_INTENSITY
case ANSI_ATTR_REVERSE, ANSI_ATTR_REVERSE_OFF:
// swap forground and background bits
foreground := flag & FOREGROUND_MASK_SET
background := flag & BACKGROUND_MASK_SET
flag = (flag & BACKGROUND_MASK_UNSET & FOREGROUND_MASK_UNSET) | (foreground << 4) | (background >> 4)
// FOREGROUND
case ANSI_FOREGROUND_DEFAULT:
flag = (flag & FOREGROUND_MASK_UNSET) | (defaultValue & FOREGROUND_MASK_SET)
case ANSI_FOREGROUND_BLACK:
flag = flag ^ (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE)
case ANSI_FOREGROUND_RED:
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_RED
case ANSI_FOREGROUND_GREEN:
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_GREEN
case ANSI_FOREGROUND_YELLOW:
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_RED | FOREGROUND_GREEN
case ANSI_FOREGROUND_BLUE:
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_BLUE
case ANSI_FOREGROUND_MAGENTA:
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_RED | FOREGROUND_BLUE
case ANSI_FOREGROUND_CYAN:
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_GREEN | FOREGROUND_BLUE
case ANSI_FOREGROUND_WHITE:
flag = (flag & FOREGROUND_MASK_UNSET) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
// Background
case ANSI_BACKGROUND_DEFAULT:
// Black with no intensity
flag = (flag & BACKGROUND_MASK_UNSET) | (defaultValue & BACKGROUND_MASK_SET)
case ANSI_BACKGROUND_BLACK:
flag = (flag & BACKGROUND_MASK_UNSET)
case ANSI_BACKGROUND_RED:
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_RED
case ANSI_BACKGROUND_GREEN:
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_GREEN
case ANSI_BACKGROUND_YELLOW:
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_RED | BACKGROUND_GREEN
case ANSI_BACKGROUND_BLUE:
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_BLUE
case ANSI_BACKGROUND_MAGENTA:
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_RED | BACKGROUND_BLUE
case ANSI_BACKGROUND_CYAN:
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_GREEN | BACKGROUND_BLUE
case ANSI_BACKGROUND_WHITE:
flag = (flag & BACKGROUND_MASK_UNSET) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
}
return flag, nil
}
// HandleOutputCommand interpretes the Ansi commands and then makes appropriate Win32 calls
func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte) (n int, err error) {
// always consider all the bytes in command, processed
n = len(command)
parsedCommand := parseAnsiCommand(command)
logrus.Debugf("[windows] HandleOutputCommand: %v", parsedCommand)
// console settings changes need to happen in atomic way
term.outMutex.Lock()
defer term.outMutex.Unlock()
switch parsedCommand.Command {
case "m":
// [Value;...;Valuem
// Set Graphics Mode:
// Calls the graphics functions specified by the following values.
// These specified functions remain active until the next occurrence of this escape sequence.
// Graphics mode changes the colors and attributes of text (such as bold and underline) displayed on the screen.
screenBufferInfo, err := GetConsoleScreenBufferInfo(handle)
if err != nil {
return n, err
}
flag := screenBufferInfo.Attributes
for _, e := range parsedCommand.Parameters {
value, _ := strconv.ParseInt(e, 10, 16) // base 10, 16 bit
if value == ANSI_ATTR_RESET {
flag = term.screenBufferInfo.Attributes // reset
} else {
flag, err = getWindowsTextAttributeForAnsiValue(flag, term.screenBufferInfo.Attributes, int16(value))
if err != nil {
return n, err
}
}
}
if err := setConsoleTextAttribute(handle, flag); err != nil {
return n, err
}
case "H", "f":
// [line;columnH
// [line;columnf
// Moves the cursor to the specified position (coordinates).
// If you do not specify a position, the cursor moves to the home position at the upper-left corner of the screen (line 0, column 0).
screenBufferInfo, err := GetConsoleScreenBufferInfo(handle)
if err != nil {
return n, err
}
line, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
if err != nil {
return n, err
}
if line > int16(screenBufferInfo.Window.Bottom) {
line = int16(screenBufferInfo.Window.Bottom) + 1
}
column, err := parseInt16OrDefault(parsedCommand.getParam(1), 1)
if err != nil {
return n, err
}
if column > int16(screenBufferInfo.Window.Right) {
column = int16(screenBufferInfo.Window.Right) + 1
}
// The numbers are not 0 based, but 1 based
logrus.Debugf("[windows] HandleOutputCommmand: Moving cursor to (%v,%v)", column-1, line-1)
if err := setConsoleCursorPosition(handle, false, column-1, line-1); err != nil {
return n, err
}
case "A":
// [valueA
// Moves the cursor up by the specified number of lines without changing columns.
// If the cursor is already on the top line, ignores this sequence.
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
if err != nil {
return len(command), err
}
if err := setConsoleCursorPosition(handle, true, 0, -value); err != nil {
return n, err
}
case "B":
// [valueB
// Moves the cursor down by the specified number of lines without changing columns.
// If the cursor is already on the bottom line, ignores this sequence.
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
if err != nil {
return n, err
}
if err := setConsoleCursorPosition(handle, true, 0, value); err != nil {
return n, err
}
case "C":
// [valueC
// Moves the cursor forward by the specified number of columns without changing lines.
// If the cursor is already in the rightmost column, ignores this sequence.
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
if err != nil {
return n, err
}
if err := setConsoleCursorPosition(handle, true, value, 0); err != nil {
return n, err
}
case "D":
// [valueD
// Moves the cursor back by the specified number of columns without changing lines.
// If the cursor is already in the leftmost column, ignores this sequence.
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 1)
if err != nil {
return n, err
}
if err := setConsoleCursorPosition(handle, true, -value, 0); err != nil {
return n, err
}
case "J":
// [J Erases from the cursor to the end of the screen, including the cursor position.
// [1J Erases from the beginning of the screen to the cursor, including the cursor position.
// [2J Erases the complete display. The cursor does not move.
// Clears the screen and moves the cursor to the home position (line 0, column 0).
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 0)
if err != nil {
return n, err
}
var start COORD
var cursor COORD
var end COORD
screenBufferInfo, err := GetConsoleScreenBufferInfo(handle)
if err != nil {
return n, err
}
switch value {
case 0:
start = screenBufferInfo.CursorPosition
// end of the buffer
end.X = screenBufferInfo.Size.X - 1
end.Y = screenBufferInfo.Size.Y - 1
// cursor
cursor = screenBufferInfo.CursorPosition
case 1:
// start of the screen
start.X = 0
start.Y = 0
// end of the screen
end = screenBufferInfo.CursorPosition
// cursor
cursor = screenBufferInfo.CursorPosition
case 2:
// start of the screen
start.X = 0
start.Y = 0
// end of the buffer
end.X = screenBufferInfo.Size.X - 1
end.Y = screenBufferInfo.Size.Y - 1
// cursor
cursor.X = 0
cursor.Y = 0
}
if _, err := clearDisplayRange(uintptr(handle), term.screenBufferInfo.Attributes, start, end); err != nil {
return n, err
}
// remember the the cursor position is 1 based
if err := setConsoleCursorPosition(handle, false, int16(cursor.X), int16(cursor.Y)); err != nil {
return n, err
}
case "K":
// [K
// Clears all characters from the cursor position to the end of the line (including the character at the cursor position).
// [K Erases from the cursor to the end of the line, including the cursor position.
// [1K Erases from the beginning of the line to the cursor, including the cursor position.
// [2K Erases the complete line.
value, err := parseInt16OrDefault(parsedCommand.getParam(0), 0)
var start COORD
var cursor COORD
var end COORD
screenBufferInfo, err := GetConsoleScreenBufferInfo(uintptr(handle))
if err != nil {
return n, err
}
switch value {
case 0:
// start is where cursor is
start = screenBufferInfo.CursorPosition
// end of line
end.X = screenBufferInfo.Size.X - 1
end.Y = screenBufferInfo.CursorPosition.Y
// cursor remains the same
cursor = screenBufferInfo.CursorPosition
case 1:
// beginning of line
start.X = 0
start.Y = screenBufferInfo.CursorPosition.Y
// until cursor
end = screenBufferInfo.CursorPosition
// cursor remains the same
cursor = screenBufferInfo.CursorPosition
case 2:
// start of the line
start.X = 0
start.Y = screenBufferInfo.CursorPosition.Y - 1
// end of the line
end.X = screenBufferInfo.Size.X - 1
end.Y = screenBufferInfo.CursorPosition.Y - 1
// cursor
cursor.X = 0
cursor.Y = screenBufferInfo.CursorPosition.Y - 1
}
if _, err := clearDisplayRange(uintptr(handle), term.screenBufferInfo.Attributes, start, end); err != nil {
return n, err
}
// remember the the cursor position is 1 based
if err := setConsoleCursorPosition(uintptr(handle), false, int16(cursor.X), int16(cursor.Y)); err != nil {
return n, err
}
case "l":
for _, value := range parsedCommand.Parameters {
switch value {
case "?25", "25":
SetCursorVisible(uintptr(handle), BOOL(0))
case "?1049", "1049":
// TODO (azlinux): Restore terminal
case "?1", "1":
// If the DECCKM function is reset, then the arrow keys send ANSI cursor sequences to the host.
term.inputEscapeSequence = []byte(KEY_ESC_CSI)
}
}
case "h":
for _, value := range parsedCommand.Parameters {
switch value {
case "?25", "25":
SetCursorVisible(uintptr(handle), BOOL(1))
case "?1049", "1049":
// TODO (azlinux): Save terminal
case "?1", "1":
// If the DECCKM function is set, then the arrow keys send application sequences to the host.
// DECCKM (default off): When set, the cursor keys send an ESC O prefix, rather than ESC [.
term.inputEscapeSequence = []byte(KEY_ESC_O)
}
}
case "]":
/*
TODO (azlinux):
Linux Console Private CSI Sequences
The following sequences are neither ECMA-48 nor native VT102. They are
native to the Linux console driver. Colors are in SGR parameters: 0 =
black, 1 = red, 2 = green, 3 = brown, 4 = blue, 5 = magenta, 6 = cyan,
7 = white.
ESC [ 1 ; n ] Set color n as the underline color
ESC [ 2 ; n ] Set color n as the dim color
ESC [ 8 ] Make the current color pair the default attributes.
ESC [ 9 ; n ] Set screen blank timeout to n minutes.
ESC [ 10 ; n ] Set bell frequency in Hz.
ESC [ 11 ; n ] Set bell duration in msec.
ESC [ 12 ; n ] Bring specified console to the front.
ESC [ 13 ] Unblank the screen.
ESC [ 14 ; n ] Set the VESA powerdown interval in minutes.
*/
}
return n, nil
}
// WriteChars writes the bytes to given writer.
func (term *WindowsTerminal) WriteChars(fd uintptr, w io.Writer, p []byte) (n int, err error) {
if len(p) == 0 {
return 0, nil
}
return w.Write(p)
}
const (
CAPSLOCK_ON = 0x0080 //The CAPS LOCK light is on.
ENHANCED_KEY = 0x0100 //The key is enhanced.
LEFT_ALT_PRESSED = 0x0002 //The left ALT key is pressed.
LEFT_CTRL_PRESSED = 0x0008 //The left CTRL key is pressed.
NUMLOCK_ON = 0x0020 //The NUM LOCK light is on.
RIGHT_ALT_PRESSED = 0x0001 //The right ALT key is pressed.
RIGHT_CTRL_PRESSED = 0x0004 //The right CTRL key is pressed.
SCROLLLOCK_ON = 0x0040 //The SCROLL LOCK light is on.
SHIFT_PRESSED = 0x0010 // The SHIFT key is pressed.
)
const (
KEY_CONTROL_PARAM_2 = ";2"
KEY_CONTROL_PARAM_3 = ";3"
KEY_CONTROL_PARAM_4 = ";4"
KEY_CONTROL_PARAM_5 = ";5"
KEY_CONTROL_PARAM_6 = ";6"
KEY_CONTROL_PARAM_7 = ";7"
KEY_CONTROL_PARAM_8 = ";8"
KEY_ESC_CSI = "\x1B["
KEY_ESC_N = "\x1BN"
KEY_ESC_O = "\x1BO"
)
var keyMapPrefix = map[WORD]string{
VK_UP: "\x1B[%sA",
VK_DOWN: "\x1B[%sB",
VK_RIGHT: "\x1B[%sC",
VK_LEFT: "\x1B[%sD",
VK_HOME: "\x1B[1%s~", // showkey shows ^[[1
VK_END: "\x1B[4%s~", // showkey shows ^[[4
VK_INSERT: "\x1B[2%s~",
VK_DELETE: "\x1B[3%s~",
VK_PRIOR: "\x1B[5%s~",
VK_NEXT: "\x1B[6%s~",
VK_F1: "",
VK_F2: "",
VK_F3: "\x1B[13%s~",
VK_F4: "\x1B[14%s~",
VK_F5: "\x1B[15%s~",
VK_F6: "\x1B[17%s~",
VK_F7: "\x1B[18%s~",
VK_F8: "\x1B[19%s~",
VK_F9: "\x1B[20%s~",
VK_F10: "\x1B[21%s~",
VK_F11: "\x1B[23%s~",
VK_F12: "\x1B[24%s~",
}
var arrowKeyMapPrefix = map[WORD]string{
VK_UP: "%s%sA",
VK_DOWN: "%s%sB",
VK_RIGHT: "%s%sC",
VK_LEFT: "%s%sD",
}
func getControlStateParameter(shift, alt, control, meta bool) string {
if shift && alt && control {
return KEY_CONTROL_PARAM_8
}
if alt && control {
return KEY_CONTROL_PARAM_7
}
if shift && control {
return KEY_CONTROL_PARAM_6
}
if control {
return KEY_CONTROL_PARAM_5
}
if shift && alt {
return KEY_CONTROL_PARAM_4
}
if alt {
return KEY_CONTROL_PARAM_3
}
if shift {
return KEY_CONTROL_PARAM_2
}
return ""
}
func getControlKeys(controlState DWORD) (shift, alt, control bool) {
shift = 0 != (controlState & SHIFT_PRESSED)
alt = 0 != (controlState & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED))
control = 0 != (controlState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))
return shift, alt, control
}
func charSequenceForKeys(key WORD, controlState DWORD, escapeSequence []byte) string {
i, ok := arrowKeyMapPrefix[key]
if ok {
shift, alt, control := getControlKeys(controlState)
modifier := getControlStateParameter(shift, alt, control, false)
return fmt.Sprintf(i, escapeSequence, modifier)
}
i, ok = keyMapPrefix[key]
if ok {
shift, alt, control := getControlKeys(controlState)
modifier := getControlStateParameter(shift, alt, control, false)
return fmt.Sprintf(i, modifier)
}
return ""
}
// mapKeystokeToTerminalString maps the given input event record to string
func mapKeystokeToTerminalString(keyEvent *KEY_EVENT_RECORD, escapeSequence []byte) string {
_, alt, control := getControlKeys(keyEvent.ControlKeyState)
if keyEvent.UnicodeChar == 0 {
return charSequenceForKeys(keyEvent.VirtualKeyCode, keyEvent.ControlKeyState, escapeSequence)
}
if control {
// TODO(azlinux): Implement following control sequences
// <Ctrl>-D Signals the end of input from the keyboard; also exits current shell.
// <Ctrl>-H Deletes the first character to the left of the cursor. Also called the ERASE key.
// <Ctrl>-Q Restarts printing after it has been stopped with <Ctrl>-s.
// <Ctrl>-S Suspends printing on the screen (does not stop the program).
// <Ctrl>-U Deletes all characters on the current line. Also called the KILL key.
// <Ctrl>-E Quits current command and creates a core
}
// <Alt>+Key generates ESC N Key
if !control && alt {
return KEY_ESC_N + strings.ToLower(string(keyEvent.UnicodeChar))
}
return string(keyEvent.UnicodeChar)
}
// getAvailableInputEvents polls the console for availble events
// The function does not return until at least one input record has been read.
func getAvailableInputEvents(handle uintptr, inputEvents []INPUT_RECORD) (n int, err error) {
// TODO(azlinux): Why is there a for loop? Seems to me, that `n` cannot be negative. - tibor
for {
// Read number of console events available
n, err = readConsoleInputKey(handle, inputEvents)
if err != nil || n >= 0 {
return n, err
}
}
}
// getTranslatedKeyCodes converts the input events into the string of characters
// The ansi escape sequence are used to map key strokes to the strings
func getTranslatedKeyCodes(inputEvents []INPUT_RECORD, escapeSequence []byte) string {
var buf bytes.Buffer
for i := 0; i < len(inputEvents); i++ {
input := inputEvents[i]
if input.EventType == KEY_EVENT && input.KeyEvent.KeyDown != 0 {
keyString := mapKeystokeToTerminalString(&input.KeyEvent, escapeSequence)
buf.WriteString(keyString)
}
}
return buf.String()
}
// ReadChars reads the characters from the given reader
func (term *WindowsTerminal) ReadChars(fd uintptr, r io.Reader, p []byte) (n int, err error) {
for term.inputSize == 0 {
nr, err := getAvailableInputEvents(fd, term.inputEvents)
if nr == 0 && nil != err {
return n, err
}
if nr > 0 {
keyCodes := getTranslatedKeyCodes(term.inputEvents[:nr], term.inputEscapeSequence)
term.inputSize = copy(term.inputBuffer, keyCodes)
}
}
n = copy(p, term.inputBuffer[:term.inputSize])
term.inputSize -= n
return n, nil
}
// HandleInputSequence interprets the input sequence command
func (term *WindowsTerminal) HandleInputSequence(fd uintptr, command []byte) (n int, err error) {
return 0, nil
}
func marshal(c COORD) uintptr {
return uintptr(*((*DWORD)(unsafe.Pointer(&c))))
}
// IsConsole returns true if the given file descriptor is a terminal.
// -- The code assumes that GetConsoleMode will return an error for file descriptors that are not a console.
func IsConsole(fd uintptr) bool {
_, e := GetConsoleMode(fd)
return e == nil
}