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/* try.h -- try / catch / throw exception handling for C99
Copyright (C) 2013, 2015, 2016, 2021 Mark Adler
Version 1.5 10 April 2021
This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Mark Adler madler@alumni.caltech.edu
*/
/*
Version History
1.0 7 Jan 2013 - First version
1.1 2 Nov 2013 - Use variadic macros and functions instead of partial
structure assignment, allowing arbitrary arguments
to printf()
1.2 19 Jan 2015 - Obey setjmp() invocation limits from C standard
1.3 1 Mar 2015 - Add preserve to avoid use of volatile, remove retry
1.4 2 Jan 2016 - Add no-return attribute to throw()
1.5 10 Apr 2021 - Portability improvements
*/
/* To use, include try.h in all source files that use these operations, and
compile and link try.c. By default, pthread threads are used to make the
exception handling thread-safe. If a different threads library is required,
then try.h and try.c must be modified to use that environment's thread-local
storage for the try_stack_ pointer. try.h and try.c assume that the
compiler and library conform to the C99 standard, at least with respect to
the use of variadic macro and function arguments. */
/*
try.h provides a try / catch / throw exception handler, which allows
catching exceptions across any number of levels of function calls. try
blocks can be nested as desired, with a throw going to the end of the
innermost enclosing try, passing the thrown information to the associated
catch block. A global try stack is used, to avoid having to pass exception
handler information through all of the functions down to the invocations of
throw. The try stack is thread-unique if pthread is made available. In
addition to the macros try, catch, and throw, the macros preserve, always,
punt, and drop, and the type ball_t are created. All other symbols are of
the form try_*_ or TRY_*_, where the final underscore should avoid conflicts
with application symbols. The eight exposed names can be changed easily in
#defines below.
A try block encloses code that may throw an exception with the throw()
macro, either directly in the try block or in any function called directly
or indirectly from the try block. throw() must have at least one argument,
which is an integer. The try block is followed by a catch block whose code
will be executed when throw() is called with a non-zero first argument. If
the first argument of throw() is zero, then execution continues after the
catch block. If the try block completes normally, with no throw() being
called, then execution continues normally after the catch block.
There can be only one catch block. catch has one argument which must be a
ball_t type variable declared in the current function or block containing
the try and catch. That variable is loaded with the information sent by the
throw() for use in the catch block.
throw() may optionally include more information that is passed to the catch
block in the ball_t structure. throw() can have one or more arguments,
where the first (possibly only) argument is an integer code. The second
argument can be a pointer, which will be replaced by NULL in the ball_t
structure if not provided. The implementation of throw() in try.c assumes
that if the second argument is present and is not NULL, that it is a string.
If that string has any percent (%) signs in it, then throw() will run that
string through vsnprintf() with any other arguments provided after the
string in the throw() invocation, and save the resulting formatted string in
the ball_t structure. Information on whether or not the string was
allocated is also maintained in the ball_t structure.
throw() in try.c can be modified to not assume that the second argument is a
string. For example, an application may want to assume instead that the
second argument is a pointer to a set of information for use in the catch
block.
The catch block may conditionally do a punt(), where the argument of punt()
is the argument of catch. This passes the exception on to the next
enclosing try/catch handler.
If a catch block does not always complete with a punt(), it should contain a
drop(), where the argument of drop() is the argument of catch. This frees
the allocated string made if vsnprintf() was used by throw() to generate the
string. If printf() format strings are never used, then drop() is not
required.
An always block may be placed between the try and catch block. The
statements in that block will be executed regardless of whether or not the
try block completed normally. As indicated by the ordering, the always
block will be executed before the catch block. This block is not named
"finally", since it is different from the finally block in other languages
which is executed after the catch block.
A naked break or continue in a try or always block will go directly to the
end of that block.
try is thread-safe when compiled with pthread.h. A throw() in a thread can
only be caught in the same thread. If a throw() is attempted from a thread
without an enclosing try in that thread, even if in another thread there is
a try around the pthread_create() that spawned this thread, then the throw
will fail on an assert. Each thread has its own thread-unique try stack,
which starts off empty.
If an intermediate function does not have a need for operations in a catch
block other than punt, and does not need an always block, then that function
does not need a try block. "try { block } catch (err) { punt(err); }" is
the same as just "block". More precisely, it's equivalent to "do { block }
while (0);", which replicates the behavior of a naked break or continue in a
block when it follows try. throw() can be used from a function that has no
try. All that is necessary is that there is a try somewhere up the function
chain that called the current function in the current thread.
There must not be a return in any try block, nor a goto in any try block
that leaves that block. The always block does not catch a return from the
try block. There is no check or protection for an improper use of return or
goto. It is up to the user to assure that this doesn't happen. If it does
happen, then the reference to the current try block is left on the try
stack, and the next throw which is supposed to go to an enclosing try would
instead go to this try, possibly after the enclosing function has returned.
Mayhem will then ensue. This may be caught by the longjmp() implementation,
which would report "longjmp botch" and then abort.
Any local automatic storage variables that are modified in the try block and
used in the catch or always block must be declared volatile. Otherwise
their value in the catch or always block is indeterminate. Alternatively, a
preserve block can be inserted after an automatic storage variable is
changed in a try block. The preserve block saves the state of those
variables at the moment preserve is executed, and effectively continues the
try block. The same admonition then applies to variables modified in the
preserve block. The only assurance is that the catch and always block will
have the values of the local automatic storage variables as they were at the
time of the last try or preserve statement, but only if they have not been
modified since the last try or preserve statement. As many preserve blocks
as desired are permitted.
Any statements between try and always, between try and catch if there is no
always, or between always and catch are part of those respective try or
always blocks. Use of { } to enclose those blocks is optional, but { }
should be used anyway for clarity, style, and to inform smart source editors
that the enclosed code is to be indented. Enclosing the catch block with {
} is not optional if there is more than one statement in the block.
However, even if there is just one statement in the catch block, it should
be enclosed in { } anyway for style and editing convenience.
The contents of the ball_t structure after the first element (int code) can
be customized for the application. If ball_t is customized, then the code
in try.c should be updated accordingly. If there is no memory allocation in
throw(), then drop() can be eliminated.
Summary:
Here is the permitted structure, where [] means an optional element
permitted once, and []* means an optional element permitted more than once:
try { body } [preserve { body }]* [always { clean }] catch (ball) { action }
body must not contain a goto or return that exits body. ball must be a
variable of the type ball_t. "action" must always execute either a
drop(ball) or a punt(ball).
A throw() may be executed in body or at any level of functions called by
body, and will be processed by the innermost enclosing try in the same
thread:
throw(code);
or,
throw(code, "string");
or,
throw(code, "format string", ...);
A throw() whose first argument is not zero, and that is caught by this try,
will execute "clean" followed by "action". Either a throw() whose first
argument is zero and caught by this try, or the normal completion of body,
results in the execution of just "clean", with execution continuing after
the catch block. If "action" does not execute a punt(ball), then execution
continues after the catch block. If "action" does execute a punt(ball),
then what was caught is thrown to the next enclosing try.
A '} preserve {' must be inserted in body after any local automatic storage
variable is changed in body that can be used in the always or catch block.
Alternatively, such variables may be declared volatile. However the use of
volatile can limit optimization, and has a tendency to propagate compiler
warnings.
Example usage:
ball_t err;
char *temp = NULL;
try {
... do something ...
if (ret == -1)
throw(1, "bad thing happened to %s\n", me);
temp = malloc(sizeof(me) + 1);
}
preserve {
if (temp == NULL)
throw(2, "out of memory");
... do more ...
if (ret == -1)
throw(3, "worse thing happened to %s\n", temp);
... some more code ...
}
always {
free(temp);
}
catch (err) {
fputs(err.why, stderr);
drop(err);
return err.code;
}
... end up here if nothing bad happened ...
More involved example:
void check_part(void)
{
ball_t err;
try {
...
if (part == bad1)
throw(1);
...
if (part == bad2)
throw(1);
...
}
catch (err) {
drop(err);
throw(3, "part was bad");
}
}
void check_input(void)
{
...
if (input == wrong)
throw(4, "input was wrong");
...
if (input == stupid)
throw(5, "input was stupid");
...
check_part();
...
}
void *build_something(void)
{
ball_t err;
volatile void *thing;
try {
thing = malloc(sizeof(struct thing));
... build up thing ...
check_input();
... finish building it ...
}
catch (err) {
free(thing);
punt(err);
}
return thing;
}
int grand_central(void)
{
ball_t err;
void *thing;
try {
thing = build_something();
}
catch (err) {
fputs(err.why, stderr);
drop(err);
return err.code;
}
... use thing ...
free(thing);
return 0;
}
*/
#ifndef _TRY_H
#define _TRY_H
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <setjmp.h>
/* If a POSIX pthread library is not available, then compile with NOTHREAD
defined. */
#ifndef NOTHREAD
# include <pthread.h>
#endif
/* The exposed names can be changed here. */
#define ball_t try_ball_t_
#define try TRY_TRY_
#define preserve TRY_PRESERVE_
#define always TRY_ALWAYS_
#define catch TRY_CATCH_
#define throw TRY_THROW_
#define punt TRY_PUNT_
#define drop TRY_DROP_
/* Package of an integer code and any other data to be thrown and caught. Here,
why is a string with information to be displayed to indicate why an
exception was thrown. free is true if why was allocated and should be freed
when no longer needed. This structure can be customized as needed, but it
must start with an int code. If it is customized, the try_throw_() function
in try.c must also be updated accordingly. As an example, why could be a
structure with information for use in the catch block. */
typedef struct {
int ret; /* longjmp() return value */
int code; /* integer code (required) */
int free; /* if true, the message string was allocated */
char *why; /* informational string or NULL */
} try_ball_t_;
/* Element in the global try stack (a linked list). */
typedef struct try_s_ try_t_;
struct try_s_ {
jmp_buf env; /* state information for longjmp() to jump back */
try_ball_t_ ball; /* data passed from the throw() */
try_t_ *next; /* link to the next enclosing try_t, or NULL */
};
/* Global try stack. try.c must be compiled and linked to provide the stack
pointer. Use thread-local storage if pthread.h is included before this.
Note that a throw can only be caught within the same thread. A new and
unique try stack is created for each thread, so any attempt to throw across
threads will fail with an assert, by virtue of reaching the end of the
stack. */
#ifdef PTHREAD_ONCE_INIT
extern pthread_key_t try_key_;
void try_setup_(void);
# define try_stack_ ((try_t_ *)pthread_getspecific(try_key_))
# define try_stack_set_(next) \
do { \
assert(pthread_setspecific(try_key_, next) == 0 && \
"try: pthread_setspecific() failed"); \
} while (0)
#else /* !PTHREAD_ONCE_INIT */
extern try_t_ *try_stack_;
# define try_setup_()
# define try_stack_set_(next) try_stack_ = (next)
#endif /* PTHREAD_ONCE_INIT */
/* Try a block. The block should follow the invocation of try enclosed in { }.
The block must be immediately followed by a preserve, always, or catch. You
must not goto or return out of the try block. A naked break or continue in
the try block will go to the end of the block. */
#define TRY_TRY_ \
do { \
try_t_ try_this_; \
volatile int try_pushed_ = 1; \
try_this_.ball.ret = 0; \
try_this_.ball.code = 0; \
try_this_.ball.free = 0; \
try_this_.ball.why = NULL; \
try_setup_(); \
try_this_.next = try_stack_; \
try_stack_set_(&try_this_); \
if (setjmp(try_this_.env) == 0) \
do { \
/* Preserve local automatic variables that were changed in the try block by
reissuing the setjmp(), replacing the state for the next longjmp(). The
preserve block should be enclosed in { }. The block must be immediately
followed by a preserve, always, or catch. You must not goto or return out
of the preserve block. A naked break or continue in the preserve block will
go to the end of the block. This can only follow a try or another preserve.
preserve effectively saves the state of local automatic variables at threat,
i.e. the register state, at that point so that a subsequent throw() will
restore those variables to that state for the always and catch blocks.
Changes to those variables after the preserve statement may or may not be
reflected in the always and catch blocks. */
#define TRY_PRESERVE_ \
} while (0); \
if (try_this_.ball.ret == 0) if (setjmp(try_this_.env) == 0) \
do { \
/* Execute the code between always and catch, whether or not something was
thrown. An always block is optional. If present, the always block must
follow a try or preserve block and be followed by a catch block. The always
block should be enclosed in { }. A naked break or continue in the always
block will go to the end of the block. It is permitted to use throw in the
always block, which will fall up to the next enclosing try. However this
will result in a memory leak if the original throw() allocated space for the
informational string. So it's best to not throw() in an always block. Keep
the always block simple.
Great care must be taken if the always block uses an automatic storage
variable local to the enclosing function that can be modified in the try
block. Such variables must be declared volatile. If such a variable is not
declared volatile, and if the compiler elects to keep that variable in a
register, then the throw will restore that variable to its state at the
beginning of the try block, wiping out any change that occurred in the try
block. This can cause very confusing bugs until you remember that you
didn't follow this rule. */
#define TRY_ALWAYS_ \
} while (0); \
if (try_pushed_) { \
try_stack_set_(try_this_.next); \
try_pushed_ = 0; \
} \
if (1) \
do {
/* Catch an error thrown in the preceding try block. The catch block must
follow catch and its parameter, and must be enclosed in { }. The catch must
immediately follow a try, preserve, or always block. It is permitted to use
throw() in the catch block, which will fall up to the next enclosing try.
However the ball_t passed by throw() must be freed using drop() before doing
another throw, to avoid a potential memory leak. The parameter of catch must
be a ball_t declared in the function or block containing the catch. It is
set to the parameters of the throw() that jumped to the catch. The catch
block is not executed if the first parameter of the throw() was zero.
A catch block should end with either a punt() or a drop().
Great care must be taken if the catch block uses an automatic storage
variable local to the enclosing function that can be modified in the try
block. Such variables must be declared volatile or preserve must be used to
save their state. If such a variable is not declared volatile, and if the
compiler elects to keep that variable in a register, then the throw will
restore that variable to its state at the beginning of the most recent try
or preserve block, wiping out any change that occurred after the start of
that block. This can cause very confusing bugs until you remember that you
didn't follow this rule. */
#define TRY_CATCH_(try_ball_) \
} while (0); \
if (try_pushed_) { \
try_stack_set_(try_this_.next); \
try_pushed_ = 0; \
} \
try_ball_ = try_this_.ball; \
} while (0); \
if (try_ball_.code)
/* Throw an error. This can be in the try block or in any function called from
the try block, at any level of nesting. This will fall back to the end of
the first enclosing try block in the same thread, invoking the associated
catch block with a ball_t set to the arguments of throw(). throw() will
abort the program with an assert() if there is no nesting try. Make sure
that there's a nesting try!
try may have one or more arguments, where the first argument is an int, the
optional second argument is a string, and the remaining optional arguments
are referred to by printf() formatting commands in the string. If there are
formatting commands in the string, i.e. any percent (%) signs, then
vsnprintf() is used to generate the formatted string from the arguments
before jumping to the enclosing try block. This allows throw() to use
information on the stack in the scope of the throw() statement, which will
be lost after jumping back to the enclosing try block. That formatted
string will use allocated memory, which is why it is important to use drop()
in catch blocks to free that memory, or punt() to pass the string on to
another catch block. Eventually some catch block down the chain will have
to drop() it.
If a memory allocation fails during the execution of a throw(), then the
string provided to the catch block is not the formatted string at all, but
rather the string: "try: out of memory", with the integer code from the
throw() unchanged.
If the first argument of throw is zero, then the catch block is not
executed. A throw(0) from a function called in the try block is equivalent
to a break or continue in the try block. A throw(0) should not have any
other arguments, to avoid a potential memory leak. There is no opportunity
to make use of any arguments after the 0 anyway.
try.c must be compiled and linked to provide the try_throw_() function. */
void try_throw_(int code, char *fmt, ...)
#if defined(__GNUC__) || defined(__has_builtin)
__attribute__((noreturn))
#endif
;
#define TRY_THROW_(...) try_throw_(__VA_ARGS__, NULL)
/* Punt a caught error on to the next enclosing catcher. This is normally used
in a catch block with same argument as the catch. */
#define TRY_PUNT_(try_ball_) \
do { \
try_setup_(); \
assert(try_stack_ != NULL && "try: naked punt"); \
try_stack_->ball = try_ball_; \
longjmp(try_stack_->env, 1); \
} while (0)
/* Clean up at the end of the line in a catch (no more punts). */
#define TRY_DROP_(try_ball_) \
do { \
if (try_ball_.free) { \
free(try_ball_.why); \
try_ball_.free = 0; \
try_ball_.why = NULL; \
} \
} while (0)
#endif /* _TRY_H */