| /* |
| Bullet Continuous Collision Detection and Physics Library |
| Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
| |
| This software is provided 'as-is', without any express or implied warranty. |
| In no event will the authors be held liable for any damages arising from the use of this software. |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it freely, |
| subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" |
| |
| btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride) |
| : m_hasAabb(0) |
| { |
| btIndexedMesh mesh; |
| |
| mesh.m_numTriangles = numTriangles; |
| mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase; |
| mesh.m_triangleIndexStride = triangleIndexStride; |
| mesh.m_numVertices = numVertices; |
| mesh.m_vertexBase = (const unsigned char *)vertexBase; |
| mesh.m_vertexStride = vertexStride; |
| |
| addIndexedMesh(mesh); |
| |
| } |
| |
| btTriangleIndexVertexArray::~btTriangleIndexVertexArray() |
| { |
| |
| } |
| |
| void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) |
| { |
| btAssert(subpart< getNumSubParts() ); |
| |
| btIndexedMesh& mesh = m_indexedMeshes[subpart]; |
| |
| numverts = mesh.m_numVertices; |
| (*vertexbase) = (unsigned char *) mesh.m_vertexBase; |
| |
| type = mesh.m_vertexType; |
| |
| vertexStride = mesh.m_vertexStride; |
| |
| numfaces = mesh.m_numTriangles; |
| |
| (*indexbase) = (unsigned char *)mesh.m_triangleIndexBase; |
| indexstride = mesh.m_triangleIndexStride; |
| indicestype = mesh.m_indexType; |
| } |
| |
| void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const |
| { |
| const btIndexedMesh& mesh = m_indexedMeshes[subpart]; |
| |
| numverts = mesh.m_numVertices; |
| (*vertexbase) = (const unsigned char *)mesh.m_vertexBase; |
| |
| type = mesh.m_vertexType; |
| |
| vertexStride = mesh.m_vertexStride; |
| |
| numfaces = mesh.m_numTriangles; |
| (*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase; |
| indexstride = mesh.m_triangleIndexStride; |
| indicestype = mesh.m_indexType; |
| } |
| |
| bool btTriangleIndexVertexArray::hasPremadeAabb() const |
| { |
| return (m_hasAabb == 1); |
| } |
| |
| |
| void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const |
| { |
| m_aabbMin = aabbMin; |
| m_aabbMax = aabbMax; |
| m_hasAabb = 1; // this is intentionally an int see notes in header |
| } |
| |
| void btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const |
| { |
| *aabbMin = m_aabbMin; |
| *aabbMax = m_aabbMax; |
| } |
| |
| |