| /* |
| Bullet Continuous Collision Detection and Physics Library |
| Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
| |
| This software is provided 'as-is', without any express or implied warranty. |
| In no event will the authors be held liable for any damages arising from the use of this software. |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it freely, |
| subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef BULLET_COLLISION_COMMON_H |
| #define BULLET_COLLISION_COMMON_H |
| |
| ///Common headerfile includes for Bullet Collision Detection |
| |
| ///Bullet's btCollisionWorld and btCollisionObject definitions |
| #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" |
| #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
| |
| ///Collision Shapes |
| #include "BulletCollision/CollisionShapes/btBoxShape.h" |
| #include "BulletCollision/CollisionShapes/btSphereShape.h" |
| #include "BulletCollision/CollisionShapes/btCapsuleShape.h" |
| #include "BulletCollision/CollisionShapes/btCylinderShape.h" |
| #include "BulletCollision/CollisionShapes/btConeShape.h" |
| #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" |
| #include "BulletCollision/CollisionShapes/btConvexHullShape.h" |
| #include "BulletCollision/CollisionShapes/btTriangleMesh.h" |
| #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" |
| #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" |
| #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" |
| #include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" |
| #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
| #include "BulletCollision/CollisionShapes/btTetrahedronShape.h" |
| #include "BulletCollision/CollisionShapes/btEmptyShape.h" |
| #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" |
| #include "BulletCollision/CollisionShapes/btUniformScalingShape.h" |
| |
| ///Narrowphase Collision Detector |
| #include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h" |
| |
| //btSphereBoxCollisionAlgorithm is broken, use gjk for now |
| //#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h" |
| #include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h" |
| |
| ///Dispatching and generation of collision pairs (broadphase) |
| #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
| #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
| #include "BulletCollision/BroadphaseCollision/btAxisSweep3.h" |
| #include "BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h" |
| #include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h" |
| |
| ///Math library & Utils |
| #include "LinearMath/btQuaternion.h" |
| #include "LinearMath/btTransform.h" |
| #include "LinearMath/btDefaultMotionState.h" |
| #include "LinearMath/btQuickprof.h" |
| #include "LinearMath/btIDebugDraw.h" |
| |
| #endif //BULLET_COLLISION_COMMON_H |
| |