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/*
* Hexxagon board game.
* Copyright (C) 2001 Erik Jonsson.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Email erik@nesqi.homeip.net
*
*/
#ifndef _HEXXAGONGAME_H
#define _HEXXAGONGAME_H
#include "hexxagonboard.h"
class GameList : public HexxagonBoard
{
public:
GameList(GameList *p) {prev = p; next = 0;};
GameList *next;
GameList *prev;
};
class HexxagonGame
{
public:
HexxagonGame();
~HexxagonGame() {destroyRest(); delete first;};
int getTurn() {return turn;};
int next();
int prev();
void reset();
void destroyRest();
int applyMove(HexxagonMove &move);
int computerMove(int depth, void (*callback)(), int maxtime);
int noBoards();
HexxagonBoard *getBoard() {return (HexxagonBoard*) curr; };
int endOfGame() {return curr->endOfGame();};
int isMoveValid(HexxagonMove &move){ return curr->isMoveValid(move);};
void displayText() {curr->displayBoardText(turn);};
int saveGame(char *filename);
int loadGame(char *filename);
protected:
int turn;
GameList *first;
GameList *curr;
};
#endif // _HEXXAGONGAME_H