| # Copyright (c) 2017, Intel Corporation |
| # |
| # Permission is hereby granted, free of charge, to any person obtaining a |
| # copy of this software and associated documentation files (the "Software"), |
| # to deal in the Software without restriction, including without limitation |
| # the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| # and/or sell copies of the Software, and to permit persons to whom the |
| # Software is furnished to do so, subject to the following conditions: |
| # |
| # The above copyright notice and this permission notice shall be included |
| # in all copies or substantial portions of the Software. |
| # |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| # OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| # ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| # OTHER DEALINGS IN THE SOFTWARE. |
| |
| |
| cmake_minimum_required(VERSION 3.5) |
| |
| if(NOT DEFINED BS_USE_OSDM_BUILD_SYSTEM) |
| if(DEFINED ENV{BS_USE_OSDM_BUILD_SYSTEM}) |
| set(BS_USE_OSDM_BUILD_SYSTEM "$ENV{BS_USE_OSDM_BUILD_SYSTEM}") |
| else() |
| set(BS_USE_OSDM_BUILD_SYSTEM FALSE) |
| endif() |
| endif() |
| |
| # begin -- label bldsys file prologue |
| # WARNING: The "project" statement triggers reading of CMAKE_TOOLCHAIN_FILE |
| # and so must precede the inclusion below of bs_init.cmake . |
| function(bs_find_build_system gfx_dev_dir build_sys_dir build_sys_inc) |
| # If we are not building as a standalone project |
| if(DEFINED GFX_DEVELOPMENT_DIR) |
| set(_bs_gfx_development_dir "${GFX_DEVELOPMENT_DIR}") |
| elseif(DEFINED ENV{GFX_DEVELOPMENT_DIR}) |
| set(_bs_gfx_development_dir "$ENV{GFX_DEVELOPMENT_DIR}") |
| else() |
| get_filename_component(_bs_cur_cmake_dir "${CMAKE_CURRENT_LIST_FILE}" PATH) |
| get_filename_component(_bs_parent_dir "${_bs_cur_cmake_dir}" DIRECTORY) |
| set(_bs_gfx_dir_found false) |
| while(NOT _bs_gfx_dir_found) |
| set(_bs_bldsys_dir "${_bs_parent_dir}/Tools/bldsys") |
| if(EXISTS ${_bs_bldsys_dir}) |
| set(_bs_gfx_development_dir ${_bs_parent_dir}) |
| set(_bs_gfx_dir_found true) |
| break() |
| endif() |
| get_filename_component(_bs_parent_dir "${_bs_parent_dir}" DIRECTORY) |
| if(${_bs_parent_dir} STREQUAL "/") |
| break() |
| endif() |
| endwhile(NOT _bs_gfx_dir_found) |
| if (NOT _bs_gfx_development_dir) |
| message(FATAL_ERROR "GFX_DEVELOPMENT_DIR not found (${_bs_gfx_development_dir}) - exiting!") |
| exit(1) |
| endif() |
| endif() |
| set(${gfx_dev_dir} "${_bs_gfx_development_dir}" PARENT_SCOPE) |
| set(${build_sys_dir} "${_bs_gfx_development_dir}/Tools/bldsys" PARENT_SCOPE) |
| set(${build_sys_inc} "${_bs_gfx_development_dir}/Tools/bldsys/include" PARENT_SCOPE) |
| endfunction(bs_find_build_system) |
| |
| bs_find_build_system(GFX_DEVELOPMENT_DIR BUILD_SYS_DIR BUILD_SYS_INC) |
| |
| include(${BUILD_SYS_DIR}/bs_init.cmake) |
| # end -- label bldsys file prologue |
| |
| if(NOT BUILD_KERNELS) |
| # We regenerate shaders (kernels) and store them in-source. |
| set(CMAKE_DISABLE_SOURCE_CHANGES ON) |
| endif() |
| set(CMAKE_DISABLE_IN_SOURCE_BUILD ON) |
| |
| if ("${BUILD_TYPE}" STREQUAL "release") |
| set(CMAKE_BUILD_TYPE "Release") |
| elseif ("${BUILD_TYPE}" STREQUAL "release-internal") |
| set(CMAKE_BUILD_TYPE "ReleaseInternal") |
| elseif ("${BUILD_TYPE}" STREQUAL "debug") |
| set(CMAKE_BUILD_TYPE "Debug") |
| endif() |
| |
| include(${BS_DIR_MEDIA}/media_driver/cmake/media_defs.cmake) |
| |
| include(${MEDIA_DRIVER_CMAKE}/media_utils.cmake) |
| |
| find_file(EXT_CONF NAMES media_top_cmake_ext.cmake PATHS ${CMAKE_CURRENT_LIST_DIR}) |
| |
| if(EXT_CONF) |
| include(${CMAKE_CURRENT_LIST_DIR}/media_top_cmake_ext.cmake) |
| else() |
| include(${CMAKE_CURRENT_LIST_DIR}/media_top_cmake.cmake) |
| endif() |