blob: 5ebf915803d22170bc5cb7152baeb4eb1bee7990 [file] [log] [blame]
/*
* Copyright (c) 2015-2019, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
//!
//! \file mhw_state_heap_hwcmd_g12_X.cpp
//! \brief Auto-generated definitions for MHW commands and states.
//!
// DO NOT EDIT
#include "mhw_state_heap_hwcmd_g12_X.h"
#include <string.h>
mhw_state_heap_g12_X::INTERFACE_DESCRIPTOR_DATA_CMD::INTERFACE_DESCRIPTOR_DATA_CMD()
{
DW0.Value = 0x00000000;
DW1.Value = 0x00000000;
DW2.Value = 0x00000000;
//DW2.FloatingPointMode = FLOATING_POINT_MODE_IEEE_754;
//DW2.ThreadPriority = THREAD_PRIORITY_NORMALPRIORITY;
//DW2.SingleProgramFlow = SINGLE_PROGRAM_FLOW_MULTIPLE;
//DW2.DenormMode = DENORM_MODE_FTZ;
//DW2.ThreadPreemptionDisable = THREAD_PREEMPTION_DISABLE_DISABLE;
DW3.Value = 0x00000000;
//DW3.SamplerCount = SAMPLER_COUNT_NOSAMPLERSUSED;
DW4.Value = 0x00000000;
DW5.Value = 0x00000000;
DW6.Value = 0x00000000;
//DW6.OverDispatchControl = OVER_DISPATCH_CONTROL_NONE;
//DW6.SharedLocalMemorySize = SHARED_LOCAL_MEMORY_SIZE_ENCODES0K;
//DW6.RoundingMode = ROUNDING_MODE_RTNE;
DW7.Value = 0x00000000;
}
mhw_state_heap_g12_X::BINDING_TABLE_STATE_CMD::BINDING_TABLE_STATE_CMD()
{
DW0.Value = 0;
}
mhw_state_heap_g12_X::RENDER_SURFACE_STATE_CMD::RENDER_SURFACE_STATE_CMD()
{
DW0.Value = 0x0001c000;
//DW0.MediaBoundaryPixelMode = MEDIA_BOUNDARY_PIXEL_MODE_NORMALMODE;
//DW0.RenderCacheReadWriteMode = RENDER_CACHE_READ_WRITE_MODE_WRITE_ONLYCACHE;
//DW0.TileMode = TILE_MODE_LINEAR;
//DW0.SurfaceHorizontalAlignment = SURFACE_HORIZONTAL_ALIGNMENT_HALIGN16;
//DW0.SurfaceVerticalAlignment = SURFACE_VERTICAL_ALIGNMENT_VALIGN4;
//DW0.SurfaceFormat = SURFACE_FORMAT_R32G32B32A32FLOAT;
//DW0.SurfaceType = SURFACE_TYPE_SURFTYPE1D;
DW1.Value = 0x80000000;
//DW1.SampleTapDiscardDisable = SAMPLE_TAP_DISCARD_DISABLE_DISABLE;
//DW1.DoubleFetchDisable = DOUBLE_FETCH_DISABLE_ENABLE;
//DW1.CornerTexelMode = CORNER_TEXEL_MODE_DISABLE;
//DW1.EnableUnormPathInColorPipe = ENABLE_UNORM_PATH_IN_COLOR_PIPE_ENABLE;
DW2.Value = 0x00000000;
DW3.Value = 0x00000000;
//DW3.NullProbingEnable = NULL_PROBING_ENABLE_DISABLE;
//DW3.StandardTilingModeExtensions = STANDARD_TILING_MODE_EXTENSIONS_DISABLE;
//DW3.TileAddressMappingMode = TILE_ADDRESS_MAPPING_MODE_GEN9;
DW4.Value = 0x00000000;
//DW4.NumberOfMultisamples = NUMBER_OF_MULTISAMPLES_MULTISAMPLECOUNT1;
//DW4.MultisampledSurfaceStorageFormat = MULTISAMPLED_SURFACE_STORAGE_FORMAT_MSS;
//DW4.RenderTargetAndSampleUnormRotation = RENDER_TARGET_AND_SAMPLE_UNORM_ROTATION_0DEG;
//DW4.DecompressInL3 = DECOMPRESS_IN_L3_DISABLE;
DW5.Value = 0x00000000;
//DW5.CoherencyType = COHERENCY_TYPE_GPUCOHERENT;
//DW5.TiledResourceMode = TILED_RESOURCE_MODE_NONE;
//DW5.EwaDisableForCube = EWA_DISABLE_FOR_CUBE_ENABLE;
DW6.Value = 0x00000000;
//DW6.Obj0.AuxiliarySurfaceMode = AUXILIARY_SURFACE_MODE_AUXNONE;
//DW6.Obj2.HalfPitchForChroma = HALF_PITCH_FOR_CHROMA_DISABLE;
//DW6.Obj3.YuvInterpolationEnable = YUV_INTERPOLATION_ENABLE_DISABLE;
DW7.Value = 0x00000000;
//DW7.ShaderChannelSelectAlpha = SHADER_CHANNEL_SELECT_ALPHA_ZERO;
//DW7.ShaderChannelSelectBlue = SHADER_CHANNEL_SELECT_BLUE_ZERO;
//DW7.ShaderChannelSelectGreen = SHADER_CHANNEL_SELECT_GREEN_ZERO;
//DW7.ShaderChannelSelectRed = SHADER_CHANNEL_SELECT_RED_ZERO;
//DW7.MemoryCompressionMode = MEMORY_COMPRESSION_MODE_HORIZONTAL;
DW8_9.Value[0] = DW8_9.Value[1] = 0x00000000;
DW10_11.Value[0] = DW10_11.Value[1] = 0x00000000;
//DW10_11.Obj0.ClearValueAddressEnable = CLEAR_VALUE_ADDRESS_ENABLE_DISABLE;
DW12.Value = 0x00000000;
DW13.Value = 0x00000000;
DW14.Value = 0x00000000;
DW15.Value = 0x00000000;
}
mhw_state_heap_g12_X::MEDIA_SURFACE_STATE_CMD::MEDIA_SURFACE_STATE_CMD()
{
DW0.Value = 0x00000000;
//DW0.Rotation = ROTATION_NOROTATIONOR0DEGREE;
DW1.Value = 0x00000000;
//DW1.CrVCbUPixelOffsetVDirection = CRVCBU_PIXEL_OFFSET_V_DIRECTION_UNNAMED0;
//DW1.PictureStructure = PICTURE_STRUCTURE_FRAMEPICTURE;
DW2.Value = 0x00000000;
//DW2.TileMode = TILE_MODE_TILEMODELINEAR;
//DW2.AddressControl = ADDRESS_CONTROL_CLAMP;
//DW2.MemoryCompressionType = MEMORY_COMPRESSION_TYPE_MEDIACOMPRESSION;
//DW2.CrVCbUPixelOffsetVDirectionMsb = CRVCBU_PIXEL_OFFSET_V_DIRECTION_MSB_UNNAMED0;
//DW2.CrVCbUPixelOffsetUDirection = CRVCBU_PIXEL_OFFSET_U_DIRECTION_UNNAMED0;
//DW2.SurfaceFormat = SURFACE_FORMAT_YCRCBNORMAL;
DW3.Value = 0x00000000;
DW4.Value = 0x00000000;
DW5.Value = 0x00000000;
//DW5.SurfaceMemoryObjectControlState = SURFACE_MEMORY_OBJECT_CONTROL_STATE_DEFAULTVAUEDESC;
//DW5.TiledResourceMode = TILED_RESOURCE_MODE_TRMODENONE;
DW6.Value = 0x00000000;
DW7.Value = 0x00000000;
}
mhw_state_heap_g12_X::SAMPLER_STATE_CMD::SAMPLER_STATE_CMD()
{
DW0.Value = 0x00000000;
//DW0.LodAlgorithm = LOD_ALGORITHM_LEGACY;
//DW0.MinModeFilter = MIN_MODE_FILTER_NEAREST;
//DW0.MagModeFilter = MAG_MODE_FILTER_NEAREST;
//DW0.MipModeFilter = MIP_MODE_FILTER_NONE;
//DW0.CoarseLodQualityMode = COARSE_LOD_QUALITY_MODE_DISABLED;
//DW0.LodPreclampMode = LOD_PRECLAMP_MODE_NONE;
//DW0.TextureBorderColorMode = TEXTURE_BORDER_COLOR_MODE_OGL;
DW1.Value = 0x00000000;
//DW1.CubeSurfaceControlMode = CUBE_SURFACE_CONTROL_MODE_PROGRAMMED;
//DW1.ShadowFunction = SHADOW_FUNCTION_PREFILTEROPALWAYS;
//DW1.ChromakeyMode = CHROMAKEY_MODE_KEYFILTERKILLONANYMATCH;
DW2.Value = 0x00000000;
//DW2.LodClampMagnificationMode = LOD_CLAMP_MAGNIFICATION_MODE_MIPNONE;
//DW2.SrgbDecode = SRGB_DECODE_DECODEEXT;
//DW2.ReturnFilterWeightForNullTexels = RETURN_FILTER_WEIGHT_FOR_NULL_TEXELS_DISABLE;
//DW2.ReturnFilterWeightForBorderTexels = RETURN_FILTER_WEIGHT_FOR_BORDER_TEXELS_DISABLE;
DW3.Value = 0x00000000;
//DW3.TczAddressControlMode = TCZ_ADDRESS_CONTROL_MODE_WRAP;
//DW3.TcyAddressControlMode = TCY_ADDRESS_CONTROL_MODE_WRAP;
//DW3.TcxAddressControlMode = TCX_ADDRESS_CONTROL_MODE_WRAP;
//DW3.TrilinearFilterQuality = TRILINEAR_FILTER_QUALITY_FULL;
//DW3.MaximumAnisotropy = MAXIMUM_ANISOTROPY_RATIO21;
//DW3.ReductionType = REDUCTION_TYPE_STDFILTER;
}
mhw_state_heap_g12_X::SAMPLER_STATE_8x8_AVS_COEFFICIENTS_CMD::SAMPLER_STATE_8x8_AVS_COEFFICIENTS_CMD()
{
DW0.Value = 0x00000000;
DW1.Value = 0x00000000;
DW2.Value = 0x00000000;
DW3.Value = 0x00000000;
DW4.Value = 0x00000000;
DW5.Value = 0x00000000;
DW6.Value = 0x00000000;
DW7.Value = 0x00000000;
}
mhw_state_heap_g12_X::SAMPLER_STATE_8x8_AVS_CMD::SAMPLER_STATE_8x8_AVS_CMD()
{
memset(&Reserved0, 0, sizeof(Reserved0));
DW3.Value = 0x00000000;
//DW3.Enable8TapFilter = ENABLE_8_TAP_FILTER_UNNAMED0;
DW4.Value = 0x00000000;
//DW4.ShuffleOutputwritebackForSample8X8 = SHUFFLE_OUTPUTWRITEBACK_FOR_SAMPLE_8X8_UNNAMED0;
memset(&Reserved160, 0, sizeof(Reserved160));
DW152.Value = 0x00000000;
//DW152.DefaultSharpnessLevel = DEFAULT_SHARPNESS_LEVEL_UNNAMED0;
DW153.Value = 0x00000000;
//DW153.RgbAdaptive = RGB_ADAPTIVE_DISBLE;
//DW153.AdaptiveFilterForAllChannels = ADAPTIVE_FILTER_FOR_ALL_CHANNELS_DISBLE;
//DW153.BypassYAdaptiveFiltering = BYPASS_Y_ADAPTIVE_FILTERING_ENABLE;
//DW153.BypassXAdaptiveFiltering = BYPASS_X_ADAPTIVE_FILTERING_ENABLE;
memset(&Reserved4928, 0, sizeof(Reserved4928));
}
mhw_state_heap_g12_X::SAMPLER_INDIRECT_STATE_CMD::SAMPLER_INDIRECT_STATE_CMD()
{
DW0.Value = 0x00000000;
DW1.Value = 0x00000000;
DW2.Value = 0x00000000;
DW3.Value = 0x00000000;
memset(&Reserved128, 0, sizeof(Reserved128));
}