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/*
* Copyright (c) 2009-2020, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
//!
//! \file media_libva_decoder.h
//! \brief libva(and its extension) decoder head file
//!
#ifndef __MEDIA_LIBVA_DECODER_H__
#define __MEDIA_LIBVA_DECODER_H__
#include "media_libva.h"
#include "media_libva_cp_interface.h"
#include "media_ddi_decode_base.h"
#define DDI_DECODE_SFC_MAX_WIDTH 4096
#define DDI_DECODE_SFC_MAX_HEIGHT 4096
#define DDI_DECODE_SFC_MIN_WIDTH 128
#define DDI_DECODE_SFC_MIN_HEIGHT 128
#define DDI_DECODE_HCP_SFC_MAX_WIDTH (16*1024)
#define DDI_DECODE_HCP_SFC_MAX_HEIGHT (16*1024)
//!
//! \struct DDI_DECODE_CONFIG_ATTR
//! \brief Ddi decode configuration attribute
//!
struct DDI_DECODE_CONFIG_ATTR
{
VAProfile profile;
VAEntrypoint entrypoint;
uint32_t uiDecSliceMode;
uint32_t uiEncryptionType;
uint32_t uiDecProcessingType;
};
typedef struct DDI_DECODE_CONFIG_ATTR *PDDI_DECODE_CONFIG_ATTR;
class DdiMediaDecode;
//!
//! \struct DDI_DECODE_CONTEXT
//! \brief Ddi decode context
//!
struct DDI_DECODE_CONTEXT
{
// Decoder data related with the specific codec
// The instance of DdiDecodeXXX. For example: DdiDecodeAvc, DdiDecodeJPEG
DdiMediaDecode *m_ddiDecode;
// Decoder private data
DdiCpInterface *pCpDdiInterface;
// Parameters
CodechalDecodeParams DecodeParams;
uint16_t wMode; // Get the info during hand shaking
Codechal *pCodecHal;
bool bShortFormatInUse;
bool bDecodeModeReported;
VASurfaceDecodeMBErrors vaSurfDecErrOutput[2];
DDI_CODEC_RENDER_TARGET_TABLE RTtbl;
DDI_CODEC_COM_BUFFER_MGR BufMgr;
PDDI_MEDIA_CONTEXT pMediaCtx;
// Add a list to track DPB.
VASurfaceID RecListSurfaceID[CODEC_AVC_NUM_UNCOMPRESSED_SURFACE];
uint32_t dwSliceParamBufNum;
uint32_t dwSliceCtrlBufNum;
uint32_t uiDecProcessingType;
};
typedef struct DDI_DECODE_CONTEXT *PDDI_DECODE_CONTEXT;
static __inline PDDI_DECODE_CONTEXT DdiDecode_GetDecContextFromPVOID (void *decCtx)
{
return (PDDI_DECODE_CONTEXT)decCtx;
}
//!
//! \brief Status report
//!
//! \param [in] decoder
//! CodechalDecode decoder
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus DdiDecode_StatusReport(
PDDI_MEDIA_CONTEXT mediaCtx,
CodechalDecode *decoder,
DDI_MEDIA_SURFACE *surface);
//!
//! \brief Status report
//!
//! \param [in] decoder
//! DecodePipelineAdapter decoder
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus DdiDecode_StatusReport(
PDDI_MEDIA_CONTEXT mediaCtx,
DecodePipelineAdapter *decoder,
DDI_MEDIA_SURFACE *surface);
//!
//! \brief Create buffer
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] decCtx
//! Pointer to ddi decode context
//! \param [in] type
//! VA buffer type
//! \param [in] size
//! Size
//! \param [in] numElements
//! Number of elements
//! \param [in] data
//! DAta
//! \param [in] bufId
//! VA buffer ID
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus DdiDecode_CreateBuffer(
VADriverContextP ctx,
PDDI_DECODE_CONTEXT decCtx,
VABufferType type,
uint32_t size,
uint32_t numElements,
void *data,
VABufferID *bufId
);
//!
//! \brief Begin picture
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] context
//! VA context ID
//! \param [in] renderTarget
//! VA surface ID
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus DdiDecode_BeginPicture (
VADriverContextP ctx,
VAContextID context,
VASurfaceID renderTarget
);
//!
//! \brief End picture
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] context
//! VA context ID
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus DdiDecode_EndPicture (
VADriverContextP ctx,
VAContextID context
);
//!
//! \brief Render picture
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] context
//! VA context ID
//! \param [in] buffers
//! VA buffer ID
//! \param [in] numBuffers
//! Number of buffers
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus DdiDecode_RenderPicture (
VADriverContextP ctx,
VAContextID context,
VABufferID *buffers,
int32_t numBuffers
);
//!
//! \brief Create context
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] configId
//! VA configuration ID
//! \param [in] pictureWidth
//! The width of picture
//! \param [in] pictureHeight
//! The height of picture
//! \param [in] flag
//! Flag
//! \param [in] renderTargets
//! VA surface ID
//! \param [in] numRenderTargets
//! Number of render targets
//! \param [in] context
//! VA context ID
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus DdiDecode_CreateContext (
VADriverContextP ctx,
VAConfigID configId,
int32_t pictureWidth,
int32_t pictureHeight,
int32_t flag,
VASurfaceID *renderTargets,
int32_t numRenderTargets,
VAContextID *context
);
//!
//! \brief Destroy context
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] context
//! VA context ID
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus DdiDecode_DestroyContext (
VADriverContextP ctx,
VAContextID context
);
//!
//! \brief Set Decode Gpu priority
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] decode context
//! Pointer to decode context
//! \param [in] priority
//! priority
//! \return VAStatus
//!
VAStatus DdiDecode_SetGpuPriority(
VADriverContextP ctx,
PDDI_DECODE_CONTEXT decCtx,
int32_t priority
);
#endif