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/*
* Copyright (c) 2017-2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
//!
//! \file vphal_renderer_g9_glk.h
//! \brief The header file of VPHAL top level rendering component
//! \details The top renderer is responsible for coordinating the sequence of calls to low level renderers, e.g. DNDI or Comp
//!
#ifndef __VPHAL_RENDERER_G9GLK_H__
#define __VPHAL_RENDERER_G9GLK_H__
#include "vphal_renderer_g9.h"
//!
//! \brief VPHAL renderer Gen9 class for GLK platform
//!
class VphalRendererG9Glk : public VphalRendererG9
{
public:
//!
//! \brief VphalRendererG9Glk constructor
//! \details Based on the HW and OS info, initialize the renderer interfaces
//! \param [in,out] pRenderHal
//! Pointer to RenderHal Interface Structure
//! \param [in,out] pStatus
//! Pointer to the MOS_STATUS flag.
//! Will assign this flag to MOS_STATUS_SUCCESS if successful, otherwise failed
//!
VphalRendererG9Glk(
PRENDERHAL_INTERFACE pRenderHal,
MOS_STATUS *pStatus) :
VphalRendererG9(pRenderHal, pStatus)
{
}
//!
//! \brief VPHAL renderer destructor
//! \details Destory the resources allocated for the renderers
//! including VEBOX and Composite.
//! \param [in,out] VphalRenderer* pRenderer
//! VPHAL renderer pointer
//! \return VOID
//!
~VphalRendererG9Glk()
{
}
};
#endif // __VPHAL_RENDERER_G9GLK_H__