blob: 3f1bc02e7d36ce43ed033aafccf4064951991f70 [file] [log] [blame]
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.13"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>VA-API: va_dec_vp8.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">VA-API
&#160;<span id="projectnumber">2.13.0.pre1</span>
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.13 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
</script>
<div id="main-nav"></div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="headertitle">
<div class="title">va_dec_vp8.h</div> </div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * Copyright (c) 2007-2012 Intel Corporation. All Rights Reserved.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * copy of this software and associated documentation files (the</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * &quot;Software&quot;), to deal in the Software without restriction, including</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * distribute, sub license, and/or sell copies of the Software, and to</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * the following conditions:</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * The above copyright notice and this permission notice (including the</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * next paragraph) shall be included in all copies or substantial portions</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * of the Software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * IN NO EVENT SHALL INTEL AND/OR ITS SUPPLIERS BE LIABLE FOR</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#ifndef VA_DEC_VP8_H</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#define VA_DEC_VP8_H</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structVABoolCoderContextVPX.html"> 51</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>_VABoolCoderContextVPX</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;{</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="comment">/* partition 0 &quot;range&quot; */</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; uint8_t range;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <span class="comment">/* partition 0 &quot;value&quot; */</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; uint8_t value;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="comment"> * &#39;partition 0 number of shifts before an output byte is available&#39;</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="comment"> * it is the number of remaining bits in &#39;value&#39; for decoding, range [0, 7].</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; uint8_t count;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;} <a class="code" href="structVABoolCoderContextVPX.html">VABoolCoderContextVPX</a>;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="structVAPictureParameterBufferVP8.html"> 72</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>_VAPictureParameterBufferVP8</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;{</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="comment">/* frame width in pixels */</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; uint32_t frame_width;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; <span class="comment">/* frame height in pixels */</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; uint32_t frame_height;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="comment">/* specifies the &quot;last&quot; reference frame */</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; VASurfaceID last_ref_frame;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <span class="comment">/* specifies the &quot;golden&quot; reference frame */</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; VASurfaceID golden_ref_frame;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="comment">/* specifies the &quot;alternate&quot; referrence frame */</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; VASurfaceID alt_ref_frame;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; <span class="comment">/* specifies the out-of-loop deblocked frame, not used currently */</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; VASurfaceID out_of_loop_frame;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; <span class="keyword">union </span>{</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <span class="keyword">struct </span>{</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; <span class="comment">/* same as key_frame in bitstream syntax, 0 means a key frame */</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; uint32_t key_frame : 1; </div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="comment">/* same as version in bitstream syntax */</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; uint32_t version : 3;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="comment">/* same as segmentation_enabled in bitstream syntax */</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; uint32_t segmentation_enabled : 1;</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="comment">/* same as update_mb_segmentation_map in bitstream syntax */</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; uint32_t update_mb_segmentation_map : 1;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <span class="comment">/* same as update_segment_feature_data in bitstream syntax */</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; uint32_t update_segment_feature_data : 1;</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="comment">/* same as filter_type in bitstream syntax */</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; uint32_t filter_type : 1; </div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="comment">/* same as sharpness_level in bitstream syntax */</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; uint32_t sharpness_level : 3; </div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="comment">/* same as loop_filter_adj_enable in bitstream syntax */</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; uint32_t loop_filter_adj_enable : 1; </div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="comment">/* same as mode_ref_lf_delta_update in bitstream syntax */</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; uint32_t mode_ref_lf_delta_update : 1; </div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="comment">/* same as sign_bias_golden in bitstream syntax */</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; uint32_t sign_bias_golden : 1; </div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <span class="comment">/* same as sign_bias_alternate in bitstream syntax */</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; uint32_t sign_bias_alternate : 1; </div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <span class="comment">/* same as mb_no_coeff_skip in bitstream syntax */</span></div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; uint32_t mb_no_coeff_skip : 1; </div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; <span class="comment">/* flag to indicate that loop filter should be disabled */</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; uint32_t loop_filter_disable : 1; </div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; } bits;</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; uint32_t value;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; } pic_fields;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="comment"> * probabilities of the segment_id decoding tree and same as </span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="comment"> * mb_segment_tree_probs in the spec.</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; uint8_t mb_segment_tree_probs[3];</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; <span class="comment">/* Post-adjustment loop filter levels for the 4 segments */</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; uint8_t loop_filter_level[4];</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <span class="comment">/* loop filter deltas for reference frame based MB level adjustment */</span></div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; int8_t loop_filter_deltas_ref_frame[4];</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; <span class="comment">/* loop filter deltas for coding mode based MB level adjustment */</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; int8_t loop_filter_deltas_mode[4];</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; <span class="comment">/* same as prob_skip_false in bitstream syntax */</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; uint8_t prob_skip_false;</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; <span class="comment">/* same as prob_intra in bitstream syntax */</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; uint8_t prob_intra;</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="comment">/* same as prob_last in bitstream syntax */</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; uint8_t prob_last;</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; <span class="comment">/* same as prob_gf in bitstream syntax */</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; uint8_t prob_gf;</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; <span class="comment">/* </span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="comment"> * list of 4 probabilities of the luma intra prediction mode decoding</span></div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="comment"> * tree and same as y_mode_probs in frame header</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; uint8_t y_mode_probs[4]; </div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="comment"> * list of 3 probabilities of the chroma intra prediction mode decoding</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="comment"> * tree and same as uv_mode_probs in frame header</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; uint8_t uv_mode_probs[3];</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; <span class="comment">/* </span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;<span class="comment"> * updated mv decoding probabilities and same as mv_probs in </span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="comment"> * frame header</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; uint8_t mv_probs[2][19];</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; <a class="code" href="structVABoolCoderContextVPX.html">VABoolCoderContextVPX</a> bool_coder_ctx;</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;</div><div class="line"><a name="l00161"></a><span class="lineno"><a class="line" href="structVAPictureParameterBufferVP8.html#a715096da52330fba33379d42762d7b16"> 161</a></span>&#160; uint32_t va_reserved[<a class="code" href="group__api__core.html#gaaa4fb20d1c2606379cccfa562c2ebb3b">VA_PADDING_LOW</a>];</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;} <a class="code" href="structVAPictureParameterBufferVP8.html">VAPictureParameterBufferVP8</a>;</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;</div><div class="line"><a name="l00172"></a><span class="lineno"><a class="line" href="structVASliceParameterBufferVP8.html"> 172</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>_VASliceParameterBufferVP8</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;{</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="comment"> * number of bytes in the slice data buffer for the partitions </span></div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160; uint32_t slice_data_size;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="comment"> * offset to the first byte of partition data (control partition)</span></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; uint32_t slice_data_offset;</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="comment"> * see VA_SLICE_DATA_FLAG_XXX definitions</span></div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; uint32_t slice_data_flag; </div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="comment"> * offset to the first bit of MB from the first byte of partition data(slice_data_offset)</span></div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; uint32_t macroblock_offset;</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="comment"> * Partitions</span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="comment"> * (1&lt;&lt;log2_nbr_of_dct_partitions)+1, count both control partition (frame header) and toke partition</span></div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; uint8_t num_of_partitions;</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="comment"> * partition_size[0] is remaining bytes of control partition after parsed by application.</span></div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="comment"> * exclude current byte for the remaining bits in bool_coder_ctx.</span></div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;<span class="comment"> * exclude the uncompress data chunk since first_part_size &#39;excluding the uncompressed data chunk&#39;</span></div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; uint32_t partition_size[9];</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;</div><div class="line"><a name="l00204"></a><span class="lineno"><a class="line" href="structVASliceParameterBufferVP8.html#a92909aff569c33757e781abe8681ca48"> 204</a></span>&#160; uint32_t va_reserved[<a class="code" href="group__api__core.html#gaaa4fb20d1c2606379cccfa562c2ebb3b">VA_PADDING_LOW</a>];</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;} <a class="code" href="structVASliceParameterBufferVP8.html">VASliceParameterBufferVP8</a>;</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;</div><div class="line"><a name="l00221"></a><span class="lineno"><a class="line" href="structVAProbabilityDataBufferVP8.html"> 221</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>_VAProbabilityDataBufferVP8</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;{</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160; uint8_t dct_coeff_probs[4][8][3][11];</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno"><a class="line" href="structVAProbabilityDataBufferVP8.html#a13f4f25807ee57cb99e462d1cf3290d0"> 226</a></span>&#160; uint32_t va_reserved[<a class="code" href="group__api__core.html#gaaa4fb20d1c2606379cccfa562c2ebb3b">VA_PADDING_LOW</a>];</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;} <a class="code" href="structVAProbabilityDataBufferVP8.html">VAProbabilityDataBufferVP8</a>;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno"><a class="line" href="structVAIQMatrixBufferVP8.html"> 236</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>_VAIQMatrixBufferVP8</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160;{</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; <span class="comment">/* </span></div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;<span class="comment"> * array first dimensional is segment and 2nd dimensional is Q index</span></div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;<span class="comment"> * all Q indexs should be clipped to be range [0, 127]</span></div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160; uint16_t quantization_index[4][6];</div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160;</div><div class="line"><a name="l00245"></a><span class="lineno"><a class="line" href="structVAIQMatrixBufferVP8.html#aca862fac14adcc467c42ee136763963a"> 245</a></span>&#160; uint32_t va_reserved[<a class="code" href="group__api__core.html#gaaa4fb20d1c2606379cccfa562c2ebb3b">VA_PADDING_LOW</a>];</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160;} <a class="code" href="structVAIQMatrixBufferVP8.html">VAIQMatrixBufferVP8</a>;</div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160;</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160;}</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160;</div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* VA_DEC_VP8_H */</span><span class="preprocessor"></span></div><div class="ttc" id="structVAIQMatrixBufferVP8_html"><div class="ttname"><a href="structVAIQMatrixBufferVP8.html">VAIQMatrixBufferVP8</a></div><div class="ttdoc">VP8 Inverse Quantization Matrix Buffer Structure. </div><div class="ttdef"><b>Definition:</b> va_dec_vp8.h:236</div></div>
<div class="ttc" id="structVABoolCoderContextVPX_html"><div class="ttname"><a href="structVABoolCoderContextVPX.html">VABoolCoderContextVPX</a></div><div class="ttdoc">VPX Bool Coder Context structure. </div><div class="ttdef"><b>Definition:</b> va_dec_vp8.h:51</div></div>
<div class="ttc" id="structVAPictureParameterBufferVP8_html"><div class="ttname"><a href="structVAPictureParameterBufferVP8.html">VAPictureParameterBufferVP8</a></div><div class="ttdoc">VP8 Decoding Picture Parameter Buffer Structure. </div><div class="ttdef"><b>Definition:</b> va_dec_vp8.h:72</div></div>
<div class="ttc" id="structVAProbabilityDataBufferVP8_html"><div class="ttname"><a href="structVAProbabilityDataBufferVP8.html">VAProbabilityDataBufferVP8</a></div><div class="ttdoc">VP8 Coefficient Probability Data Buffer Structure. </div><div class="ttdef"><b>Definition:</b> va_dec_vp8.h:221</div></div>
<div class="ttc" id="group__api__core_html_gaaa4fb20d1c2606379cccfa562c2ebb3b"><div class="ttname"><a href="group__api__core.html#gaaa4fb20d1c2606379cccfa562c2ebb3b">VA_PADDING_LOW</a></div><div class="ttdeci">#define VA_PADDING_LOW</div><div class="ttdef"><b>Definition:</b> va.h:358</div></div>
<div class="ttc" id="structVASliceParameterBufferVP8_html"><div class="ttname"><a href="structVASliceParameterBufferVP8.html">VASliceParameterBufferVP8</a></div><div class="ttdoc">VP8 Slice Parameter Buffer Structure. </div><div class="ttdef"><b>Definition:</b> va_dec_vp8.h:172</div></div>
</div><!-- fragment --></div><!-- contents -->
<hr class="footer"/><address class="footer"><small>
Generated for VA-API by&#160;<a href="http://www.doxygen.org/index.html"><img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.13</small></address>
</body>
</html>