blob: 88a9b3413334ded8279cb3d0f4b50fc739308ab0 [file] [log] [blame]
/*
* Copyright (C) 2016 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef TESTVAAPI_test_va_api_fixture_h
#define TESTVAAPI_test_va_api_fixture_h
#include "test.h"
#include "test_data.h"
#include "test_defs.h"
#include "test_streamable.h"
namespace VAAPI {
// The fixture for testing class Foo.
class VAAPIFixture : public ::testing::Test {
public:
VAAPIFixture();
virtual ~VAAPIFixture();
VADisplay getDisplay();
VADisplay doInitialize();
void doTerminate();
void doCreateContext(const Resolution&,
const VAStatus& expectation = VA_STATUS_SUCCESS);
void doDestroyContext(const VAStatus& expectation = VA_STATUS_SUCCESS);
void queryConfigProfiles(Profiles&) const;
void queryConfigEntrypoints(const VAProfile&, Entrypoints&,
const VAStatus& = VA_STATUS_SUCCESS) const;
VAStatus getSupportStatus(const VAProfile&, const VAEntrypoint&) const;
bool isSupported(const VAProfile&, const VAEntrypoint&) const;
void getConfigAttributes(const VAProfile&, const VAEntrypoint&,
ConfigAttributes&, const VAStatus& = VA_STATUS_SUCCESS) const;
void createConfig(const VAProfile&, const VAEntrypoint&,
const ConfigAttributes& = ConfigAttributes(),
const VAStatus& = VA_STATUS_SUCCESS);
void queryConfigAttributes(const VAProfile&, const VAEntrypoint&,
ConfigAttributes&, const VAStatus& = VA_STATUS_SUCCESS) const;
void destroyConfig(const VAStatus& = VA_STATUS_SUCCESS);
void querySurfaceAttributes(SurfaceAttributes&) const;
void getMinMaxSurfaceResolution(Resolution&, Resolution&) const;
void createSurfaces(Surfaces&, const unsigned format, const Resolution&,
const SurfaceAttributes& = SurfaceAttributes(),
const VAStatus& = VA_STATUS_SUCCESS) const;
void destroySurfaces(Surfaces&) const;
void createBuffer(const VABufferType&, const size_t,
const VAStatus& = VA_STATUS_SUCCESS);
void destroyBuffer(const VAStatus& = VA_STATUS_SUCCESS);
void skipTest(const std::string& message);
void skipTest(const VAProfile&, const VAEntrypoint&);
protected:
// You can remove any or all of the following functions if its body
// is empty.
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
virtual void SetUp()
{
// Code here will be called immediately after the constructor (right
// before each test).
}
virtual void TearDown()
{
// Code here will be called immediately after each test (right
// before the destructor).
}
// Objects declared here can be used by all tests in the test case for
// VAAPIFixture.
VADisplay m_vaDisplay;
private:
char *m_restoreDriverName;
int m_drmHandle;
VAConfigID m_configID;
VAContextID m_contextID;
VABufferID m_bufferID;
std::string m_skip;
};
} // namespace VAAPI
#endif