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//========================================================================
// WARNING! WARNING! WARNING!
//
// This file is automatically generated - do not modify it directly.
// Make changes in gfxDebugGen.c and run CODEGEN.bat.
//========================================================================
//==============================================================================
// Copyright (c) Intel Corporation (2005-2013). /
// /
// DISCLAIMER OF WARRANTY /
// NEITHER INTEL NOR ITS SUPPLIERS MAKE ANY REPRESENTATION OR WARRANTY OR /
// CONDITION OF ANY KIND WHETHER EXPRESS OR IMPLIED (EITHER IN FACT OR BY /
// OPERATION OF LAW) WITH RESPECT TO THE SOURCE CODE. INTEL AND ITS SUPPLIERS /
// EXPRESSLY DISCLAIM ALL WARRANTIES OR CONDITIONS OF MERCHANTABILITY OR /
// FITNESS FOR A PARTICULAR PURPOSE. INTEL AND ITS SUPPLIERS DO NOT WARRANT /
// THAT THE SOURCE CODE IS ERROR-FREE OR THAT OPERATION OF THE SOURCE CODE WILL/
// BE SECURE OR UNINTERRUPTED AND HEREBY DISCLAIM ANY AND ALL LIABILITY ON /
// ACCOUNT THEREOF. THERE IS ALSO NO IMPLIED WARRANTY OF NON-INFRINGEMENT. /
// SOURCE CODE IS LICENSED TO LICENSEE ON AN 'AS IS' BASIS AND NEITHER INTEL /
// NOR ITS SUPPLIERS WILL PROVIDE ANY SUPPORT, ASSISTANCE, INSTALLATION, /
// TRAINING OR OTHER SERVICES. INTEL AND ITS SUPPLIERS WILL NOT PROVIDE ANY /
// UPDATES, ENHANCEMENTS OR EXTENSIONS. /
// /
//------------------------------------------------------------------------------
#ifndef _G_GFXDEBUG_H_
#define _G_GFXDEBUG_H_
//===================== Debug Message Levels========================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#define GFXDBG_OFF (0x00000000)
#define GFXDBG_CRITICAL (0x00000001)
#define GFXDBG_NORMAL (0x00000002)
#define GFXDBG_VERBOSE (0x00000004)
#define GFXDBG_FUNCTION (0x80000000)
#define GFXDBG_NONCRITICAL (0x00000010)
#define GFXDBG_CRITICAL_DEBUG (0x00000020)
#define GFXDBG_VERBOSE_VERBOSITY (0x00000040)
#define GFXDBG_PROTOCAL (0x00000100)
#define GFXDBG_FUNCTION_ENTRY (0x80000000)
#define GFXDBG_FUNCTION_EXIT (0x80000000)
#define GFXDBG_FUNCTION_ENTRY_VERBOSE (0x20000000)
#define GFXDBG_FUNCTION_EXIT_VERBOSE (0x20000000)
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#define DBG_OFF GFXDBG_OFF
#define DBG_CRITICAL GFXDBG_CRITICAL
#define DBG_NORMAL GFXDBG_NORMAL
#define DBG_VERBOSE GFXDBG_VERBOSE
#define DBG_FUNCTION GFXDBG_FUNCTION
#define DBG_NONCRITICAL GFXDBG_NONCRITICAL
#define DBG_CRITICAL_DEBUG GFXDBG_CRITICAL_DEBUG
#define DBG_VERBOSE_VERBOSITY GFXDBG_VERBOSE_VERBOSITY
#define DBG_PROTOCAL GFXDBG_PROTOCAL
#define DBG_FUNCTION_ENTRY GFXDBG_FUNCTION_ENTRY
#define DBG_FUNCTION_EXIT GFXDBG_FUNCTION_EXIT
#define DBG_FUNCTION_ENTRY_VERBOSE GFXDBG_FUNCTION_ENTRY_VERBOSE
#define DBG_FUNCTION_EXIT_VERBOSE GFXDBG_FUNCTION_EXIT_VERBOSE
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
// This enum is used by DebugControlUI
// Use #define GFXDBG_<LEVEL> to specify debug level in driver code.
enum
{
GFXDBG_ML_OFF = 0,
GFXDBG_ML_CRITICAL = 1,
GFXDBG_ML_NORMAL = 2,
GFXDBG_ML_VERBOSE = 3,
GFXDBG_ML_FUNCTION = 4,
GFXDBG_ML_COUNT = 5,
};
//===================== Component ID's =============================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
enum
{
GFX_COMPONENT_GMM = 2,
GFX_COMPONENT_COUNT = 12,
};
//===================== Component Masks ============================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
enum
{
GFX_GMM_MASK = (1 << GFX_COMPONENT_GMM),
};
//================= Component Memory Allocation Tags ===============
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
//
// Tags are 4 byte ASCII character codes in the range 0-127 decimal.
// The leading @ character is to provide Intel unique tags.
// Passed in calls to ExAllocatePoolWithTag/ExFreePoolWithTag.
// Useful for pool tracking.
//
#define GFX_COMPONENT_GMM_TAG 'MMG@'
#define GFX_DEFAULT_TAG 'CTNI'
//======================= Component ALLOC_TAG ======================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#ifdef __MINIPORT
#define REG_ASSERT_ENABLE_MASK L"z AssertEnableMask"
#define REG_DEBUG_ENABLE_MASK L"z DebugEnableMask"
#define REG_RINGBUF_DEBUG_MASK L"z RingBufDbgMask"
#define REG_REPORT_ASSERT_ENABLE L"z ReportAssertEnable"
#define REG_ASSERT_BREAK_DISABLE L"z AssertBreakDisable"
#define REG_GFX_COMPONENT_GMM L"z GMM_Debug_Lvl"
#endif
//======================= Component ALLOC_TAG ======================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#if defined(__MINIPORT)
#define ALLOC_TAG GFX_COMPONENT_MINIPORT_TAG
#elif defined(__SOFTBIOS)
#define ALLOC_TAG GFX_COMPONENT_SOFTBIOS_TAG
#elif defined(__KCH)
#define ALLOC_TAG GFX_COMPONENT_KCH_TAG
#elif defined(__AIM)
#define ALLOC_TAG GFX_COMPONENT_AIM_TAG
#else
#define ALLOC_TAG GFX_DEFAULT_TAG
#endif
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#ifdef __GFXDEBUG_C__ // Only to be defined by "gfxDebug.c" file.
// Define the array of component ID strings. Note that the sequence
// of these strings must match the component ID's listed above.
char *ComponentIdStrings[] = {
"INTC GMM: ",
};
#endif /* __GFXDEBUG_C__ */
//================ Prototype for print routines ====================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#ifdef __cplusplus
extern "C" {
#endif
void GMMPrintMessage(unsigned long DebugLevel, const char *DebugMessageFmt, ...);
#ifdef __cplusplus
}
#endif
//==================== Generate debug routines =====================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
//
// Debug routines either map into the base PrintMessage
// routine or they map into nothing. A code segment such as
// 'DebugPrint(args)' gets converted to '(args)' which
// is converted to nothing by the C compiler.
#if __DEBUG_MESSAGE
#define GMMDebugMessage GMMPrintMessage
#define GMMDebugMessage(...)
#else
#define GMMDebugMessage(...)
#endif /* __DEBUG_MESSSAGE */
//=================== Generate release routines ====================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
//
// Release routines either map into the base PrintMessage
// routine or they map into nothing. A code segment such as
// 'ReleasePrint(args)' gets converted to '(args)' which
// is converted to nothing by the C compiler.
#if __RELEASE_MESSAGE
#define GMMReleaseMessage GMMPrintMessage
#else
#define GMMReleaseMessage(...)
#endif /* __RELEASE_MESSSAGE */
//=================== Generate ASSERT macros ======================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#define GMMASSERT(expr) __ASSERT(pDebugControl, GFX_COMPONENT_GMM, GFX_GMM_MASK, expr)
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#define GMMASSERTPTR(expr, ret) __ASSERTPTR(pDebugControl, GFX_COMPONENT_GMM, GFX_GMM_MASK, expr, ret)
//=========== void return value for ASSERPTR macros ==========================
#define VOIDRETURN
//============= Generate Message printing routines =================
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#ifdef __GFXDEBUG_C__ // Only to be defined by "gfxDebug.c" file.
#ifdef __GMM
MESSAGE_FUNCTION(GMMPrintMessage, GFX_COMPONENT_GMM);
#endif /* __GMM */
// WARNING!!! DO NOT MODIFY this file - see detail above copyright.
#endif /* __GFXDEBUG_C__ */
#endif //_G_GFXDEBUG_H_