| /* |
| * |
| * Copyright 2017 gRPC authors. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ |
| |
| // Package manual defines a resolver that can be used to manually send resolved |
| // addresses to ClientConn. |
| package manual |
| |
| import ( |
| "sync" |
| |
| "google.golang.org/grpc/resolver" |
| ) |
| |
| // NewBuilderWithScheme creates a new manual resolver builder with the given |
| // scheme. Every instance of the manual resolver may only ever be used with a |
| // single grpc.ClientConn. Otherwise, bad things will happen. |
| func NewBuilderWithScheme(scheme string) *Resolver { |
| return &Resolver{ |
| BuildCallback: func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) {}, |
| UpdateStateCallback: func(error) {}, |
| ResolveNowCallback: func(resolver.ResolveNowOptions) {}, |
| CloseCallback: func() {}, |
| scheme: scheme, |
| } |
| } |
| |
| // Resolver is also a resolver builder. |
| // It's build() function always returns itself. |
| type Resolver struct { |
| // BuildCallback is called when the Build method is called. Must not be |
| // nil. Must not be changed after the resolver may be built. |
| BuildCallback func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) |
| // UpdateStateCallback is called when the UpdateState method is called on |
| // the resolver. The value passed as argument to this callback is the value |
| // returned by the resolver.ClientConn. Must not be nil. Must not be |
| // changed after the resolver may be built. |
| UpdateStateCallback func(err error) |
| // ResolveNowCallback is called when the ResolveNow method is called on the |
| // resolver. Must not be nil. Must not be changed after the resolver may |
| // be built. |
| ResolveNowCallback func(resolver.ResolveNowOptions) |
| // CloseCallback is called when the Close method is called. Must not be |
| // nil. Must not be changed after the resolver may be built. |
| CloseCallback func() |
| scheme string |
| |
| // Fields actually belong to the resolver. |
| // Guards access to below fields. |
| mu sync.Mutex |
| cc resolver.ClientConn |
| // Storing the most recent state update makes this resolver resilient to |
| // restarts, which is possible with channel idleness. |
| lastSeenState *resolver.State |
| } |
| |
| // InitialState adds initial state to the resolver so that UpdateState doesn't |
| // need to be explicitly called after Dial. |
| func (r *Resolver) InitialState(s resolver.State) { |
| r.lastSeenState = &s |
| } |
| |
| // Build returns itself for Resolver, because it's both a builder and a resolver. |
| func (r *Resolver) Build(target resolver.Target, cc resolver.ClientConn, opts resolver.BuildOptions) (resolver.Resolver, error) { |
| r.mu.Lock() |
| defer r.mu.Unlock() |
| // Call BuildCallback after locking to avoid a race when UpdateState or CC |
| // is called before Build returns. |
| r.BuildCallback(target, cc, opts) |
| r.cc = cc |
| if r.lastSeenState != nil { |
| err := r.cc.UpdateState(*r.lastSeenState) |
| go r.UpdateStateCallback(err) |
| } |
| return r, nil |
| } |
| |
| // Scheme returns the manual resolver's scheme. |
| func (r *Resolver) Scheme() string { |
| return r.scheme |
| } |
| |
| // ResolveNow is a noop for Resolver. |
| func (r *Resolver) ResolveNow(o resolver.ResolveNowOptions) { |
| r.ResolveNowCallback(o) |
| } |
| |
| // Close is a noop for Resolver. |
| func (r *Resolver) Close() { |
| r.CloseCallback() |
| } |
| |
| // UpdateState calls UpdateState(s) on the channel. If the resolver has not |
| // been Built before, this instead sets the initial state of the resolver, like |
| // InitialState. |
| func (r *Resolver) UpdateState(s resolver.State) { |
| r.mu.Lock() |
| defer r.mu.Unlock() |
| r.lastSeenState = &s |
| if r.cc == nil { |
| return |
| } |
| err := r.cc.UpdateState(s) |
| r.UpdateStateCallback(err) |
| } |
| |
| // CC returns r's ClientConn when r was last Built. Panics if the resolver has |
| // not been Built before. |
| func (r *Resolver) CC() resolver.ClientConn { |
| r.mu.Lock() |
| defer r.mu.Unlock() |
| if r.cc == nil { |
| panic("Manual resolver instance has not yet been built.") |
| } |
| return r.cc |
| } |