| // Copyright 2020 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Code generated by protoc-gen-go_gapic. DO NOT EDIT. |
| |
| package gaming_test |
| |
| import ( |
| "context" |
| |
| gaming "cloud.google.com/go/gaming/apiv1" |
| "google.golang.org/api/iterator" |
| gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| ) |
| |
| func ExampleNewGameServerDeploymentsClient() { |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use client. |
| _ = c |
| } |
| |
| func ExampleGameServerDeploymentsClient_ListGameServerDeployments() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| // import "google.golang.org/api/iterator" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.ListGameServerDeploymentsRequest{ |
| // TODO: Fill request struct fields. |
| } |
| it := c.ListGameServerDeployments(ctx, req) |
| for { |
| resp, err := it.Next() |
| if err == iterator.Done { |
| break |
| } |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| } |
| |
| func ExampleGameServerDeploymentsClient_GetGameServerDeployment() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.GetGameServerDeploymentRequest{ |
| // TODO: Fill request struct fields. |
| } |
| resp, err := c.GetGameServerDeployment(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerDeploymentsClient_CreateGameServerDeployment() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.CreateGameServerDeploymentRequest{ |
| // TODO: Fill request struct fields. |
| } |
| op, err := c.CreateGameServerDeployment(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| resp, err := op.Wait(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerDeploymentsClient_DeleteGameServerDeployment() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.DeleteGameServerDeploymentRequest{ |
| // TODO: Fill request struct fields. |
| } |
| op, err := c.DeleteGameServerDeployment(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| err = op.Wait(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| } |
| |
| func ExampleGameServerDeploymentsClient_UpdateGameServerDeployment() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.UpdateGameServerDeploymentRequest{ |
| // TODO: Fill request struct fields. |
| } |
| op, err := c.UpdateGameServerDeployment(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| resp, err := op.Wait(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerDeploymentsClient_GetGameServerDeploymentRollout() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.GetGameServerDeploymentRolloutRequest{ |
| // TODO: Fill request struct fields. |
| } |
| resp, err := c.GetGameServerDeploymentRollout(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerDeploymentsClient_UpdateGameServerDeploymentRollout() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.UpdateGameServerDeploymentRolloutRequest{ |
| // TODO: Fill request struct fields. |
| } |
| op, err := c.UpdateGameServerDeploymentRollout(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| resp, err := op.Wait(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerDeploymentsClient_PreviewGameServerDeploymentRollout() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.PreviewGameServerDeploymentRolloutRequest{ |
| // TODO: Fill request struct fields. |
| } |
| resp, err := c.PreviewGameServerDeploymentRollout(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerDeploymentsClient_FetchDeploymentState() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerDeploymentsClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.FetchDeploymentStateRequest{ |
| // TODO: Fill request struct fields. |
| } |
| resp, err := c.FetchDeploymentState(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |