| // Code generated by protoc-gen-go. DO NOT EDIT. |
| // source: google/cloud/gaming/v1beta/game_server_deployments_service.proto |
| |
| package gaming |
| |
| import ( |
| context "context" |
| fmt "fmt" |
| math "math" |
| |
| proto "github.com/golang/protobuf/proto" |
| _ "google.golang.org/genproto/googleapis/api/annotations" |
| longrunning "google.golang.org/genproto/googleapis/longrunning" |
| grpc "google.golang.org/grpc" |
| codes "google.golang.org/grpc/codes" |
| status "google.golang.org/grpc/status" |
| ) |
| |
| // Reference imports to suppress errors if they are not otherwise used. |
| var _ = proto.Marshal |
| var _ = fmt.Errorf |
| var _ = math.Inf |
| |
| // This is a compile-time assertion to ensure that this generated file |
| // is compatible with the proto package it is being compiled against. |
| // A compilation error at this line likely means your copy of the |
| // proto package needs to be updated. |
| const _ = proto.ProtoPackageIsVersion3 // please upgrade the proto package |
| |
| func init() { |
| proto.RegisterFile("google/cloud/gaming/v1beta/game_server_deployments_service.proto", fileDescriptor_ddfdf81c8b5915df) |
| } |
| |
| var fileDescriptor_ddfdf81c8b5915df = []byte{ |
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| } |
| |
| // Reference imports to suppress errors if they are not otherwise used. |
| var _ context.Context |
| var _ grpc.ClientConnInterface |
| |
| // This is a compile-time assertion to ensure that this generated file |
| // is compatible with the grpc package it is being compiled against. |
| const _ = grpc.SupportPackageIsVersion6 |
| |
| // GameServerDeploymentsServiceClient is the client API for GameServerDeploymentsService service. |
| // |
| // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream. |
| type GameServerDeploymentsServiceClient interface { |
| // Lists Game Server Deployments in a given project and Location. |
| ListGameServerDeployments(ctx context.Context, in *ListGameServerDeploymentsRequest, opts ...grpc.CallOption) (*ListGameServerDeploymentsResponse, error) |
| // Gets details of a single Game Server Deployment. |
| GetGameServerDeployment(ctx context.Context, in *GetGameServerDeploymentRequest, opts ...grpc.CallOption) (*GameServerDeployment, error) |
| // Creates a new Game Server Deployment in a given project and Location. |
| CreateGameServerDeployment(ctx context.Context, in *CreateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Deletes a single Game Server Deployment. |
| DeleteGameServerDeployment(ctx context.Context, in *DeleteGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Patches a Game Server Deployment. |
| UpdateGameServerDeployment(ctx context.Context, in *UpdateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Gets details a single Game Server Deployment Rollout. |
| GetGameServerDeploymentRollout(ctx context.Context, in *GetGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*GameServerDeploymentRollout, error) |
| // Patches a single Game Server Deployment Rollout. |
| // The method will not return an error if the update does not affect any |
| // existing realms. For example - if the default_game_server_config is changed |
| // but all existing realms use the override, that is valid. Similarly, if a |
| // non existing realm is explicitly called out in game_server_config_overrides |
| // field, that will also not result in an error. |
| UpdateGameServerDeploymentRollout(ctx context.Context, in *UpdateGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Previews the Game Server Deployment Rollout. This API does not mutate the |
| // Rollout resource. |
| PreviewGameServerDeploymentRollout(ctx context.Context, in *PreviewGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*PreviewGameServerDeploymentRolloutResponse, error) |
| // Retrieves information about the current state of the Game Server |
| // Ddeployment. Gathers all the Agones fleets and Agones autoscalers, |
| // including fleets running an older version of the Game Server Deployment. |
| FetchDeploymentState(ctx context.Context, in *FetchDeploymentStateRequest, opts ...grpc.CallOption) (*FetchDeploymentStateResponse, error) |
| } |
| |
| type gameServerDeploymentsServiceClient struct { |
| cc grpc.ClientConnInterface |
| } |
| |
| func NewGameServerDeploymentsServiceClient(cc grpc.ClientConnInterface) GameServerDeploymentsServiceClient { |
| return &gameServerDeploymentsServiceClient{cc} |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) ListGameServerDeployments(ctx context.Context, in *ListGameServerDeploymentsRequest, opts ...grpc.CallOption) (*ListGameServerDeploymentsResponse, error) { |
| out := new(ListGameServerDeploymentsResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/ListGameServerDeployments", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) GetGameServerDeployment(ctx context.Context, in *GetGameServerDeploymentRequest, opts ...grpc.CallOption) (*GameServerDeployment, error) { |
| out := new(GameServerDeployment) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeployment", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) CreateGameServerDeployment(ctx context.Context, in *CreateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/CreateGameServerDeployment", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) DeleteGameServerDeployment(ctx context.Context, in *DeleteGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/DeleteGameServerDeployment", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) UpdateGameServerDeployment(ctx context.Context, in *UpdateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeployment", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) GetGameServerDeploymentRollout(ctx context.Context, in *GetGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*GameServerDeploymentRollout, error) { |
| out := new(GameServerDeploymentRollout) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeploymentRollout", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) UpdateGameServerDeploymentRollout(ctx context.Context, in *UpdateGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeploymentRollout", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) PreviewGameServerDeploymentRollout(ctx context.Context, in *PreviewGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*PreviewGameServerDeploymentRolloutResponse, error) { |
| out := new(PreviewGameServerDeploymentRolloutResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/PreviewGameServerDeploymentRollout", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) FetchDeploymentState(ctx context.Context, in *FetchDeploymentStateRequest, opts ...grpc.CallOption) (*FetchDeploymentStateResponse, error) { |
| out := new(FetchDeploymentStateResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/FetchDeploymentState", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| // GameServerDeploymentsServiceServer is the server API for GameServerDeploymentsService service. |
| type GameServerDeploymentsServiceServer interface { |
| // Lists Game Server Deployments in a given project and Location. |
| ListGameServerDeployments(context.Context, *ListGameServerDeploymentsRequest) (*ListGameServerDeploymentsResponse, error) |
| // Gets details of a single Game Server Deployment. |
| GetGameServerDeployment(context.Context, *GetGameServerDeploymentRequest) (*GameServerDeployment, error) |
| // Creates a new Game Server Deployment in a given project and Location. |
| CreateGameServerDeployment(context.Context, *CreateGameServerDeploymentRequest) (*longrunning.Operation, error) |
| // Deletes a single Game Server Deployment. |
| DeleteGameServerDeployment(context.Context, *DeleteGameServerDeploymentRequest) (*longrunning.Operation, error) |
| // Patches a Game Server Deployment. |
| UpdateGameServerDeployment(context.Context, *UpdateGameServerDeploymentRequest) (*longrunning.Operation, error) |
| // Gets details a single Game Server Deployment Rollout. |
| GetGameServerDeploymentRollout(context.Context, *GetGameServerDeploymentRolloutRequest) (*GameServerDeploymentRollout, error) |
| // Patches a single Game Server Deployment Rollout. |
| // The method will not return an error if the update does not affect any |
| // existing realms. For example - if the default_game_server_config is changed |
| // but all existing realms use the override, that is valid. Similarly, if a |
| // non existing realm is explicitly called out in game_server_config_overrides |
| // field, that will also not result in an error. |
| UpdateGameServerDeploymentRollout(context.Context, *UpdateGameServerDeploymentRolloutRequest) (*longrunning.Operation, error) |
| // Previews the Game Server Deployment Rollout. This API does not mutate the |
| // Rollout resource. |
| PreviewGameServerDeploymentRollout(context.Context, *PreviewGameServerDeploymentRolloutRequest) (*PreviewGameServerDeploymentRolloutResponse, error) |
| // Retrieves information about the current state of the Game Server |
| // Ddeployment. Gathers all the Agones fleets and Agones autoscalers, |
| // including fleets running an older version of the Game Server Deployment. |
| FetchDeploymentState(context.Context, *FetchDeploymentStateRequest) (*FetchDeploymentStateResponse, error) |
| } |
| |
| // UnimplementedGameServerDeploymentsServiceServer can be embedded to have forward compatible implementations. |
| type UnimplementedGameServerDeploymentsServiceServer struct { |
| } |
| |
| func (*UnimplementedGameServerDeploymentsServiceServer) ListGameServerDeployments(ctx context.Context, req *ListGameServerDeploymentsRequest) (*ListGameServerDeploymentsResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method ListGameServerDeployments not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeployment(ctx context.Context, req *GetGameServerDeploymentRequest) (*GameServerDeployment, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method GetGameServerDeployment not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) CreateGameServerDeployment(ctx context.Context, req *CreateGameServerDeploymentRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method CreateGameServerDeployment not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) DeleteGameServerDeployment(ctx context.Context, req *DeleteGameServerDeploymentRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method DeleteGameServerDeployment not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeployment(ctx context.Context, req *UpdateGameServerDeploymentRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method UpdateGameServerDeployment not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeploymentRollout(ctx context.Context, req *GetGameServerDeploymentRolloutRequest) (*GameServerDeploymentRollout, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method GetGameServerDeploymentRollout not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeploymentRollout(ctx context.Context, req *UpdateGameServerDeploymentRolloutRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method UpdateGameServerDeploymentRollout not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) PreviewGameServerDeploymentRollout(ctx context.Context, req *PreviewGameServerDeploymentRolloutRequest) (*PreviewGameServerDeploymentRolloutResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method PreviewGameServerDeploymentRollout not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) FetchDeploymentState(ctx context.Context, req *FetchDeploymentStateRequest) (*FetchDeploymentStateResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method FetchDeploymentState not implemented") |
| } |
| |
| func RegisterGameServerDeploymentsServiceServer(s *grpc.Server, srv GameServerDeploymentsServiceServer) { |
| s.RegisterService(&_GameServerDeploymentsService_serviceDesc, srv) |
| } |
| |
| func _GameServerDeploymentsService_ListGameServerDeployments_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(ListGameServerDeploymentsRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).ListGameServerDeployments(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/ListGameServerDeployments", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).ListGameServerDeployments(ctx, req.(*ListGameServerDeploymentsRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_GetGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(GetGameServerDeploymentRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).GetGameServerDeployment(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeployment", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).GetGameServerDeployment(ctx, req.(*GetGameServerDeploymentRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_CreateGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(CreateGameServerDeploymentRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).CreateGameServerDeployment(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/CreateGameServerDeployment", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).CreateGameServerDeployment(ctx, req.(*CreateGameServerDeploymentRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_DeleteGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(DeleteGameServerDeploymentRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).DeleteGameServerDeployment(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/DeleteGameServerDeployment", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).DeleteGameServerDeployment(ctx, req.(*DeleteGameServerDeploymentRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_UpdateGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(UpdateGameServerDeploymentRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeployment(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeployment", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeployment(ctx, req.(*UpdateGameServerDeploymentRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_GetGameServerDeploymentRollout_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(GetGameServerDeploymentRolloutRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).GetGameServerDeploymentRollout(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeploymentRollout", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).GetGameServerDeploymentRollout(ctx, req.(*GetGameServerDeploymentRolloutRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_UpdateGameServerDeploymentRollout_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(UpdateGameServerDeploymentRolloutRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeploymentRollout(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeploymentRollout", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeploymentRollout(ctx, req.(*UpdateGameServerDeploymentRolloutRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_PreviewGameServerDeploymentRollout_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(PreviewGameServerDeploymentRolloutRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).PreviewGameServerDeploymentRollout(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/PreviewGameServerDeploymentRollout", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).PreviewGameServerDeploymentRollout(ctx, req.(*PreviewGameServerDeploymentRolloutRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_FetchDeploymentState_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(FetchDeploymentStateRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).FetchDeploymentState(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/FetchDeploymentState", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).FetchDeploymentState(ctx, req.(*FetchDeploymentStateRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| var _GameServerDeploymentsService_serviceDesc = grpc.ServiceDesc{ |
| ServiceName: "google.cloud.gaming.v1beta.GameServerDeploymentsService", |
| HandlerType: (*GameServerDeploymentsServiceServer)(nil), |
| Methods: []grpc.MethodDesc{ |
| { |
| MethodName: "ListGameServerDeployments", |
| Handler: _GameServerDeploymentsService_ListGameServerDeployments_Handler, |
| }, |
| { |
| MethodName: "GetGameServerDeployment", |
| Handler: _GameServerDeploymentsService_GetGameServerDeployment_Handler, |
| }, |
| { |
| MethodName: "CreateGameServerDeployment", |
| Handler: _GameServerDeploymentsService_CreateGameServerDeployment_Handler, |
| }, |
| { |
| MethodName: "DeleteGameServerDeployment", |
| Handler: _GameServerDeploymentsService_DeleteGameServerDeployment_Handler, |
| }, |
| { |
| MethodName: "UpdateGameServerDeployment", |
| Handler: _GameServerDeploymentsService_UpdateGameServerDeployment_Handler, |
| }, |
| { |
| MethodName: "GetGameServerDeploymentRollout", |
| Handler: _GameServerDeploymentsService_GetGameServerDeploymentRollout_Handler, |
| }, |
| { |
| MethodName: "UpdateGameServerDeploymentRollout", |
| Handler: _GameServerDeploymentsService_UpdateGameServerDeploymentRollout_Handler, |
| }, |
| { |
| MethodName: "PreviewGameServerDeploymentRollout", |
| Handler: _GameServerDeploymentsService_PreviewGameServerDeploymentRollout_Handler, |
| }, |
| { |
| MethodName: "FetchDeploymentState", |
| Handler: _GameServerDeploymentsService_FetchDeploymentState_Handler, |
| }, |
| }, |
| Streams: []grpc.StreamDesc{}, |
| Metadata: "google/cloud/gaming/v1beta/game_server_deployments_service.proto", |
| } |