| // Code generated by protoc-gen-go. DO NOT EDIT. |
| // source: google/cloud/gaming/v1beta/game_server_configs_service.proto |
| |
| package gaming |
| |
| import ( |
| context "context" |
| fmt "fmt" |
| math "math" |
| |
| proto "github.com/golang/protobuf/proto" |
| _ "google.golang.org/genproto/googleapis/api/annotations" |
| longrunning "google.golang.org/genproto/googleapis/longrunning" |
| grpc "google.golang.org/grpc" |
| codes "google.golang.org/grpc/codes" |
| status "google.golang.org/grpc/status" |
| ) |
| |
| // Reference imports to suppress errors if they are not otherwise used. |
| var _ = proto.Marshal |
| var _ = fmt.Errorf |
| var _ = math.Inf |
| |
| // This is a compile-time assertion to ensure that this generated file |
| // is compatible with the proto package it is being compiled against. |
| // A compilation error at this line likely means your copy of the |
| // proto package needs to be updated. |
| const _ = proto.ProtoPackageIsVersion3 // please upgrade the proto package |
| |
| func init() { |
| proto.RegisterFile("google/cloud/gaming/v1beta/game_server_configs_service.proto", fileDescriptor_81fa3415b33cff76) |
| } |
| |
| var fileDescriptor_81fa3415b33cff76 = []byte{ |
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| } |
| |
| // Reference imports to suppress errors if they are not otherwise used. |
| var _ context.Context |
| var _ grpc.ClientConnInterface |
| |
| // This is a compile-time assertion to ensure that this generated file |
| // is compatible with the grpc package it is being compiled against. |
| const _ = grpc.SupportPackageIsVersion6 |
| |
| // GameServerConfigsServiceClient is the client API for GameServerConfigsService service. |
| // |
| // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream. |
| type GameServerConfigsServiceClient interface { |
| // Lists Game Server Configs in a given project, Location, and Game Server |
| // Deployment. |
| ListGameServerConfigs(ctx context.Context, in *ListGameServerConfigsRequest, opts ...grpc.CallOption) (*ListGameServerConfigsResponse, error) |
| // Gets details of a single Game Server Config. |
| GetGameServerConfig(ctx context.Context, in *GetGameServerConfigRequest, opts ...grpc.CallOption) (*GameServerConfig, error) |
| // Creates a new Game Server Config in a given project, Location, and Game |
| // Server Deployment. Game Server Configs are immutable, and are not applied |
| // until referenced in the Game Server Deployment Rollout resource. |
| CreateGameServerConfig(ctx context.Context, in *CreateGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Deletes a single Game Server Config. The deletion will fail if the Game |
| // Server Config is referenced in a Game Server Deployment Rollout. |
| DeleteGameServerConfig(ctx context.Context, in *DeleteGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| } |
| |
| type gameServerConfigsServiceClient struct { |
| cc grpc.ClientConnInterface |
| } |
| |
| func NewGameServerConfigsServiceClient(cc grpc.ClientConnInterface) GameServerConfigsServiceClient { |
| return &gameServerConfigsServiceClient{cc} |
| } |
| |
| func (c *gameServerConfigsServiceClient) ListGameServerConfigs(ctx context.Context, in *ListGameServerConfigsRequest, opts ...grpc.CallOption) (*ListGameServerConfigsResponse, error) { |
| out := new(ListGameServerConfigsResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerConfigsService/ListGameServerConfigs", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerConfigsServiceClient) GetGameServerConfig(ctx context.Context, in *GetGameServerConfigRequest, opts ...grpc.CallOption) (*GameServerConfig, error) { |
| out := new(GameServerConfig) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerConfigsService/GetGameServerConfig", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerConfigsServiceClient) CreateGameServerConfig(ctx context.Context, in *CreateGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerConfigsService/CreateGameServerConfig", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerConfigsServiceClient) DeleteGameServerConfig(ctx context.Context, in *DeleteGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerConfigsService/DeleteGameServerConfig", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| // GameServerConfigsServiceServer is the server API for GameServerConfigsService service. |
| type GameServerConfigsServiceServer interface { |
| // Lists Game Server Configs in a given project, Location, and Game Server |
| // Deployment. |
| ListGameServerConfigs(context.Context, *ListGameServerConfigsRequest) (*ListGameServerConfigsResponse, error) |
| // Gets details of a single Game Server Config. |
| GetGameServerConfig(context.Context, *GetGameServerConfigRequest) (*GameServerConfig, error) |
| // Creates a new Game Server Config in a given project, Location, and Game |
| // Server Deployment. Game Server Configs are immutable, and are not applied |
| // until referenced in the Game Server Deployment Rollout resource. |
| CreateGameServerConfig(context.Context, *CreateGameServerConfigRequest) (*longrunning.Operation, error) |
| // Deletes a single Game Server Config. The deletion will fail if the Game |
| // Server Config is referenced in a Game Server Deployment Rollout. |
| DeleteGameServerConfig(context.Context, *DeleteGameServerConfigRequest) (*longrunning.Operation, error) |
| } |
| |
| // UnimplementedGameServerConfigsServiceServer can be embedded to have forward compatible implementations. |
| type UnimplementedGameServerConfigsServiceServer struct { |
| } |
| |
| func (*UnimplementedGameServerConfigsServiceServer) ListGameServerConfigs(ctx context.Context, req *ListGameServerConfigsRequest) (*ListGameServerConfigsResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method ListGameServerConfigs not implemented") |
| } |
| func (*UnimplementedGameServerConfigsServiceServer) GetGameServerConfig(ctx context.Context, req *GetGameServerConfigRequest) (*GameServerConfig, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method GetGameServerConfig not implemented") |
| } |
| func (*UnimplementedGameServerConfigsServiceServer) CreateGameServerConfig(ctx context.Context, req *CreateGameServerConfigRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method CreateGameServerConfig not implemented") |
| } |
| func (*UnimplementedGameServerConfigsServiceServer) DeleteGameServerConfig(ctx context.Context, req *DeleteGameServerConfigRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method DeleteGameServerConfig not implemented") |
| } |
| |
| func RegisterGameServerConfigsServiceServer(s *grpc.Server, srv GameServerConfigsServiceServer) { |
| s.RegisterService(&_GameServerConfigsService_serviceDesc, srv) |
| } |
| |
| func _GameServerConfigsService_ListGameServerConfigs_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(ListGameServerConfigsRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerConfigsServiceServer).ListGameServerConfigs(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerConfigsService/ListGameServerConfigs", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerConfigsServiceServer).ListGameServerConfigs(ctx, req.(*ListGameServerConfigsRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerConfigsService_GetGameServerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(GetGameServerConfigRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerConfigsServiceServer).GetGameServerConfig(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerConfigsService/GetGameServerConfig", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerConfigsServiceServer).GetGameServerConfig(ctx, req.(*GetGameServerConfigRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerConfigsService_CreateGameServerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(CreateGameServerConfigRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerConfigsServiceServer).CreateGameServerConfig(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerConfigsService/CreateGameServerConfig", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerConfigsServiceServer).CreateGameServerConfig(ctx, req.(*CreateGameServerConfigRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerConfigsService_DeleteGameServerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(DeleteGameServerConfigRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerConfigsServiceServer).DeleteGameServerConfig(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerConfigsService/DeleteGameServerConfig", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerConfigsServiceServer).DeleteGameServerConfig(ctx, req.(*DeleteGameServerConfigRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| var _GameServerConfigsService_serviceDesc = grpc.ServiceDesc{ |
| ServiceName: "google.cloud.gaming.v1beta.GameServerConfigsService", |
| HandlerType: (*GameServerConfigsServiceServer)(nil), |
| Methods: []grpc.MethodDesc{ |
| { |
| MethodName: "ListGameServerConfigs", |
| Handler: _GameServerConfigsService_ListGameServerConfigs_Handler, |
| }, |
| { |
| MethodName: "GetGameServerConfig", |
| Handler: _GameServerConfigsService_GetGameServerConfig_Handler, |
| }, |
| { |
| MethodName: "CreateGameServerConfig", |
| Handler: _GameServerConfigsService_CreateGameServerConfig_Handler, |
| }, |
| { |
| MethodName: "DeleteGameServerConfig", |
| Handler: _GameServerConfigsService_DeleteGameServerConfig_Handler, |
| }, |
| }, |
| Streams: []grpc.StreamDesc{}, |
| Metadata: "google/cloud/gaming/v1beta/game_server_configs_service.proto", |
| } |