| // Code generated by protoc-gen-go. DO NOT EDIT. |
| // source: google/maps/playablelocations/v3/playablelocations.proto |
| |
| package playablelocations |
| |
| import ( |
| context "context" |
| fmt "fmt" |
| math "math" |
| |
| proto "github.com/golang/protobuf/proto" |
| duration "github.com/golang/protobuf/ptypes/duration" |
| _ "google.golang.org/genproto/googleapis/api/annotations" |
| sample "google.golang.org/genproto/googleapis/maps/playablelocations/v3/sample" |
| grpc "google.golang.org/grpc" |
| codes "google.golang.org/grpc/codes" |
| status "google.golang.org/grpc/status" |
| ) |
| |
| // Reference imports to suppress errors if they are not otherwise used. |
| var _ = proto.Marshal |
| var _ = fmt.Errorf |
| var _ = math.Inf |
| |
| // This is a compile-time assertion to ensure that this generated file |
| // is compatible with the proto package it is being compiled against. |
| // A compilation error at this line likely means your copy of the |
| // proto package needs to be updated. |
| const _ = proto.ProtoPackageIsVersion3 // please upgrade the proto package |
| |
| // |
| // Life of a query: |
| // |
| // - When a game starts in a new location, your game server issues a |
| // [SamplePlayableLocations][google.maps.playablelocations.v3.PlayableLocations.SamplePlayableLocations] |
| // request. The request specifies the S2 cell, and contains one or more |
| // "criteria" for filtering: |
| // |
| // - Criterion 0: i locations for long-lived bases, or level 0 monsters, or... |
| // - Criterion 1: j locations for short-lived bases, or level 1 monsters, ... |
| // - Criterion 2: k locations for random objects. |
| // - etc (up to 5 criterion may be specified). |
| // |
| // `PlayableLocationList` will then contain mutually |
| // exclusive lists of `PlayableLocation` objects that satisfy each of |
| // the criteria. Think of it as a collection of real-world locations that you |
| // can then associate with your game state. |
| // |
| // Note: These points are impermanent in nature. E.g, parks can close, and |
| // places can be removed. |
| // |
| // The response specifies how long you can expect the playable locations to |
| // last. Once they expire, you should query the `samplePlayableLocations` API |
| // again to get a fresh view of the real world. |
| type SamplePlayableLocationsRequest struct { |
| // Required. Specifies the area to search within for playable locations. |
| AreaFilter *sample.AreaFilter `protobuf:"bytes,1,opt,name=area_filter,json=areaFilter,proto3" json:"area_filter,omitempty"` |
| // Required. Specifies one or more (up to 5) criteria for filtering the |
| // returned playable locations. |
| Criteria []*sample.Criterion `protobuf:"bytes,2,rep,name=criteria,proto3" json:"criteria,omitempty"` |
| XXX_NoUnkeyedLiteral struct{} `json:"-"` |
| XXX_unrecognized []byte `json:"-"` |
| XXX_sizecache int32 `json:"-"` |
| } |
| |
| func (m *SamplePlayableLocationsRequest) Reset() { *m = SamplePlayableLocationsRequest{} } |
| func (m *SamplePlayableLocationsRequest) String() string { return proto.CompactTextString(m) } |
| func (*SamplePlayableLocationsRequest) ProtoMessage() {} |
| func (*SamplePlayableLocationsRequest) Descriptor() ([]byte, []int) { |
| return fileDescriptor_0280e761c74de946, []int{0} |
| } |
| |
| func (m *SamplePlayableLocationsRequest) XXX_Unmarshal(b []byte) error { |
| return xxx_messageInfo_SamplePlayableLocationsRequest.Unmarshal(m, b) |
| } |
| func (m *SamplePlayableLocationsRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) { |
| return xxx_messageInfo_SamplePlayableLocationsRequest.Marshal(b, m, deterministic) |
| } |
| func (m *SamplePlayableLocationsRequest) XXX_Merge(src proto.Message) { |
| xxx_messageInfo_SamplePlayableLocationsRequest.Merge(m, src) |
| } |
| func (m *SamplePlayableLocationsRequest) XXX_Size() int { |
| return xxx_messageInfo_SamplePlayableLocationsRequest.Size(m) |
| } |
| func (m *SamplePlayableLocationsRequest) XXX_DiscardUnknown() { |
| xxx_messageInfo_SamplePlayableLocationsRequest.DiscardUnknown(m) |
| } |
| |
| var xxx_messageInfo_SamplePlayableLocationsRequest proto.InternalMessageInfo |
| |
| func (m *SamplePlayableLocationsRequest) GetAreaFilter() *sample.AreaFilter { |
| if m != nil { |
| return m.AreaFilter |
| } |
| return nil |
| } |
| |
| func (m *SamplePlayableLocationsRequest) GetCriteria() []*sample.Criterion { |
| if m != nil { |
| return m.Criteria |
| } |
| return nil |
| } |
| |
| // |
| // Response for the |
| // [SamplePlayableLocations][google.maps.playablelocations.v3.PlayableLocations.SamplePlayableLocations] |
| // method. |
| type SamplePlayableLocationsResponse struct { |
| // Each PlayableLocation object corresponds to a game_object_type specified |
| // in the request. |
| LocationsPerGameObjectType map[int32]*sample.PlayableLocationList `protobuf:"bytes,1,rep,name=locations_per_game_object_type,json=locationsPerGameObjectType,proto3" json:"locations_per_game_object_type,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` |
| // Required. Specifies the "time-to-live" for the set of playable locations. You can use |
| // this value to determine how long to cache the set of playable locations. |
| // After this length of time, your back-end game server should issue a new |
| // [SamplePlayableLocations][google.maps.playablelocations.v3.PlayableLocations.SamplePlayableLocations] |
| // request to get a fresh set of playable locations (because for example, they |
| // might have been removed, a park might have closed for the day, a |
| // business might have closed permanently). |
| Ttl *duration.Duration `protobuf:"bytes,9,opt,name=ttl,proto3" json:"ttl,omitempty"` |
| XXX_NoUnkeyedLiteral struct{} `json:"-"` |
| XXX_unrecognized []byte `json:"-"` |
| XXX_sizecache int32 `json:"-"` |
| } |
| |
| func (m *SamplePlayableLocationsResponse) Reset() { *m = SamplePlayableLocationsResponse{} } |
| func (m *SamplePlayableLocationsResponse) String() string { return proto.CompactTextString(m) } |
| func (*SamplePlayableLocationsResponse) ProtoMessage() {} |
| func (*SamplePlayableLocationsResponse) Descriptor() ([]byte, []int) { |
| return fileDescriptor_0280e761c74de946, []int{1} |
| } |
| |
| func (m *SamplePlayableLocationsResponse) XXX_Unmarshal(b []byte) error { |
| return xxx_messageInfo_SamplePlayableLocationsResponse.Unmarshal(m, b) |
| } |
| func (m *SamplePlayableLocationsResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) { |
| return xxx_messageInfo_SamplePlayableLocationsResponse.Marshal(b, m, deterministic) |
| } |
| func (m *SamplePlayableLocationsResponse) XXX_Merge(src proto.Message) { |
| xxx_messageInfo_SamplePlayableLocationsResponse.Merge(m, src) |
| } |
| func (m *SamplePlayableLocationsResponse) XXX_Size() int { |
| return xxx_messageInfo_SamplePlayableLocationsResponse.Size(m) |
| } |
| func (m *SamplePlayableLocationsResponse) XXX_DiscardUnknown() { |
| xxx_messageInfo_SamplePlayableLocationsResponse.DiscardUnknown(m) |
| } |
| |
| var xxx_messageInfo_SamplePlayableLocationsResponse proto.InternalMessageInfo |
| |
| func (m *SamplePlayableLocationsResponse) GetLocationsPerGameObjectType() map[int32]*sample.PlayableLocationList { |
| if m != nil { |
| return m.LocationsPerGameObjectType |
| } |
| return nil |
| } |
| |
| func (m *SamplePlayableLocationsResponse) GetTtl() *duration.Duration { |
| if m != nil { |
| return m.Ttl |
| } |
| return nil |
| } |
| |
| func init() { |
| proto.RegisterType((*SamplePlayableLocationsRequest)(nil), "google.maps.playablelocations.v3.SamplePlayableLocationsRequest") |
| proto.RegisterType((*SamplePlayableLocationsResponse)(nil), "google.maps.playablelocations.v3.SamplePlayableLocationsResponse") |
| proto.RegisterMapType((map[int32]*sample.PlayableLocationList)(nil), "google.maps.playablelocations.v3.SamplePlayableLocationsResponse.LocationsPerGameObjectTypeEntry") |
| } |
| |
| func init() { |
| proto.RegisterFile("google/maps/playablelocations/v3/playablelocations.proto", fileDescriptor_0280e761c74de946) |
| } |
| |
| var fileDescriptor_0280e761c74de946 = []byte{ |
| // 533 bytes of a gzipped FileDescriptorProto |
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| } |
| |
| // Reference imports to suppress errors if they are not otherwise used. |
| var _ context.Context |
| var _ grpc.ClientConnInterface |
| |
| // This is a compile-time assertion to ensure that this generated file |
| // is compatible with the grpc package it is being compiled against. |
| const _ = grpc.SupportPackageIsVersion6 |
| |
| // PlayableLocationsClient is the client API for PlayableLocations service. |
| // |
| // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream. |
| type PlayableLocationsClient interface { |
| // Returns a set of playable locations that lie within a specified area, |
| // that satisfy optional filter criteria. |
| // |
| // Note: Identical `SamplePlayableLocations` requests can return different |
| // results as the state of the world changes over time. |
| SamplePlayableLocations(ctx context.Context, in *SamplePlayableLocationsRequest, opts ...grpc.CallOption) (*SamplePlayableLocationsResponse, error) |
| } |
| |
| type playableLocationsClient struct { |
| cc grpc.ClientConnInterface |
| } |
| |
| func NewPlayableLocationsClient(cc grpc.ClientConnInterface) PlayableLocationsClient { |
| return &playableLocationsClient{cc} |
| } |
| |
| func (c *playableLocationsClient) SamplePlayableLocations(ctx context.Context, in *SamplePlayableLocationsRequest, opts ...grpc.CallOption) (*SamplePlayableLocationsResponse, error) { |
| out := new(SamplePlayableLocationsResponse) |
| err := c.cc.Invoke(ctx, "/google.maps.playablelocations.v3.PlayableLocations/SamplePlayableLocations", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| // PlayableLocationsServer is the server API for PlayableLocations service. |
| type PlayableLocationsServer interface { |
| // Returns a set of playable locations that lie within a specified area, |
| // that satisfy optional filter criteria. |
| // |
| // Note: Identical `SamplePlayableLocations` requests can return different |
| // results as the state of the world changes over time. |
| SamplePlayableLocations(context.Context, *SamplePlayableLocationsRequest) (*SamplePlayableLocationsResponse, error) |
| } |
| |
| // UnimplementedPlayableLocationsServer can be embedded to have forward compatible implementations. |
| type UnimplementedPlayableLocationsServer struct { |
| } |
| |
| func (*UnimplementedPlayableLocationsServer) SamplePlayableLocations(ctx context.Context, req *SamplePlayableLocationsRequest) (*SamplePlayableLocationsResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method SamplePlayableLocations not implemented") |
| } |
| |
| func RegisterPlayableLocationsServer(s *grpc.Server, srv PlayableLocationsServer) { |
| s.RegisterService(&_PlayableLocations_serviceDesc, srv) |
| } |
| |
| func _PlayableLocations_SamplePlayableLocations_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(SamplePlayableLocationsRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(PlayableLocationsServer).SamplePlayableLocations(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.maps.playablelocations.v3.PlayableLocations/SamplePlayableLocations", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(PlayableLocationsServer).SamplePlayableLocations(ctx, req.(*SamplePlayableLocationsRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| var _PlayableLocations_serviceDesc = grpc.ServiceDesc{ |
| ServiceName: "google.maps.playablelocations.v3.PlayableLocations", |
| HandlerType: (*PlayableLocationsServer)(nil), |
| Methods: []grpc.MethodDesc{ |
| { |
| MethodName: "SamplePlayableLocations", |
| Handler: _PlayableLocations_SamplePlayableLocations_Handler, |
| }, |
| }, |
| Streams: []grpc.StreamDesc{}, |
| Metadata: "google/maps/playablelocations/v3/playablelocations.proto", |
| } |