blob: f65a5c3905e3c6c29053a8a20de0334c229f9726 [file] [log] [blame]
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.22.0
// protoc v3.12.3
// source: google/cloud/gaming/v1beta/game_server_deployments_service.proto
package gaming
import (
context "context"
reflect "reflect"
proto "github.com/golang/protobuf/proto"
_ "google.golang.org/genproto/googleapis/api/annotations"
longrunning "google.golang.org/genproto/googleapis/longrunning"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4
var File_google_cloud_gaming_v1beta_game_server_deployments_service_proto protoreflect.FileDescriptor
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}
var file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_goTypes = []interface{}{
(*ListGameServerDeploymentsRequest)(nil), // 0: google.cloud.gaming.v1beta.ListGameServerDeploymentsRequest
(*GetGameServerDeploymentRequest)(nil), // 1: google.cloud.gaming.v1beta.GetGameServerDeploymentRequest
(*CreateGameServerDeploymentRequest)(nil), // 2: google.cloud.gaming.v1beta.CreateGameServerDeploymentRequest
(*DeleteGameServerDeploymentRequest)(nil), // 3: google.cloud.gaming.v1beta.DeleteGameServerDeploymentRequest
(*UpdateGameServerDeploymentRequest)(nil), // 4: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest
(*GetGameServerDeploymentRolloutRequest)(nil), // 5: google.cloud.gaming.v1beta.GetGameServerDeploymentRolloutRequest
(*UpdateGameServerDeploymentRolloutRequest)(nil), // 6: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest
(*PreviewGameServerDeploymentRolloutRequest)(nil), // 7: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest
(*FetchDeploymentStateRequest)(nil), // 8: google.cloud.gaming.v1beta.FetchDeploymentStateRequest
(*ListGameServerDeploymentsResponse)(nil), // 9: google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse
(*GameServerDeployment)(nil), // 10: google.cloud.gaming.v1beta.GameServerDeployment
(*longrunning.Operation)(nil), // 11: google.longrunning.Operation
(*GameServerDeploymentRollout)(nil), // 12: google.cloud.gaming.v1beta.GameServerDeploymentRollout
(*PreviewGameServerDeploymentRolloutResponse)(nil), // 13: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutResponse
(*FetchDeploymentStateResponse)(nil), // 14: google.cloud.gaming.v1beta.FetchDeploymentStateResponse
}
var file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_depIdxs = []int32{
0, // 0: google.cloud.gaming.v1beta.GameServerDeploymentsService.ListGameServerDeployments:input_type -> google.cloud.gaming.v1beta.ListGameServerDeploymentsRequest
1, // 1: google.cloud.gaming.v1beta.GameServerDeploymentsService.GetGameServerDeployment:input_type -> google.cloud.gaming.v1beta.GetGameServerDeploymentRequest
2, // 2: google.cloud.gaming.v1beta.GameServerDeploymentsService.CreateGameServerDeployment:input_type -> google.cloud.gaming.v1beta.CreateGameServerDeploymentRequest
3, // 3: google.cloud.gaming.v1beta.GameServerDeploymentsService.DeleteGameServerDeployment:input_type -> google.cloud.gaming.v1beta.DeleteGameServerDeploymentRequest
4, // 4: google.cloud.gaming.v1beta.GameServerDeploymentsService.UpdateGameServerDeployment:input_type -> google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest
5, // 5: google.cloud.gaming.v1beta.GameServerDeploymentsService.GetGameServerDeploymentRollout:input_type -> google.cloud.gaming.v1beta.GetGameServerDeploymentRolloutRequest
6, // 6: google.cloud.gaming.v1beta.GameServerDeploymentsService.UpdateGameServerDeploymentRollout:input_type -> google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest
7, // 7: google.cloud.gaming.v1beta.GameServerDeploymentsService.PreviewGameServerDeploymentRollout:input_type -> google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest
8, // 8: google.cloud.gaming.v1beta.GameServerDeploymentsService.FetchDeploymentState:input_type -> google.cloud.gaming.v1beta.FetchDeploymentStateRequest
9, // 9: google.cloud.gaming.v1beta.GameServerDeploymentsService.ListGameServerDeployments:output_type -> google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse
10, // 10: google.cloud.gaming.v1beta.GameServerDeploymentsService.GetGameServerDeployment:output_type -> google.cloud.gaming.v1beta.GameServerDeployment
11, // 11: google.cloud.gaming.v1beta.GameServerDeploymentsService.CreateGameServerDeployment:output_type -> google.longrunning.Operation
11, // 12: google.cloud.gaming.v1beta.GameServerDeploymentsService.DeleteGameServerDeployment:output_type -> google.longrunning.Operation
11, // 13: google.cloud.gaming.v1beta.GameServerDeploymentsService.UpdateGameServerDeployment:output_type -> google.longrunning.Operation
12, // 14: google.cloud.gaming.v1beta.GameServerDeploymentsService.GetGameServerDeploymentRollout:output_type -> google.cloud.gaming.v1beta.GameServerDeploymentRollout
11, // 15: google.cloud.gaming.v1beta.GameServerDeploymentsService.UpdateGameServerDeploymentRollout:output_type -> google.longrunning.Operation
13, // 16: google.cloud.gaming.v1beta.GameServerDeploymentsService.PreviewGameServerDeploymentRollout:output_type -> google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutResponse
14, // 17: google.cloud.gaming.v1beta.GameServerDeploymentsService.FetchDeploymentState:output_type -> google.cloud.gaming.v1beta.FetchDeploymentStateResponse
9, // [9:18] is the sub-list for method output_type
0, // [0:9] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}
func init() { file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_init() }
func file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_init() {
if File_google_cloud_gaming_v1beta_game_server_deployments_service_proto != nil {
return
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_init()
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_rawDesc,
NumEnums: 0,
NumMessages: 0,
NumExtensions: 0,
NumServices: 1,
},
GoTypes: file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_goTypes,
DependencyIndexes: file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_depIdxs,
}.Build()
File_google_cloud_gaming_v1beta_game_server_deployments_service_proto = out.File
file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_rawDesc = nil
file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_goTypes = nil
file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_depIdxs = nil
}
// Reference imports to suppress errors if they are not otherwise used.
var _ context.Context
var _ grpc.ClientConnInterface
// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
const _ = grpc.SupportPackageIsVersion6
// GameServerDeploymentsServiceClient is the client API for GameServerDeploymentsService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
type GameServerDeploymentsServiceClient interface {
// Lists game server deployments in a given project and location.
ListGameServerDeployments(ctx context.Context, in *ListGameServerDeploymentsRequest, opts ...grpc.CallOption) (*ListGameServerDeploymentsResponse, error)
// Gets details of a single game server deployment.
GetGameServerDeployment(ctx context.Context, in *GetGameServerDeploymentRequest, opts ...grpc.CallOption) (*GameServerDeployment, error)
// Creates a new game server deployment in a given project and location.
CreateGameServerDeployment(ctx context.Context, in *CreateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
// Deletes a single game server deployment.
DeleteGameServerDeployment(ctx context.Context, in *DeleteGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
// Patches a game server deployment.
UpdateGameServerDeployment(ctx context.Context, in *UpdateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
// Gets details a single game server deployment rollout.
GetGameServerDeploymentRollout(ctx context.Context, in *GetGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*GameServerDeploymentRollout, error)
// Patches a single game server deployment rollout.
// The method will not return an error if the update does not affect any
// existing realms. For example - if the default_game_server_config is changed
// but all existing realms use the override, that is valid. Similarly, if a
// non existing realm is explicitly called out in game_server_config_overrides
// field, that will also not result in an error.
UpdateGameServerDeploymentRollout(ctx context.Context, in *UpdateGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
// Previews the game server deployment rollout. This API does not mutate the
// rollout resource.
PreviewGameServerDeploymentRollout(ctx context.Context, in *PreviewGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*PreviewGameServerDeploymentRolloutResponse, error)
// Retrieves information about the current state of the game server
// deployment. Gathers all the Agones fleets and Agones autoscalers,
// including fleets running an older version of the game server deployment.
FetchDeploymentState(ctx context.Context, in *FetchDeploymentStateRequest, opts ...grpc.CallOption) (*FetchDeploymentStateResponse, error)
}
type gameServerDeploymentsServiceClient struct {
cc grpc.ClientConnInterface
}
func NewGameServerDeploymentsServiceClient(cc grpc.ClientConnInterface) GameServerDeploymentsServiceClient {
return &gameServerDeploymentsServiceClient{cc}
}
func (c *gameServerDeploymentsServiceClient) ListGameServerDeployments(ctx context.Context, in *ListGameServerDeploymentsRequest, opts ...grpc.CallOption) (*ListGameServerDeploymentsResponse, error) {
out := new(ListGameServerDeploymentsResponse)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/ListGameServerDeployments", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerDeploymentsServiceClient) GetGameServerDeployment(ctx context.Context, in *GetGameServerDeploymentRequest, opts ...grpc.CallOption) (*GameServerDeployment, error) {
out := new(GameServerDeployment)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeployment", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerDeploymentsServiceClient) CreateGameServerDeployment(ctx context.Context, in *CreateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
out := new(longrunning.Operation)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/CreateGameServerDeployment", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerDeploymentsServiceClient) DeleteGameServerDeployment(ctx context.Context, in *DeleteGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
out := new(longrunning.Operation)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/DeleteGameServerDeployment", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerDeploymentsServiceClient) UpdateGameServerDeployment(ctx context.Context, in *UpdateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
out := new(longrunning.Operation)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeployment", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerDeploymentsServiceClient) GetGameServerDeploymentRollout(ctx context.Context, in *GetGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*GameServerDeploymentRollout, error) {
out := new(GameServerDeploymentRollout)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeploymentRollout", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerDeploymentsServiceClient) UpdateGameServerDeploymentRollout(ctx context.Context, in *UpdateGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
out := new(longrunning.Operation)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeploymentRollout", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerDeploymentsServiceClient) PreviewGameServerDeploymentRollout(ctx context.Context, in *PreviewGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*PreviewGameServerDeploymentRolloutResponse, error) {
out := new(PreviewGameServerDeploymentRolloutResponse)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/PreviewGameServerDeploymentRollout", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerDeploymentsServiceClient) FetchDeploymentState(ctx context.Context, in *FetchDeploymentStateRequest, opts ...grpc.CallOption) (*FetchDeploymentStateResponse, error) {
out := new(FetchDeploymentStateResponse)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/FetchDeploymentState", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
// GameServerDeploymentsServiceServer is the server API for GameServerDeploymentsService service.
type GameServerDeploymentsServiceServer interface {
// Lists game server deployments in a given project and location.
ListGameServerDeployments(context.Context, *ListGameServerDeploymentsRequest) (*ListGameServerDeploymentsResponse, error)
// Gets details of a single game server deployment.
GetGameServerDeployment(context.Context, *GetGameServerDeploymentRequest) (*GameServerDeployment, error)
// Creates a new game server deployment in a given project and location.
CreateGameServerDeployment(context.Context, *CreateGameServerDeploymentRequest) (*longrunning.Operation, error)
// Deletes a single game server deployment.
DeleteGameServerDeployment(context.Context, *DeleteGameServerDeploymentRequest) (*longrunning.Operation, error)
// Patches a game server deployment.
UpdateGameServerDeployment(context.Context, *UpdateGameServerDeploymentRequest) (*longrunning.Operation, error)
// Gets details a single game server deployment rollout.
GetGameServerDeploymentRollout(context.Context, *GetGameServerDeploymentRolloutRequest) (*GameServerDeploymentRollout, error)
// Patches a single game server deployment rollout.
// The method will not return an error if the update does not affect any
// existing realms. For example - if the default_game_server_config is changed
// but all existing realms use the override, that is valid. Similarly, if a
// non existing realm is explicitly called out in game_server_config_overrides
// field, that will also not result in an error.
UpdateGameServerDeploymentRollout(context.Context, *UpdateGameServerDeploymentRolloutRequest) (*longrunning.Operation, error)
// Previews the game server deployment rollout. This API does not mutate the
// rollout resource.
PreviewGameServerDeploymentRollout(context.Context, *PreviewGameServerDeploymentRolloutRequest) (*PreviewGameServerDeploymentRolloutResponse, error)
// Retrieves information about the current state of the game server
// deployment. Gathers all the Agones fleets and Agones autoscalers,
// including fleets running an older version of the game server deployment.
FetchDeploymentState(context.Context, *FetchDeploymentStateRequest) (*FetchDeploymentStateResponse, error)
}
// UnimplementedGameServerDeploymentsServiceServer can be embedded to have forward compatible implementations.
type UnimplementedGameServerDeploymentsServiceServer struct {
}
func (*UnimplementedGameServerDeploymentsServiceServer) ListGameServerDeployments(context.Context, *ListGameServerDeploymentsRequest) (*ListGameServerDeploymentsResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method ListGameServerDeployments not implemented")
}
func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeployment(context.Context, *GetGameServerDeploymentRequest) (*GameServerDeployment, error) {
return nil, status.Errorf(codes.Unimplemented, "method GetGameServerDeployment not implemented")
}
func (*UnimplementedGameServerDeploymentsServiceServer) CreateGameServerDeployment(context.Context, *CreateGameServerDeploymentRequest) (*longrunning.Operation, error) {
return nil, status.Errorf(codes.Unimplemented, "method CreateGameServerDeployment not implemented")
}
func (*UnimplementedGameServerDeploymentsServiceServer) DeleteGameServerDeployment(context.Context, *DeleteGameServerDeploymentRequest) (*longrunning.Operation, error) {
return nil, status.Errorf(codes.Unimplemented, "method DeleteGameServerDeployment not implemented")
}
func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeployment(context.Context, *UpdateGameServerDeploymentRequest) (*longrunning.Operation, error) {
return nil, status.Errorf(codes.Unimplemented, "method UpdateGameServerDeployment not implemented")
}
func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeploymentRollout(context.Context, *GetGameServerDeploymentRolloutRequest) (*GameServerDeploymentRollout, error) {
return nil, status.Errorf(codes.Unimplemented, "method GetGameServerDeploymentRollout not implemented")
}
func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeploymentRollout(context.Context, *UpdateGameServerDeploymentRolloutRequest) (*longrunning.Operation, error) {
return nil, status.Errorf(codes.Unimplemented, "method UpdateGameServerDeploymentRollout not implemented")
}
func (*UnimplementedGameServerDeploymentsServiceServer) PreviewGameServerDeploymentRollout(context.Context, *PreviewGameServerDeploymentRolloutRequest) (*PreviewGameServerDeploymentRolloutResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method PreviewGameServerDeploymentRollout not implemented")
}
func (*UnimplementedGameServerDeploymentsServiceServer) FetchDeploymentState(context.Context, *FetchDeploymentStateRequest) (*FetchDeploymentStateResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method FetchDeploymentState not implemented")
}
func RegisterGameServerDeploymentsServiceServer(s *grpc.Server, srv GameServerDeploymentsServiceServer) {
s.RegisterService(&_GameServerDeploymentsService_serviceDesc, srv)
}
func _GameServerDeploymentsService_ListGameServerDeployments_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(ListGameServerDeploymentsRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerDeploymentsServiceServer).ListGameServerDeployments(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/ListGameServerDeployments",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerDeploymentsServiceServer).ListGameServerDeployments(ctx, req.(*ListGameServerDeploymentsRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerDeploymentsService_GetGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetGameServerDeploymentRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerDeploymentsServiceServer).GetGameServerDeployment(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeployment",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerDeploymentsServiceServer).GetGameServerDeployment(ctx, req.(*GetGameServerDeploymentRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerDeploymentsService_CreateGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(CreateGameServerDeploymentRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerDeploymentsServiceServer).CreateGameServerDeployment(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/CreateGameServerDeployment",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerDeploymentsServiceServer).CreateGameServerDeployment(ctx, req.(*CreateGameServerDeploymentRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerDeploymentsService_DeleteGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DeleteGameServerDeploymentRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerDeploymentsServiceServer).DeleteGameServerDeployment(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/DeleteGameServerDeployment",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerDeploymentsServiceServer).DeleteGameServerDeployment(ctx, req.(*DeleteGameServerDeploymentRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerDeploymentsService_UpdateGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdateGameServerDeploymentRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeployment(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeployment",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeployment(ctx, req.(*UpdateGameServerDeploymentRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerDeploymentsService_GetGameServerDeploymentRollout_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetGameServerDeploymentRolloutRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerDeploymentsServiceServer).GetGameServerDeploymentRollout(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeploymentRollout",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerDeploymentsServiceServer).GetGameServerDeploymentRollout(ctx, req.(*GetGameServerDeploymentRolloutRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerDeploymentsService_UpdateGameServerDeploymentRollout_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdateGameServerDeploymentRolloutRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeploymentRollout(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeploymentRollout",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeploymentRollout(ctx, req.(*UpdateGameServerDeploymentRolloutRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerDeploymentsService_PreviewGameServerDeploymentRollout_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(PreviewGameServerDeploymentRolloutRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerDeploymentsServiceServer).PreviewGameServerDeploymentRollout(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/PreviewGameServerDeploymentRollout",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerDeploymentsServiceServer).PreviewGameServerDeploymentRollout(ctx, req.(*PreviewGameServerDeploymentRolloutRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerDeploymentsService_FetchDeploymentState_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(FetchDeploymentStateRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerDeploymentsServiceServer).FetchDeploymentState(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/FetchDeploymentState",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerDeploymentsServiceServer).FetchDeploymentState(ctx, req.(*FetchDeploymentStateRequest))
}
return interceptor(ctx, in, info, handler)
}
var _GameServerDeploymentsService_serviceDesc = grpc.ServiceDesc{
ServiceName: "google.cloud.gaming.v1beta.GameServerDeploymentsService",
HandlerType: (*GameServerDeploymentsServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "ListGameServerDeployments",
Handler: _GameServerDeploymentsService_ListGameServerDeployments_Handler,
},
{
MethodName: "GetGameServerDeployment",
Handler: _GameServerDeploymentsService_GetGameServerDeployment_Handler,
},
{
MethodName: "CreateGameServerDeployment",
Handler: _GameServerDeploymentsService_CreateGameServerDeployment_Handler,
},
{
MethodName: "DeleteGameServerDeployment",
Handler: _GameServerDeploymentsService_DeleteGameServerDeployment_Handler,
},
{
MethodName: "UpdateGameServerDeployment",
Handler: _GameServerDeploymentsService_UpdateGameServerDeployment_Handler,
},
{
MethodName: "GetGameServerDeploymentRollout",
Handler: _GameServerDeploymentsService_GetGameServerDeploymentRollout_Handler,
},
{
MethodName: "UpdateGameServerDeploymentRollout",
Handler: _GameServerDeploymentsService_UpdateGameServerDeploymentRollout_Handler,
},
{
MethodName: "PreviewGameServerDeploymentRollout",
Handler: _GameServerDeploymentsService_PreviewGameServerDeploymentRollout_Handler,
},
{
MethodName: "FetchDeploymentState",
Handler: _GameServerDeploymentsService_FetchDeploymentState_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "google/cloud/gaming/v1beta/game_server_deployments_service.proto",
}