| // Copyright 2020 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Code generated by protoc-gen-go. DO NOT EDIT. |
| // versions: |
| // protoc-gen-go v1.22.0 |
| // protoc v3.12.3 |
| // source: google/cloud/gaming/v1beta/game_server_deployments_service.proto |
| |
| package gaming |
| |
| import ( |
| context "context" |
| reflect "reflect" |
| |
| proto "github.com/golang/protobuf/proto" |
| _ "google.golang.org/genproto/googleapis/api/annotations" |
| longrunning "google.golang.org/genproto/googleapis/longrunning" |
| grpc "google.golang.org/grpc" |
| codes "google.golang.org/grpc/codes" |
| status "google.golang.org/grpc/status" |
| protoreflect "google.golang.org/protobuf/reflect/protoreflect" |
| protoimpl "google.golang.org/protobuf/runtime/protoimpl" |
| ) |
| |
| const ( |
| // Verify that this generated code is sufficiently up-to-date. |
| _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) |
| // Verify that runtime/protoimpl is sufficiently up-to-date. |
| _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) |
| ) |
| |
| // This is a compile-time assertion that a sufficiently up-to-date version |
| // of the legacy proto package is being used. |
| const _ = proto.ProtoPackageIsVersion4 |
| |
| var File_google_cloud_gaming_v1beta_game_server_deployments_service_proto protoreflect.FileDescriptor |
| |
| var file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_rawDesc = []byte{ |
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| } |
| |
| var file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_goTypes = []interface{}{ |
| (*ListGameServerDeploymentsRequest)(nil), // 0: google.cloud.gaming.v1beta.ListGameServerDeploymentsRequest |
| (*GetGameServerDeploymentRequest)(nil), // 1: google.cloud.gaming.v1beta.GetGameServerDeploymentRequest |
| (*CreateGameServerDeploymentRequest)(nil), // 2: google.cloud.gaming.v1beta.CreateGameServerDeploymentRequest |
| (*DeleteGameServerDeploymentRequest)(nil), // 3: google.cloud.gaming.v1beta.DeleteGameServerDeploymentRequest |
| (*UpdateGameServerDeploymentRequest)(nil), // 4: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest |
| (*GetGameServerDeploymentRolloutRequest)(nil), // 5: google.cloud.gaming.v1beta.GetGameServerDeploymentRolloutRequest |
| (*UpdateGameServerDeploymentRolloutRequest)(nil), // 6: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest |
| (*PreviewGameServerDeploymentRolloutRequest)(nil), // 7: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest |
| (*FetchDeploymentStateRequest)(nil), // 8: google.cloud.gaming.v1beta.FetchDeploymentStateRequest |
| (*ListGameServerDeploymentsResponse)(nil), // 9: google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse |
| (*GameServerDeployment)(nil), // 10: google.cloud.gaming.v1beta.GameServerDeployment |
| (*longrunning.Operation)(nil), // 11: google.longrunning.Operation |
| (*GameServerDeploymentRollout)(nil), // 12: google.cloud.gaming.v1beta.GameServerDeploymentRollout |
| (*PreviewGameServerDeploymentRolloutResponse)(nil), // 13: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutResponse |
| (*FetchDeploymentStateResponse)(nil), // 14: google.cloud.gaming.v1beta.FetchDeploymentStateResponse |
| } |
| var file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_depIdxs = []int32{ |
| 0, // 0: google.cloud.gaming.v1beta.GameServerDeploymentsService.ListGameServerDeployments:input_type -> google.cloud.gaming.v1beta.ListGameServerDeploymentsRequest |
| 1, // 1: google.cloud.gaming.v1beta.GameServerDeploymentsService.GetGameServerDeployment:input_type -> google.cloud.gaming.v1beta.GetGameServerDeploymentRequest |
| 2, // 2: google.cloud.gaming.v1beta.GameServerDeploymentsService.CreateGameServerDeployment:input_type -> google.cloud.gaming.v1beta.CreateGameServerDeploymentRequest |
| 3, // 3: google.cloud.gaming.v1beta.GameServerDeploymentsService.DeleteGameServerDeployment:input_type -> google.cloud.gaming.v1beta.DeleteGameServerDeploymentRequest |
| 4, // 4: google.cloud.gaming.v1beta.GameServerDeploymentsService.UpdateGameServerDeployment:input_type -> google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest |
| 5, // 5: google.cloud.gaming.v1beta.GameServerDeploymentsService.GetGameServerDeploymentRollout:input_type -> google.cloud.gaming.v1beta.GetGameServerDeploymentRolloutRequest |
| 6, // 6: google.cloud.gaming.v1beta.GameServerDeploymentsService.UpdateGameServerDeploymentRollout:input_type -> google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest |
| 7, // 7: google.cloud.gaming.v1beta.GameServerDeploymentsService.PreviewGameServerDeploymentRollout:input_type -> google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest |
| 8, // 8: google.cloud.gaming.v1beta.GameServerDeploymentsService.FetchDeploymentState:input_type -> google.cloud.gaming.v1beta.FetchDeploymentStateRequest |
| 9, // 9: google.cloud.gaming.v1beta.GameServerDeploymentsService.ListGameServerDeployments:output_type -> google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse |
| 10, // 10: google.cloud.gaming.v1beta.GameServerDeploymentsService.GetGameServerDeployment:output_type -> google.cloud.gaming.v1beta.GameServerDeployment |
| 11, // 11: google.cloud.gaming.v1beta.GameServerDeploymentsService.CreateGameServerDeployment:output_type -> google.longrunning.Operation |
| 11, // 12: google.cloud.gaming.v1beta.GameServerDeploymentsService.DeleteGameServerDeployment:output_type -> google.longrunning.Operation |
| 11, // 13: google.cloud.gaming.v1beta.GameServerDeploymentsService.UpdateGameServerDeployment:output_type -> google.longrunning.Operation |
| 12, // 14: google.cloud.gaming.v1beta.GameServerDeploymentsService.GetGameServerDeploymentRollout:output_type -> google.cloud.gaming.v1beta.GameServerDeploymentRollout |
| 11, // 15: google.cloud.gaming.v1beta.GameServerDeploymentsService.UpdateGameServerDeploymentRollout:output_type -> google.longrunning.Operation |
| 13, // 16: google.cloud.gaming.v1beta.GameServerDeploymentsService.PreviewGameServerDeploymentRollout:output_type -> google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutResponse |
| 14, // 17: google.cloud.gaming.v1beta.GameServerDeploymentsService.FetchDeploymentState:output_type -> google.cloud.gaming.v1beta.FetchDeploymentStateResponse |
| 9, // [9:18] is the sub-list for method output_type |
| 0, // [0:9] is the sub-list for method input_type |
| 0, // [0:0] is the sub-list for extension type_name |
| 0, // [0:0] is the sub-list for extension extendee |
| 0, // [0:0] is the sub-list for field type_name |
| } |
| |
| func init() { file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_init() } |
| func file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_init() { |
| if File_google_cloud_gaming_v1beta_game_server_deployments_service_proto != nil { |
| return |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_init() |
| type x struct{} |
| out := protoimpl.TypeBuilder{ |
| File: protoimpl.DescBuilder{ |
| GoPackagePath: reflect.TypeOf(x{}).PkgPath(), |
| RawDescriptor: file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_rawDesc, |
| NumEnums: 0, |
| NumMessages: 0, |
| NumExtensions: 0, |
| NumServices: 1, |
| }, |
| GoTypes: file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_goTypes, |
| DependencyIndexes: file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_depIdxs, |
| }.Build() |
| File_google_cloud_gaming_v1beta_game_server_deployments_service_proto = out.File |
| file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_rawDesc = nil |
| file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_goTypes = nil |
| file_google_cloud_gaming_v1beta_game_server_deployments_service_proto_depIdxs = nil |
| } |
| |
| // Reference imports to suppress errors if they are not otherwise used. |
| var _ context.Context |
| var _ grpc.ClientConnInterface |
| |
| // This is a compile-time assertion to ensure that this generated file |
| // is compatible with the grpc package it is being compiled against. |
| const _ = grpc.SupportPackageIsVersion6 |
| |
| // GameServerDeploymentsServiceClient is the client API for GameServerDeploymentsService service. |
| // |
| // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream. |
| type GameServerDeploymentsServiceClient interface { |
| // Lists game server deployments in a given project and location. |
| ListGameServerDeployments(ctx context.Context, in *ListGameServerDeploymentsRequest, opts ...grpc.CallOption) (*ListGameServerDeploymentsResponse, error) |
| // Gets details of a single game server deployment. |
| GetGameServerDeployment(ctx context.Context, in *GetGameServerDeploymentRequest, opts ...grpc.CallOption) (*GameServerDeployment, error) |
| // Creates a new game server deployment in a given project and location. |
| CreateGameServerDeployment(ctx context.Context, in *CreateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Deletes a single game server deployment. |
| DeleteGameServerDeployment(ctx context.Context, in *DeleteGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Patches a game server deployment. |
| UpdateGameServerDeployment(ctx context.Context, in *UpdateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Gets details a single game server deployment rollout. |
| GetGameServerDeploymentRollout(ctx context.Context, in *GetGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*GameServerDeploymentRollout, error) |
| // Patches a single game server deployment rollout. |
| // The method will not return an error if the update does not affect any |
| // existing realms. For example - if the default_game_server_config is changed |
| // but all existing realms use the override, that is valid. Similarly, if a |
| // non existing realm is explicitly called out in game_server_config_overrides |
| // field, that will also not result in an error. |
| UpdateGameServerDeploymentRollout(ctx context.Context, in *UpdateGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Previews the game server deployment rollout. This API does not mutate the |
| // rollout resource. |
| PreviewGameServerDeploymentRollout(ctx context.Context, in *PreviewGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*PreviewGameServerDeploymentRolloutResponse, error) |
| // Retrieves information about the current state of the game server |
| // deployment. Gathers all the Agones fleets and Agones autoscalers, |
| // including fleets running an older version of the game server deployment. |
| FetchDeploymentState(ctx context.Context, in *FetchDeploymentStateRequest, opts ...grpc.CallOption) (*FetchDeploymentStateResponse, error) |
| } |
| |
| type gameServerDeploymentsServiceClient struct { |
| cc grpc.ClientConnInterface |
| } |
| |
| func NewGameServerDeploymentsServiceClient(cc grpc.ClientConnInterface) GameServerDeploymentsServiceClient { |
| return &gameServerDeploymentsServiceClient{cc} |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) ListGameServerDeployments(ctx context.Context, in *ListGameServerDeploymentsRequest, opts ...grpc.CallOption) (*ListGameServerDeploymentsResponse, error) { |
| out := new(ListGameServerDeploymentsResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/ListGameServerDeployments", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) GetGameServerDeployment(ctx context.Context, in *GetGameServerDeploymentRequest, opts ...grpc.CallOption) (*GameServerDeployment, error) { |
| out := new(GameServerDeployment) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeployment", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) CreateGameServerDeployment(ctx context.Context, in *CreateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/CreateGameServerDeployment", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) DeleteGameServerDeployment(ctx context.Context, in *DeleteGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/DeleteGameServerDeployment", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) UpdateGameServerDeployment(ctx context.Context, in *UpdateGameServerDeploymentRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeployment", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) GetGameServerDeploymentRollout(ctx context.Context, in *GetGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*GameServerDeploymentRollout, error) { |
| out := new(GameServerDeploymentRollout) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeploymentRollout", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) UpdateGameServerDeploymentRollout(ctx context.Context, in *UpdateGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeploymentRollout", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) PreviewGameServerDeploymentRollout(ctx context.Context, in *PreviewGameServerDeploymentRolloutRequest, opts ...grpc.CallOption) (*PreviewGameServerDeploymentRolloutResponse, error) { |
| out := new(PreviewGameServerDeploymentRolloutResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/PreviewGameServerDeploymentRollout", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerDeploymentsServiceClient) FetchDeploymentState(ctx context.Context, in *FetchDeploymentStateRequest, opts ...grpc.CallOption) (*FetchDeploymentStateResponse, error) { |
| out := new(FetchDeploymentStateResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerDeploymentsService/FetchDeploymentState", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| // GameServerDeploymentsServiceServer is the server API for GameServerDeploymentsService service. |
| type GameServerDeploymentsServiceServer interface { |
| // Lists game server deployments in a given project and location. |
| ListGameServerDeployments(context.Context, *ListGameServerDeploymentsRequest) (*ListGameServerDeploymentsResponse, error) |
| // Gets details of a single game server deployment. |
| GetGameServerDeployment(context.Context, *GetGameServerDeploymentRequest) (*GameServerDeployment, error) |
| // Creates a new game server deployment in a given project and location. |
| CreateGameServerDeployment(context.Context, *CreateGameServerDeploymentRequest) (*longrunning.Operation, error) |
| // Deletes a single game server deployment. |
| DeleteGameServerDeployment(context.Context, *DeleteGameServerDeploymentRequest) (*longrunning.Operation, error) |
| // Patches a game server deployment. |
| UpdateGameServerDeployment(context.Context, *UpdateGameServerDeploymentRequest) (*longrunning.Operation, error) |
| // Gets details a single game server deployment rollout. |
| GetGameServerDeploymentRollout(context.Context, *GetGameServerDeploymentRolloutRequest) (*GameServerDeploymentRollout, error) |
| // Patches a single game server deployment rollout. |
| // The method will not return an error if the update does not affect any |
| // existing realms. For example - if the default_game_server_config is changed |
| // but all existing realms use the override, that is valid. Similarly, if a |
| // non existing realm is explicitly called out in game_server_config_overrides |
| // field, that will also not result in an error. |
| UpdateGameServerDeploymentRollout(context.Context, *UpdateGameServerDeploymentRolloutRequest) (*longrunning.Operation, error) |
| // Previews the game server deployment rollout. This API does not mutate the |
| // rollout resource. |
| PreviewGameServerDeploymentRollout(context.Context, *PreviewGameServerDeploymentRolloutRequest) (*PreviewGameServerDeploymentRolloutResponse, error) |
| // Retrieves information about the current state of the game server |
| // deployment. Gathers all the Agones fleets and Agones autoscalers, |
| // including fleets running an older version of the game server deployment. |
| FetchDeploymentState(context.Context, *FetchDeploymentStateRequest) (*FetchDeploymentStateResponse, error) |
| } |
| |
| // UnimplementedGameServerDeploymentsServiceServer can be embedded to have forward compatible implementations. |
| type UnimplementedGameServerDeploymentsServiceServer struct { |
| } |
| |
| func (*UnimplementedGameServerDeploymentsServiceServer) ListGameServerDeployments(context.Context, *ListGameServerDeploymentsRequest) (*ListGameServerDeploymentsResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method ListGameServerDeployments not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeployment(context.Context, *GetGameServerDeploymentRequest) (*GameServerDeployment, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method GetGameServerDeployment not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) CreateGameServerDeployment(context.Context, *CreateGameServerDeploymentRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method CreateGameServerDeployment not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) DeleteGameServerDeployment(context.Context, *DeleteGameServerDeploymentRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method DeleteGameServerDeployment not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeployment(context.Context, *UpdateGameServerDeploymentRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method UpdateGameServerDeployment not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) GetGameServerDeploymentRollout(context.Context, *GetGameServerDeploymentRolloutRequest) (*GameServerDeploymentRollout, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method GetGameServerDeploymentRollout not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) UpdateGameServerDeploymentRollout(context.Context, *UpdateGameServerDeploymentRolloutRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method UpdateGameServerDeploymentRollout not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) PreviewGameServerDeploymentRollout(context.Context, *PreviewGameServerDeploymentRolloutRequest) (*PreviewGameServerDeploymentRolloutResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method PreviewGameServerDeploymentRollout not implemented") |
| } |
| func (*UnimplementedGameServerDeploymentsServiceServer) FetchDeploymentState(context.Context, *FetchDeploymentStateRequest) (*FetchDeploymentStateResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method FetchDeploymentState not implemented") |
| } |
| |
| func RegisterGameServerDeploymentsServiceServer(s *grpc.Server, srv GameServerDeploymentsServiceServer) { |
| s.RegisterService(&_GameServerDeploymentsService_serviceDesc, srv) |
| } |
| |
| func _GameServerDeploymentsService_ListGameServerDeployments_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(ListGameServerDeploymentsRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).ListGameServerDeployments(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/ListGameServerDeployments", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).ListGameServerDeployments(ctx, req.(*ListGameServerDeploymentsRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_GetGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(GetGameServerDeploymentRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).GetGameServerDeployment(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeployment", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).GetGameServerDeployment(ctx, req.(*GetGameServerDeploymentRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_CreateGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(CreateGameServerDeploymentRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).CreateGameServerDeployment(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/CreateGameServerDeployment", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).CreateGameServerDeployment(ctx, req.(*CreateGameServerDeploymentRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_DeleteGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(DeleteGameServerDeploymentRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).DeleteGameServerDeployment(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/DeleteGameServerDeployment", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).DeleteGameServerDeployment(ctx, req.(*DeleteGameServerDeploymentRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_UpdateGameServerDeployment_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(UpdateGameServerDeploymentRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeployment(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeployment", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeployment(ctx, req.(*UpdateGameServerDeploymentRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_GetGameServerDeploymentRollout_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(GetGameServerDeploymentRolloutRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).GetGameServerDeploymentRollout(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/GetGameServerDeploymentRollout", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).GetGameServerDeploymentRollout(ctx, req.(*GetGameServerDeploymentRolloutRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_UpdateGameServerDeploymentRollout_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(UpdateGameServerDeploymentRolloutRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeploymentRollout(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/UpdateGameServerDeploymentRollout", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).UpdateGameServerDeploymentRollout(ctx, req.(*UpdateGameServerDeploymentRolloutRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_PreviewGameServerDeploymentRollout_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(PreviewGameServerDeploymentRolloutRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).PreviewGameServerDeploymentRollout(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/PreviewGameServerDeploymentRollout", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).PreviewGameServerDeploymentRollout(ctx, req.(*PreviewGameServerDeploymentRolloutRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerDeploymentsService_FetchDeploymentState_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(FetchDeploymentStateRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerDeploymentsServiceServer).FetchDeploymentState(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerDeploymentsService/FetchDeploymentState", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerDeploymentsServiceServer).FetchDeploymentState(ctx, req.(*FetchDeploymentStateRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| var _GameServerDeploymentsService_serviceDesc = grpc.ServiceDesc{ |
| ServiceName: "google.cloud.gaming.v1beta.GameServerDeploymentsService", |
| HandlerType: (*GameServerDeploymentsServiceServer)(nil), |
| Methods: []grpc.MethodDesc{ |
| { |
| MethodName: "ListGameServerDeployments", |
| Handler: _GameServerDeploymentsService_ListGameServerDeployments_Handler, |
| }, |
| { |
| MethodName: "GetGameServerDeployment", |
| Handler: _GameServerDeploymentsService_GetGameServerDeployment_Handler, |
| }, |
| { |
| MethodName: "CreateGameServerDeployment", |
| Handler: _GameServerDeploymentsService_CreateGameServerDeployment_Handler, |
| }, |
| { |
| MethodName: "DeleteGameServerDeployment", |
| Handler: _GameServerDeploymentsService_DeleteGameServerDeployment_Handler, |
| }, |
| { |
| MethodName: "UpdateGameServerDeployment", |
| Handler: _GameServerDeploymentsService_UpdateGameServerDeployment_Handler, |
| }, |
| { |
| MethodName: "GetGameServerDeploymentRollout", |
| Handler: _GameServerDeploymentsService_GetGameServerDeploymentRollout_Handler, |
| }, |
| { |
| MethodName: "UpdateGameServerDeploymentRollout", |
| Handler: _GameServerDeploymentsService_UpdateGameServerDeploymentRollout_Handler, |
| }, |
| { |
| MethodName: "PreviewGameServerDeploymentRollout", |
| Handler: _GameServerDeploymentsService_PreviewGameServerDeploymentRollout_Handler, |
| }, |
| { |
| MethodName: "FetchDeploymentState", |
| Handler: _GameServerDeploymentsService_FetchDeploymentState_Handler, |
| }, |
| }, |
| Streams: []grpc.StreamDesc{}, |
| Metadata: "google/cloud/gaming/v1beta/game_server_deployments_service.proto", |
| } |