blob: 5aa00d396bc2ff26c1384543c8b5ad050d3b1a88 [file] [log] [blame]
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.22.0
// protoc v3.12.3
// source: google/cloud/gaming/v1beta/game_server_configs.proto
package gaming
import (
reflect "reflect"
sync "sync"
proto "github.com/golang/protobuf/proto"
timestamp "github.com/golang/protobuf/ptypes/timestamp"
_ "google.golang.org/genproto/googleapis/api/annotations"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4
// Request message for GameServerConfigsService.ListGameServerConfigs.
type ListGameServerConfigsRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The parent resource name. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*`.
Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
// Optional. The maximum number of items to return. If unspecified, server
// will pick an appropriate default. Server may return fewer items than
// requested. A caller should only rely on response's
// [next_page_token][google.cloud.gaming.v1beta.ListGameServerConfigsResponse.next_page_token] to
// determine if there are more GameServerConfigs left to be queried.
PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"`
// Optional. The next_page_token value returned from a previous list request, if any.
PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"`
// Optional. The filter to apply to list results.
Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"`
// Optional. Specifies the ordering of results following syntax at
// https://cloud.google.com/apis/design/design_patterns#sorting_order.
OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"`
}
func (x *ListGameServerConfigsRequest) Reset() {
*x = ListGameServerConfigsRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ListGameServerConfigsRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ListGameServerConfigsRequest) ProtoMessage() {}
func (x *ListGameServerConfigsRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ListGameServerConfigsRequest.ProtoReflect.Descriptor instead.
func (*ListGameServerConfigsRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescGZIP(), []int{0}
}
func (x *ListGameServerConfigsRequest) GetParent() string {
if x != nil {
return x.Parent
}
return ""
}
func (x *ListGameServerConfigsRequest) GetPageSize() int32 {
if x != nil {
return x.PageSize
}
return 0
}
func (x *ListGameServerConfigsRequest) GetPageToken() string {
if x != nil {
return x.PageToken
}
return ""
}
func (x *ListGameServerConfigsRequest) GetFilter() string {
if x != nil {
return x.Filter
}
return ""
}
func (x *ListGameServerConfigsRequest) GetOrderBy() string {
if x != nil {
return x.OrderBy
}
return ""
}
// Response message for GameServerConfigsService.ListGameServerConfigs.
type ListGameServerConfigsResponse struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The list of game server configs.
GameServerConfigs []*GameServerConfig `protobuf:"bytes,1,rep,name=game_server_configs,json=gameServerConfigs,proto3" json:"game_server_configs,omitempty"`
// Token to retrieve the next page of results, or empty if there are no more
// results in the list.
NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"`
// List of locations that could not be reached.
Unreachable []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"`
}
func (x *ListGameServerConfigsResponse) Reset() {
*x = ListGameServerConfigsResponse{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ListGameServerConfigsResponse) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ListGameServerConfigsResponse) ProtoMessage() {}
func (x *ListGameServerConfigsResponse) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ListGameServerConfigsResponse.ProtoReflect.Descriptor instead.
func (*ListGameServerConfigsResponse) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescGZIP(), []int{1}
}
func (x *ListGameServerConfigsResponse) GetGameServerConfigs() []*GameServerConfig {
if x != nil {
return x.GameServerConfigs
}
return nil
}
func (x *ListGameServerConfigsResponse) GetNextPageToken() string {
if x != nil {
return x.NextPageToken
}
return ""
}
func (x *ListGameServerConfigsResponse) GetUnreachable() []string {
if x != nil {
return x.Unreachable
}
return nil
}
// Request message for GameServerConfigsService.GetGameServerConfig.
type GetGameServerConfigRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the game server config to retrieve. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}
func (x *GetGameServerConfigRequest) Reset() {
*x = GetGameServerConfigRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GetGameServerConfigRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GetGameServerConfigRequest) ProtoMessage() {}
func (x *GetGameServerConfigRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GetGameServerConfigRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerConfigRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescGZIP(), []int{2}
}
func (x *GetGameServerConfigRequest) GetName() string {
if x != nil {
return x.Name
}
return ""
}
// Request message for GameServerConfigsService.CreateGameServerConfig.
type CreateGameServerConfigRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The parent resource name. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.
Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
// Required. The ID of the game server config resource to be created.
ConfigId string `protobuf:"bytes,2,opt,name=config_id,json=configId,proto3" json:"config_id,omitempty"`
// Required. The game server config resource to be created.
GameServerConfig *GameServerConfig `protobuf:"bytes,3,opt,name=game_server_config,json=gameServerConfig,proto3" json:"game_server_config,omitempty"`
}
func (x *CreateGameServerConfigRequest) Reset() {
*x = CreateGameServerConfigRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CreateGameServerConfigRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CreateGameServerConfigRequest) ProtoMessage() {}
func (x *CreateGameServerConfigRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CreateGameServerConfigRequest.ProtoReflect.Descriptor instead.
func (*CreateGameServerConfigRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescGZIP(), []int{3}
}
func (x *CreateGameServerConfigRequest) GetParent() string {
if x != nil {
return x.Parent
}
return ""
}
func (x *CreateGameServerConfigRequest) GetConfigId() string {
if x != nil {
return x.ConfigId
}
return ""
}
func (x *CreateGameServerConfigRequest) GetGameServerConfig() *GameServerConfig {
if x != nil {
return x.GameServerConfig
}
return nil
}
// Request message for GameServerConfigsService.DeleteGameServerConfig.
type DeleteGameServerConfigRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the game server config to delete. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}
func (x *DeleteGameServerConfigRequest) Reset() {
*x = DeleteGameServerConfigRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DeleteGameServerConfigRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DeleteGameServerConfigRequest) ProtoMessage() {}
func (x *DeleteGameServerConfigRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DeleteGameServerConfigRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameServerConfigRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescGZIP(), []int{4}
}
func (x *DeleteGameServerConfigRequest) GetName() string {
if x != nil {
return x.Name
}
return ""
}
// Autoscaling config for an Agones fleet.
type ScalingConfig struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the Scaling Config
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
// Required. Agones fleet autoscaler spec. Example spec:
// https://agones.dev/site/docs/reference/fleetautoscaler/
FleetAutoscalerSpec string `protobuf:"bytes,2,opt,name=fleet_autoscaler_spec,json=fleetAutoscalerSpec,proto3" json:"fleet_autoscaler_spec,omitempty"`
// Labels used to identify the game server clusters to which this Agones
// scaling config applies. A game server cluster is subject to this Agones
// scaling config if its labels match any of the selector entries.
Selectors []*LabelSelector `protobuf:"bytes,4,rep,name=selectors,proto3" json:"selectors,omitempty"`
// The schedules to which this Scaling Config applies.
Schedules []*Schedule `protobuf:"bytes,5,rep,name=schedules,proto3" json:"schedules,omitempty"`
}
func (x *ScalingConfig) Reset() {
*x = ScalingConfig{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ScalingConfig) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ScalingConfig) ProtoMessage() {}
func (x *ScalingConfig) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ScalingConfig.ProtoReflect.Descriptor instead.
func (*ScalingConfig) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescGZIP(), []int{5}
}
func (x *ScalingConfig) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *ScalingConfig) GetFleetAutoscalerSpec() string {
if x != nil {
return x.FleetAutoscalerSpec
}
return ""
}
func (x *ScalingConfig) GetSelectors() []*LabelSelector {
if x != nil {
return x.Selectors
}
return nil
}
func (x *ScalingConfig) GetSchedules() []*Schedule {
if x != nil {
return x.Schedules
}
return nil
}
// Fleet configs for Agones.
type FleetConfig struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Agones fleet spec. Example spec:
// `https://agones.dev/site/docs/reference/fleet/`.
FleetSpec string `protobuf:"bytes,1,opt,name=fleet_spec,json=fleetSpec,proto3" json:"fleet_spec,omitempty"`
// The name of the FleetConfig.
Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
}
func (x *FleetConfig) Reset() {
*x = FleetConfig{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FleetConfig) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FleetConfig) ProtoMessage() {}
func (x *FleetConfig) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FleetConfig.ProtoReflect.Descriptor instead.
func (*FleetConfig) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescGZIP(), []int{6}
}
func (x *FleetConfig) GetFleetSpec() string {
if x != nil {
return x.FleetSpec
}
return ""
}
func (x *FleetConfig) GetName() string {
if x != nil {
return x.Name
}
return ""
}
// A game server config resource.
type GameServerConfig struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The resource name of the game server config. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
// For example,
//
// `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
// Output only. The creation time.
CreateTime *timestamp.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"`
// Output only. The last-modified time.
UpdateTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"`
// The labels associated with this game server config. Each label is a
// key-value pair.
Labels map[string]string `protobuf:"bytes,4,rep,name=labels,proto3" json:"labels,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
// FleetConfig contains a list of Agones fleet specs. Only one FleetConfig
// is allowed.
FleetConfigs []*FleetConfig `protobuf:"bytes,5,rep,name=fleet_configs,json=fleetConfigs,proto3" json:"fleet_configs,omitempty"`
// The autoscaling settings.
ScalingConfigs []*ScalingConfig `protobuf:"bytes,6,rep,name=scaling_configs,json=scalingConfigs,proto3" json:"scaling_configs,omitempty"`
// The description of the game server config.
Description string `protobuf:"bytes,7,opt,name=description,proto3" json:"description,omitempty"`
}
func (x *GameServerConfig) Reset() {
*x = GameServerConfig{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameServerConfig) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameServerConfig) ProtoMessage() {}
func (x *GameServerConfig) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameServerConfig.ProtoReflect.Descriptor instead.
func (*GameServerConfig) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescGZIP(), []int{7}
}
func (x *GameServerConfig) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *GameServerConfig) GetCreateTime() *timestamp.Timestamp {
if x != nil {
return x.CreateTime
}
return nil
}
func (x *GameServerConfig) GetUpdateTime() *timestamp.Timestamp {
if x != nil {
return x.UpdateTime
}
return nil
}
func (x *GameServerConfig) GetLabels() map[string]string {
if x != nil {
return x.Labels
}
return nil
}
func (x *GameServerConfig) GetFleetConfigs() []*FleetConfig {
if x != nil {
return x.FleetConfigs
}
return nil
}
func (x *GameServerConfig) GetScalingConfigs() []*ScalingConfig {
if x != nil {
return x.ScalingConfigs
}
return nil
}
func (x *GameServerConfig) GetDescription() string {
if x != nil {
return x.Description
}
return ""
}
var File_google_cloud_gaming_v1beta_game_server_configs_proto protoreflect.FileDescriptor
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}
var (
file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescOnce sync.Once
file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescData = file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDesc
)
func file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescGZIP() []byte {
file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescOnce.Do(func() {
file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescData = protoimpl.X.CompressGZIP(file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescData)
})
return file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDescData
}
var file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes = make([]protoimpl.MessageInfo, 9)
var file_google_cloud_gaming_v1beta_game_server_configs_proto_goTypes = []interface{}{
(*ListGameServerConfigsRequest)(nil), // 0: google.cloud.gaming.v1beta.ListGameServerConfigsRequest
(*ListGameServerConfigsResponse)(nil), // 1: google.cloud.gaming.v1beta.ListGameServerConfigsResponse
(*GetGameServerConfigRequest)(nil), // 2: google.cloud.gaming.v1beta.GetGameServerConfigRequest
(*CreateGameServerConfigRequest)(nil), // 3: google.cloud.gaming.v1beta.CreateGameServerConfigRequest
(*DeleteGameServerConfigRequest)(nil), // 4: google.cloud.gaming.v1beta.DeleteGameServerConfigRequest
(*ScalingConfig)(nil), // 5: google.cloud.gaming.v1beta.ScalingConfig
(*FleetConfig)(nil), // 6: google.cloud.gaming.v1beta.FleetConfig
(*GameServerConfig)(nil), // 7: google.cloud.gaming.v1beta.GameServerConfig
nil, // 8: google.cloud.gaming.v1beta.GameServerConfig.LabelsEntry
(*LabelSelector)(nil), // 9: google.cloud.gaming.v1beta.LabelSelector
(*Schedule)(nil), // 10: google.cloud.gaming.v1beta.Schedule
(*timestamp.Timestamp)(nil), // 11: google.protobuf.Timestamp
}
var file_google_cloud_gaming_v1beta_game_server_configs_proto_depIdxs = []int32{
7, // 0: google.cloud.gaming.v1beta.ListGameServerConfigsResponse.game_server_configs:type_name -> google.cloud.gaming.v1beta.GameServerConfig
7, // 1: google.cloud.gaming.v1beta.CreateGameServerConfigRequest.game_server_config:type_name -> google.cloud.gaming.v1beta.GameServerConfig
9, // 2: google.cloud.gaming.v1beta.ScalingConfig.selectors:type_name -> google.cloud.gaming.v1beta.LabelSelector
10, // 3: google.cloud.gaming.v1beta.ScalingConfig.schedules:type_name -> google.cloud.gaming.v1beta.Schedule
11, // 4: google.cloud.gaming.v1beta.GameServerConfig.create_time:type_name -> google.protobuf.Timestamp
11, // 5: google.cloud.gaming.v1beta.GameServerConfig.update_time:type_name -> google.protobuf.Timestamp
8, // 6: google.cloud.gaming.v1beta.GameServerConfig.labels:type_name -> google.cloud.gaming.v1beta.GameServerConfig.LabelsEntry
6, // 7: google.cloud.gaming.v1beta.GameServerConfig.fleet_configs:type_name -> google.cloud.gaming.v1beta.FleetConfig
5, // 8: google.cloud.gaming.v1beta.GameServerConfig.scaling_configs:type_name -> google.cloud.gaming.v1beta.ScalingConfig
9, // [9:9] is the sub-list for method output_type
9, // [9:9] is the sub-list for method input_type
9, // [9:9] is the sub-list for extension type_name
9, // [9:9] is the sub-list for extension extendee
0, // [0:9] is the sub-list for field type_name
}
func init() { file_google_cloud_gaming_v1beta_game_server_configs_proto_init() }
func file_google_cloud_gaming_v1beta_game_server_configs_proto_init() {
if File_google_cloud_gaming_v1beta_game_server_configs_proto != nil {
return
}
file_google_cloud_gaming_v1beta_common_proto_init()
if !protoimpl.UnsafeEnabled {
file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ListGameServerConfigsRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ListGameServerConfigsResponse); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GetGameServerConfigRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CreateGameServerConfigRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DeleteGameServerConfigRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ScalingConfig); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FleetConfig); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameServerConfig); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDesc,
NumEnums: 0,
NumMessages: 9,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_google_cloud_gaming_v1beta_game_server_configs_proto_goTypes,
DependencyIndexes: file_google_cloud_gaming_v1beta_game_server_configs_proto_depIdxs,
MessageInfos: file_google_cloud_gaming_v1beta_game_server_configs_proto_msgTypes,
}.Build()
File_google_cloud_gaming_v1beta_game_server_configs_proto = out.File
file_google_cloud_gaming_v1beta_game_server_configs_proto_rawDesc = nil
file_google_cloud_gaming_v1beta_game_server_configs_proto_goTypes = nil
file_google_cloud_gaming_v1beta_game_server_configs_proto_depIdxs = nil
}