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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.22.0
// protoc v3.12.3
// source: google/cloud/gaming/v1beta/game_server_clusters.proto
package gaming
import (
reflect "reflect"
sync "sync"
proto "github.com/golang/protobuf/proto"
timestamp "github.com/golang/protobuf/ptypes/timestamp"
_ "google.golang.org/genproto/googleapis/api/annotations"
field_mask "google.golang.org/genproto/protobuf/field_mask"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4
// Request message for GameServerClustersService.ListGameServerClusters.
type ListGameServerClustersRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The parent resource name. Uses the form:
// "projects/{project}/locations/{location}/realms/{realm}".
Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
// Optional. The maximum number of items to return. If unspecified, the server
// will pick an appropriate default. The server may return fewer items than
// requested. A caller should only rely on response's
// [next_page_token][google.cloud.gaming.v1beta.ListGameServerClustersResponse.next_page_token] to
// determine if there are more GameServerClusters left to be queried.
PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"`
// Optional. The next_page_token value returned from a previous List request, if any.
PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"`
// Optional. The filter to apply to list results.
Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"`
// Optional. Specifies the ordering of results following syntax at
// https://cloud.google.com/apis/design/design_patterns#sorting_order.
OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"`
}
func (x *ListGameServerClustersRequest) Reset() {
*x = ListGameServerClustersRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ListGameServerClustersRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ListGameServerClustersRequest) ProtoMessage() {}
func (x *ListGameServerClustersRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ListGameServerClustersRequest.ProtoReflect.Descriptor instead.
func (*ListGameServerClustersRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{0}
}
func (x *ListGameServerClustersRequest) GetParent() string {
if x != nil {
return x.Parent
}
return ""
}
func (x *ListGameServerClustersRequest) GetPageSize() int32 {
if x != nil {
return x.PageSize
}
return 0
}
func (x *ListGameServerClustersRequest) GetPageToken() string {
if x != nil {
return x.PageToken
}
return ""
}
func (x *ListGameServerClustersRequest) GetFilter() string {
if x != nil {
return x.Filter
}
return ""
}
func (x *ListGameServerClustersRequest) GetOrderBy() string {
if x != nil {
return x.OrderBy
}
return ""
}
// Response message for GameServerClustersService.ListGameServerClusters.
type ListGameServerClustersResponse struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The list of game server clusters.
GameServerClusters []*GameServerCluster `protobuf:"bytes,1,rep,name=game_server_clusters,json=gameServerClusters,proto3" json:"game_server_clusters,omitempty"`
// Token to retrieve the next page of results, or empty if there are no more
// results in the list.
NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"`
// List of locations that could not be reached.
Unreachable []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"`
}
func (x *ListGameServerClustersResponse) Reset() {
*x = ListGameServerClustersResponse{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ListGameServerClustersResponse) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ListGameServerClustersResponse) ProtoMessage() {}
func (x *ListGameServerClustersResponse) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ListGameServerClustersResponse.ProtoReflect.Descriptor instead.
func (*ListGameServerClustersResponse) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{1}
}
func (x *ListGameServerClustersResponse) GetGameServerClusters() []*GameServerCluster {
if x != nil {
return x.GameServerClusters
}
return nil
}
func (x *ListGameServerClustersResponse) GetNextPageToken() string {
if x != nil {
return x.NextPageToken
}
return ""
}
func (x *ListGameServerClustersResponse) GetUnreachable() []string {
if x != nil {
return x.Unreachable
}
return nil
}
// Request message for GameServerClustersService.GetGameServerCluster.
type GetGameServerClusterRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the game server cluster to retrieve. Uses the form:
//
// `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}
func (x *GetGameServerClusterRequest) Reset() {
*x = GetGameServerClusterRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GetGameServerClusterRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GetGameServerClusterRequest) ProtoMessage() {}
func (x *GetGameServerClusterRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GetGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerClusterRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{2}
}
func (x *GetGameServerClusterRequest) GetName() string {
if x != nil {
return x.Name
}
return ""
}
// Request message for GameServerClustersService.CreateGameServerCluster.
type CreateGameServerClusterRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The parent resource name. Uses the form:
// `projects/{project}/locations/{location}/realms/{realm-id}`.
Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
// Required. The ID of the game server cluster resource to be created.
GameServerClusterId string `protobuf:"bytes,2,opt,name=game_server_cluster_id,json=gameServerClusterId,proto3" json:"game_server_cluster_id,omitempty"`
// Required. The game server cluster resource to be created.
GameServerCluster *GameServerCluster `protobuf:"bytes,3,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"`
}
func (x *CreateGameServerClusterRequest) Reset() {
*x = CreateGameServerClusterRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CreateGameServerClusterRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CreateGameServerClusterRequest) ProtoMessage() {}
func (x *CreateGameServerClusterRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CreateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*CreateGameServerClusterRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{3}
}
func (x *CreateGameServerClusterRequest) GetParent() string {
if x != nil {
return x.Parent
}
return ""
}
func (x *CreateGameServerClusterRequest) GetGameServerClusterId() string {
if x != nil {
return x.GameServerClusterId
}
return ""
}
func (x *CreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster {
if x != nil {
return x.GameServerCluster
}
return nil
}
// Request message for GameServerClustersService.PreviewCreateGameServerCluster.
type PreviewCreateGameServerClusterRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The parent resource name. Uses the form:
// `projects/{project}/locations/{location}/realms/{realm}`.
Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
// Required. The ID of the game server cluster resource to be created.
GameServerClusterId string `protobuf:"bytes,2,opt,name=game_server_cluster_id,json=gameServerClusterId,proto3" json:"game_server_cluster_id,omitempty"`
// Required. The game server cluster resource to be created.
GameServerCluster *GameServerCluster `protobuf:"bytes,3,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"`
// Optional. The target timestamp to compute the preview.
PreviewTime *timestamp.Timestamp `protobuf:"bytes,4,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"`
}
func (x *PreviewCreateGameServerClusterRequest) Reset() {
*x = PreviewCreateGameServerClusterRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PreviewCreateGameServerClusterRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PreviewCreateGameServerClusterRequest) ProtoMessage() {}
func (x *PreviewCreateGameServerClusterRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PreviewCreateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*PreviewCreateGameServerClusterRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{4}
}
func (x *PreviewCreateGameServerClusterRequest) GetParent() string {
if x != nil {
return x.Parent
}
return ""
}
func (x *PreviewCreateGameServerClusterRequest) GetGameServerClusterId() string {
if x != nil {
return x.GameServerClusterId
}
return ""
}
func (x *PreviewCreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster {
if x != nil {
return x.GameServerCluster
}
return nil
}
func (x *PreviewCreateGameServerClusterRequest) GetPreviewTime() *timestamp.Timestamp {
if x != nil {
return x.PreviewTime
}
return nil
}
// Response message for
// GameServerClustersService.PreviewCreateGameServerCluster.
type PreviewCreateGameServerClusterResponse struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The ETag of the game server cluster.
Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"`
// The target state.
TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"`
}
func (x *PreviewCreateGameServerClusterResponse) Reset() {
*x = PreviewCreateGameServerClusterResponse{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PreviewCreateGameServerClusterResponse) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PreviewCreateGameServerClusterResponse) ProtoMessage() {}
func (x *PreviewCreateGameServerClusterResponse) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PreviewCreateGameServerClusterResponse.ProtoReflect.Descriptor instead.
func (*PreviewCreateGameServerClusterResponse) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{5}
}
func (x *PreviewCreateGameServerClusterResponse) GetEtag() string {
if x != nil {
return x.Etag
}
return ""
}
func (x *PreviewCreateGameServerClusterResponse) GetTargetState() *TargetState {
if x != nil {
return x.TargetState
}
return nil
}
// Request message for GameServerClustersService.DeleteGameServerCluster.
type DeleteGameServerClusterRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the game server cluster to delete. Uses the form:
// `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}
func (x *DeleteGameServerClusterRequest) Reset() {
*x = DeleteGameServerClusterRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DeleteGameServerClusterRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DeleteGameServerClusterRequest) ProtoMessage() {}
func (x *DeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DeleteGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameServerClusterRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{6}
}
func (x *DeleteGameServerClusterRequest) GetName() string {
if x != nil {
return x.Name
}
return ""
}
// Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
type PreviewDeleteGameServerClusterRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the game server cluster to delete. Uses the form:
// `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
// Optional. The target timestamp to compute the preview.
PreviewTime *timestamp.Timestamp `protobuf:"bytes,2,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"`
}
func (x *PreviewDeleteGameServerClusterRequest) Reset() {
*x = PreviewDeleteGameServerClusterRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PreviewDeleteGameServerClusterRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PreviewDeleteGameServerClusterRequest) ProtoMessage() {}
func (x *PreviewDeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PreviewDeleteGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*PreviewDeleteGameServerClusterRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{7}
}
func (x *PreviewDeleteGameServerClusterRequest) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *PreviewDeleteGameServerClusterRequest) GetPreviewTime() *timestamp.Timestamp {
if x != nil {
return x.PreviewTime
}
return nil
}
// Response message for
// GameServerClustersService.PreviewDeleteGameServerCluster.
type PreviewDeleteGameServerClusterResponse struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The ETag of the game server cluster.
Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"`
// The target state.
TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"`
}
func (x *PreviewDeleteGameServerClusterResponse) Reset() {
*x = PreviewDeleteGameServerClusterResponse{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PreviewDeleteGameServerClusterResponse) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PreviewDeleteGameServerClusterResponse) ProtoMessage() {}
func (x *PreviewDeleteGameServerClusterResponse) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PreviewDeleteGameServerClusterResponse.ProtoReflect.Descriptor instead.
func (*PreviewDeleteGameServerClusterResponse) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{8}
}
func (x *PreviewDeleteGameServerClusterResponse) GetEtag() string {
if x != nil {
return x.Etag
}
return ""
}
func (x *PreviewDeleteGameServerClusterResponse) GetTargetState() *TargetState {
if x != nil {
return x.TargetState
}
return nil
}
// Request message for GameServerClustersService.UpdateGameServerCluster.
type UpdateGameServerClusterRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The game server cluster to be updated.
// Only fields specified in update_mask are updated.
GameServerCluster *GameServerCluster `protobuf:"bytes,1,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"`
// Required. Mask of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition, see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
UpdateMask *field_mask.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"`
}
func (x *UpdateGameServerClusterRequest) Reset() {
*x = UpdateGameServerClusterRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UpdateGameServerClusterRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UpdateGameServerClusterRequest) ProtoMessage() {}
func (x *UpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UpdateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameServerClusterRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{9}
}
func (x *UpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster {
if x != nil {
return x.GameServerCluster
}
return nil
}
func (x *UpdateGameServerClusterRequest) GetUpdateMask() *field_mask.FieldMask {
if x != nil {
return x.UpdateMask
}
return nil
}
// Request message for GameServerClustersService.UpdateGameServerCluster.
type PreviewUpdateGameServerClusterRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The game server cluster to be updated.
// Only fields specified in update_mask are updated.
GameServerCluster *GameServerCluster `protobuf:"bytes,1,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"`
// Required. Mask of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition, see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
UpdateMask *field_mask.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"`
// Optional. The target timestamp to compute the preview.
PreviewTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"`
}
func (x *PreviewUpdateGameServerClusterRequest) Reset() {
*x = PreviewUpdateGameServerClusterRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PreviewUpdateGameServerClusterRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PreviewUpdateGameServerClusterRequest) ProtoMessage() {}
func (x *PreviewUpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PreviewUpdateGameServerClusterRequest.ProtoReflect.Descriptor instead.
func (*PreviewUpdateGameServerClusterRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{10}
}
func (x *PreviewUpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster {
if x != nil {
return x.GameServerCluster
}
return nil
}
func (x *PreviewUpdateGameServerClusterRequest) GetUpdateMask() *field_mask.FieldMask {
if x != nil {
return x.UpdateMask
}
return nil
}
func (x *PreviewUpdateGameServerClusterRequest) GetPreviewTime() *timestamp.Timestamp {
if x != nil {
return x.PreviewTime
}
return nil
}
// Response message for GameServerClustersService.PreviewUpdateGameServerCluster
type PreviewUpdateGameServerClusterResponse struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The ETag of the game server cluster.
Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"`
// The target state.
TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"`
}
func (x *PreviewUpdateGameServerClusterResponse) Reset() {
*x = PreviewUpdateGameServerClusterResponse{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PreviewUpdateGameServerClusterResponse) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PreviewUpdateGameServerClusterResponse) ProtoMessage() {}
func (x *PreviewUpdateGameServerClusterResponse) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PreviewUpdateGameServerClusterResponse.ProtoReflect.Descriptor instead.
func (*PreviewUpdateGameServerClusterResponse) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{11}
}
func (x *PreviewUpdateGameServerClusterResponse) GetEtag() string {
if x != nil {
return x.Etag
}
return ""
}
func (x *PreviewUpdateGameServerClusterResponse) GetTargetState() *TargetState {
if x != nil {
return x.TargetState
}
return nil
}
// The game server cluster connection information.
type GameServerClusterConnectionInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The location of the Kubernetes cluster.
//
// Types that are assignable to ClusterReference:
// *GameServerClusterConnectionInfo_GkeClusterReference
ClusterReference isGameServerClusterConnectionInfo_ClusterReference `protobuf_oneof:"cluster_reference"`
// Namespace designated on the game server cluster where the Agones game
// server instances will be created. Existence of the namespace will be
// validated during creation.
Namespace string `protobuf:"bytes,5,opt,name=namespace,proto3" json:"namespace,omitempty"`
}
func (x *GameServerClusterConnectionInfo) Reset() {
*x = GameServerClusterConnectionInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[12]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameServerClusterConnectionInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameServerClusterConnectionInfo) ProtoMessage() {}
func (x *GameServerClusterConnectionInfo) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[12]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameServerClusterConnectionInfo.ProtoReflect.Descriptor instead.
func (*GameServerClusterConnectionInfo) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{12}
}
func (m *GameServerClusterConnectionInfo) GetClusterReference() isGameServerClusterConnectionInfo_ClusterReference {
if m != nil {
return m.ClusterReference
}
return nil
}
func (x *GameServerClusterConnectionInfo) GetGkeClusterReference() *GkeClusterReference {
if x, ok := x.GetClusterReference().(*GameServerClusterConnectionInfo_GkeClusterReference); ok {
return x.GkeClusterReference
}
return nil
}
func (x *GameServerClusterConnectionInfo) GetNamespace() string {
if x != nil {
return x.Namespace
}
return ""
}
type isGameServerClusterConnectionInfo_ClusterReference interface {
isGameServerClusterConnectionInfo_ClusterReference()
}
type GameServerClusterConnectionInfo_GkeClusterReference struct {
// Reference to the GKE cluster where the game servers are installed.
GkeClusterReference *GkeClusterReference `protobuf:"bytes,7,opt,name=gke_cluster_reference,json=gkeClusterReference,proto3,oneof"`
}
func (*GameServerClusterConnectionInfo_GkeClusterReference) isGameServerClusterConnectionInfo_ClusterReference() {
}
// A reference to a GKE cluster.
type GkeClusterReference struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The full or partial name of a GKE cluster, using one of the following
// forms:
// * `projects/{project}/locations/{location}/clusters/{cluster}`
// * `locations/{location}/clusters/{cluster}`
// * `{cluster}`
// If project and location are not specified, the project and location of the
// GameServerCluster resource are used to generate the full name of the
// GKE cluster.
Cluster string `protobuf:"bytes,1,opt,name=cluster,proto3" json:"cluster,omitempty"`
}
func (x *GkeClusterReference) Reset() {
*x = GkeClusterReference{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[13]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GkeClusterReference) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GkeClusterReference) ProtoMessage() {}
func (x *GkeClusterReference) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[13]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GkeClusterReference.ProtoReflect.Descriptor instead.
func (*GkeClusterReference) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{13}
}
func (x *GkeClusterReference) GetCluster() string {
if x != nil {
return x.Cluster
}
return ""
}
// A game server cluster resource.
type GameServerCluster struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The resource name of the game server cluster. Uses the form:
//
// `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
// For example,
//
// `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
// Output only. The creation time.
CreateTime *timestamp.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"`
// Output only. The last-modified time.
UpdateTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"`
// The labels associated with this game server cluster. Each label is a
// key-value pair.
Labels map[string]string `protobuf:"bytes,4,rep,name=labels,proto3" json:"labels,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
// The game server cluster connection information. This information is used to
// manage game server clusters.
ConnectionInfo *GameServerClusterConnectionInfo `protobuf:"bytes,5,opt,name=connection_info,json=connectionInfo,proto3" json:"connection_info,omitempty"`
// ETag of the resource.
Etag string `protobuf:"bytes,6,opt,name=etag,proto3" json:"etag,omitempty"`
// Human readable description of the cluster.
Description string `protobuf:"bytes,7,opt,name=description,proto3" json:"description,omitempty"`
}
func (x *GameServerCluster) Reset() {
*x = GameServerCluster{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[14]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameServerCluster) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameServerCluster) ProtoMessage() {}
func (x *GameServerCluster) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[14]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameServerCluster.ProtoReflect.Descriptor instead.
func (*GameServerCluster) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{14}
}
func (x *GameServerCluster) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *GameServerCluster) GetCreateTime() *timestamp.Timestamp {
if x != nil {
return x.CreateTime
}
return nil
}
func (x *GameServerCluster) GetUpdateTime() *timestamp.Timestamp {
if x != nil {
return x.UpdateTime
}
return nil
}
func (x *GameServerCluster) GetLabels() map[string]string {
if x != nil {
return x.Labels
}
return nil
}
func (x *GameServerCluster) GetConnectionInfo() *GameServerClusterConnectionInfo {
if x != nil {
return x.ConnectionInfo
}
return nil
}
func (x *GameServerCluster) GetEtag() string {
if x != nil {
return x.Etag
}
return ""
}
func (x *GameServerCluster) GetDescription() string {
if x != nil {
return x.Description
}
return ""
}
var File_google_cloud_gaming_v1beta_game_server_clusters_proto protoreflect.FileDescriptor
var file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDesc = []byte{
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}
var (
file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescOnce sync.Once
file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescData = file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDesc
)
func file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP() []byte {
file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescOnce.Do(func() {
file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescData = protoimpl.X.CompressGZIP(file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescData)
})
return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescData
}
var file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes = make([]protoimpl.MessageInfo, 16)
var file_google_cloud_gaming_v1beta_game_server_clusters_proto_goTypes = []interface{}{
(*ListGameServerClustersRequest)(nil), // 0: google.cloud.gaming.v1beta.ListGameServerClustersRequest
(*ListGameServerClustersResponse)(nil), // 1: google.cloud.gaming.v1beta.ListGameServerClustersResponse
(*GetGameServerClusterRequest)(nil), // 2: google.cloud.gaming.v1beta.GetGameServerClusterRequest
(*CreateGameServerClusterRequest)(nil), // 3: google.cloud.gaming.v1beta.CreateGameServerClusterRequest
(*PreviewCreateGameServerClusterRequest)(nil), // 4: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest
(*PreviewCreateGameServerClusterResponse)(nil), // 5: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterResponse
(*DeleteGameServerClusterRequest)(nil), // 6: google.cloud.gaming.v1beta.DeleteGameServerClusterRequest
(*PreviewDeleteGameServerClusterRequest)(nil), // 7: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterRequest
(*PreviewDeleteGameServerClusterResponse)(nil), // 8: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterResponse
(*UpdateGameServerClusterRequest)(nil), // 9: google.cloud.gaming.v1beta.UpdateGameServerClusterRequest
(*PreviewUpdateGameServerClusterRequest)(nil), // 10: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest
(*PreviewUpdateGameServerClusterResponse)(nil), // 11: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterResponse
(*GameServerClusterConnectionInfo)(nil), // 12: google.cloud.gaming.v1beta.GameServerClusterConnectionInfo
(*GkeClusterReference)(nil), // 13: google.cloud.gaming.v1beta.GkeClusterReference
(*GameServerCluster)(nil), // 14: google.cloud.gaming.v1beta.GameServerCluster
nil, // 15: google.cloud.gaming.v1beta.GameServerCluster.LabelsEntry
(*timestamp.Timestamp)(nil), // 16: google.protobuf.Timestamp
(*TargetState)(nil), // 17: google.cloud.gaming.v1beta.TargetState
(*field_mask.FieldMask)(nil), // 18: google.protobuf.FieldMask
}
var file_google_cloud_gaming_v1beta_game_server_clusters_proto_depIdxs = []int32{
14, // 0: google.cloud.gaming.v1beta.ListGameServerClustersResponse.game_server_clusters:type_name -> google.cloud.gaming.v1beta.GameServerCluster
14, // 1: google.cloud.gaming.v1beta.CreateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1beta.GameServerCluster
14, // 2: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1beta.GameServerCluster
16, // 3: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest.preview_time:type_name -> google.protobuf.Timestamp
17, // 4: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterResponse.target_state:type_name -> google.cloud.gaming.v1beta.TargetState
16, // 5: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterRequest.preview_time:type_name -> google.protobuf.Timestamp
17, // 6: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterResponse.target_state:type_name -> google.cloud.gaming.v1beta.TargetState
14, // 7: google.cloud.gaming.v1beta.UpdateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1beta.GameServerCluster
18, // 8: google.cloud.gaming.v1beta.UpdateGameServerClusterRequest.update_mask:type_name -> google.protobuf.FieldMask
14, // 9: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1beta.GameServerCluster
18, // 10: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest.update_mask:type_name -> google.protobuf.FieldMask
16, // 11: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest.preview_time:type_name -> google.protobuf.Timestamp
17, // 12: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterResponse.target_state:type_name -> google.cloud.gaming.v1beta.TargetState
13, // 13: google.cloud.gaming.v1beta.GameServerClusterConnectionInfo.gke_cluster_reference:type_name -> google.cloud.gaming.v1beta.GkeClusterReference
16, // 14: google.cloud.gaming.v1beta.GameServerCluster.create_time:type_name -> google.protobuf.Timestamp
16, // 15: google.cloud.gaming.v1beta.GameServerCluster.update_time:type_name -> google.protobuf.Timestamp
15, // 16: google.cloud.gaming.v1beta.GameServerCluster.labels:type_name -> google.cloud.gaming.v1beta.GameServerCluster.LabelsEntry
12, // 17: google.cloud.gaming.v1beta.GameServerCluster.connection_info:type_name -> google.cloud.gaming.v1beta.GameServerClusterConnectionInfo
18, // [18:18] is the sub-list for method output_type
18, // [18:18] is the sub-list for method input_type
18, // [18:18] is the sub-list for extension type_name
18, // [18:18] is the sub-list for extension extendee
0, // [0:18] is the sub-list for field type_name
}
func init() { file_google_cloud_gaming_v1beta_game_server_clusters_proto_init() }
func file_google_cloud_gaming_v1beta_game_server_clusters_proto_init() {
if File_google_cloud_gaming_v1beta_game_server_clusters_proto != nil {
return
}
file_google_cloud_gaming_v1beta_common_proto_init()
if !protoimpl.UnsafeEnabled {
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ListGameServerClustersRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ListGameServerClustersResponse); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GetGameServerClusterRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CreateGameServerClusterRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PreviewCreateGameServerClusterRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PreviewCreateGameServerClusterResponse); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DeleteGameServerClusterRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PreviewDeleteGameServerClusterRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PreviewDeleteGameServerClusterResponse); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UpdateGameServerClusterRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PreviewUpdateGameServerClusterRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PreviewUpdateGameServerClusterResponse); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameServerClusterConnectionInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GkeClusterReference); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameServerCluster); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[12].OneofWrappers = []interface{}{
(*GameServerClusterConnectionInfo_GkeClusterReference)(nil),
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDesc,
NumEnums: 0,
NumMessages: 16,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_google_cloud_gaming_v1beta_game_server_clusters_proto_goTypes,
DependencyIndexes: file_google_cloud_gaming_v1beta_game_server_clusters_proto_depIdxs,
MessageInfos: file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes,
}.Build()
File_google_cloud_gaming_v1beta_game_server_clusters_proto = out.File
file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDesc = nil
file_google_cloud_gaming_v1beta_game_server_clusters_proto_goTypes = nil
file_google_cloud_gaming_v1beta_game_server_clusters_proto_depIdxs = nil
}