| // Copyright 2020 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Code generated by protoc-gen-go. DO NOT EDIT. |
| // versions: |
| // protoc-gen-go v1.22.0 |
| // protoc v3.12.2 |
| // source: google/maps/playablelocations/v3/sample/resources.proto |
| |
| package sample |
| |
| import ( |
| reflect "reflect" |
| sync "sync" |
| |
| proto "github.com/golang/protobuf/proto" |
| _ "google.golang.org/genproto/googleapis/api/annotations" |
| latlng "google.golang.org/genproto/googleapis/type/latlng" |
| field_mask "google.golang.org/genproto/protobuf/field_mask" |
| protoreflect "google.golang.org/protobuf/reflect/protoreflect" |
| protoimpl "google.golang.org/protobuf/runtime/protoimpl" |
| ) |
| |
| const ( |
| // Verify that this generated code is sufficiently up-to-date. |
| _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) |
| // Verify that runtime/protoimpl is sufficiently up-to-date. |
| _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) |
| ) |
| |
| // This is a compile-time assertion that a sufficiently up-to-date version |
| // of the legacy proto package is being used. |
| const _ = proto.ProtoPackageIsVersion4 |
| |
| // Specifies whether the playable location's geographic coordinates (latitude |
| // and longitude) correspond to its center-point, or to its location snapped |
| // to the sidewalk of the nearest road. |
| type SpacingOptions_PointType int32 |
| |
| const ( |
| // Unspecified point type. Do not use this value. |
| SpacingOptions_POINT_TYPE_UNSPECIFIED SpacingOptions_PointType = 0 |
| // The geographic coordinates correspond to the center of the location. |
| SpacingOptions_CENTER_POINT SpacingOptions_PointType = 1 |
| // The geographic coordinates correspond to the location snapped to the |
| // sidewalk of the nearest road (when a nearby road exists). |
| SpacingOptions_SNAPPED_POINT SpacingOptions_PointType = 2 |
| ) |
| |
| // Enum value maps for SpacingOptions_PointType. |
| var ( |
| SpacingOptions_PointType_name = map[int32]string{ |
| 0: "POINT_TYPE_UNSPECIFIED", |
| 1: "CENTER_POINT", |
| 2: "SNAPPED_POINT", |
| } |
| SpacingOptions_PointType_value = map[string]int32{ |
| "POINT_TYPE_UNSPECIFIED": 0, |
| "CENTER_POINT": 1, |
| "SNAPPED_POINT": 2, |
| } |
| ) |
| |
| func (x SpacingOptions_PointType) Enum() *SpacingOptions_PointType { |
| p := new(SpacingOptions_PointType) |
| *p = x |
| return p |
| } |
| |
| func (x SpacingOptions_PointType) String() string { |
| return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) |
| } |
| |
| func (SpacingOptions_PointType) Descriptor() protoreflect.EnumDescriptor { |
| return file_google_maps_playablelocations_v3_sample_resources_proto_enumTypes[0].Descriptor() |
| } |
| |
| func (SpacingOptions_PointType) Type() protoreflect.EnumType { |
| return &file_google_maps_playablelocations_v3_sample_resources_proto_enumTypes[0] |
| } |
| |
| func (x SpacingOptions_PointType) Number() protoreflect.EnumNumber { |
| return protoreflect.EnumNumber(x) |
| } |
| |
| // Deprecated: Use SpacingOptions_PointType.Descriptor instead. |
| func (SpacingOptions_PointType) EnumDescriptor() ([]byte, []int) { |
| return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{1, 0} |
| } |
| |
| // A geographical point suitable for placing game objects in location-based |
| // games. |
| type PlayableLocation struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The name of this playable location. |
| Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` |
| // Required. |
| // Each location has one of the following identifiers: |
| // |
| // Types that are assignable to LocationId: |
| // *PlayableLocation_PlaceId |
| // *PlayableLocation_PlusCode |
| LocationId isPlayableLocation_LocationId `protobuf_oneof:"location_id"` |
| // A collection of [Playable Location Types](/maps/tt/games/types) for this |
| // playable location. The first type in the collection is the primary type. |
| // |
| // Type information might not be available for all playable locations. |
| Types []string `protobuf:"bytes,4,rep,name=types,proto3" json:"types,omitempty"` |
| // Required. The latitude and longitude associated with the center of the |
| // playable location. |
| // |
| // By default, the set of playable locations returned from |
| // [SamplePlayableLocations][google.maps.playablelocations.v3.PlayableLocations.SamplePlayableLocations] |
| // use center-point coordinates. |
| CenterPoint *latlng.LatLng `protobuf:"bytes,5,opt,name=center_point,json=centerPoint,proto3" json:"center_point,omitempty"` |
| // The playable location's coordinates, snapped to the sidewalk of the |
| // nearest road, if a nearby road exists. |
| SnappedPoint *latlng.LatLng `protobuf:"bytes,6,opt,name=snapped_point,json=snappedPoint,proto3" json:"snapped_point,omitempty"` |
| } |
| |
| func (x *PlayableLocation) Reset() { |
| *x = PlayableLocation{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[0] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *PlayableLocation) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*PlayableLocation) ProtoMessage() {} |
| |
| func (x *PlayableLocation) ProtoReflect() protoreflect.Message { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[0] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use PlayableLocation.ProtoReflect.Descriptor instead. |
| func (*PlayableLocation) Descriptor() ([]byte, []int) { |
| return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{0} |
| } |
| |
| func (x *PlayableLocation) GetName() string { |
| if x != nil { |
| return x.Name |
| } |
| return "" |
| } |
| |
| func (m *PlayableLocation) GetLocationId() isPlayableLocation_LocationId { |
| if m != nil { |
| return m.LocationId |
| } |
| return nil |
| } |
| |
| func (x *PlayableLocation) GetPlaceId() string { |
| if x, ok := x.GetLocationId().(*PlayableLocation_PlaceId); ok { |
| return x.PlaceId |
| } |
| return "" |
| } |
| |
| func (x *PlayableLocation) GetPlusCode() string { |
| if x, ok := x.GetLocationId().(*PlayableLocation_PlusCode); ok { |
| return x.PlusCode |
| } |
| return "" |
| } |
| |
| func (x *PlayableLocation) GetTypes() []string { |
| if x != nil { |
| return x.Types |
| } |
| return nil |
| } |
| |
| func (x *PlayableLocation) GetCenterPoint() *latlng.LatLng { |
| if x != nil { |
| return x.CenterPoint |
| } |
| return nil |
| } |
| |
| func (x *PlayableLocation) GetSnappedPoint() *latlng.LatLng { |
| if x != nil { |
| return x.SnappedPoint |
| } |
| return nil |
| } |
| |
| type isPlayableLocation_LocationId interface { |
| isPlayableLocation_LocationId() |
| } |
| |
| type PlayableLocation_PlaceId struct { |
| // A [place ID] (https://developers.google.com/places/place-id) |
| PlaceId string `protobuf:"bytes,2,opt,name=place_id,json=placeId,proto3,oneof"` |
| } |
| |
| type PlayableLocation_PlusCode struct { |
| // A [plus code] (http://openlocationcode.com) |
| PlusCode string `protobuf:"bytes,3,opt,name=plus_code,json=plusCode,proto3,oneof"` |
| } |
| |
| func (*PlayableLocation_PlaceId) isPlayableLocation_LocationId() {} |
| |
| func (*PlayableLocation_PlusCode) isPlayableLocation_LocationId() {} |
| |
| // A set of options that specifies the separation between playable locations. |
| type SpacingOptions struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The minimum spacing between any two playable locations, measured |
| // in meters. The minimum value is 30. The maximum value is 1000. |
| // |
| // Inputs will be rounded up to the next 10 meter interval. |
| // |
| // The default value is 200m. |
| // |
| // Set this field to remove tight clusters of playable locations. |
| // |
| // Note: |
| // |
| // The spacing is a greedy algorithm. It optimizes for selecting the highest |
| // ranking locations first, not to maximize the number of locations selected. |
| // Consider the following scenario: |
| // |
| // * Rank: A: 2, B: 1, C: 3. |
| // * Distance: A--200m--B--200m--C |
| // |
| // If spacing=250, it will pick the highest ranked location [B], not [A, C]. |
| // |
| // |
| // Note: |
| // |
| // Spacing works within the game object type itself, as well as the previous |
| // ones. |
| // Suppose three game object types, each with the following spacing: |
| // |
| // * X: 400m, Y: undefined, Z: 200m. |
| // |
| // 1. Add locations for X, within 400m of each other. |
| // 2. Add locations for Y, without any spacing. |
| // 3. Finally, add locations for Z within 200m of each other as well X and Y. |
| // |
| // The distance diagram between those locations end up as: |
| // |
| // * From->To. |
| // * X->X: 400m |
| // * Y->X, Y->Y: unspecified. |
| // * Z->X, Z->Y, Z->Z: 200m. |
| MinSpacingMeters float64 `protobuf:"fixed64,1,opt,name=min_spacing_meters,json=minSpacingMeters,proto3" json:"min_spacing_meters,omitempty"` |
| // Specifies whether the minimum spacing constraint applies to the |
| // center-point or to the snapped point of playable locations. The default |
| // value is `CENTER_POINT`. |
| // |
| // If a snapped point is not available for a playable location, its |
| // center-point is used instead. |
| // |
| // Set this to the point type used in your game. |
| PointType SpacingOptions_PointType `protobuf:"varint,2,opt,name=point_type,json=pointType,proto3,enum=google.maps.playablelocations.v3.sample.SpacingOptions_PointType" json:"point_type,omitempty"` |
| } |
| |
| func (x *SpacingOptions) Reset() { |
| *x = SpacingOptions{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[1] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *SpacingOptions) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*SpacingOptions) ProtoMessage() {} |
| |
| func (x *SpacingOptions) ProtoReflect() protoreflect.Message { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[1] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use SpacingOptions.ProtoReflect.Descriptor instead. |
| func (*SpacingOptions) Descriptor() ([]byte, []int) { |
| return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{1} |
| } |
| |
| func (x *SpacingOptions) GetMinSpacingMeters() float64 { |
| if x != nil { |
| return x.MinSpacingMeters |
| } |
| return 0 |
| } |
| |
| func (x *SpacingOptions) GetPointType() SpacingOptions_PointType { |
| if x != nil { |
| return x.PointType |
| } |
| return SpacingOptions_POINT_TYPE_UNSPECIFIED |
| } |
| |
| // Specifies the filters to use when searching for playable locations. |
| type Filter struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Specifies the maximum number of playable locations to return. This value |
| // must not be greater than 1000. The default value is 100. |
| // |
| // Only the top-ranking playable locations are returned. |
| MaxLocationCount int32 `protobuf:"varint,1,opt,name=max_location_count,json=maxLocationCount,proto3" json:"max_location_count,omitempty"` |
| // A set of options that control the spacing between playable locations. By |
| // default the minimum distance between locations is 200m. |
| Spacing *SpacingOptions `protobuf:"bytes,2,opt,name=spacing,proto3" json:"spacing,omitempty"` |
| // Restricts the set of playable locations to just the |
| // [types](/maps/tt/games/types) that you want. |
| IncludedTypes []string `protobuf:"bytes,3,rep,name=included_types,json=includedTypes,proto3" json:"included_types,omitempty"` |
| } |
| |
| func (x *Filter) Reset() { |
| *x = Filter{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[2] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *Filter) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*Filter) ProtoMessage() {} |
| |
| func (x *Filter) ProtoReflect() protoreflect.Message { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[2] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use Filter.ProtoReflect.Descriptor instead. |
| func (*Filter) Descriptor() ([]byte, []int) { |
| return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{2} |
| } |
| |
| func (x *Filter) GetMaxLocationCount() int32 { |
| if x != nil { |
| return x.MaxLocationCount |
| } |
| return 0 |
| } |
| |
| func (x *Filter) GetSpacing() *SpacingOptions { |
| if x != nil { |
| return x.Spacing |
| } |
| return nil |
| } |
| |
| func (x *Filter) GetIncludedTypes() []string { |
| if x != nil { |
| return x.IncludedTypes |
| } |
| return nil |
| } |
| |
| // Encapsulates a filter criterion for searching for a set of playable |
| // locations. |
| type Criterion struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. An arbitrary, developer-defined identifier of the type of game |
| // object that the playable location is used for. This field allows you to |
| // specify criteria per game object type when searching for playable |
| // locations. |
| // |
| // You should assign a unique `game_object_type` ID across all |
| // `request_criteria` to represent a distinct type of game object. For |
| // example, 1=monster location, 2=powerup location. |
| // |
| // The response contains a map<game_object_type, Response>. |
| GameObjectType int32 `protobuf:"varint,1,opt,name=game_object_type,json=gameObjectType,proto3" json:"game_object_type,omitempty"` |
| // Specifies filtering options, and specifies what will be included in the |
| // result set. |
| Filter *Filter `protobuf:"bytes,2,opt,name=filter,proto3" json:"filter,omitempty"` |
| // Specifies which `PlayableLocation` fields are returned. |
| // |
| // `name` (which is used for logging impressions), `center_point` and |
| // `place_id` (or `plus_code`) are always returned. |
| // |
| // The following fields are omitted unless you specify them here: |
| // |
| // * snapped_point |
| // * types |
| // |
| // Note: The more fields you include, the more expensive in terms of data and |
| // associated latency your query will be. |
| FieldsToReturn *field_mask.FieldMask `protobuf:"bytes,3,opt,name=fields_to_return,json=fieldsToReturn,proto3" json:"fields_to_return,omitempty"` |
| } |
| |
| func (x *Criterion) Reset() { |
| *x = Criterion{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[3] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *Criterion) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*Criterion) ProtoMessage() {} |
| |
| func (x *Criterion) ProtoReflect() protoreflect.Message { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[3] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use Criterion.ProtoReflect.Descriptor instead. |
| func (*Criterion) Descriptor() ([]byte, []int) { |
| return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{3} |
| } |
| |
| func (x *Criterion) GetGameObjectType() int32 { |
| if x != nil { |
| return x.GameObjectType |
| } |
| return 0 |
| } |
| |
| func (x *Criterion) GetFilter() *Filter { |
| if x != nil { |
| return x.Filter |
| } |
| return nil |
| } |
| |
| func (x *Criterion) GetFieldsToReturn() *field_mask.FieldMask { |
| if x != nil { |
| return x.FieldsToReturn |
| } |
| return nil |
| } |
| |
| // Specifies the area to search for playable locations. |
| type AreaFilter struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The S2 cell ID of the area you want. This must be between cell |
| // level 11 and 14 (inclusive). |
| // |
| // S2 cells are 64-bit integers that identify areas on the Earth. They are |
| // hierarchical, and can therefore be used for spatial indexing. |
| // |
| // The S2 geometry library is available in a number of languages: |
| // |
| // * [C++](https://github.com/google/s2geometry) |
| // * [Java](https://github.com/google/s2-geometry-library-java) |
| // * [Go](https://github.com/golang/geo) |
| // * [Python](https://github.com/google/s2geometry/tree/master/src/python) |
| S2CellId uint64 `protobuf:"fixed64,1,opt,name=s2_cell_id,json=s2CellId,proto3" json:"s2_cell_id,omitempty"` |
| } |
| |
| func (x *AreaFilter) Reset() { |
| *x = AreaFilter{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[4] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *AreaFilter) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*AreaFilter) ProtoMessage() {} |
| |
| func (x *AreaFilter) ProtoReflect() protoreflect.Message { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[4] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use AreaFilter.ProtoReflect.Descriptor instead. |
| func (*AreaFilter) Descriptor() ([]byte, []int) { |
| return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{4} |
| } |
| |
| func (x *AreaFilter) GetS2CellId() uint64 { |
| if x != nil { |
| return x.S2CellId |
| } |
| return 0 |
| } |
| |
| // A list of PlayableLocation objects that satisfies a single Criterion. |
| type PlayableLocationList struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // A list of playable locations for this game object type. |
| Locations []*PlayableLocation `protobuf:"bytes,1,rep,name=locations,proto3" json:"locations,omitempty"` |
| } |
| |
| func (x *PlayableLocationList) Reset() { |
| *x = PlayableLocationList{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[5] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *PlayableLocationList) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*PlayableLocationList) ProtoMessage() {} |
| |
| func (x *PlayableLocationList) ProtoReflect() protoreflect.Message { |
| mi := &file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[5] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use PlayableLocationList.ProtoReflect.Descriptor instead. |
| func (*PlayableLocationList) Descriptor() ([]byte, []int) { |
| return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP(), []int{5} |
| } |
| |
| func (x *PlayableLocationList) GetLocations() []*PlayableLocation { |
| if x != nil { |
| return x.Locations |
| } |
| return nil |
| } |
| |
| var File_google_maps_playablelocations_v3_sample_resources_proto protoreflect.FileDescriptor |
| |
| var file_google_maps_playablelocations_v3_sample_resources_proto_rawDesc = []byte{ |
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| } |
| |
| var ( |
| file_google_maps_playablelocations_v3_sample_resources_proto_rawDescOnce sync.Once |
| file_google_maps_playablelocations_v3_sample_resources_proto_rawDescData = file_google_maps_playablelocations_v3_sample_resources_proto_rawDesc |
| ) |
| |
| func file_google_maps_playablelocations_v3_sample_resources_proto_rawDescGZIP() []byte { |
| file_google_maps_playablelocations_v3_sample_resources_proto_rawDescOnce.Do(func() { |
| file_google_maps_playablelocations_v3_sample_resources_proto_rawDescData = protoimpl.X.CompressGZIP(file_google_maps_playablelocations_v3_sample_resources_proto_rawDescData) |
| }) |
| return file_google_maps_playablelocations_v3_sample_resources_proto_rawDescData |
| } |
| |
| var file_google_maps_playablelocations_v3_sample_resources_proto_enumTypes = make([]protoimpl.EnumInfo, 1) |
| var file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes = make([]protoimpl.MessageInfo, 6) |
| var file_google_maps_playablelocations_v3_sample_resources_proto_goTypes = []interface{}{ |
| (SpacingOptions_PointType)(0), // 0: google.maps.playablelocations.v3.sample.SpacingOptions.PointType |
| (*PlayableLocation)(nil), // 1: google.maps.playablelocations.v3.sample.PlayableLocation |
| (*SpacingOptions)(nil), // 2: google.maps.playablelocations.v3.sample.SpacingOptions |
| (*Filter)(nil), // 3: google.maps.playablelocations.v3.sample.Filter |
| (*Criterion)(nil), // 4: google.maps.playablelocations.v3.sample.Criterion |
| (*AreaFilter)(nil), // 5: google.maps.playablelocations.v3.sample.AreaFilter |
| (*PlayableLocationList)(nil), // 6: google.maps.playablelocations.v3.sample.PlayableLocationList |
| (*latlng.LatLng)(nil), // 7: google.type.LatLng |
| (*field_mask.FieldMask)(nil), // 8: google.protobuf.FieldMask |
| } |
| var file_google_maps_playablelocations_v3_sample_resources_proto_depIdxs = []int32{ |
| 7, // 0: google.maps.playablelocations.v3.sample.PlayableLocation.center_point:type_name -> google.type.LatLng |
| 7, // 1: google.maps.playablelocations.v3.sample.PlayableLocation.snapped_point:type_name -> google.type.LatLng |
| 0, // 2: google.maps.playablelocations.v3.sample.SpacingOptions.point_type:type_name -> google.maps.playablelocations.v3.sample.SpacingOptions.PointType |
| 2, // 3: google.maps.playablelocations.v3.sample.Filter.spacing:type_name -> google.maps.playablelocations.v3.sample.SpacingOptions |
| 3, // 4: google.maps.playablelocations.v3.sample.Criterion.filter:type_name -> google.maps.playablelocations.v3.sample.Filter |
| 8, // 5: google.maps.playablelocations.v3.sample.Criterion.fields_to_return:type_name -> google.protobuf.FieldMask |
| 1, // 6: google.maps.playablelocations.v3.sample.PlayableLocationList.locations:type_name -> google.maps.playablelocations.v3.sample.PlayableLocation |
| 7, // [7:7] is the sub-list for method output_type |
| 7, // [7:7] is the sub-list for method input_type |
| 7, // [7:7] is the sub-list for extension type_name |
| 7, // [7:7] is the sub-list for extension extendee |
| 0, // [0:7] is the sub-list for field type_name |
| } |
| |
| func init() { file_google_maps_playablelocations_v3_sample_resources_proto_init() } |
| func file_google_maps_playablelocations_v3_sample_resources_proto_init() { |
| if File_google_maps_playablelocations_v3_sample_resources_proto != nil { |
| return |
| } |
| if !protoimpl.UnsafeEnabled { |
| file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*PlayableLocation); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*SpacingOptions); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*Filter); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*Criterion); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*AreaFilter); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*PlayableLocationList); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| } |
| file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes[0].OneofWrappers = []interface{}{ |
| (*PlayableLocation_PlaceId)(nil), |
| (*PlayableLocation_PlusCode)(nil), |
| } |
| type x struct{} |
| out := protoimpl.TypeBuilder{ |
| File: protoimpl.DescBuilder{ |
| GoPackagePath: reflect.TypeOf(x{}).PkgPath(), |
| RawDescriptor: file_google_maps_playablelocations_v3_sample_resources_proto_rawDesc, |
| NumEnums: 1, |
| NumMessages: 6, |
| NumExtensions: 0, |
| NumServices: 0, |
| }, |
| GoTypes: file_google_maps_playablelocations_v3_sample_resources_proto_goTypes, |
| DependencyIndexes: file_google_maps_playablelocations_v3_sample_resources_proto_depIdxs, |
| EnumInfos: file_google_maps_playablelocations_v3_sample_resources_proto_enumTypes, |
| MessageInfos: file_google_maps_playablelocations_v3_sample_resources_proto_msgTypes, |
| }.Build() |
| File_google_maps_playablelocations_v3_sample_resources_proto = out.File |
| file_google_maps_playablelocations_v3_sample_resources_proto_rawDesc = nil |
| file_google_maps_playablelocations_v3_sample_resources_proto_goTypes = nil |
| file_google_maps_playablelocations_v3_sample_resources_proto_depIdxs = nil |
| } |