blob: d404a769e217d8d2c6840084d4f717fb09abf365 [file] [log] [blame]
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.22.0
// protoc v3.12.2
// source: google/maps/playablelocations/v3/resources.proto
package playablelocations
import (
reflect "reflect"
sync "sync"
proto "github.com/golang/protobuf/proto"
_ "google.golang.org/genproto/googleapis/api/annotations"
_ "google.golang.org/genproto/googleapis/type/latlng"
_ "google.golang.org/genproto/protobuf/field_mask"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4
// The reason why the playable location is considered bad.
type PlayerReport_BadLocationReason int32
const (
// Unspecified reason. Do not use.
PlayerReport_BAD_LOCATION_REASON_UNSPECIFIED PlayerReport_BadLocationReason = 0
// The reason isn't one of the reasons in this enumeration.
PlayerReport_OTHER PlayerReport_BadLocationReason = 1
// The playable location isn't accessible to pedestrians. For example, if
// it's in the middle of a highway.
PlayerReport_NOT_PEDESTRIAN_ACCESSIBLE PlayerReport_BadLocationReason = 2
// The playable location isn't open to the public. For example, a private
// office building.
PlayerReport_NOT_OPEN_TO_PUBLIC PlayerReport_BadLocationReason = 4
// The playable location is permanently closed. For example, when a business
// has been shut down.
PlayerReport_PERMANENTLY_CLOSED PlayerReport_BadLocationReason = 5
// The playable location is temporarily inaccessible. For example, when a
// business has closed for renovations.
PlayerReport_TEMPORARILY_INACCESSIBLE PlayerReport_BadLocationReason = 6
)
// Enum value maps for PlayerReport_BadLocationReason.
var (
PlayerReport_BadLocationReason_name = map[int32]string{
0: "BAD_LOCATION_REASON_UNSPECIFIED",
1: "OTHER",
2: "NOT_PEDESTRIAN_ACCESSIBLE",
4: "NOT_OPEN_TO_PUBLIC",
5: "PERMANENTLY_CLOSED",
6: "TEMPORARILY_INACCESSIBLE",
}
PlayerReport_BadLocationReason_value = map[string]int32{
"BAD_LOCATION_REASON_UNSPECIFIED": 0,
"OTHER": 1,
"NOT_PEDESTRIAN_ACCESSIBLE": 2,
"NOT_OPEN_TO_PUBLIC": 4,
"PERMANENTLY_CLOSED": 5,
"TEMPORARILY_INACCESSIBLE": 6,
}
)
func (x PlayerReport_BadLocationReason) Enum() *PlayerReport_BadLocationReason {
p := new(PlayerReport_BadLocationReason)
*p = x
return p
}
func (x PlayerReport_BadLocationReason) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (PlayerReport_BadLocationReason) Descriptor() protoreflect.EnumDescriptor {
return file_google_maps_playablelocations_v3_resources_proto_enumTypes[0].Descriptor()
}
func (PlayerReport_BadLocationReason) Type() protoreflect.EnumType {
return &file_google_maps_playablelocations_v3_resources_proto_enumTypes[0]
}
func (x PlayerReport_BadLocationReason) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use PlayerReport_BadLocationReason.Descriptor instead.
func (PlayerReport_BadLocationReason) EnumDescriptor() ([]byte, []int) {
return file_google_maps_playablelocations_v3_resources_proto_rawDescGZIP(), []int{0, 0}
}
// The type of impression event.
type Impression_ImpressionType int32
const (
// Unspecified type. Do not use.
Impression_IMPRESSION_TYPE_UNSPECIFIED Impression_ImpressionType = 0
// The playable location was presented to a player.
Impression_PRESENTED Impression_ImpressionType = 1
// A player interacted with the playable location.
Impression_INTERACTED Impression_ImpressionType = 2
)
// Enum value maps for Impression_ImpressionType.
var (
Impression_ImpressionType_name = map[int32]string{
0: "IMPRESSION_TYPE_UNSPECIFIED",
1: "PRESENTED",
2: "INTERACTED",
}
Impression_ImpressionType_value = map[string]int32{
"IMPRESSION_TYPE_UNSPECIFIED": 0,
"PRESENTED": 1,
"INTERACTED": 2,
}
)
func (x Impression_ImpressionType) Enum() *Impression_ImpressionType {
p := new(Impression_ImpressionType)
*p = x
return p
}
func (x Impression_ImpressionType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (Impression_ImpressionType) Descriptor() protoreflect.EnumDescriptor {
return file_google_maps_playablelocations_v3_resources_proto_enumTypes[1].Descriptor()
}
func (Impression_ImpressionType) Type() protoreflect.EnumType {
return &file_google_maps_playablelocations_v3_resources_proto_enumTypes[1]
}
func (x Impression_ImpressionType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use Impression_ImpressionType.Descriptor instead.
func (Impression_ImpressionType) EnumDescriptor() ([]byte, []int) {
return file_google_maps_playablelocations_v3_resources_proto_rawDescGZIP(), []int{1, 0}
}
// A report submitted by a player about a playable location that is considered
// inappropriate for use in the game.
type PlayerReport struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the playable location.
LocationName string `protobuf:"bytes,1,opt,name=location_name,json=locationName,proto3" json:"location_name,omitempty"`
// Required. One or more reasons why this playable location is considered bad.
Reasons []PlayerReport_BadLocationReason `protobuf:"varint,2,rep,packed,name=reasons,proto3,enum=google.maps.playablelocations.v3.PlayerReport_BadLocationReason" json:"reasons,omitempty"`
// Required. A free-form description detailing why the playable location is
// considered bad.
ReasonDetails string `protobuf:"bytes,3,opt,name=reason_details,json=reasonDetails,proto3" json:"reason_details,omitempty"`
// Language code (in BCP-47 format) indicating the language of the freeform
// description provided in `reason_details`. Examples are "en", "en-US" or
// "ja-Latn". For more information, see
// http://www.unicode.org/reports/tr35/#Unicode_locale_identifier.
LanguageCode string `protobuf:"bytes,4,opt,name=language_code,json=languageCode,proto3" json:"language_code,omitempty"`
}
func (x *PlayerReport) Reset() {
*x = PlayerReport{}
if protoimpl.UnsafeEnabled {
mi := &file_google_maps_playablelocations_v3_resources_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PlayerReport) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PlayerReport) ProtoMessage() {}
func (x *PlayerReport) ProtoReflect() protoreflect.Message {
mi := &file_google_maps_playablelocations_v3_resources_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PlayerReport.ProtoReflect.Descriptor instead.
func (*PlayerReport) Descriptor() ([]byte, []int) {
return file_google_maps_playablelocations_v3_resources_proto_rawDescGZIP(), []int{0}
}
func (x *PlayerReport) GetLocationName() string {
if x != nil {
return x.LocationName
}
return ""
}
func (x *PlayerReport) GetReasons() []PlayerReport_BadLocationReason {
if x != nil {
return x.Reasons
}
return nil
}
func (x *PlayerReport) GetReasonDetails() string {
if x != nil {
return x.ReasonDetails
}
return ""
}
func (x *PlayerReport) GetLanguageCode() string {
if x != nil {
return x.LanguageCode
}
return ""
}
// Encapsulates impression event details.
type Impression struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the playable location.
LocationName string `protobuf:"bytes,1,opt,name=location_name,json=locationName,proto3" json:"location_name,omitempty"`
// Required. The type of impression event.
ImpressionType Impression_ImpressionType `protobuf:"varint,2,opt,name=impression_type,json=impressionType,proto3,enum=google.maps.playablelocations.v3.Impression_ImpressionType" json:"impression_type,omitempty"`
// An arbitrary, developer-defined type identifier for each type of game
// object used in your game.
//
// Since players interact with differ types of game objects in different ways,
// this field allows you to segregate impression data by type for analysis.
//
// You should assign a unique `game_object_type` ID to represent a distinct
// type of game object in your game.
//
// For example, 1=monster location, 2=powerup location.
GameObjectType int32 `protobuf:"varint,4,opt,name=game_object_type,json=gameObjectType,proto3" json:"game_object_type,omitempty"`
}
func (x *Impression) Reset() {
*x = Impression{}
if protoimpl.UnsafeEnabled {
mi := &file_google_maps_playablelocations_v3_resources_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Impression) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Impression) ProtoMessage() {}
func (x *Impression) ProtoReflect() protoreflect.Message {
mi := &file_google_maps_playablelocations_v3_resources_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Impression.ProtoReflect.Descriptor instead.
func (*Impression) Descriptor() ([]byte, []int) {
return file_google_maps_playablelocations_v3_resources_proto_rawDescGZIP(), []int{1}
}
func (x *Impression) GetLocationName() string {
if x != nil {
return x.LocationName
}
return ""
}
func (x *Impression) GetImpressionType() Impression_ImpressionType {
if x != nil {
return x.ImpressionType
}
return Impression_IMPRESSION_TYPE_UNSPECIFIED
}
func (x *Impression) GetGameObjectType() int32 {
if x != nil {
return x.GameObjectType
}
return 0
}
var File_google_maps_playablelocations_v3_resources_proto protoreflect.FileDescriptor
var file_google_maps_playablelocations_v3_resources_proto_rawDesc = []byte{
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0x33,
}
var (
file_google_maps_playablelocations_v3_resources_proto_rawDescOnce sync.Once
file_google_maps_playablelocations_v3_resources_proto_rawDescData = file_google_maps_playablelocations_v3_resources_proto_rawDesc
)
func file_google_maps_playablelocations_v3_resources_proto_rawDescGZIP() []byte {
file_google_maps_playablelocations_v3_resources_proto_rawDescOnce.Do(func() {
file_google_maps_playablelocations_v3_resources_proto_rawDescData = protoimpl.X.CompressGZIP(file_google_maps_playablelocations_v3_resources_proto_rawDescData)
})
return file_google_maps_playablelocations_v3_resources_proto_rawDescData
}
var file_google_maps_playablelocations_v3_resources_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
var file_google_maps_playablelocations_v3_resources_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
var file_google_maps_playablelocations_v3_resources_proto_goTypes = []interface{}{
(PlayerReport_BadLocationReason)(0), // 0: google.maps.playablelocations.v3.PlayerReport.BadLocationReason
(Impression_ImpressionType)(0), // 1: google.maps.playablelocations.v3.Impression.ImpressionType
(*PlayerReport)(nil), // 2: google.maps.playablelocations.v3.PlayerReport
(*Impression)(nil), // 3: google.maps.playablelocations.v3.Impression
}
var file_google_maps_playablelocations_v3_resources_proto_depIdxs = []int32{
0, // 0: google.maps.playablelocations.v3.PlayerReport.reasons:type_name -> google.maps.playablelocations.v3.PlayerReport.BadLocationReason
1, // 1: google.maps.playablelocations.v3.Impression.impression_type:type_name -> google.maps.playablelocations.v3.Impression.ImpressionType
2, // [2:2] is the sub-list for method output_type
2, // [2:2] is the sub-list for method input_type
2, // [2:2] is the sub-list for extension type_name
2, // [2:2] is the sub-list for extension extendee
0, // [0:2] is the sub-list for field type_name
}
func init() { file_google_maps_playablelocations_v3_resources_proto_init() }
func file_google_maps_playablelocations_v3_resources_proto_init() {
if File_google_maps_playablelocations_v3_resources_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_google_maps_playablelocations_v3_resources_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PlayerReport); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_maps_playablelocations_v3_resources_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Impression); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_google_maps_playablelocations_v3_resources_proto_rawDesc,
NumEnums: 2,
NumMessages: 2,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_google_maps_playablelocations_v3_resources_proto_goTypes,
DependencyIndexes: file_google_maps_playablelocations_v3_resources_proto_depIdxs,
EnumInfos: file_google_maps_playablelocations_v3_resources_proto_enumTypes,
MessageInfos: file_google_maps_playablelocations_v3_resources_proto_msgTypes,
}.Build()
File_google_maps_playablelocations_v3_resources_proto = out.File
file_google_maps_playablelocations_v3_resources_proto_rawDesc = nil
file_google_maps_playablelocations_v3_resources_proto_goTypes = nil
file_google_maps_playablelocations_v3_resources_proto_depIdxs = nil
}