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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.22.0
// protoc v3.12.2
// source: google/cloud/gaming/v1beta/game_server_deployments.proto
package gaming
import (
reflect "reflect"
sync "sync"
proto "github.com/golang/protobuf/proto"
timestamp "github.com/golang/protobuf/ptypes/timestamp"
_ "google.golang.org/genproto/googleapis/api/annotations"
field_mask "google.golang.org/genproto/protobuf/field_mask"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4
// Request message for GameServerDeploymentsService.ListGameServerDeployments.
type ListGameServerDeploymentsRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The parent resource name. Uses the form:
// `projects/{project}/locations/{location}`.
Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
// Optional. The maximum number of items to return. If unspecified, server
// will pick an appropriate default. Server may return fewer items than
// requested. A caller should only rely on response's
// [next_page_token][google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse.next_page_token] to
// determine if there are more GameServerDeployments left to be queried.
PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"`
// Optional. The next_page_token value returned from a previous List request,
// if any.
PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"`
// Optional. The filter to apply to list results.
Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"`
// Optional. Specifies the ordering of results following syntax at
// https://cloud.google.com/apis/design/design_patterns#sorting_order.
OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"`
}
func (x *ListGameServerDeploymentsRequest) Reset() {
*x = ListGameServerDeploymentsRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ListGameServerDeploymentsRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ListGameServerDeploymentsRequest) ProtoMessage() {}
func (x *ListGameServerDeploymentsRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ListGameServerDeploymentsRequest.ProtoReflect.Descriptor instead.
func (*ListGameServerDeploymentsRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{0}
}
func (x *ListGameServerDeploymentsRequest) GetParent() string {
if x != nil {
return x.Parent
}
return ""
}
func (x *ListGameServerDeploymentsRequest) GetPageSize() int32 {
if x != nil {
return x.PageSize
}
return 0
}
func (x *ListGameServerDeploymentsRequest) GetPageToken() string {
if x != nil {
return x.PageToken
}
return ""
}
func (x *ListGameServerDeploymentsRequest) GetFilter() string {
if x != nil {
return x.Filter
}
return ""
}
func (x *ListGameServerDeploymentsRequest) GetOrderBy() string {
if x != nil {
return x.OrderBy
}
return ""
}
// Response message for GameServerDeploymentsService.ListGameServerDeployments.
type ListGameServerDeploymentsResponse struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The list of Game Server Delpoyments.
GameServerDeployments []*GameServerDeployment `protobuf:"bytes,1,rep,name=game_server_deployments,json=gameServerDeployments,proto3" json:"game_server_deployments,omitempty"`
// Token to retrieve the next page of results, or empty if there are no more
// results in the list.
NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"`
// List of Locations that could not be reached.
Unreachable []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"`
}
func (x *ListGameServerDeploymentsResponse) Reset() {
*x = ListGameServerDeploymentsResponse{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ListGameServerDeploymentsResponse) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ListGameServerDeploymentsResponse) ProtoMessage() {}
func (x *ListGameServerDeploymentsResponse) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ListGameServerDeploymentsResponse.ProtoReflect.Descriptor instead.
func (*ListGameServerDeploymentsResponse) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{1}
}
func (x *ListGameServerDeploymentsResponse) GetGameServerDeployments() []*GameServerDeployment {
if x != nil {
return x.GameServerDeployments
}
return nil
}
func (x *ListGameServerDeploymentsResponse) GetNextPageToken() string {
if x != nil {
return x.NextPageToken
}
return ""
}
func (x *ListGameServerDeploymentsResponse) GetUnreachable() []string {
if x != nil {
return x.Unreachable
}
return nil
}
// Request message for GameServerDeploymentsService.GetGameServerDeployment.
type GetGameServerDeploymentRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the Game Server Deployment to retrieve. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}
func (x *GetGameServerDeploymentRequest) Reset() {
*x = GetGameServerDeploymentRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GetGameServerDeploymentRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GetGameServerDeploymentRequest) ProtoMessage() {}
func (x *GetGameServerDeploymentRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GetGameServerDeploymentRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerDeploymentRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{2}
}
func (x *GetGameServerDeploymentRequest) GetName() string {
if x != nil {
return x.Name
}
return ""
}
// Request message for
// GameServerDeploymentsService.GetGameServerDeploymentRollout.
type GetGameServerDeploymentRolloutRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the Game Server Deployment to retrieve. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}
func (x *GetGameServerDeploymentRolloutRequest) Reset() {
*x = GetGameServerDeploymentRolloutRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GetGameServerDeploymentRolloutRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GetGameServerDeploymentRolloutRequest) ProtoMessage() {}
func (x *GetGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GetGameServerDeploymentRolloutRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{3}
}
func (x *GetGameServerDeploymentRolloutRequest) GetName() string {
if x != nil {
return x.Name
}
return ""
}
// Request message for GameServerDeploymentsService.CreateGameServerDeployment.
type CreateGameServerDeploymentRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The parent resource name. Uses the form:
// `projects/{project}/locations/{location}`.
Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
// Required. The ID of the Game Server Deployment resource to be created.
DeploymentId string `protobuf:"bytes,2,opt,name=deployment_id,json=deploymentId,proto3" json:"deployment_id,omitempty"`
// Required. The Game Server Deployment resource to be created.
GameServerDeployment *GameServerDeployment `protobuf:"bytes,3,opt,name=game_server_deployment,json=gameServerDeployment,proto3" json:"game_server_deployment,omitempty"`
}
func (x *CreateGameServerDeploymentRequest) Reset() {
*x = CreateGameServerDeploymentRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CreateGameServerDeploymentRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CreateGameServerDeploymentRequest) ProtoMessage() {}
func (x *CreateGameServerDeploymentRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CreateGameServerDeploymentRequest.ProtoReflect.Descriptor instead.
func (*CreateGameServerDeploymentRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{4}
}
func (x *CreateGameServerDeploymentRequest) GetParent() string {
if x != nil {
return x.Parent
}
return ""
}
func (x *CreateGameServerDeploymentRequest) GetDeploymentId() string {
if x != nil {
return x.DeploymentId
}
return ""
}
func (x *CreateGameServerDeploymentRequest) GetGameServerDeployment() *GameServerDeployment {
if x != nil {
return x.GameServerDeployment
}
return nil
}
// Request message for GameServerDeploymentsService.DeleteGameServerDeployment.
type DeleteGameServerDeploymentRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the Game Server Deployment to delete. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}
func (x *DeleteGameServerDeploymentRequest) Reset() {
*x = DeleteGameServerDeploymentRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DeleteGameServerDeploymentRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DeleteGameServerDeploymentRequest) ProtoMessage() {}
func (x *DeleteGameServerDeploymentRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DeleteGameServerDeploymentRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameServerDeploymentRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{5}
}
func (x *DeleteGameServerDeploymentRequest) GetName() string {
if x != nil {
return x.Name
}
return ""
}
// Request message for GameServerDeploymentsService.UpdateGameServerDeployment.
// Only allows updates for labels.
type UpdateGameServerDeploymentRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The Game Server Deployment to be updated.
// Only fields specified in update_mask are updated.
GameServerDeployment *GameServerDeployment `protobuf:"bytes,1,opt,name=game_server_deployment,json=gameServerDeployment,proto3" json:"game_server_deployment,omitempty"`
// Required. Mask of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition, see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
UpdateMask *field_mask.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"`
}
func (x *UpdateGameServerDeploymentRequest) Reset() {
*x = UpdateGameServerDeploymentRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UpdateGameServerDeploymentRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UpdateGameServerDeploymentRequest) ProtoMessage() {}
func (x *UpdateGameServerDeploymentRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UpdateGameServerDeploymentRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameServerDeploymentRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{6}
}
func (x *UpdateGameServerDeploymentRequest) GetGameServerDeployment() *GameServerDeployment {
if x != nil {
return x.GameServerDeployment
}
return nil
}
func (x *UpdateGameServerDeploymentRequest) GetUpdateMask() *field_mask.FieldMask {
if x != nil {
return x.UpdateMask
}
return nil
}
// Request message for
// GameServerDeploymentsService.UpdateGameServerRolloutDeployment.
type UpdateGameServerDeploymentRolloutRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The Game Server Deployment Rollout to be updated.
// Only fields specified in update_mask are updated.
Rollout *GameServerDeploymentRollout `protobuf:"bytes,1,opt,name=rollout,proto3" json:"rollout,omitempty"`
// Required. Mask of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition, see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
UpdateMask *field_mask.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"`
}
func (x *UpdateGameServerDeploymentRolloutRequest) Reset() {
*x = UpdateGameServerDeploymentRolloutRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UpdateGameServerDeploymentRolloutRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UpdateGameServerDeploymentRolloutRequest) ProtoMessage() {}
func (x *UpdateGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UpdateGameServerDeploymentRolloutRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{7}
}
func (x *UpdateGameServerDeploymentRolloutRequest) GetRollout() *GameServerDeploymentRollout {
if x != nil {
return x.Rollout
}
return nil
}
func (x *UpdateGameServerDeploymentRolloutRequest) GetUpdateMask() *field_mask.FieldMask {
if x != nil {
return x.UpdateMask
}
return nil
}
// Request message for GameServerDeploymentsService.FetchDeploymentState.
type FetchDeploymentStateRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The name of the Game Server Deployment. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
}
func (x *FetchDeploymentStateRequest) Reset() {
*x = FetchDeploymentStateRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FetchDeploymentStateRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FetchDeploymentStateRequest) ProtoMessage() {}
func (x *FetchDeploymentStateRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FetchDeploymentStateRequest.ProtoReflect.Descriptor instead.
func (*FetchDeploymentStateRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{8}
}
func (x *FetchDeploymentStateRequest) GetName() string {
if x != nil {
return x.Name
}
return ""
}
// Response message for GameServerDeploymentsService.FetchDeploymentState.
type FetchDeploymentStateResponse struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The state of the Game Server Deployment in each Game Server Cluster.
ClusterState []*FetchDeploymentStateResponse_DeployedClusterState `protobuf:"bytes,1,rep,name=cluster_state,json=clusterState,proto3" json:"cluster_state,omitempty"`
// List of Locations that could not be reached.
Unavailable []string `protobuf:"bytes,2,rep,name=unavailable,proto3" json:"unavailable,omitempty"`
}
func (x *FetchDeploymentStateResponse) Reset() {
*x = FetchDeploymentStateResponse{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FetchDeploymentStateResponse) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FetchDeploymentStateResponse) ProtoMessage() {}
func (x *FetchDeploymentStateResponse) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FetchDeploymentStateResponse.ProtoReflect.Descriptor instead.
func (*FetchDeploymentStateResponse) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{9}
}
func (x *FetchDeploymentStateResponse) GetClusterState() []*FetchDeploymentStateResponse_DeployedClusterState {
if x != nil {
return x.ClusterState
}
return nil
}
func (x *FetchDeploymentStateResponse) GetUnavailable() []string {
if x != nil {
return x.Unavailable
}
return nil
}
// A Game Server Deployment resource.
type GameServerDeployment struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The resource name of the Game Server Deployment. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
// For example,
//
// `projects/my-project/locations/{location}/gameServerDeployments/my-deployment`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
// Output only. The creation time.
CreateTime *timestamp.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"`
// Output only. The last-modified time.
UpdateTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"`
// The labels associated with this Game Server Deployment. Each label is a
// key-value pair.
Labels map[string]string `protobuf:"bytes,4,rep,name=labels,proto3" json:"labels,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
// ETag of the resource.
Etag string `protobuf:"bytes,7,opt,name=etag,proto3" json:"etag,omitempty"`
// Human readable description of the Game Server Deployment.
Description string `protobuf:"bytes,8,opt,name=description,proto3" json:"description,omitempty"`
}
func (x *GameServerDeployment) Reset() {
*x = GameServerDeployment{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameServerDeployment) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameServerDeployment) ProtoMessage() {}
func (x *GameServerDeployment) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameServerDeployment.ProtoReflect.Descriptor instead.
func (*GameServerDeployment) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{10}
}
func (x *GameServerDeployment) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *GameServerDeployment) GetCreateTime() *timestamp.Timestamp {
if x != nil {
return x.CreateTime
}
return nil
}
func (x *GameServerDeployment) GetUpdateTime() *timestamp.Timestamp {
if x != nil {
return x.UpdateTime
}
return nil
}
func (x *GameServerDeployment) GetLabels() map[string]string {
if x != nil {
return x.Labels
}
return nil
}
func (x *GameServerDeployment) GetEtag() string {
if x != nil {
return x.Etag
}
return ""
}
func (x *GameServerDeployment) GetDescription() string {
if x != nil {
return x.Description
}
return ""
}
// A Game Server Config override.
type GameServerConfigOverride struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Selector chooses the Game Server Config targets.
//
// Types that are assignable to Selector:
// *GameServerConfigOverride_RealmsSelector
Selector isGameServerConfigOverride_Selector `protobuf_oneof:"selector"`
// Selects the Game Server Config and how it should be applied.
//
// Types that are assignable to Change:
// *GameServerConfigOverride_ConfigVersion
Change isGameServerConfigOverride_Change `protobuf_oneof:"change"`
}
func (x *GameServerConfigOverride) Reset() {
*x = GameServerConfigOverride{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameServerConfigOverride) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameServerConfigOverride) ProtoMessage() {}
func (x *GameServerConfigOverride) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameServerConfigOverride.ProtoReflect.Descriptor instead.
func (*GameServerConfigOverride) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{11}
}
func (m *GameServerConfigOverride) GetSelector() isGameServerConfigOverride_Selector {
if m != nil {
return m.Selector
}
return nil
}
func (x *GameServerConfigOverride) GetRealmsSelector() *RealmSelector {
if x, ok := x.GetSelector().(*GameServerConfigOverride_RealmsSelector); ok {
return x.RealmsSelector
}
return nil
}
func (m *GameServerConfigOverride) GetChange() isGameServerConfigOverride_Change {
if m != nil {
return m.Change
}
return nil
}
func (x *GameServerConfigOverride) GetConfigVersion() string {
if x, ok := x.GetChange().(*GameServerConfigOverride_ConfigVersion); ok {
return x.ConfigVersion
}
return ""
}
type isGameServerConfigOverride_Selector interface {
isGameServerConfigOverride_Selector()
}
type GameServerConfigOverride_RealmsSelector struct {
// Selector for choosing applicable realms.
RealmsSelector *RealmSelector `protobuf:"bytes,1,opt,name=realms_selector,json=realmsSelector,proto3,oneof"`
}
func (*GameServerConfigOverride_RealmsSelector) isGameServerConfigOverride_Selector() {}
type isGameServerConfigOverride_Change interface {
isGameServerConfigOverride_Change()
}
type GameServerConfigOverride_ConfigVersion struct {
// The game server config for this override.
ConfigVersion string `protobuf:"bytes,100,opt,name=config_version,json=configVersion,proto3,oneof"`
}
func (*GameServerConfigOverride_ConfigVersion) isGameServerConfigOverride_Change() {}
// The Game Server Deployment Rollout which represents the desired rollout
// state.
type GameServerDeploymentRollout struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The resource name of the Game Server Deployment Rollout. Uses the form:
//
// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
// For example,
//
// `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
// Output only. The creation time.
CreateTime *timestamp.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"`
// Output only. The last-modified time.
UpdateTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"`
// The default Game Server Config is applied to all Realms unless overridden
// in the Rollout. For example,
//
// `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
DefaultGameServerConfig string `protobuf:"bytes,4,opt,name=default_game_server_config,json=defaultGameServerConfig,proto3" json:"default_game_server_config,omitempty"`
// Contains the Game Server Config Rollout overrides. Overrides are processed
// in the order they are listed. Once a match is found for a Realm, the rest
// of the list is not processed.
GameServerConfigOverrides []*GameServerConfigOverride `protobuf:"bytes,5,rep,name=game_server_config_overrides,json=gameServerConfigOverrides,proto3" json:"game_server_config_overrides,omitempty"`
// ETag of the resource.
Etag string `protobuf:"bytes,6,opt,name=etag,proto3" json:"etag,omitempty"`
}
func (x *GameServerDeploymentRollout) Reset() {
*x = GameServerDeploymentRollout{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[12]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameServerDeploymentRollout) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameServerDeploymentRollout) ProtoMessage() {}
func (x *GameServerDeploymentRollout) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[12]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameServerDeploymentRollout.ProtoReflect.Descriptor instead.
func (*GameServerDeploymentRollout) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{12}
}
func (x *GameServerDeploymentRollout) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *GameServerDeploymentRollout) GetCreateTime() *timestamp.Timestamp {
if x != nil {
return x.CreateTime
}
return nil
}
func (x *GameServerDeploymentRollout) GetUpdateTime() *timestamp.Timestamp {
if x != nil {
return x.UpdateTime
}
return nil
}
func (x *GameServerDeploymentRollout) GetDefaultGameServerConfig() string {
if x != nil {
return x.DefaultGameServerConfig
}
return ""
}
func (x *GameServerDeploymentRollout) GetGameServerConfigOverrides() []*GameServerConfigOverride {
if x != nil {
return x.GameServerConfigOverrides
}
return nil
}
func (x *GameServerDeploymentRollout) GetEtag() string {
if x != nil {
return x.Etag
}
return ""
}
// Request message for PreviewGameServerDeploymentRollout.
type PreviewGameServerDeploymentRolloutRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Required. The Game Server Deployment Rollout to be updated.
// Only fields specified in update_mask are updated.
Rollout *GameServerDeploymentRollout `protobuf:"bytes,1,opt,name=rollout,proto3" json:"rollout,omitempty"`
// Optional. Mask of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition, see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
UpdateMask *field_mask.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"`
// Optional. The target timestamp to compute the preview. Defaults to the immediately
// after the proposed Rollout completes.
PreviewTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"`
}
func (x *PreviewGameServerDeploymentRolloutRequest) Reset() {
*x = PreviewGameServerDeploymentRolloutRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[13]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PreviewGameServerDeploymentRolloutRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PreviewGameServerDeploymentRolloutRequest) ProtoMessage() {}
func (x *PreviewGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[13]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PreviewGameServerDeploymentRolloutRequest.ProtoReflect.Descriptor instead.
func (*PreviewGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{13}
}
func (x *PreviewGameServerDeploymentRolloutRequest) GetRollout() *GameServerDeploymentRollout {
if x != nil {
return x.Rollout
}
return nil
}
func (x *PreviewGameServerDeploymentRolloutRequest) GetUpdateMask() *field_mask.FieldMask {
if x != nil {
return x.UpdateMask
}
return nil
}
func (x *PreviewGameServerDeploymentRolloutRequest) GetPreviewTime() *timestamp.Timestamp {
if x != nil {
return x.PreviewTime
}
return nil
}
// Response message for PreviewGameServerDeploymentRollout.
// This has details about the Agones fleet and autoscaler to be actuated.
type PreviewGameServerDeploymentRolloutResponse struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Locations that could not be reached on this request.
Unavailable []string `protobuf:"bytes,2,rep,name=unavailable,proto3" json:"unavailable,omitempty"`
// ETag of the Game Server Deployment.
Etag string `protobuf:"bytes,3,opt,name=etag,proto3" json:"etag,omitempty"`
// The target state.
TargetState *TargetState `protobuf:"bytes,4,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"`
}
func (x *PreviewGameServerDeploymentRolloutResponse) Reset() {
*x = PreviewGameServerDeploymentRolloutResponse{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[14]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PreviewGameServerDeploymentRolloutResponse) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PreviewGameServerDeploymentRolloutResponse) ProtoMessage() {}
func (x *PreviewGameServerDeploymentRolloutResponse) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[14]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PreviewGameServerDeploymentRolloutResponse.ProtoReflect.Descriptor instead.
func (*PreviewGameServerDeploymentRolloutResponse) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{14}
}
func (x *PreviewGameServerDeploymentRolloutResponse) GetUnavailable() []string {
if x != nil {
return x.Unavailable
}
return nil
}
func (x *PreviewGameServerDeploymentRolloutResponse) GetEtag() string {
if x != nil {
return x.Etag
}
return ""
}
func (x *PreviewGameServerDeploymentRolloutResponse) GetTargetState() *TargetState {
if x != nil {
return x.TargetState
}
return nil
}
// The Game Server Cluster changes made by the Game Server Deployment.
type FetchDeploymentStateResponse_DeployedClusterState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// The name of the cluster.
Cluster string `protobuf:"bytes,1,opt,name=cluster,proto3" json:"cluster,omitempty"`
// The details about the Agones fleets and autoscalers created in the
// Game Server Cluster.
FleetDetails []*DeployedFleetDetails `protobuf:"bytes,2,rep,name=fleet_details,json=fleetDetails,proto3" json:"fleet_details,omitempty"`
}
func (x *FetchDeploymentStateResponse_DeployedClusterState) Reset() {
*x = FetchDeploymentStateResponse_DeployedClusterState{}
if protoimpl.UnsafeEnabled {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[15]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FetchDeploymentStateResponse_DeployedClusterState) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FetchDeploymentStateResponse_DeployedClusterState) ProtoMessage() {}
func (x *FetchDeploymentStateResponse_DeployedClusterState) ProtoReflect() protoreflect.Message {
mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[15]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FetchDeploymentStateResponse_DeployedClusterState.ProtoReflect.Descriptor instead.
func (*FetchDeploymentStateResponse_DeployedClusterState) Descriptor() ([]byte, []int) {
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{9, 0}
}
func (x *FetchDeploymentStateResponse_DeployedClusterState) GetCluster() string {
if x != nil {
return x.Cluster
}
return ""
}
func (x *FetchDeploymentStateResponse_DeployedClusterState) GetFleetDetails() []*DeployedFleetDetails {
if x != nil {
return x.FleetDetails
}
return nil
}
var File_google_cloud_gaming_v1beta_game_server_deployments_proto protoreflect.FileDescriptor
var file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDesc = []byte{
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}
var (
file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescOnce sync.Once
file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescData = file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDesc
)
func file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP() []byte {
file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescOnce.Do(func() {
file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescData = protoimpl.X.CompressGZIP(file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescData)
})
return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescData
}
var file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes = make([]protoimpl.MessageInfo, 17)
var file_google_cloud_gaming_v1beta_game_server_deployments_proto_goTypes = []interface{}{
(*ListGameServerDeploymentsRequest)(nil), // 0: google.cloud.gaming.v1beta.ListGameServerDeploymentsRequest
(*ListGameServerDeploymentsResponse)(nil), // 1: google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse
(*GetGameServerDeploymentRequest)(nil), // 2: google.cloud.gaming.v1beta.GetGameServerDeploymentRequest
(*GetGameServerDeploymentRolloutRequest)(nil), // 3: google.cloud.gaming.v1beta.GetGameServerDeploymentRolloutRequest
(*CreateGameServerDeploymentRequest)(nil), // 4: google.cloud.gaming.v1beta.CreateGameServerDeploymentRequest
(*DeleteGameServerDeploymentRequest)(nil), // 5: google.cloud.gaming.v1beta.DeleteGameServerDeploymentRequest
(*UpdateGameServerDeploymentRequest)(nil), // 6: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest
(*UpdateGameServerDeploymentRolloutRequest)(nil), // 7: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest
(*FetchDeploymentStateRequest)(nil), // 8: google.cloud.gaming.v1beta.FetchDeploymentStateRequest
(*FetchDeploymentStateResponse)(nil), // 9: google.cloud.gaming.v1beta.FetchDeploymentStateResponse
(*GameServerDeployment)(nil), // 10: google.cloud.gaming.v1beta.GameServerDeployment
(*GameServerConfigOverride)(nil), // 11: google.cloud.gaming.v1beta.GameServerConfigOverride
(*GameServerDeploymentRollout)(nil), // 12: google.cloud.gaming.v1beta.GameServerDeploymentRollout
(*PreviewGameServerDeploymentRolloutRequest)(nil), // 13: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest
(*PreviewGameServerDeploymentRolloutResponse)(nil), // 14: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutResponse
(*FetchDeploymentStateResponse_DeployedClusterState)(nil), // 15: google.cloud.gaming.v1beta.FetchDeploymentStateResponse.DeployedClusterState
nil, // 16: google.cloud.gaming.v1beta.GameServerDeployment.LabelsEntry
(*field_mask.FieldMask)(nil), // 17: google.protobuf.FieldMask
(*timestamp.Timestamp)(nil), // 18: google.protobuf.Timestamp
(*RealmSelector)(nil), // 19: google.cloud.gaming.v1beta.RealmSelector
(*TargetState)(nil), // 20: google.cloud.gaming.v1beta.TargetState
(*DeployedFleetDetails)(nil), // 21: google.cloud.gaming.v1beta.DeployedFleetDetails
}
var file_google_cloud_gaming_v1beta_game_server_deployments_proto_depIdxs = []int32{
10, // 0: google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse.game_server_deployments:type_name -> google.cloud.gaming.v1beta.GameServerDeployment
10, // 1: google.cloud.gaming.v1beta.CreateGameServerDeploymentRequest.game_server_deployment:type_name -> google.cloud.gaming.v1beta.GameServerDeployment
10, // 2: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest.game_server_deployment:type_name -> google.cloud.gaming.v1beta.GameServerDeployment
17, // 3: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest.update_mask:type_name -> google.protobuf.FieldMask
12, // 4: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest.rollout:type_name -> google.cloud.gaming.v1beta.GameServerDeploymentRollout
17, // 5: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest.update_mask:type_name -> google.protobuf.FieldMask
15, // 6: google.cloud.gaming.v1beta.FetchDeploymentStateResponse.cluster_state:type_name -> google.cloud.gaming.v1beta.FetchDeploymentStateResponse.DeployedClusterState
18, // 7: google.cloud.gaming.v1beta.GameServerDeployment.create_time:type_name -> google.protobuf.Timestamp
18, // 8: google.cloud.gaming.v1beta.GameServerDeployment.update_time:type_name -> google.protobuf.Timestamp
16, // 9: google.cloud.gaming.v1beta.GameServerDeployment.labels:type_name -> google.cloud.gaming.v1beta.GameServerDeployment.LabelsEntry
19, // 10: google.cloud.gaming.v1beta.GameServerConfigOverride.realms_selector:type_name -> google.cloud.gaming.v1beta.RealmSelector
18, // 11: google.cloud.gaming.v1beta.GameServerDeploymentRollout.create_time:type_name -> google.protobuf.Timestamp
18, // 12: google.cloud.gaming.v1beta.GameServerDeploymentRollout.update_time:type_name -> google.protobuf.Timestamp
11, // 13: google.cloud.gaming.v1beta.GameServerDeploymentRollout.game_server_config_overrides:type_name -> google.cloud.gaming.v1beta.GameServerConfigOverride
12, // 14: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest.rollout:type_name -> google.cloud.gaming.v1beta.GameServerDeploymentRollout
17, // 15: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest.update_mask:type_name -> google.protobuf.FieldMask
18, // 16: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest.preview_time:type_name -> google.protobuf.Timestamp
20, // 17: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutResponse.target_state:type_name -> google.cloud.gaming.v1beta.TargetState
21, // 18: google.cloud.gaming.v1beta.FetchDeploymentStateResponse.DeployedClusterState.fleet_details:type_name -> google.cloud.gaming.v1beta.DeployedFleetDetails
19, // [19:19] is the sub-list for method output_type
19, // [19:19] is the sub-list for method input_type
19, // [19:19] is the sub-list for extension type_name
19, // [19:19] is the sub-list for extension extendee
0, // [0:19] is the sub-list for field type_name
}
func init() { file_google_cloud_gaming_v1beta_game_server_deployments_proto_init() }
func file_google_cloud_gaming_v1beta_game_server_deployments_proto_init() {
if File_google_cloud_gaming_v1beta_game_server_deployments_proto != nil {
return
}
file_google_cloud_gaming_v1beta_common_proto_init()
if !protoimpl.UnsafeEnabled {
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ListGameServerDeploymentsRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ListGameServerDeploymentsResponse); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GetGameServerDeploymentRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GetGameServerDeploymentRolloutRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CreateGameServerDeploymentRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DeleteGameServerDeploymentRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UpdateGameServerDeploymentRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UpdateGameServerDeploymentRolloutRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FetchDeploymentStateRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FetchDeploymentStateResponse); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameServerDeployment); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameServerConfigOverride); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GameServerDeploymentRollout); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PreviewGameServerDeploymentRolloutRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PreviewGameServerDeploymentRolloutResponse); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[15].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FetchDeploymentStateResponse_DeployedClusterState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[11].OneofWrappers = []interface{}{
(*GameServerConfigOverride_RealmsSelector)(nil),
(*GameServerConfigOverride_ConfigVersion)(nil),
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDesc,
NumEnums: 0,
NumMessages: 17,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_google_cloud_gaming_v1beta_game_server_deployments_proto_goTypes,
DependencyIndexes: file_google_cloud_gaming_v1beta_game_server_deployments_proto_depIdxs,
MessageInfos: file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes,
}.Build()
File_google_cloud_gaming_v1beta_game_server_deployments_proto = out.File
file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDesc = nil
file_google_cloud_gaming_v1beta_game_server_deployments_proto_goTypes = nil
file_google_cloud_gaming_v1beta_game_server_deployments_proto_depIdxs = nil
}