| // Copyright 2020 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Code generated by protoc-gen-go. DO NOT EDIT. |
| // versions: |
| // protoc-gen-go v1.22.0 |
| // protoc v3.12.2 |
| // source: google/cloud/gaming/v1beta/game_server_deployments.proto |
| |
| package gaming |
| |
| import ( |
| reflect "reflect" |
| sync "sync" |
| |
| proto "github.com/golang/protobuf/proto" |
| timestamp "github.com/golang/protobuf/ptypes/timestamp" |
| _ "google.golang.org/genproto/googleapis/api/annotations" |
| field_mask "google.golang.org/genproto/protobuf/field_mask" |
| protoreflect "google.golang.org/protobuf/reflect/protoreflect" |
| protoimpl "google.golang.org/protobuf/runtime/protoimpl" |
| ) |
| |
| const ( |
| // Verify that this generated code is sufficiently up-to-date. |
| _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) |
| // Verify that runtime/protoimpl is sufficiently up-to-date. |
| _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) |
| ) |
| |
| // This is a compile-time assertion that a sufficiently up-to-date version |
| // of the legacy proto package is being used. |
| const _ = proto.ProtoPackageIsVersion4 |
| |
| // Request message for GameServerDeploymentsService.ListGameServerDeployments. |
| type ListGameServerDeploymentsRequest struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The parent resource name. Uses the form: |
| // `projects/{project}/locations/{location}`. |
| Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` |
| // Optional. The maximum number of items to return. If unspecified, server |
| // will pick an appropriate default. Server may return fewer items than |
| // requested. A caller should only rely on response's |
| // [next_page_token][google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse.next_page_token] to |
| // determine if there are more GameServerDeployments left to be queried. |
| PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"` |
| // Optional. The next_page_token value returned from a previous List request, |
| // if any. |
| PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"` |
| // Optional. The filter to apply to list results. |
| Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"` |
| // Optional. Specifies the ordering of results following syntax at |
| // https://cloud.google.com/apis/design/design_patterns#sorting_order. |
| OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"` |
| } |
| |
| func (x *ListGameServerDeploymentsRequest) Reset() { |
| *x = ListGameServerDeploymentsRequest{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[0] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *ListGameServerDeploymentsRequest) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*ListGameServerDeploymentsRequest) ProtoMessage() {} |
| |
| func (x *ListGameServerDeploymentsRequest) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[0] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use ListGameServerDeploymentsRequest.ProtoReflect.Descriptor instead. |
| func (*ListGameServerDeploymentsRequest) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{0} |
| } |
| |
| func (x *ListGameServerDeploymentsRequest) GetParent() string { |
| if x != nil { |
| return x.Parent |
| } |
| return "" |
| } |
| |
| func (x *ListGameServerDeploymentsRequest) GetPageSize() int32 { |
| if x != nil { |
| return x.PageSize |
| } |
| return 0 |
| } |
| |
| func (x *ListGameServerDeploymentsRequest) GetPageToken() string { |
| if x != nil { |
| return x.PageToken |
| } |
| return "" |
| } |
| |
| func (x *ListGameServerDeploymentsRequest) GetFilter() string { |
| if x != nil { |
| return x.Filter |
| } |
| return "" |
| } |
| |
| func (x *ListGameServerDeploymentsRequest) GetOrderBy() string { |
| if x != nil { |
| return x.OrderBy |
| } |
| return "" |
| } |
| |
| // Response message for GameServerDeploymentsService.ListGameServerDeployments. |
| type ListGameServerDeploymentsResponse struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // The list of Game Server Delpoyments. |
| GameServerDeployments []*GameServerDeployment `protobuf:"bytes,1,rep,name=game_server_deployments,json=gameServerDeployments,proto3" json:"game_server_deployments,omitempty"` |
| // Token to retrieve the next page of results, or empty if there are no more |
| // results in the list. |
| NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"` |
| // List of Locations that could not be reached. |
| Unreachable []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"` |
| } |
| |
| func (x *ListGameServerDeploymentsResponse) Reset() { |
| *x = ListGameServerDeploymentsResponse{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[1] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *ListGameServerDeploymentsResponse) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*ListGameServerDeploymentsResponse) ProtoMessage() {} |
| |
| func (x *ListGameServerDeploymentsResponse) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[1] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use ListGameServerDeploymentsResponse.ProtoReflect.Descriptor instead. |
| func (*ListGameServerDeploymentsResponse) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{1} |
| } |
| |
| func (x *ListGameServerDeploymentsResponse) GetGameServerDeployments() []*GameServerDeployment { |
| if x != nil { |
| return x.GameServerDeployments |
| } |
| return nil |
| } |
| |
| func (x *ListGameServerDeploymentsResponse) GetNextPageToken() string { |
| if x != nil { |
| return x.NextPageToken |
| } |
| return "" |
| } |
| |
| func (x *ListGameServerDeploymentsResponse) GetUnreachable() []string { |
| if x != nil { |
| return x.Unreachable |
| } |
| return nil |
| } |
| |
| // Request message for GameServerDeploymentsService.GetGameServerDeployment. |
| type GetGameServerDeploymentRequest struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The name of the Game Server Deployment to retrieve. Uses the form: |
| // |
| // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. |
| Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` |
| } |
| |
| func (x *GetGameServerDeploymentRequest) Reset() { |
| *x = GetGameServerDeploymentRequest{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[2] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *GetGameServerDeploymentRequest) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*GetGameServerDeploymentRequest) ProtoMessage() {} |
| |
| func (x *GetGameServerDeploymentRequest) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[2] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use GetGameServerDeploymentRequest.ProtoReflect.Descriptor instead. |
| func (*GetGameServerDeploymentRequest) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{2} |
| } |
| |
| func (x *GetGameServerDeploymentRequest) GetName() string { |
| if x != nil { |
| return x.Name |
| } |
| return "" |
| } |
| |
| // Request message for |
| // GameServerDeploymentsService.GetGameServerDeploymentRollout. |
| type GetGameServerDeploymentRolloutRequest struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The name of the Game Server Deployment to retrieve. Uses the form: |
| // |
| // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. |
| Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` |
| } |
| |
| func (x *GetGameServerDeploymentRolloutRequest) Reset() { |
| *x = GetGameServerDeploymentRolloutRequest{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[3] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *GetGameServerDeploymentRolloutRequest) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*GetGameServerDeploymentRolloutRequest) ProtoMessage() {} |
| |
| func (x *GetGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[3] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use GetGameServerDeploymentRolloutRequest.ProtoReflect.Descriptor instead. |
| func (*GetGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{3} |
| } |
| |
| func (x *GetGameServerDeploymentRolloutRequest) GetName() string { |
| if x != nil { |
| return x.Name |
| } |
| return "" |
| } |
| |
| // Request message for GameServerDeploymentsService.CreateGameServerDeployment. |
| type CreateGameServerDeploymentRequest struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The parent resource name. Uses the form: |
| // `projects/{project}/locations/{location}`. |
| Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` |
| // Required. The ID of the Game Server Deployment resource to be created. |
| DeploymentId string `protobuf:"bytes,2,opt,name=deployment_id,json=deploymentId,proto3" json:"deployment_id,omitempty"` |
| // Required. The Game Server Deployment resource to be created. |
| GameServerDeployment *GameServerDeployment `protobuf:"bytes,3,opt,name=game_server_deployment,json=gameServerDeployment,proto3" json:"game_server_deployment,omitempty"` |
| } |
| |
| func (x *CreateGameServerDeploymentRequest) Reset() { |
| *x = CreateGameServerDeploymentRequest{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[4] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *CreateGameServerDeploymentRequest) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*CreateGameServerDeploymentRequest) ProtoMessage() {} |
| |
| func (x *CreateGameServerDeploymentRequest) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[4] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use CreateGameServerDeploymentRequest.ProtoReflect.Descriptor instead. |
| func (*CreateGameServerDeploymentRequest) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{4} |
| } |
| |
| func (x *CreateGameServerDeploymentRequest) GetParent() string { |
| if x != nil { |
| return x.Parent |
| } |
| return "" |
| } |
| |
| func (x *CreateGameServerDeploymentRequest) GetDeploymentId() string { |
| if x != nil { |
| return x.DeploymentId |
| } |
| return "" |
| } |
| |
| func (x *CreateGameServerDeploymentRequest) GetGameServerDeployment() *GameServerDeployment { |
| if x != nil { |
| return x.GameServerDeployment |
| } |
| return nil |
| } |
| |
| // Request message for GameServerDeploymentsService.DeleteGameServerDeployment. |
| type DeleteGameServerDeploymentRequest struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The name of the Game Server Deployment to delete. Uses the form: |
| // |
| // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. |
| Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` |
| } |
| |
| func (x *DeleteGameServerDeploymentRequest) Reset() { |
| *x = DeleteGameServerDeploymentRequest{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[5] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *DeleteGameServerDeploymentRequest) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*DeleteGameServerDeploymentRequest) ProtoMessage() {} |
| |
| func (x *DeleteGameServerDeploymentRequest) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[5] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use DeleteGameServerDeploymentRequest.ProtoReflect.Descriptor instead. |
| func (*DeleteGameServerDeploymentRequest) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{5} |
| } |
| |
| func (x *DeleteGameServerDeploymentRequest) GetName() string { |
| if x != nil { |
| return x.Name |
| } |
| return "" |
| } |
| |
| // Request message for GameServerDeploymentsService.UpdateGameServerDeployment. |
| // Only allows updates for labels. |
| type UpdateGameServerDeploymentRequest struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The Game Server Deployment to be updated. |
| // Only fields specified in update_mask are updated. |
| GameServerDeployment *GameServerDeployment `protobuf:"bytes,1,opt,name=game_server_deployment,json=gameServerDeployment,proto3" json:"game_server_deployment,omitempty"` |
| // Required. Mask of fields to update. At least one path must be supplied in |
| // this field. For the `FieldMask` definition, see |
| // |
| // https: |
| // //developers.google.com/protocol-buffers |
| // // /docs/reference/google.protobuf#fieldmask |
| UpdateMask *field_mask.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` |
| } |
| |
| func (x *UpdateGameServerDeploymentRequest) Reset() { |
| *x = UpdateGameServerDeploymentRequest{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[6] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *UpdateGameServerDeploymentRequest) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*UpdateGameServerDeploymentRequest) ProtoMessage() {} |
| |
| func (x *UpdateGameServerDeploymentRequest) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[6] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use UpdateGameServerDeploymentRequest.ProtoReflect.Descriptor instead. |
| func (*UpdateGameServerDeploymentRequest) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{6} |
| } |
| |
| func (x *UpdateGameServerDeploymentRequest) GetGameServerDeployment() *GameServerDeployment { |
| if x != nil { |
| return x.GameServerDeployment |
| } |
| return nil |
| } |
| |
| func (x *UpdateGameServerDeploymentRequest) GetUpdateMask() *field_mask.FieldMask { |
| if x != nil { |
| return x.UpdateMask |
| } |
| return nil |
| } |
| |
| // Request message for |
| // GameServerDeploymentsService.UpdateGameServerRolloutDeployment. |
| type UpdateGameServerDeploymentRolloutRequest struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The Game Server Deployment Rollout to be updated. |
| // Only fields specified in update_mask are updated. |
| Rollout *GameServerDeploymentRollout `protobuf:"bytes,1,opt,name=rollout,proto3" json:"rollout,omitempty"` |
| // Required. Mask of fields to update. At least one path must be supplied in |
| // this field. For the `FieldMask` definition, see |
| // |
| // https: |
| // //developers.google.com/protocol-buffers |
| // // /docs/reference/google.protobuf#fieldmask |
| UpdateMask *field_mask.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` |
| } |
| |
| func (x *UpdateGameServerDeploymentRolloutRequest) Reset() { |
| *x = UpdateGameServerDeploymentRolloutRequest{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[7] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *UpdateGameServerDeploymentRolloutRequest) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*UpdateGameServerDeploymentRolloutRequest) ProtoMessage() {} |
| |
| func (x *UpdateGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[7] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use UpdateGameServerDeploymentRolloutRequest.ProtoReflect.Descriptor instead. |
| func (*UpdateGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{7} |
| } |
| |
| func (x *UpdateGameServerDeploymentRolloutRequest) GetRollout() *GameServerDeploymentRollout { |
| if x != nil { |
| return x.Rollout |
| } |
| return nil |
| } |
| |
| func (x *UpdateGameServerDeploymentRolloutRequest) GetUpdateMask() *field_mask.FieldMask { |
| if x != nil { |
| return x.UpdateMask |
| } |
| return nil |
| } |
| |
| // Request message for GameServerDeploymentsService.FetchDeploymentState. |
| type FetchDeploymentStateRequest struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The name of the Game Server Deployment. Uses the form: |
| // |
| // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. |
| Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` |
| } |
| |
| func (x *FetchDeploymentStateRequest) Reset() { |
| *x = FetchDeploymentStateRequest{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[8] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *FetchDeploymentStateRequest) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*FetchDeploymentStateRequest) ProtoMessage() {} |
| |
| func (x *FetchDeploymentStateRequest) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[8] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use FetchDeploymentStateRequest.ProtoReflect.Descriptor instead. |
| func (*FetchDeploymentStateRequest) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{8} |
| } |
| |
| func (x *FetchDeploymentStateRequest) GetName() string { |
| if x != nil { |
| return x.Name |
| } |
| return "" |
| } |
| |
| // Response message for GameServerDeploymentsService.FetchDeploymentState. |
| type FetchDeploymentStateResponse struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // The state of the Game Server Deployment in each Game Server Cluster. |
| ClusterState []*FetchDeploymentStateResponse_DeployedClusterState `protobuf:"bytes,1,rep,name=cluster_state,json=clusterState,proto3" json:"cluster_state,omitempty"` |
| // List of Locations that could not be reached. |
| Unavailable []string `protobuf:"bytes,2,rep,name=unavailable,proto3" json:"unavailable,omitempty"` |
| } |
| |
| func (x *FetchDeploymentStateResponse) Reset() { |
| *x = FetchDeploymentStateResponse{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[9] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *FetchDeploymentStateResponse) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*FetchDeploymentStateResponse) ProtoMessage() {} |
| |
| func (x *FetchDeploymentStateResponse) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[9] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use FetchDeploymentStateResponse.ProtoReflect.Descriptor instead. |
| func (*FetchDeploymentStateResponse) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{9} |
| } |
| |
| func (x *FetchDeploymentStateResponse) GetClusterState() []*FetchDeploymentStateResponse_DeployedClusterState { |
| if x != nil { |
| return x.ClusterState |
| } |
| return nil |
| } |
| |
| func (x *FetchDeploymentStateResponse) GetUnavailable() []string { |
| if x != nil { |
| return x.Unavailable |
| } |
| return nil |
| } |
| |
| // A Game Server Deployment resource. |
| type GameServerDeployment struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // The resource name of the Game Server Deployment. Uses the form: |
| // |
| // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. |
| // For example, |
| // |
| // `projects/my-project/locations/{location}/gameServerDeployments/my-deployment`. |
| Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` |
| // Output only. The creation time. |
| CreateTime *timestamp.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"` |
| // Output only. The last-modified time. |
| UpdateTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"` |
| // The labels associated with this Game Server Deployment. Each label is a |
| // key-value pair. |
| Labels map[string]string `protobuf:"bytes,4,rep,name=labels,proto3" json:"labels,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` |
| // ETag of the resource. |
| Etag string `protobuf:"bytes,7,opt,name=etag,proto3" json:"etag,omitempty"` |
| // Human readable description of the Game Server Deployment. |
| Description string `protobuf:"bytes,8,opt,name=description,proto3" json:"description,omitempty"` |
| } |
| |
| func (x *GameServerDeployment) Reset() { |
| *x = GameServerDeployment{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[10] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *GameServerDeployment) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*GameServerDeployment) ProtoMessage() {} |
| |
| func (x *GameServerDeployment) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[10] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use GameServerDeployment.ProtoReflect.Descriptor instead. |
| func (*GameServerDeployment) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{10} |
| } |
| |
| func (x *GameServerDeployment) GetName() string { |
| if x != nil { |
| return x.Name |
| } |
| return "" |
| } |
| |
| func (x *GameServerDeployment) GetCreateTime() *timestamp.Timestamp { |
| if x != nil { |
| return x.CreateTime |
| } |
| return nil |
| } |
| |
| func (x *GameServerDeployment) GetUpdateTime() *timestamp.Timestamp { |
| if x != nil { |
| return x.UpdateTime |
| } |
| return nil |
| } |
| |
| func (x *GameServerDeployment) GetLabels() map[string]string { |
| if x != nil { |
| return x.Labels |
| } |
| return nil |
| } |
| |
| func (x *GameServerDeployment) GetEtag() string { |
| if x != nil { |
| return x.Etag |
| } |
| return "" |
| } |
| |
| func (x *GameServerDeployment) GetDescription() string { |
| if x != nil { |
| return x.Description |
| } |
| return "" |
| } |
| |
| // A Game Server Config override. |
| type GameServerConfigOverride struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Selector chooses the Game Server Config targets. |
| // |
| // Types that are assignable to Selector: |
| // *GameServerConfigOverride_RealmsSelector |
| Selector isGameServerConfigOverride_Selector `protobuf_oneof:"selector"` |
| // Selects the Game Server Config and how it should be applied. |
| // |
| // Types that are assignable to Change: |
| // *GameServerConfigOverride_ConfigVersion |
| Change isGameServerConfigOverride_Change `protobuf_oneof:"change"` |
| } |
| |
| func (x *GameServerConfigOverride) Reset() { |
| *x = GameServerConfigOverride{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[11] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *GameServerConfigOverride) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*GameServerConfigOverride) ProtoMessage() {} |
| |
| func (x *GameServerConfigOverride) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[11] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use GameServerConfigOverride.ProtoReflect.Descriptor instead. |
| func (*GameServerConfigOverride) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{11} |
| } |
| |
| func (m *GameServerConfigOverride) GetSelector() isGameServerConfigOverride_Selector { |
| if m != nil { |
| return m.Selector |
| } |
| return nil |
| } |
| |
| func (x *GameServerConfigOverride) GetRealmsSelector() *RealmSelector { |
| if x, ok := x.GetSelector().(*GameServerConfigOverride_RealmsSelector); ok { |
| return x.RealmsSelector |
| } |
| return nil |
| } |
| |
| func (m *GameServerConfigOverride) GetChange() isGameServerConfigOverride_Change { |
| if m != nil { |
| return m.Change |
| } |
| return nil |
| } |
| |
| func (x *GameServerConfigOverride) GetConfigVersion() string { |
| if x, ok := x.GetChange().(*GameServerConfigOverride_ConfigVersion); ok { |
| return x.ConfigVersion |
| } |
| return "" |
| } |
| |
| type isGameServerConfigOverride_Selector interface { |
| isGameServerConfigOverride_Selector() |
| } |
| |
| type GameServerConfigOverride_RealmsSelector struct { |
| // Selector for choosing applicable realms. |
| RealmsSelector *RealmSelector `protobuf:"bytes,1,opt,name=realms_selector,json=realmsSelector,proto3,oneof"` |
| } |
| |
| func (*GameServerConfigOverride_RealmsSelector) isGameServerConfigOverride_Selector() {} |
| |
| type isGameServerConfigOverride_Change interface { |
| isGameServerConfigOverride_Change() |
| } |
| |
| type GameServerConfigOverride_ConfigVersion struct { |
| // The game server config for this override. |
| ConfigVersion string `protobuf:"bytes,100,opt,name=config_version,json=configVersion,proto3,oneof"` |
| } |
| |
| func (*GameServerConfigOverride_ConfigVersion) isGameServerConfigOverride_Change() {} |
| |
| // The Game Server Deployment Rollout which represents the desired rollout |
| // state. |
| type GameServerDeploymentRollout struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // The resource name of the Game Server Deployment Rollout. Uses the form: |
| // |
| // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. |
| // For example, |
| // |
| // `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`. |
| Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` |
| // Output only. The creation time. |
| CreateTime *timestamp.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"` |
| // Output only. The last-modified time. |
| UpdateTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"` |
| // The default Game Server Config is applied to all Realms unless overridden |
| // in the Rollout. For example, |
| // |
| // `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`. |
| DefaultGameServerConfig string `protobuf:"bytes,4,opt,name=default_game_server_config,json=defaultGameServerConfig,proto3" json:"default_game_server_config,omitempty"` |
| // Contains the Game Server Config Rollout overrides. Overrides are processed |
| // in the order they are listed. Once a match is found for a Realm, the rest |
| // of the list is not processed. |
| GameServerConfigOverrides []*GameServerConfigOverride `protobuf:"bytes,5,rep,name=game_server_config_overrides,json=gameServerConfigOverrides,proto3" json:"game_server_config_overrides,omitempty"` |
| // ETag of the resource. |
| Etag string `protobuf:"bytes,6,opt,name=etag,proto3" json:"etag,omitempty"` |
| } |
| |
| func (x *GameServerDeploymentRollout) Reset() { |
| *x = GameServerDeploymentRollout{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[12] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *GameServerDeploymentRollout) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*GameServerDeploymentRollout) ProtoMessage() {} |
| |
| func (x *GameServerDeploymentRollout) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[12] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use GameServerDeploymentRollout.ProtoReflect.Descriptor instead. |
| func (*GameServerDeploymentRollout) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{12} |
| } |
| |
| func (x *GameServerDeploymentRollout) GetName() string { |
| if x != nil { |
| return x.Name |
| } |
| return "" |
| } |
| |
| func (x *GameServerDeploymentRollout) GetCreateTime() *timestamp.Timestamp { |
| if x != nil { |
| return x.CreateTime |
| } |
| return nil |
| } |
| |
| func (x *GameServerDeploymentRollout) GetUpdateTime() *timestamp.Timestamp { |
| if x != nil { |
| return x.UpdateTime |
| } |
| return nil |
| } |
| |
| func (x *GameServerDeploymentRollout) GetDefaultGameServerConfig() string { |
| if x != nil { |
| return x.DefaultGameServerConfig |
| } |
| return "" |
| } |
| |
| func (x *GameServerDeploymentRollout) GetGameServerConfigOverrides() []*GameServerConfigOverride { |
| if x != nil { |
| return x.GameServerConfigOverrides |
| } |
| return nil |
| } |
| |
| func (x *GameServerDeploymentRollout) GetEtag() string { |
| if x != nil { |
| return x.Etag |
| } |
| return "" |
| } |
| |
| // Request message for PreviewGameServerDeploymentRollout. |
| type PreviewGameServerDeploymentRolloutRequest struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Required. The Game Server Deployment Rollout to be updated. |
| // Only fields specified in update_mask are updated. |
| Rollout *GameServerDeploymentRollout `protobuf:"bytes,1,opt,name=rollout,proto3" json:"rollout,omitempty"` |
| // Optional. Mask of fields to update. At least one path must be supplied in |
| // this field. For the `FieldMask` definition, see |
| // |
| // https: |
| // //developers.google.com/protocol-buffers |
| // // /docs/reference/google.protobuf#fieldmask |
| UpdateMask *field_mask.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` |
| // Optional. The target timestamp to compute the preview. Defaults to the immediately |
| // after the proposed Rollout completes. |
| PreviewTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"` |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutRequest) Reset() { |
| *x = PreviewGameServerDeploymentRolloutRequest{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[13] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutRequest) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*PreviewGameServerDeploymentRolloutRequest) ProtoMessage() {} |
| |
| func (x *PreviewGameServerDeploymentRolloutRequest) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[13] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use PreviewGameServerDeploymentRolloutRequest.ProtoReflect.Descriptor instead. |
| func (*PreviewGameServerDeploymentRolloutRequest) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{13} |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutRequest) GetRollout() *GameServerDeploymentRollout { |
| if x != nil { |
| return x.Rollout |
| } |
| return nil |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutRequest) GetUpdateMask() *field_mask.FieldMask { |
| if x != nil { |
| return x.UpdateMask |
| } |
| return nil |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutRequest) GetPreviewTime() *timestamp.Timestamp { |
| if x != nil { |
| return x.PreviewTime |
| } |
| return nil |
| } |
| |
| // Response message for PreviewGameServerDeploymentRollout. |
| // This has details about the Agones fleet and autoscaler to be actuated. |
| type PreviewGameServerDeploymentRolloutResponse struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // Locations that could not be reached on this request. |
| Unavailable []string `protobuf:"bytes,2,rep,name=unavailable,proto3" json:"unavailable,omitempty"` |
| // ETag of the Game Server Deployment. |
| Etag string `protobuf:"bytes,3,opt,name=etag,proto3" json:"etag,omitempty"` |
| // The target state. |
| TargetState *TargetState `protobuf:"bytes,4,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"` |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutResponse) Reset() { |
| *x = PreviewGameServerDeploymentRolloutResponse{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[14] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutResponse) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*PreviewGameServerDeploymentRolloutResponse) ProtoMessage() {} |
| |
| func (x *PreviewGameServerDeploymentRolloutResponse) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[14] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use PreviewGameServerDeploymentRolloutResponse.ProtoReflect.Descriptor instead. |
| func (*PreviewGameServerDeploymentRolloutResponse) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{14} |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutResponse) GetUnavailable() []string { |
| if x != nil { |
| return x.Unavailable |
| } |
| return nil |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutResponse) GetEtag() string { |
| if x != nil { |
| return x.Etag |
| } |
| return "" |
| } |
| |
| func (x *PreviewGameServerDeploymentRolloutResponse) GetTargetState() *TargetState { |
| if x != nil { |
| return x.TargetState |
| } |
| return nil |
| } |
| |
| // The Game Server Cluster changes made by the Game Server Deployment. |
| type FetchDeploymentStateResponse_DeployedClusterState struct { |
| state protoimpl.MessageState |
| sizeCache protoimpl.SizeCache |
| unknownFields protoimpl.UnknownFields |
| |
| // The name of the cluster. |
| Cluster string `protobuf:"bytes,1,opt,name=cluster,proto3" json:"cluster,omitempty"` |
| // The details about the Agones fleets and autoscalers created in the |
| // Game Server Cluster. |
| FleetDetails []*DeployedFleetDetails `protobuf:"bytes,2,rep,name=fleet_details,json=fleetDetails,proto3" json:"fleet_details,omitempty"` |
| } |
| |
| func (x *FetchDeploymentStateResponse_DeployedClusterState) Reset() { |
| *x = FetchDeploymentStateResponse_DeployedClusterState{} |
| if protoimpl.UnsafeEnabled { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[15] |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| ms.StoreMessageInfo(mi) |
| } |
| } |
| |
| func (x *FetchDeploymentStateResponse_DeployedClusterState) String() string { |
| return protoimpl.X.MessageStringOf(x) |
| } |
| |
| func (*FetchDeploymentStateResponse_DeployedClusterState) ProtoMessage() {} |
| |
| func (x *FetchDeploymentStateResponse_DeployedClusterState) ProtoReflect() protoreflect.Message { |
| mi := &file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[15] |
| if protoimpl.UnsafeEnabled && x != nil { |
| ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) |
| if ms.LoadMessageInfo() == nil { |
| ms.StoreMessageInfo(mi) |
| } |
| return ms |
| } |
| return mi.MessageOf(x) |
| } |
| |
| // Deprecated: Use FetchDeploymentStateResponse_DeployedClusterState.ProtoReflect.Descriptor instead. |
| func (*FetchDeploymentStateResponse_DeployedClusterState) Descriptor() ([]byte, []int) { |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP(), []int{9, 0} |
| } |
| |
| func (x *FetchDeploymentStateResponse_DeployedClusterState) GetCluster() string { |
| if x != nil { |
| return x.Cluster |
| } |
| return "" |
| } |
| |
| func (x *FetchDeploymentStateResponse_DeployedClusterState) GetFleetDetails() []*DeployedFleetDetails { |
| if x != nil { |
| return x.FleetDetails |
| } |
| return nil |
| } |
| |
| var File_google_cloud_gaming_v1beta_game_server_deployments_proto protoreflect.FileDescriptor |
| |
| var file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDesc = []byte{ |
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| } |
| |
| var ( |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescOnce sync.Once |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescData = file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDesc |
| ) |
| |
| func file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescGZIP() []byte { |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescOnce.Do(func() { |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescData = protoimpl.X.CompressGZIP(file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescData) |
| }) |
| return file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDescData |
| } |
| |
| var file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes = make([]protoimpl.MessageInfo, 17) |
| var file_google_cloud_gaming_v1beta_game_server_deployments_proto_goTypes = []interface{}{ |
| (*ListGameServerDeploymentsRequest)(nil), // 0: google.cloud.gaming.v1beta.ListGameServerDeploymentsRequest |
| (*ListGameServerDeploymentsResponse)(nil), // 1: google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse |
| (*GetGameServerDeploymentRequest)(nil), // 2: google.cloud.gaming.v1beta.GetGameServerDeploymentRequest |
| (*GetGameServerDeploymentRolloutRequest)(nil), // 3: google.cloud.gaming.v1beta.GetGameServerDeploymentRolloutRequest |
| (*CreateGameServerDeploymentRequest)(nil), // 4: google.cloud.gaming.v1beta.CreateGameServerDeploymentRequest |
| (*DeleteGameServerDeploymentRequest)(nil), // 5: google.cloud.gaming.v1beta.DeleteGameServerDeploymentRequest |
| (*UpdateGameServerDeploymentRequest)(nil), // 6: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest |
| (*UpdateGameServerDeploymentRolloutRequest)(nil), // 7: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest |
| (*FetchDeploymentStateRequest)(nil), // 8: google.cloud.gaming.v1beta.FetchDeploymentStateRequest |
| (*FetchDeploymentStateResponse)(nil), // 9: google.cloud.gaming.v1beta.FetchDeploymentStateResponse |
| (*GameServerDeployment)(nil), // 10: google.cloud.gaming.v1beta.GameServerDeployment |
| (*GameServerConfigOverride)(nil), // 11: google.cloud.gaming.v1beta.GameServerConfigOverride |
| (*GameServerDeploymentRollout)(nil), // 12: google.cloud.gaming.v1beta.GameServerDeploymentRollout |
| (*PreviewGameServerDeploymentRolloutRequest)(nil), // 13: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest |
| (*PreviewGameServerDeploymentRolloutResponse)(nil), // 14: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutResponse |
| (*FetchDeploymentStateResponse_DeployedClusterState)(nil), // 15: google.cloud.gaming.v1beta.FetchDeploymentStateResponse.DeployedClusterState |
| nil, // 16: google.cloud.gaming.v1beta.GameServerDeployment.LabelsEntry |
| (*field_mask.FieldMask)(nil), // 17: google.protobuf.FieldMask |
| (*timestamp.Timestamp)(nil), // 18: google.protobuf.Timestamp |
| (*RealmSelector)(nil), // 19: google.cloud.gaming.v1beta.RealmSelector |
| (*TargetState)(nil), // 20: google.cloud.gaming.v1beta.TargetState |
| (*DeployedFleetDetails)(nil), // 21: google.cloud.gaming.v1beta.DeployedFleetDetails |
| } |
| var file_google_cloud_gaming_v1beta_game_server_deployments_proto_depIdxs = []int32{ |
| 10, // 0: google.cloud.gaming.v1beta.ListGameServerDeploymentsResponse.game_server_deployments:type_name -> google.cloud.gaming.v1beta.GameServerDeployment |
| 10, // 1: google.cloud.gaming.v1beta.CreateGameServerDeploymentRequest.game_server_deployment:type_name -> google.cloud.gaming.v1beta.GameServerDeployment |
| 10, // 2: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest.game_server_deployment:type_name -> google.cloud.gaming.v1beta.GameServerDeployment |
| 17, // 3: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRequest.update_mask:type_name -> google.protobuf.FieldMask |
| 12, // 4: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest.rollout:type_name -> google.cloud.gaming.v1beta.GameServerDeploymentRollout |
| 17, // 5: google.cloud.gaming.v1beta.UpdateGameServerDeploymentRolloutRequest.update_mask:type_name -> google.protobuf.FieldMask |
| 15, // 6: google.cloud.gaming.v1beta.FetchDeploymentStateResponse.cluster_state:type_name -> google.cloud.gaming.v1beta.FetchDeploymentStateResponse.DeployedClusterState |
| 18, // 7: google.cloud.gaming.v1beta.GameServerDeployment.create_time:type_name -> google.protobuf.Timestamp |
| 18, // 8: google.cloud.gaming.v1beta.GameServerDeployment.update_time:type_name -> google.protobuf.Timestamp |
| 16, // 9: google.cloud.gaming.v1beta.GameServerDeployment.labels:type_name -> google.cloud.gaming.v1beta.GameServerDeployment.LabelsEntry |
| 19, // 10: google.cloud.gaming.v1beta.GameServerConfigOverride.realms_selector:type_name -> google.cloud.gaming.v1beta.RealmSelector |
| 18, // 11: google.cloud.gaming.v1beta.GameServerDeploymentRollout.create_time:type_name -> google.protobuf.Timestamp |
| 18, // 12: google.cloud.gaming.v1beta.GameServerDeploymentRollout.update_time:type_name -> google.protobuf.Timestamp |
| 11, // 13: google.cloud.gaming.v1beta.GameServerDeploymentRollout.game_server_config_overrides:type_name -> google.cloud.gaming.v1beta.GameServerConfigOverride |
| 12, // 14: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest.rollout:type_name -> google.cloud.gaming.v1beta.GameServerDeploymentRollout |
| 17, // 15: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest.update_mask:type_name -> google.protobuf.FieldMask |
| 18, // 16: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutRequest.preview_time:type_name -> google.protobuf.Timestamp |
| 20, // 17: google.cloud.gaming.v1beta.PreviewGameServerDeploymentRolloutResponse.target_state:type_name -> google.cloud.gaming.v1beta.TargetState |
| 21, // 18: google.cloud.gaming.v1beta.FetchDeploymentStateResponse.DeployedClusterState.fleet_details:type_name -> google.cloud.gaming.v1beta.DeployedFleetDetails |
| 19, // [19:19] is the sub-list for method output_type |
| 19, // [19:19] is the sub-list for method input_type |
| 19, // [19:19] is the sub-list for extension type_name |
| 19, // [19:19] is the sub-list for extension extendee |
| 0, // [0:19] is the sub-list for field type_name |
| } |
| |
| func init() { file_google_cloud_gaming_v1beta_game_server_deployments_proto_init() } |
| func file_google_cloud_gaming_v1beta_game_server_deployments_proto_init() { |
| if File_google_cloud_gaming_v1beta_game_server_deployments_proto != nil { |
| return |
| } |
| file_google_cloud_gaming_v1beta_common_proto_init() |
| if !protoimpl.UnsafeEnabled { |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*ListGameServerDeploymentsRequest); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*ListGameServerDeploymentsResponse); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*GetGameServerDeploymentRequest); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*GetGameServerDeploymentRolloutRequest); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*CreateGameServerDeploymentRequest); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*DeleteGameServerDeploymentRequest); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*UpdateGameServerDeploymentRequest); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*UpdateGameServerDeploymentRolloutRequest); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*FetchDeploymentStateRequest); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*FetchDeploymentStateResponse); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*GameServerDeployment); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*GameServerConfigOverride); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*GameServerDeploymentRollout); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*PreviewGameServerDeploymentRolloutRequest); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*PreviewGameServerDeploymentRolloutResponse); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[15].Exporter = func(v interface{}, i int) interface{} { |
| switch v := v.(*FetchDeploymentStateResponse_DeployedClusterState); i { |
| case 0: |
| return &v.state |
| case 1: |
| return &v.sizeCache |
| case 2: |
| return &v.unknownFields |
| default: |
| return nil |
| } |
| } |
| } |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes[11].OneofWrappers = []interface{}{ |
| (*GameServerConfigOverride_RealmsSelector)(nil), |
| (*GameServerConfigOverride_ConfigVersion)(nil), |
| } |
| type x struct{} |
| out := protoimpl.TypeBuilder{ |
| File: protoimpl.DescBuilder{ |
| GoPackagePath: reflect.TypeOf(x{}).PkgPath(), |
| RawDescriptor: file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDesc, |
| NumEnums: 0, |
| NumMessages: 17, |
| NumExtensions: 0, |
| NumServices: 0, |
| }, |
| GoTypes: file_google_cloud_gaming_v1beta_game_server_deployments_proto_goTypes, |
| DependencyIndexes: file_google_cloud_gaming_v1beta_game_server_deployments_proto_depIdxs, |
| MessageInfos: file_google_cloud_gaming_v1beta_game_server_deployments_proto_msgTypes, |
| }.Build() |
| File_google_cloud_gaming_v1beta_game_server_deployments_proto = out.File |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_rawDesc = nil |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_goTypes = nil |
| file_google_cloud_gaming_v1beta_game_server_deployments_proto_depIdxs = nil |
| } |