| // Copyright 2020 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Code generated by protoc-gen-go. DO NOT EDIT. |
| // versions: |
| // protoc-gen-go v1.22.0 |
| // protoc v3.12.2 |
| // source: google/cloud/gaming/v1beta/game_server_clusters_service.proto |
| |
| package gaming |
| |
| import ( |
| context "context" |
| reflect "reflect" |
| |
| proto "github.com/golang/protobuf/proto" |
| _ "google.golang.org/genproto/googleapis/api/annotations" |
| longrunning "google.golang.org/genproto/googleapis/longrunning" |
| grpc "google.golang.org/grpc" |
| codes "google.golang.org/grpc/codes" |
| status "google.golang.org/grpc/status" |
| protoreflect "google.golang.org/protobuf/reflect/protoreflect" |
| protoimpl "google.golang.org/protobuf/runtime/protoimpl" |
| ) |
| |
| const ( |
| // Verify that this generated code is sufficiently up-to-date. |
| _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) |
| // Verify that runtime/protoimpl is sufficiently up-to-date. |
| _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) |
| ) |
| |
| // This is a compile-time assertion that a sufficiently up-to-date version |
| // of the legacy proto package is being used. |
| const _ = proto.ProtoPackageIsVersion4 |
| |
| var File_google_cloud_gaming_v1beta_game_server_clusters_service_proto protoreflect.FileDescriptor |
| |
| var file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_rawDesc = []byte{ |
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| } |
| |
| var file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_goTypes = []interface{}{ |
| (*ListGameServerClustersRequest)(nil), // 0: google.cloud.gaming.v1beta.ListGameServerClustersRequest |
| (*GetGameServerClusterRequest)(nil), // 1: google.cloud.gaming.v1beta.GetGameServerClusterRequest |
| (*CreateGameServerClusterRequest)(nil), // 2: google.cloud.gaming.v1beta.CreateGameServerClusterRequest |
| (*PreviewCreateGameServerClusterRequest)(nil), // 3: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest |
| (*DeleteGameServerClusterRequest)(nil), // 4: google.cloud.gaming.v1beta.DeleteGameServerClusterRequest |
| (*PreviewDeleteGameServerClusterRequest)(nil), // 5: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterRequest |
| (*UpdateGameServerClusterRequest)(nil), // 6: google.cloud.gaming.v1beta.UpdateGameServerClusterRequest |
| (*PreviewUpdateGameServerClusterRequest)(nil), // 7: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest |
| (*ListGameServerClustersResponse)(nil), // 8: google.cloud.gaming.v1beta.ListGameServerClustersResponse |
| (*GameServerCluster)(nil), // 9: google.cloud.gaming.v1beta.GameServerCluster |
| (*longrunning.Operation)(nil), // 10: google.longrunning.Operation |
| (*PreviewCreateGameServerClusterResponse)(nil), // 11: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterResponse |
| (*PreviewDeleteGameServerClusterResponse)(nil), // 12: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterResponse |
| (*PreviewUpdateGameServerClusterResponse)(nil), // 13: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterResponse |
| } |
| var file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_depIdxs = []int32{ |
| 0, // 0: google.cloud.gaming.v1beta.GameServerClustersService.ListGameServerClusters:input_type -> google.cloud.gaming.v1beta.ListGameServerClustersRequest |
| 1, // 1: google.cloud.gaming.v1beta.GameServerClustersService.GetGameServerCluster:input_type -> google.cloud.gaming.v1beta.GetGameServerClusterRequest |
| 2, // 2: google.cloud.gaming.v1beta.GameServerClustersService.CreateGameServerCluster:input_type -> google.cloud.gaming.v1beta.CreateGameServerClusterRequest |
| 3, // 3: google.cloud.gaming.v1beta.GameServerClustersService.PreviewCreateGameServerCluster:input_type -> google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest |
| 4, // 4: google.cloud.gaming.v1beta.GameServerClustersService.DeleteGameServerCluster:input_type -> google.cloud.gaming.v1beta.DeleteGameServerClusterRequest |
| 5, // 5: google.cloud.gaming.v1beta.GameServerClustersService.PreviewDeleteGameServerCluster:input_type -> google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterRequest |
| 6, // 6: google.cloud.gaming.v1beta.GameServerClustersService.UpdateGameServerCluster:input_type -> google.cloud.gaming.v1beta.UpdateGameServerClusterRequest |
| 7, // 7: google.cloud.gaming.v1beta.GameServerClustersService.PreviewUpdateGameServerCluster:input_type -> google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest |
| 8, // 8: google.cloud.gaming.v1beta.GameServerClustersService.ListGameServerClusters:output_type -> google.cloud.gaming.v1beta.ListGameServerClustersResponse |
| 9, // 9: google.cloud.gaming.v1beta.GameServerClustersService.GetGameServerCluster:output_type -> google.cloud.gaming.v1beta.GameServerCluster |
| 10, // 10: google.cloud.gaming.v1beta.GameServerClustersService.CreateGameServerCluster:output_type -> google.longrunning.Operation |
| 11, // 11: google.cloud.gaming.v1beta.GameServerClustersService.PreviewCreateGameServerCluster:output_type -> google.cloud.gaming.v1beta.PreviewCreateGameServerClusterResponse |
| 10, // 12: google.cloud.gaming.v1beta.GameServerClustersService.DeleteGameServerCluster:output_type -> google.longrunning.Operation |
| 12, // 13: google.cloud.gaming.v1beta.GameServerClustersService.PreviewDeleteGameServerCluster:output_type -> google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterResponse |
| 10, // 14: google.cloud.gaming.v1beta.GameServerClustersService.UpdateGameServerCluster:output_type -> google.longrunning.Operation |
| 13, // 15: google.cloud.gaming.v1beta.GameServerClustersService.PreviewUpdateGameServerCluster:output_type -> google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterResponse |
| 8, // [8:16] is the sub-list for method output_type |
| 0, // [0:8] is the sub-list for method input_type |
| 0, // [0:0] is the sub-list for extension type_name |
| 0, // [0:0] is the sub-list for extension extendee |
| 0, // [0:0] is the sub-list for field type_name |
| } |
| |
| func init() { file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_init() } |
| func file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_init() { |
| if File_google_cloud_gaming_v1beta_game_server_clusters_service_proto != nil { |
| return |
| } |
| file_google_cloud_gaming_v1beta_game_server_clusters_proto_init() |
| type x struct{} |
| out := protoimpl.TypeBuilder{ |
| File: protoimpl.DescBuilder{ |
| GoPackagePath: reflect.TypeOf(x{}).PkgPath(), |
| RawDescriptor: file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_rawDesc, |
| NumEnums: 0, |
| NumMessages: 0, |
| NumExtensions: 0, |
| NumServices: 1, |
| }, |
| GoTypes: file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_goTypes, |
| DependencyIndexes: file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_depIdxs, |
| }.Build() |
| File_google_cloud_gaming_v1beta_game_server_clusters_service_proto = out.File |
| file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_rawDesc = nil |
| file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_goTypes = nil |
| file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_depIdxs = nil |
| } |
| |
| // Reference imports to suppress errors if they are not otherwise used. |
| var _ context.Context |
| var _ grpc.ClientConnInterface |
| |
| // This is a compile-time assertion to ensure that this generated file |
| // is compatible with the grpc package it is being compiled against. |
| const _ = grpc.SupportPackageIsVersion6 |
| |
| // GameServerClustersServiceClient is the client API for GameServerClustersService service. |
| // |
| // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream. |
| type GameServerClustersServiceClient interface { |
| // Lists Game Server Clusters in a given project and location. |
| ListGameServerClusters(ctx context.Context, in *ListGameServerClustersRequest, opts ...grpc.CallOption) (*ListGameServerClustersResponse, error) |
| // Gets details of a single game server cluster. |
| GetGameServerCluster(ctx context.Context, in *GetGameServerClusterRequest, opts ...grpc.CallOption) (*GameServerCluster, error) |
| // Creates a new game server cluster in a given project and location. |
| CreateGameServerCluster(ctx context.Context, in *CreateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Previews creation of a new game server cluster in a given project and |
| // location. |
| PreviewCreateGameServerCluster(ctx context.Context, in *PreviewCreateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewCreateGameServerClusterResponse, error) |
| // Deletes a single game server cluster. |
| DeleteGameServerCluster(ctx context.Context, in *DeleteGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Previews deletion of a single game server cluster. |
| PreviewDeleteGameServerCluster(ctx context.Context, in *PreviewDeleteGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewDeleteGameServerClusterResponse, error) |
| // Patches a single game server cluster. |
| UpdateGameServerCluster(ctx context.Context, in *UpdateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) |
| // Previews updating a GameServerCluster. |
| PreviewUpdateGameServerCluster(ctx context.Context, in *PreviewUpdateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewUpdateGameServerClusterResponse, error) |
| } |
| |
| type gameServerClustersServiceClient struct { |
| cc grpc.ClientConnInterface |
| } |
| |
| func NewGameServerClustersServiceClient(cc grpc.ClientConnInterface) GameServerClustersServiceClient { |
| return &gameServerClustersServiceClient{cc} |
| } |
| |
| func (c *gameServerClustersServiceClient) ListGameServerClusters(ctx context.Context, in *ListGameServerClustersRequest, opts ...grpc.CallOption) (*ListGameServerClustersResponse, error) { |
| out := new(ListGameServerClustersResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/ListGameServerClusters", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerClustersServiceClient) GetGameServerCluster(ctx context.Context, in *GetGameServerClusterRequest, opts ...grpc.CallOption) (*GameServerCluster, error) { |
| out := new(GameServerCluster) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/GetGameServerCluster", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerClustersServiceClient) CreateGameServerCluster(ctx context.Context, in *CreateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/CreateGameServerCluster", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerClustersServiceClient) PreviewCreateGameServerCluster(ctx context.Context, in *PreviewCreateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewCreateGameServerClusterResponse, error) { |
| out := new(PreviewCreateGameServerClusterResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewCreateGameServerCluster", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerClustersServiceClient) DeleteGameServerCluster(ctx context.Context, in *DeleteGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/DeleteGameServerCluster", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerClustersServiceClient) PreviewDeleteGameServerCluster(ctx context.Context, in *PreviewDeleteGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewDeleteGameServerClusterResponse, error) { |
| out := new(PreviewDeleteGameServerClusterResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewDeleteGameServerCluster", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerClustersServiceClient) UpdateGameServerCluster(ctx context.Context, in *UpdateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) { |
| out := new(longrunning.Operation) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/UpdateGameServerCluster", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| func (c *gameServerClustersServiceClient) PreviewUpdateGameServerCluster(ctx context.Context, in *PreviewUpdateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewUpdateGameServerClusterResponse, error) { |
| out := new(PreviewUpdateGameServerClusterResponse) |
| err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewUpdateGameServerCluster", in, out, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return out, nil |
| } |
| |
| // GameServerClustersServiceServer is the server API for GameServerClustersService service. |
| type GameServerClustersServiceServer interface { |
| // Lists Game Server Clusters in a given project and location. |
| ListGameServerClusters(context.Context, *ListGameServerClustersRequest) (*ListGameServerClustersResponse, error) |
| // Gets details of a single game server cluster. |
| GetGameServerCluster(context.Context, *GetGameServerClusterRequest) (*GameServerCluster, error) |
| // Creates a new game server cluster in a given project and location. |
| CreateGameServerCluster(context.Context, *CreateGameServerClusterRequest) (*longrunning.Operation, error) |
| // Previews creation of a new game server cluster in a given project and |
| // location. |
| PreviewCreateGameServerCluster(context.Context, *PreviewCreateGameServerClusterRequest) (*PreviewCreateGameServerClusterResponse, error) |
| // Deletes a single game server cluster. |
| DeleteGameServerCluster(context.Context, *DeleteGameServerClusterRequest) (*longrunning.Operation, error) |
| // Previews deletion of a single game server cluster. |
| PreviewDeleteGameServerCluster(context.Context, *PreviewDeleteGameServerClusterRequest) (*PreviewDeleteGameServerClusterResponse, error) |
| // Patches a single game server cluster. |
| UpdateGameServerCluster(context.Context, *UpdateGameServerClusterRequest) (*longrunning.Operation, error) |
| // Previews updating a GameServerCluster. |
| PreviewUpdateGameServerCluster(context.Context, *PreviewUpdateGameServerClusterRequest) (*PreviewUpdateGameServerClusterResponse, error) |
| } |
| |
| // UnimplementedGameServerClustersServiceServer can be embedded to have forward compatible implementations. |
| type UnimplementedGameServerClustersServiceServer struct { |
| } |
| |
| func (*UnimplementedGameServerClustersServiceServer) ListGameServerClusters(context.Context, *ListGameServerClustersRequest) (*ListGameServerClustersResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method ListGameServerClusters not implemented") |
| } |
| func (*UnimplementedGameServerClustersServiceServer) GetGameServerCluster(context.Context, *GetGameServerClusterRequest) (*GameServerCluster, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method GetGameServerCluster not implemented") |
| } |
| func (*UnimplementedGameServerClustersServiceServer) CreateGameServerCluster(context.Context, *CreateGameServerClusterRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method CreateGameServerCluster not implemented") |
| } |
| func (*UnimplementedGameServerClustersServiceServer) PreviewCreateGameServerCluster(context.Context, *PreviewCreateGameServerClusterRequest) (*PreviewCreateGameServerClusterResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method PreviewCreateGameServerCluster not implemented") |
| } |
| func (*UnimplementedGameServerClustersServiceServer) DeleteGameServerCluster(context.Context, *DeleteGameServerClusterRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method DeleteGameServerCluster not implemented") |
| } |
| func (*UnimplementedGameServerClustersServiceServer) PreviewDeleteGameServerCluster(context.Context, *PreviewDeleteGameServerClusterRequest) (*PreviewDeleteGameServerClusterResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method PreviewDeleteGameServerCluster not implemented") |
| } |
| func (*UnimplementedGameServerClustersServiceServer) UpdateGameServerCluster(context.Context, *UpdateGameServerClusterRequest) (*longrunning.Operation, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method UpdateGameServerCluster not implemented") |
| } |
| func (*UnimplementedGameServerClustersServiceServer) PreviewUpdateGameServerCluster(context.Context, *PreviewUpdateGameServerClusterRequest) (*PreviewUpdateGameServerClusterResponse, error) { |
| return nil, status.Errorf(codes.Unimplemented, "method PreviewUpdateGameServerCluster not implemented") |
| } |
| |
| func RegisterGameServerClustersServiceServer(s *grpc.Server, srv GameServerClustersServiceServer) { |
| s.RegisterService(&_GameServerClustersService_serviceDesc, srv) |
| } |
| |
| func _GameServerClustersService_ListGameServerClusters_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(ListGameServerClustersRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerClustersServiceServer).ListGameServerClusters(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/ListGameServerClusters", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerClustersServiceServer).ListGameServerClusters(ctx, req.(*ListGameServerClustersRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerClustersService_GetGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(GetGameServerClusterRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerClustersServiceServer).GetGameServerCluster(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/GetGameServerCluster", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerClustersServiceServer).GetGameServerCluster(ctx, req.(*GetGameServerClusterRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerClustersService_CreateGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(CreateGameServerClusterRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerClustersServiceServer).CreateGameServerCluster(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/CreateGameServerCluster", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerClustersServiceServer).CreateGameServerCluster(ctx, req.(*CreateGameServerClusterRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerClustersService_PreviewCreateGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(PreviewCreateGameServerClusterRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerClustersServiceServer).PreviewCreateGameServerCluster(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewCreateGameServerCluster", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerClustersServiceServer).PreviewCreateGameServerCluster(ctx, req.(*PreviewCreateGameServerClusterRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerClustersService_DeleteGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(DeleteGameServerClusterRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerClustersServiceServer).DeleteGameServerCluster(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/DeleteGameServerCluster", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerClustersServiceServer).DeleteGameServerCluster(ctx, req.(*DeleteGameServerClusterRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerClustersService_PreviewDeleteGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(PreviewDeleteGameServerClusterRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerClustersServiceServer).PreviewDeleteGameServerCluster(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewDeleteGameServerCluster", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerClustersServiceServer).PreviewDeleteGameServerCluster(ctx, req.(*PreviewDeleteGameServerClusterRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerClustersService_UpdateGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(UpdateGameServerClusterRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerClustersServiceServer).UpdateGameServerCluster(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/UpdateGameServerCluster", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerClustersServiceServer).UpdateGameServerCluster(ctx, req.(*UpdateGameServerClusterRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| func _GameServerClustersService_PreviewUpdateGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { |
| in := new(PreviewUpdateGameServerClusterRequest) |
| if err := dec(in); err != nil { |
| return nil, err |
| } |
| if interceptor == nil { |
| return srv.(GameServerClustersServiceServer).PreviewUpdateGameServerCluster(ctx, in) |
| } |
| info := &grpc.UnaryServerInfo{ |
| Server: srv, |
| FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewUpdateGameServerCluster", |
| } |
| handler := func(ctx context.Context, req interface{}) (interface{}, error) { |
| return srv.(GameServerClustersServiceServer).PreviewUpdateGameServerCluster(ctx, req.(*PreviewUpdateGameServerClusterRequest)) |
| } |
| return interceptor(ctx, in, info, handler) |
| } |
| |
| var _GameServerClustersService_serviceDesc = grpc.ServiceDesc{ |
| ServiceName: "google.cloud.gaming.v1beta.GameServerClustersService", |
| HandlerType: (*GameServerClustersServiceServer)(nil), |
| Methods: []grpc.MethodDesc{ |
| { |
| MethodName: "ListGameServerClusters", |
| Handler: _GameServerClustersService_ListGameServerClusters_Handler, |
| }, |
| { |
| MethodName: "GetGameServerCluster", |
| Handler: _GameServerClustersService_GetGameServerCluster_Handler, |
| }, |
| { |
| MethodName: "CreateGameServerCluster", |
| Handler: _GameServerClustersService_CreateGameServerCluster_Handler, |
| }, |
| { |
| MethodName: "PreviewCreateGameServerCluster", |
| Handler: _GameServerClustersService_PreviewCreateGameServerCluster_Handler, |
| }, |
| { |
| MethodName: "DeleteGameServerCluster", |
| Handler: _GameServerClustersService_DeleteGameServerCluster_Handler, |
| }, |
| { |
| MethodName: "PreviewDeleteGameServerCluster", |
| Handler: _GameServerClustersService_PreviewDeleteGameServerCluster_Handler, |
| }, |
| { |
| MethodName: "UpdateGameServerCluster", |
| Handler: _GameServerClustersService_UpdateGameServerCluster_Handler, |
| }, |
| { |
| MethodName: "PreviewUpdateGameServerCluster", |
| Handler: _GameServerClustersService_PreviewUpdateGameServerCluster_Handler, |
| }, |
| }, |
| Streams: []grpc.StreamDesc{}, |
| Metadata: "google/cloud/gaming/v1beta/game_server_clusters_service.proto", |
| } |