blob: 0ff87fe18b52f463b50edd60a156fb76eccb5f5d [file] [log] [blame]
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.22.0
// protoc v3.12.2
// source: google/cloud/gaming/v1beta/game_server_clusters_service.proto
package gaming
import (
context "context"
reflect "reflect"
proto "github.com/golang/protobuf/proto"
_ "google.golang.org/genproto/googleapis/api/annotations"
longrunning "google.golang.org/genproto/googleapis/longrunning"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4
var File_google_cloud_gaming_v1beta_game_server_clusters_service_proto protoreflect.FileDescriptor
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}
var file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_goTypes = []interface{}{
(*ListGameServerClustersRequest)(nil), // 0: google.cloud.gaming.v1beta.ListGameServerClustersRequest
(*GetGameServerClusterRequest)(nil), // 1: google.cloud.gaming.v1beta.GetGameServerClusterRequest
(*CreateGameServerClusterRequest)(nil), // 2: google.cloud.gaming.v1beta.CreateGameServerClusterRequest
(*PreviewCreateGameServerClusterRequest)(nil), // 3: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest
(*DeleteGameServerClusterRequest)(nil), // 4: google.cloud.gaming.v1beta.DeleteGameServerClusterRequest
(*PreviewDeleteGameServerClusterRequest)(nil), // 5: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterRequest
(*UpdateGameServerClusterRequest)(nil), // 6: google.cloud.gaming.v1beta.UpdateGameServerClusterRequest
(*PreviewUpdateGameServerClusterRequest)(nil), // 7: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest
(*ListGameServerClustersResponse)(nil), // 8: google.cloud.gaming.v1beta.ListGameServerClustersResponse
(*GameServerCluster)(nil), // 9: google.cloud.gaming.v1beta.GameServerCluster
(*longrunning.Operation)(nil), // 10: google.longrunning.Operation
(*PreviewCreateGameServerClusterResponse)(nil), // 11: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterResponse
(*PreviewDeleteGameServerClusterResponse)(nil), // 12: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterResponse
(*PreviewUpdateGameServerClusterResponse)(nil), // 13: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterResponse
}
var file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_depIdxs = []int32{
0, // 0: google.cloud.gaming.v1beta.GameServerClustersService.ListGameServerClusters:input_type -> google.cloud.gaming.v1beta.ListGameServerClustersRequest
1, // 1: google.cloud.gaming.v1beta.GameServerClustersService.GetGameServerCluster:input_type -> google.cloud.gaming.v1beta.GetGameServerClusterRequest
2, // 2: google.cloud.gaming.v1beta.GameServerClustersService.CreateGameServerCluster:input_type -> google.cloud.gaming.v1beta.CreateGameServerClusterRequest
3, // 3: google.cloud.gaming.v1beta.GameServerClustersService.PreviewCreateGameServerCluster:input_type -> google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest
4, // 4: google.cloud.gaming.v1beta.GameServerClustersService.DeleteGameServerCluster:input_type -> google.cloud.gaming.v1beta.DeleteGameServerClusterRequest
5, // 5: google.cloud.gaming.v1beta.GameServerClustersService.PreviewDeleteGameServerCluster:input_type -> google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterRequest
6, // 6: google.cloud.gaming.v1beta.GameServerClustersService.UpdateGameServerCluster:input_type -> google.cloud.gaming.v1beta.UpdateGameServerClusterRequest
7, // 7: google.cloud.gaming.v1beta.GameServerClustersService.PreviewUpdateGameServerCluster:input_type -> google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest
8, // 8: google.cloud.gaming.v1beta.GameServerClustersService.ListGameServerClusters:output_type -> google.cloud.gaming.v1beta.ListGameServerClustersResponse
9, // 9: google.cloud.gaming.v1beta.GameServerClustersService.GetGameServerCluster:output_type -> google.cloud.gaming.v1beta.GameServerCluster
10, // 10: google.cloud.gaming.v1beta.GameServerClustersService.CreateGameServerCluster:output_type -> google.longrunning.Operation
11, // 11: google.cloud.gaming.v1beta.GameServerClustersService.PreviewCreateGameServerCluster:output_type -> google.cloud.gaming.v1beta.PreviewCreateGameServerClusterResponse
10, // 12: google.cloud.gaming.v1beta.GameServerClustersService.DeleteGameServerCluster:output_type -> google.longrunning.Operation
12, // 13: google.cloud.gaming.v1beta.GameServerClustersService.PreviewDeleteGameServerCluster:output_type -> google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterResponse
10, // 14: google.cloud.gaming.v1beta.GameServerClustersService.UpdateGameServerCluster:output_type -> google.longrunning.Operation
13, // 15: google.cloud.gaming.v1beta.GameServerClustersService.PreviewUpdateGameServerCluster:output_type -> google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterResponse
8, // [8:16] is the sub-list for method output_type
0, // [0:8] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}
func init() { file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_init() }
func file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_init() {
if File_google_cloud_gaming_v1beta_game_server_clusters_service_proto != nil {
return
}
file_google_cloud_gaming_v1beta_game_server_clusters_proto_init()
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_rawDesc,
NumEnums: 0,
NumMessages: 0,
NumExtensions: 0,
NumServices: 1,
},
GoTypes: file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_goTypes,
DependencyIndexes: file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_depIdxs,
}.Build()
File_google_cloud_gaming_v1beta_game_server_clusters_service_proto = out.File
file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_rawDesc = nil
file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_goTypes = nil
file_google_cloud_gaming_v1beta_game_server_clusters_service_proto_depIdxs = nil
}
// Reference imports to suppress errors if they are not otherwise used.
var _ context.Context
var _ grpc.ClientConnInterface
// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
const _ = grpc.SupportPackageIsVersion6
// GameServerClustersServiceClient is the client API for GameServerClustersService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
type GameServerClustersServiceClient interface {
// Lists Game Server Clusters in a given project and location.
ListGameServerClusters(ctx context.Context, in *ListGameServerClustersRequest, opts ...grpc.CallOption) (*ListGameServerClustersResponse, error)
// Gets details of a single game server cluster.
GetGameServerCluster(ctx context.Context, in *GetGameServerClusterRequest, opts ...grpc.CallOption) (*GameServerCluster, error)
// Creates a new game server cluster in a given project and location.
CreateGameServerCluster(ctx context.Context, in *CreateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
// Previews creation of a new game server cluster in a given project and
// location.
PreviewCreateGameServerCluster(ctx context.Context, in *PreviewCreateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewCreateGameServerClusterResponse, error)
// Deletes a single game server cluster.
DeleteGameServerCluster(ctx context.Context, in *DeleteGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
// Previews deletion of a single game server cluster.
PreviewDeleteGameServerCluster(ctx context.Context, in *PreviewDeleteGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewDeleteGameServerClusterResponse, error)
// Patches a single game server cluster.
UpdateGameServerCluster(ctx context.Context, in *UpdateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
// Previews updating a GameServerCluster.
PreviewUpdateGameServerCluster(ctx context.Context, in *PreviewUpdateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewUpdateGameServerClusterResponse, error)
}
type gameServerClustersServiceClient struct {
cc grpc.ClientConnInterface
}
func NewGameServerClustersServiceClient(cc grpc.ClientConnInterface) GameServerClustersServiceClient {
return &gameServerClustersServiceClient{cc}
}
func (c *gameServerClustersServiceClient) ListGameServerClusters(ctx context.Context, in *ListGameServerClustersRequest, opts ...grpc.CallOption) (*ListGameServerClustersResponse, error) {
out := new(ListGameServerClustersResponse)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/ListGameServerClusters", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerClustersServiceClient) GetGameServerCluster(ctx context.Context, in *GetGameServerClusterRequest, opts ...grpc.CallOption) (*GameServerCluster, error) {
out := new(GameServerCluster)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/GetGameServerCluster", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerClustersServiceClient) CreateGameServerCluster(ctx context.Context, in *CreateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
out := new(longrunning.Operation)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/CreateGameServerCluster", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerClustersServiceClient) PreviewCreateGameServerCluster(ctx context.Context, in *PreviewCreateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewCreateGameServerClusterResponse, error) {
out := new(PreviewCreateGameServerClusterResponse)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewCreateGameServerCluster", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerClustersServiceClient) DeleteGameServerCluster(ctx context.Context, in *DeleteGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
out := new(longrunning.Operation)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/DeleteGameServerCluster", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerClustersServiceClient) PreviewDeleteGameServerCluster(ctx context.Context, in *PreviewDeleteGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewDeleteGameServerClusterResponse, error) {
out := new(PreviewDeleteGameServerClusterResponse)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewDeleteGameServerCluster", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerClustersServiceClient) UpdateGameServerCluster(ctx context.Context, in *UpdateGameServerClusterRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
out := new(longrunning.Operation)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/UpdateGameServerCluster", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerClustersServiceClient) PreviewUpdateGameServerCluster(ctx context.Context, in *PreviewUpdateGameServerClusterRequest, opts ...grpc.CallOption) (*PreviewUpdateGameServerClusterResponse, error) {
out := new(PreviewUpdateGameServerClusterResponse)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewUpdateGameServerCluster", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
// GameServerClustersServiceServer is the server API for GameServerClustersService service.
type GameServerClustersServiceServer interface {
// Lists Game Server Clusters in a given project and location.
ListGameServerClusters(context.Context, *ListGameServerClustersRequest) (*ListGameServerClustersResponse, error)
// Gets details of a single game server cluster.
GetGameServerCluster(context.Context, *GetGameServerClusterRequest) (*GameServerCluster, error)
// Creates a new game server cluster in a given project and location.
CreateGameServerCluster(context.Context, *CreateGameServerClusterRequest) (*longrunning.Operation, error)
// Previews creation of a new game server cluster in a given project and
// location.
PreviewCreateGameServerCluster(context.Context, *PreviewCreateGameServerClusterRequest) (*PreviewCreateGameServerClusterResponse, error)
// Deletes a single game server cluster.
DeleteGameServerCluster(context.Context, *DeleteGameServerClusterRequest) (*longrunning.Operation, error)
// Previews deletion of a single game server cluster.
PreviewDeleteGameServerCluster(context.Context, *PreviewDeleteGameServerClusterRequest) (*PreviewDeleteGameServerClusterResponse, error)
// Patches a single game server cluster.
UpdateGameServerCluster(context.Context, *UpdateGameServerClusterRequest) (*longrunning.Operation, error)
// Previews updating a GameServerCluster.
PreviewUpdateGameServerCluster(context.Context, *PreviewUpdateGameServerClusterRequest) (*PreviewUpdateGameServerClusterResponse, error)
}
// UnimplementedGameServerClustersServiceServer can be embedded to have forward compatible implementations.
type UnimplementedGameServerClustersServiceServer struct {
}
func (*UnimplementedGameServerClustersServiceServer) ListGameServerClusters(context.Context, *ListGameServerClustersRequest) (*ListGameServerClustersResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method ListGameServerClusters not implemented")
}
func (*UnimplementedGameServerClustersServiceServer) GetGameServerCluster(context.Context, *GetGameServerClusterRequest) (*GameServerCluster, error) {
return nil, status.Errorf(codes.Unimplemented, "method GetGameServerCluster not implemented")
}
func (*UnimplementedGameServerClustersServiceServer) CreateGameServerCluster(context.Context, *CreateGameServerClusterRequest) (*longrunning.Operation, error) {
return nil, status.Errorf(codes.Unimplemented, "method CreateGameServerCluster not implemented")
}
func (*UnimplementedGameServerClustersServiceServer) PreviewCreateGameServerCluster(context.Context, *PreviewCreateGameServerClusterRequest) (*PreviewCreateGameServerClusterResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method PreviewCreateGameServerCluster not implemented")
}
func (*UnimplementedGameServerClustersServiceServer) DeleteGameServerCluster(context.Context, *DeleteGameServerClusterRequest) (*longrunning.Operation, error) {
return nil, status.Errorf(codes.Unimplemented, "method DeleteGameServerCluster not implemented")
}
func (*UnimplementedGameServerClustersServiceServer) PreviewDeleteGameServerCluster(context.Context, *PreviewDeleteGameServerClusterRequest) (*PreviewDeleteGameServerClusterResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method PreviewDeleteGameServerCluster not implemented")
}
func (*UnimplementedGameServerClustersServiceServer) UpdateGameServerCluster(context.Context, *UpdateGameServerClusterRequest) (*longrunning.Operation, error) {
return nil, status.Errorf(codes.Unimplemented, "method UpdateGameServerCluster not implemented")
}
func (*UnimplementedGameServerClustersServiceServer) PreviewUpdateGameServerCluster(context.Context, *PreviewUpdateGameServerClusterRequest) (*PreviewUpdateGameServerClusterResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method PreviewUpdateGameServerCluster not implemented")
}
func RegisterGameServerClustersServiceServer(s *grpc.Server, srv GameServerClustersServiceServer) {
s.RegisterService(&_GameServerClustersService_serviceDesc, srv)
}
func _GameServerClustersService_ListGameServerClusters_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(ListGameServerClustersRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerClustersServiceServer).ListGameServerClusters(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/ListGameServerClusters",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerClustersServiceServer).ListGameServerClusters(ctx, req.(*ListGameServerClustersRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerClustersService_GetGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetGameServerClusterRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerClustersServiceServer).GetGameServerCluster(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/GetGameServerCluster",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerClustersServiceServer).GetGameServerCluster(ctx, req.(*GetGameServerClusterRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerClustersService_CreateGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(CreateGameServerClusterRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerClustersServiceServer).CreateGameServerCluster(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/CreateGameServerCluster",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerClustersServiceServer).CreateGameServerCluster(ctx, req.(*CreateGameServerClusterRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerClustersService_PreviewCreateGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(PreviewCreateGameServerClusterRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerClustersServiceServer).PreviewCreateGameServerCluster(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewCreateGameServerCluster",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerClustersServiceServer).PreviewCreateGameServerCluster(ctx, req.(*PreviewCreateGameServerClusterRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerClustersService_DeleteGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DeleteGameServerClusterRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerClustersServiceServer).DeleteGameServerCluster(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/DeleteGameServerCluster",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerClustersServiceServer).DeleteGameServerCluster(ctx, req.(*DeleteGameServerClusterRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerClustersService_PreviewDeleteGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(PreviewDeleteGameServerClusterRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerClustersServiceServer).PreviewDeleteGameServerCluster(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewDeleteGameServerCluster",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerClustersServiceServer).PreviewDeleteGameServerCluster(ctx, req.(*PreviewDeleteGameServerClusterRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerClustersService_UpdateGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdateGameServerClusterRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerClustersServiceServer).UpdateGameServerCluster(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/UpdateGameServerCluster",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerClustersServiceServer).UpdateGameServerCluster(ctx, req.(*UpdateGameServerClusterRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerClustersService_PreviewUpdateGameServerCluster_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(PreviewUpdateGameServerClusterRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerClustersServiceServer).PreviewUpdateGameServerCluster(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1beta.GameServerClustersService/PreviewUpdateGameServerCluster",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerClustersServiceServer).PreviewUpdateGameServerCluster(ctx, req.(*PreviewUpdateGameServerClusterRequest))
}
return interceptor(ctx, in, info, handler)
}
var _GameServerClustersService_serviceDesc = grpc.ServiceDesc{
ServiceName: "google.cloud.gaming.v1beta.GameServerClustersService",
HandlerType: (*GameServerClustersServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "ListGameServerClusters",
Handler: _GameServerClustersService_ListGameServerClusters_Handler,
},
{
MethodName: "GetGameServerCluster",
Handler: _GameServerClustersService_GetGameServerCluster_Handler,
},
{
MethodName: "CreateGameServerCluster",
Handler: _GameServerClustersService_CreateGameServerCluster_Handler,
},
{
MethodName: "PreviewCreateGameServerCluster",
Handler: _GameServerClustersService_PreviewCreateGameServerCluster_Handler,
},
{
MethodName: "DeleteGameServerCluster",
Handler: _GameServerClustersService_DeleteGameServerCluster_Handler,
},
{
MethodName: "PreviewDeleteGameServerCluster",
Handler: _GameServerClustersService_PreviewDeleteGameServerCluster_Handler,
},
{
MethodName: "UpdateGameServerCluster",
Handler: _GameServerClustersService_UpdateGameServerCluster_Handler,
},
{
MethodName: "PreviewUpdateGameServerCluster",
Handler: _GameServerClustersService_PreviewUpdateGameServerCluster_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "google/cloud/gaming/v1beta/game_server_clusters_service.proto",
}