blob: 725a61cf656cb10224f48a29317d7c2b6e892137 [file] [log] [blame]
# Copyright 2016 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""JSON RPC interface to android scripting engine."""
import time
from mobly import utils
from mobly.controllers.android_device_lib import event_dispatcher
from mobly.controllers.android_device_lib import jsonrpc_client_base
_APP_NAME = 'SL4A'
_DEVICE_SIDE_PORT = 8080
_LAUNCH_CMD = (
'am start -a com.googlecode.android_scripting.action.LAUNCH_SERVER '
'--ei com.googlecode.android_scripting.extra.USE_SERVICE_PORT %s '
'com.googlecode.android_scripting/.activity.ScriptingLayerServiceLauncher')
# Maximum time to wait for the app to start on the device (10 minutes).
# TODO: This timeout is set high in order to allow for retries in
# start_app_and_connect. Decrease it when the call to connect() has the option
# for a quicker timeout than the default _cmd() timeout.
# TODO: Evaluate whether the high timeout still makes sense for sl4a. It was
# designed for user snippets which could be very slow to start depending on the
# size of the snippet and main apps. sl4a can probably use a much smaller value.
_APP_START_WAIT_TIME = 2 * 60
class Sl4aClient(jsonrpc_client_base.JsonRpcClientBase):
"""A client for interacting with SL4A using Mobly Snippet Lib.
Extra public attributes:
ed: Event dispatcher instance for this sl4a client.
"""
def __init__(self, ad):
"""Initializes an Sl4aClient.
Args:
ad: AndroidDevice object.
"""
super().__init__(app_name=_APP_NAME, ad=ad)
self._ad = ad
self.ed = None
self._adb = ad.adb
def start_app_and_connect(self):
"""Overrides superclass."""
# Check that sl4a is installed
out = self._adb.shell('pm list package')
if not utils.grep('com.googlecode.android_scripting', out):
raise jsonrpc_client_base.AppStartError(
self._ad, '%s is not installed on %s' % (_APP_NAME, self._adb.serial))
self.disable_hidden_api_blacklist()
# sl4a has problems connecting after disconnection, so kill the apk and
# try connecting again.
try:
self.stop_app()
except Exception as e:
self.log.warning(e)
# Launch the app
self.device_port = _DEVICE_SIDE_PORT
self._adb.shell(_LAUNCH_CMD % self.device_port)
# Try to start the connection (not restore the connectivity).
# The function name restore_app_connection is used here is for the
# purpose of reusing the same code as it does when restoring the
# connection. And we do not want to come up with another function
# name to complicate the API. Change the name if necessary.
self.restore_app_connection()
def restore_app_connection(self, port=None):
"""Restores the sl4a after device got disconnected.
Instead of creating new instance of the client:
- Uses the given port (or find a new available host_port if none is
given).
- Tries to connect to remote server with selected port.
Args:
port: If given, this is the host port from which to connect to remote
device port. If not provided, find a new available port as host
port.
Raises:
AppRestoreConnectionError: When the app was not able to be started.
"""
self.host_port = port or utils.get_available_host_port()
self._retry_connect()
self.ed = self._start_event_client()
def stop_app(self):
"""Overrides superclass."""
try:
if self._conn:
# Be polite; let the dest know we're shutting down.
try:
self.closeSl4aSession()
except Exception:
self.log.exception('Failed to gracefully shut down %s.',
self.app_name)
# Close the socket connection.
self.disconnect()
self.stop_event_dispatcher()
# Terminate the app
self._adb.shell('am force-stop com.googlecode.android_scripting')
finally:
# Always clean up the adb port
self.clear_host_port()
def stop_event_dispatcher(self):
# Close Event Dispatcher
if self.ed:
try:
self.ed.clean_up()
except Exception:
self.log.exception('Failed to shutdown sl4a event dispatcher.')
self.ed = None
def _retry_connect(self):
self._adb.forward(['tcp:%d' % self.host_port, 'tcp:%d' % self.device_port])
expiration_time = time.perf_counter() + _APP_START_WAIT_TIME
started = False
while time.perf_counter() < expiration_time:
self.log.debug('Attempting to start %s.', self.app_name)
try:
self.connect()
started = True
break
except Exception:
self.log.debug('%s is not yet running, retrying',
self.app_name,
exc_info=True)
time.sleep(1)
if not started:
raise jsonrpc_client_base.AppRestoreConnectionError(
self._ad, '%s failed to connect for %s at host port %s, '
'device port %s' %
(self.app_name, self._adb.serial, self.host_port, self.device_port))
def _start_event_client(self):
# Start an EventDispatcher for the current sl4a session
event_client = Sl4aClient(self._ad)
event_client.host_port = self.host_port
event_client.device_port = self.device_port
event_client.connect(uid=self.uid,
cmd=jsonrpc_client_base.JsonRpcCommand.CONTINUE)
ed = event_dispatcher.EventDispatcher(event_client)
ed.start()
return ed