| // automatically generated by the FlatBuffers compiler, do not modify |
| // swiftlint:disable all |
| // swiftformat:disable all |
| |
| #if canImport(Common) |
| import Common |
| #endif |
| |
| import FlatBuffers |
| |
| public enum MyGame_Sample_Color: Int8, FlatbuffersVectorInitializable, Enum, Verifiable { |
| public typealias T = Int8 |
| public static var byteSize: Int { return MemoryLayout<Int8>.size } |
| public var value: Int8 { return self.rawValue } |
| case red = 0 |
| case green = 1 |
| case blue = 2 |
| |
| public static var max: MyGame_Sample_Color { return .blue } |
| public static var min: MyGame_Sample_Color { return .red } |
| } |
| |
| extension MyGame_Sample_Color: Encodable { |
| public func encode(to encoder: Encoder) throws { |
| var container = encoder.singleValueContainer() |
| switch self { |
| case .red: try container.encode("Red") |
| case .green: try container.encode("Green") |
| case .blue: try container.encode("Blue") |
| } |
| } |
| } |
| |
| public enum MyGame_Sample_Equipment: UInt8, FlatbuffersVectorInitializable, UnionEnum { |
| public typealias T = UInt8 |
| |
| public init?(value: T) { |
| self.init(rawValue: value) |
| } |
| |
| public static var byteSize: Int { return MemoryLayout<UInt8>.size } |
| public var value: UInt8 { return self.rawValue } |
| case none_ = 0 |
| case weapon = 1 |
| |
| public static var max: MyGame_Sample_Equipment { return .weapon } |
| public static var min: MyGame_Sample_Equipment { return .none_ } |
| } |
| |
| extension MyGame_Sample_Equipment: Encodable { |
| public func encode(to encoder: Encoder) throws { |
| var container = encoder.singleValueContainer() |
| switch self { |
| case .none_: try container.encode("NONE") |
| case .weapon: try container.encode("Weapon") |
| } |
| } |
| } |
| |
| public struct MyGame_Sample_EquipmentUnion { |
| public var type: MyGame_Sample_Equipment |
| public var value: NativeObject? |
| public init(_ v: NativeObject?, type: MyGame_Sample_Equipment) { |
| self.type = type |
| self.value = v |
| } |
| public func pack(builder: inout FlatBufferBuilder) -> Offset { |
| switch type { |
| case .weapon: |
| var __obj = value as? MyGame_Sample_WeaponT |
| return MyGame_Sample_Weapon.pack(&builder, obj: &__obj) |
| default: return Offset() |
| } |
| } |
| } |
| public struct MyGame_Sample_Vec3: NativeStruct, FlatbuffersVectorInitializable, Verifiable, FlatbuffersInitializable, NativeObject { |
| |
| static func validateVersion() { FlatBuffersVersion_25_12_19() } |
| |
| private var _x: Float32 |
| private var _y: Float32 |
| private var _z: Float32 |
| |
| public init(_ bb: ByteBuffer, o: Int32) { |
| self = bb.read(def: Self.self, position: Int(o)) |
| } |
| |
| public init(x: Float32, y: Float32, z: Float32) { |
| _x = x |
| _y = y |
| _z = z |
| } |
| |
| public init() { |
| _x = 0.0 |
| _y = 0.0 |
| _z = 0.0 |
| } |
| |
| public init(_ _t: borrowing MyGame_Sample_Vec3_Mutable) { |
| _x = _t.x |
| _y = _t.y |
| _z = _t.z |
| } |
| |
| public var x: Float32 { _x } |
| public var y: Float32 { _y } |
| public var z: Float32 { _z } |
| |
| public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable { |
| try verifier.inBuffer(position: position, of: MyGame_Sample_Vec3.self) |
| } |
| } |
| |
| extension MyGame_Sample_Vec3: Encodable { |
| |
| enum CodingKeys: String, CodingKey { |
| case x = "x" |
| case y = "y" |
| case z = "z" |
| } |
| public func encode(to encoder: Encoder) throws { |
| var container = encoder.container(keyedBy: CodingKeys.self) |
| if x != 0.0 { |
| try container.encodeIfPresent(x, forKey: .x) |
| } |
| if y != 0.0 { |
| try container.encodeIfPresent(y, forKey: .y) |
| } |
| if z != 0.0 { |
| try container.encodeIfPresent(z, forKey: .z) |
| } |
| } |
| } |
| |
| public struct MyGame_Sample_Vec3_Mutable: FlatBufferStruct, FlatbuffersVectorInitializable { |
| |
| static func validateVersion() { FlatBuffersVersion_25_12_19() } |
| public var __buffer: ByteBuffer! { return _accessor.bb } |
| private var _accessor: Struct |
| |
| public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) } |
| |
| public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) } |
| @discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) } |
| public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) } |
| @discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) } |
| public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) } |
| @discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) } |
| |
| public func unpack() -> MyGame_Sample_Vec3 { |
| return MyGame_Sample_Vec3(self) |
| } |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_Vec3?) -> Offset { |
| guard var obj = obj else { return Offset() } |
| return pack(&builder, obj: &obj) |
| } |
| |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_Vec3) -> Offset { |
| return builder.create(struct: obj) |
| } |
| } |
| |
| public struct MyGame_Sample_Monster: FlatBufferTable, FlatbuffersVectorInitializable, Verifiable, ObjectAPIPacker { |
| |
| static func validateVersion() { FlatBuffersVersion_25_12_19() } |
| public var __buffer: ByteBuffer! { return _accessor.bb } |
| private var _accessor: Table |
| |
| private init(_ t: Table) { _accessor = t } |
| public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } |
| |
| private enum VTOFFSET: VOffset { |
| case pos = 4 |
| case mana = 6 |
| case hp = 8 |
| case name = 10 |
| case inventory = 14 |
| case color = 16 |
| case weapons = 18 |
| case equippedType = 20 |
| case equipped = 22 |
| case path = 24 |
| var v: Int32 { Int32(self.rawValue) } |
| var p: VOffset { self.rawValue } |
| } |
| |
| public var pos: MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Sample_Vec3.self, at: o) } |
| public var mutablePos: MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: o + _accessor.position) } |
| public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) } |
| @discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) } |
| public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) } |
| @discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) } |
| public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) } |
| public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) } |
| public var inventory: FlatbufferVector<UInt8> { return _accessor.vector(at: VTOFFSET.inventory.v, byteSize: 1) } |
| public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) } |
| public func withUnsafePointerToInventory<T>(_ body: (UnsafeRawBufferPointer, Int) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.inventory.v, body: body) } |
| public var color: MyGame_Sample_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Sample_Color(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .blue } |
| @discardableResult public func mutate(color: MyGame_Sample_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) } |
| public var weapons: FlatbufferVector<MyGame_Sample_Weapon> { return _accessor.vector(at: VTOFFSET.weapons.v, byteSize: 4) } |
| public var equippedType: MyGame_Sample_Equipment { let o = _accessor.offset(VTOFFSET.equippedType.v); return o == 0 ? .none_ : MyGame_Sample_Equipment(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ } |
| public func equipped<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.equipped.v); return o == 0 ? nil : _accessor.union(o) } |
| public var path: FlatbufferVector<MyGame_Sample_Vec3> { return _accessor.vector(at: VTOFFSET.path.v, byteSize: 12) } |
| public var mutablePath: FlatbufferVector<MyGame_Sample_Vec3_Mutable> { return _accessor.vector(at: VTOFFSET.path.v, byteSize: 12) } |
| public func withUnsafePointerToPath<T>(_ body: (UnsafeRawBufferPointer, Int) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.path.v, body: body) } |
| public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 11) } |
| public static func add(pos: MyGame_Sample_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) } |
| public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) } |
| public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) } |
| public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) } |
| public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) } |
| public static func add(color: MyGame_Sample_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) } |
| public static func addVectorOf(weapons: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: weapons, at: VTOFFSET.weapons.p) } |
| public static func add(equippedType: MyGame_Sample_Equipment, _ fbb: inout FlatBufferBuilder) { fbb.add(element: equippedType.rawValue, def: 0, at: VTOFFSET.equippedType.p) } |
| public static func add(equipped: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: equipped, at: VTOFFSET.equipped.p) } |
| public static func addVectorOf(path: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: path, at: VTOFFSET.path.p) } |
| public static func startVectorOfPath(_ size: Int, in builder: inout FlatBufferBuilder) { |
| builder.startVector(size * MemoryLayout<MyGame_Sample_Vec3>.size, elementSize: MemoryLayout<MyGame_Sample_Vec3>.alignment) |
| } |
| public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } |
| public static func createMonster( |
| _ fbb: inout FlatBufferBuilder, |
| pos: MyGame_Sample_Vec3? = nil, |
| mana: Int16 = 150, |
| hp: Int16 = 100, |
| nameOffset name: Offset = Offset(), |
| inventoryVectorOffset inventory: Offset = Offset(), |
| color: MyGame_Sample_Color = .blue, |
| weaponsVectorOffset weapons: Offset = Offset(), |
| equippedType: MyGame_Sample_Equipment = .none_, |
| equippedOffset equipped: Offset = Offset(), |
| pathVectorOffset path: Offset = Offset() |
| ) -> Offset { |
| let __start = MyGame_Sample_Monster.startMonster(&fbb) |
| MyGame_Sample_Monster.add(pos: pos, &fbb) |
| MyGame_Sample_Monster.add(mana: mana, &fbb) |
| MyGame_Sample_Monster.add(hp: hp, &fbb) |
| MyGame_Sample_Monster.add(name: name, &fbb) |
| MyGame_Sample_Monster.addVectorOf(inventory: inventory, &fbb) |
| MyGame_Sample_Monster.add(color: color, &fbb) |
| MyGame_Sample_Monster.addVectorOf(weapons: weapons, &fbb) |
| MyGame_Sample_Monster.add(equippedType: equippedType, &fbb) |
| MyGame_Sample_Monster.add(equipped: equipped, &fbb) |
| MyGame_Sample_Monster.addVectorOf(path: path, &fbb) |
| return MyGame_Sample_Monster.endMonster(&fbb, start: __start) |
| } |
| |
| public func unpack() -> MyGame_Sample_MonsterT { |
| return MyGame_Sample_MonsterT(self) |
| } |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_MonsterT?) -> Offset { |
| guard var obj = obj else { return Offset() } |
| return pack(&builder, obj: &obj) |
| } |
| |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_MonsterT) -> Offset { |
| let __name: Offset |
| if let s = obj.name { |
| __name = builder.create(string: s) |
| } else { |
| __name = Offset() |
| } |
| |
| let __inventory = builder.createVector(obj.inventory) |
| var __weapons__: [Offset] = [] |
| for var i in obj.weapons { |
| __weapons__.append(MyGame_Sample_Weapon.pack(&builder, obj: &i)) |
| } |
| let __weapons = builder.createVector(ofOffsets: __weapons__) |
| let __equipped = obj.equipped?.pack(builder: &builder) ?? Offset() |
| MyGame_Sample_Monster.startVectorOfPath(obj.path.count, in: &builder) |
| for val in obj.path { |
| builder.create(struct: val) |
| } |
| let __path = builder.endVector(len: obj.path.count) |
| let __root = MyGame_Sample_Monster.startMonster(&builder) |
| MyGame_Sample_Monster.add(pos: obj.pos, &builder) |
| MyGame_Sample_Monster.add(mana: obj.mana, &builder) |
| MyGame_Sample_Monster.add(hp: obj.hp, &builder) |
| MyGame_Sample_Monster.add(name: __name, &builder) |
| MyGame_Sample_Monster.addVectorOf(inventory: __inventory, &builder) |
| MyGame_Sample_Monster.add(color: obj.color, &builder) |
| MyGame_Sample_Monster.addVectorOf(weapons: __weapons, &builder) |
| if let o = obj.equipped?.type { |
| MyGame_Sample_Monster.add(equippedType: o, &builder) |
| MyGame_Sample_Monster.add(equipped: __equipped, &builder) |
| } |
| |
| MyGame_Sample_Monster.addVectorOf(path: __path, &builder) |
| return MyGame_Sample_Monster.endMonster(&builder, start: __root) |
| } |
| |
| public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable { |
| var _v = try verifier.visitTable(at: position) |
| try _v.visit(field: VTOFFSET.pos.p, fieldName: "pos", required: false, type: MyGame_Sample_Vec3.self) |
| try _v.visit(field: VTOFFSET.mana.p, fieldName: "mana", required: false, type: Int16.self) |
| try _v.visit(field: VTOFFSET.hp.p, fieldName: "hp", required: false, type: Int16.self) |
| try _v.visit(field: VTOFFSET.name.p, fieldName: "name", required: false, type: ForwardOffset<String>.self) |
| try _v.visit(field: VTOFFSET.inventory.p, fieldName: "inventory", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self) |
| try _v.visit(field: VTOFFSET.color.p, fieldName: "color", required: false, type: MyGame_Sample_Color.self) |
| try _v.visit(field: VTOFFSET.weapons.p, fieldName: "weapons", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Sample_Weapon>, MyGame_Sample_Weapon>>.self) |
| try _v.visit(unionKey: VTOFFSET.equippedType.p, unionField: VTOFFSET.equipped.p, unionKeyName: "equippedType", fieldName: "equipped", required: false, completion: { (verifier, key: MyGame_Sample_Equipment, pos) in |
| switch key { |
| case .none_: |
| break // NOTE - SWIFT doesnt support none |
| case .weapon: |
| try ForwardOffset<MyGame_Sample_Weapon>.verify(&verifier, at: pos, of: MyGame_Sample_Weapon.self) |
| } |
| }) |
| try _v.visit(field: VTOFFSET.path.p, fieldName: "path", required: false, type: ForwardOffset<Vector<MyGame_Sample_Vec3, MyGame_Sample_Vec3>>.self) |
| _v.finish() |
| } |
| } |
| |
| extension MyGame_Sample_Monster: Encodable { |
| |
| enum CodingKeys: String, CodingKey { |
| case pos = "pos" |
| case mana = "mana" |
| case hp = "hp" |
| case name = "name" |
| case inventory = "inventory" |
| case color = "color" |
| case weapons = "weapons" |
| case equippedType = "equipped_type" |
| case equipped = "equipped" |
| case path = "path" |
| } |
| public func encode(to encoder: Encoder) throws { |
| var container = encoder.container(keyedBy: CodingKeys.self) |
| try container.encodeIfPresent(pos, forKey: .pos) |
| if mana != 150 { |
| try container.encodeIfPresent(mana, forKey: .mana) |
| } |
| if hp != 100 { |
| try container.encodeIfPresent(hp, forKey: .hp) |
| } |
| try container.encodeIfPresent(name, forKey: .name) |
| try container.encodeIfPresent(inventory, forKey: .inventory) |
| if color != .blue { |
| try container.encodeIfPresent(color, forKey: .color) |
| } |
| try container.encodeIfPresent(weapons, forKey: .weapons) |
| if equippedType != .none_ { |
| try container.encodeIfPresent(equippedType, forKey: .equippedType) |
| } |
| switch equippedType { |
| case .weapon: |
| let _v = equipped(type: MyGame_Sample_Weapon.self) |
| try container.encodeIfPresent(_v, forKey: .equipped) |
| default: break; |
| } |
| try container.encodeIfPresent(path, forKey: .path) |
| } |
| } |
| |
| public class MyGame_Sample_MonsterT: NativeObject { |
| |
| public var pos: MyGame_Sample_Vec3? |
| public var mana: Int16 |
| public var hp: Int16 |
| public var name: String? |
| public var inventory: [UInt8] |
| public var color: MyGame_Sample_Color |
| public var weapons: [MyGame_Sample_WeaponT?] |
| public var equipped: MyGame_Sample_EquipmentUnion? |
| public var path: [MyGame_Sample_Vec3] |
| |
| public init(_ _t: borrowing MyGame_Sample_Monster) { |
| pos = _t.pos |
| mana = _t.mana |
| hp = _t.hp |
| name = _t.name |
| inventory = [] |
| inventory.append(contentsOf: _t.inventory) |
| color = _t.color |
| weapons = [] |
| for val in _t.weapons{ |
| weapons.append(val.unpack()) |
| } |
| switch _t.equippedType { |
| case .weapon: |
| let _v = _t.equipped(type: MyGame_Sample_Weapon.self) |
| equipped = MyGame_Sample_EquipmentUnion(_v?.unpack(), type: .weapon) |
| default: break |
| } |
| path = [] |
| path.append(contentsOf: _t.path) |
| } |
| |
| public init() { |
| pos = MyGame_Sample_Vec3() |
| mana = 150 |
| hp = 100 |
| inventory = [] |
| color = .blue |
| weapons = [] |
| path = [] |
| } |
| |
| public func serialize() -> ByteBuffer { return serialize(type: MyGame_Sample_Monster.self) } |
| |
| } |
| public struct MyGame_Sample_Weapon: FlatBufferTable, FlatbuffersVectorInitializable, Verifiable, ObjectAPIPacker { |
| |
| static func validateVersion() { FlatBuffersVersion_25_12_19() } |
| public var __buffer: ByteBuffer! { return _accessor.bb } |
| private var _accessor: Table |
| |
| private init(_ t: Table) { _accessor = t } |
| public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } |
| |
| private enum VTOFFSET: VOffset { |
| case name = 4 |
| case damage = 6 |
| var v: Int32 { Int32(self.rawValue) } |
| var p: VOffset { self.rawValue } |
| } |
| |
| public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) } |
| public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) } |
| public var damage: Int16 { let o = _accessor.offset(VTOFFSET.damage.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) } |
| @discardableResult public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.damage.v); return _accessor.mutate(damage, index: o) } |
| public static func startWeapon(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 2) } |
| public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) } |
| public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, def: 0, at: VTOFFSET.damage.p) } |
| public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } |
| public static func createWeapon( |
| _ fbb: inout FlatBufferBuilder, |
| nameOffset name: Offset = Offset(), |
| damage: Int16 = 0 |
| ) -> Offset { |
| let __start = MyGame_Sample_Weapon.startWeapon(&fbb) |
| MyGame_Sample_Weapon.add(name: name, &fbb) |
| MyGame_Sample_Weapon.add(damage: damage, &fbb) |
| return MyGame_Sample_Weapon.endWeapon(&fbb, start: __start) |
| } |
| |
| public func unpack() -> MyGame_Sample_WeaponT { |
| return MyGame_Sample_WeaponT(self) |
| } |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_WeaponT?) -> Offset { |
| guard var obj = obj else { return Offset() } |
| return pack(&builder, obj: &obj) |
| } |
| |
| public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Sample_WeaponT) -> Offset { |
| let __name: Offset |
| if let s = obj.name { |
| __name = builder.create(string: s) |
| } else { |
| __name = Offset() |
| } |
| |
| let __root = MyGame_Sample_Weapon.startWeapon(&builder) |
| MyGame_Sample_Weapon.add(name: __name, &builder) |
| MyGame_Sample_Weapon.add(damage: obj.damage, &builder) |
| return MyGame_Sample_Weapon.endWeapon(&builder, start: __root) |
| } |
| |
| public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable { |
| var _v = try verifier.visitTable(at: position) |
| try _v.visit(field: VTOFFSET.name.p, fieldName: "name", required: false, type: ForwardOffset<String>.self) |
| try _v.visit(field: VTOFFSET.damage.p, fieldName: "damage", required: false, type: Int16.self) |
| _v.finish() |
| } |
| } |
| |
| extension MyGame_Sample_Weapon: Encodable { |
| |
| enum CodingKeys: String, CodingKey { |
| case name = "name" |
| case damage = "damage" |
| } |
| public func encode(to encoder: Encoder) throws { |
| var container = encoder.container(keyedBy: CodingKeys.self) |
| try container.encodeIfPresent(name, forKey: .name) |
| if damage != 0 { |
| try container.encodeIfPresent(damage, forKey: .damage) |
| } |
| } |
| } |
| |
| public class MyGame_Sample_WeaponT: NativeObject { |
| |
| public var name: String? |
| public var damage: Int16 |
| |
| public init(_ _t: borrowing MyGame_Sample_Weapon) { |
| name = _t.name |
| damage = _t.damage |
| } |
| |
| public init() { |
| damage = 0 |
| } |
| |
| public func serialize() -> ByteBuffer { return serialize(type: MyGame_Sample_Weapon.self) } |
| |
| } |