| <?php | |
| // automatically generated by the FlatBuffers compiler, do not modify | |
| namespace MyGame\Example2; | |
| use \Google\FlatBuffers\Struct; | |
| use \Google\FlatBuffers\Table; | |
| use \Google\FlatBuffers\ByteBuffer; | |
| use \Google\FlatBuffers\FlatBufferBuilder; | |
| class Monster extends Table | |
| { | |
| /** | |
| * @param ByteBuffer $bb | |
| * @return Monster | |
| */ | |
| public static function getRootAsMonster(ByteBuffer $bb) | |
| { | |
| $obj = new Monster(); | |
| return ($obj->init($bb->getInt($bb->getPosition()) + $bb->getPosition(), $bb)); | |
| } | |
| public static function MonsterIdentifier() | |
| { | |
| return "MONS"; | |
| } | |
| public static function MonsterBufferHasIdentifier(ByteBuffer $buf) | |
| { | |
| return self::__has_identifier($buf, self::MonsterIdentifier()); | |
| } | |
| public static function MonsterExtension() | |
| { | |
| return "mon"; | |
| } | |
| /** | |
| * @param int $_i offset | |
| * @param ByteBuffer $_bb | |
| * @return Monster | |
| **/ | |
| public function init($_i, ByteBuffer $_bb) | |
| { | |
| $this->bb_pos = $_i; | |
| $this->bb = $_bb; | |
| return $this; | |
| } | |
| /** | |
| * @param FlatBufferBuilder $builder | |
| * @return void | |
| */ | |
| public static function startMonster(FlatBufferBuilder $builder) | |
| { | |
| $builder->StartObject(0); | |
| } | |
| /** | |
| * @param FlatBufferBuilder $builder | |
| * @return Monster | |
| */ | |
| public static function createMonster(FlatBufferBuilder $builder, ) | |
| { | |
| $builder->startObject(0); | |
| $o = $builder->endObject(); | |
| return $o; | |
| } | |
| /** | |
| * @param FlatBufferBuilder $builder | |
| * @return int table offset | |
| */ | |
| public static function endMonster(FlatBufferBuilder $builder) | |
| { | |
| $o = $builder->endObject(); | |
| return $o; | |
| } | |
| } |