blob: c5a6be285c7112ae3367b8635dcac2c935607b95 [file] [log] [blame]
import * as flatbuffers from 'flatbuffers';
import { Color } from '../../my-game/example/color.js';
import { Test, TestT } from '../../my-game/example/test.js';
export declare class Vec3 implements flatbuffers.IUnpackableObject<Vec3T> {
bb: flatbuffers.ByteBuffer | null;
bb_pos: number;
__init(i: number, bb: flatbuffers.ByteBuffer): Vec3;
x(): number;
mutate_x(value: number): boolean;
y(): number;
mutate_y(value: number): boolean;
z(): number;
mutate_z(value: number): boolean;
test1(): number;
mutate_test1(value: number): boolean;
test2(): Color;
mutate_test2(value: Color): boolean;
test3(obj?: Test): Test | null;
static getFullyQualifiedName(): string;
static sizeOf(): number;
static createVec3(builder: flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number): flatbuffers.Offset;
unpack(): Vec3T;
unpackTo(_o: Vec3T): void;
}
export declare class Vec3T implements flatbuffers.IGeneratedObject {
x: number;
y: number;
z: number;
test1: number;
test2: Color;
test3: TestT | null;
constructor(x?: number, y?: number, z?: number, test1?: number, test2?: Color, test3?: TestT | null);
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
}