| #[ MyGame.Example.Ability |
| Automatically generated by the FlatBuffers compiler, do not modify. |
| Or modify. I'm a message, not a cop. |
| |
| flatc version: 23.1.20 |
| |
| Declared by : |
| Rooting type : MyGame.Example.Monster () |
| ]# |
| |
| import flatbuffers |
| |
| type Ability* = object of FlatObj |
| func id*(self: Ability): uint32 = |
| return Get[uint32](self.tab, self.tab.Pos + 0) |
| func `id=`*(self: var Ability, n: uint32): bool = |
| return self.tab.Mutate(self.tab.Pos + 0, n) |
| func distance*(self: Ability): uint32 = |
| return Get[uint32](self.tab, self.tab.Pos + 4) |
| func `distance=`*(self: var Ability, n: uint32): bool = |
| return self.tab.Mutate(self.tab.Pos + 4, n) |
| proc AbilityCreate*(self: var Builder, id: uint32, distance: uint32): uoffset = |
| self.Prep(4, 8) |
| self.Prepend(distance) |
| self.Prepend(id) |
| return self.Offset() |