| /* | |
| * Copyright 2024 Google Inc. All rights reserved. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| import FlatBuffers | |
| typealias Monster = MyGame_Sample_Monster | |
| typealias Weapon = MyGame_Sample_Weapon | |
| typealias Color = MyGame_Sample_Color | |
| typealias Vec3 = MyGame_Sample_Vec3 | |
| func main() { | |
| let expectedDMG: [Int16] = [3, 5] | |
| let expectedNames = ["Sword", "Axe"] | |
| var builder = FlatBufferBuilder(initialSize: 1024) | |
| let weapon1Name = builder.create(string: expectedNames[0]) | |
| let weapon2Name = builder.create(string: expectedNames[1]) | |
| let weapon1Start = Weapon.startWeapon(&builder) | |
| Weapon.add(name: weapon1Name, &builder) | |
| Weapon.add(damage: expectedDMG[0], &builder) | |
| let sword = Weapon.endWeapon(&builder, start: weapon1Start) | |
| let weapon2Start = Weapon.startWeapon(&builder) | |
| Weapon.add(name: weapon2Name, &builder) | |
| Weapon.add(damage: expectedDMG[1], &builder) | |
| let axe = Weapon.endWeapon(&builder, start: weapon2Start) | |
| let name = builder.create(string: "Orc") | |
| let inventory: [Byte] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] | |
| let inventoryOffset = builder.createVector(inventory) | |
| let weaponsOffset = builder.createVector(ofOffsets: [sword, axe]) | |
| let orc = Monster.createMonster( | |
| &builder, | |
| pos: MyGame_Sample_Vec3(x: 1, y: 2, z: 3), | |
| hp: 300, | |
| nameOffset: name, | |
| inventoryVectorOffset: inventoryOffset, | |
| color: .red, | |
| weaponsVectorOffset: weaponsOffset, | |
| equippedType: .weapon, | |
| equippedOffset: axe) | |
| builder.finish(offset: orc) | |
| var buf = ByteBuffer(bytes: builder.sizedByteArray) | |
| let monster: Monster = try! getCheckedRoot(byteBuffer: &buffer) | |
| assert(monster.mana == 150) | |
| assert(monster.hp == 300) | |
| assert(monster.name == "Orc") | |
| assert(monster.color == MyGame.Sample.Color.red) | |
| assert(monster.pos != nil) | |
| assert(monster.mutablePos != nil) | |
| for i in 0..<monster.inventoryCount { | |
| assert(i == monster.inventory(at: i)) | |
| } | |
| for i in 0..<monster.weaponsCount { | |
| let weap = monster.weapons(at: i) | |
| let index = Int(i) | |
| assert(weap?.damage == expectedDMG[index]) | |
| assert(weap?.name == expectedNames[index]) | |
| } | |
| assert(monster.equippedType == .weapon) | |
| let equipped = monster.equipped(type: Weapon.self) | |
| assert(equipped?.name == "Axe") | |
| assert(equipped?.damage == 5) | |
| print("Monster Object is Verified") | |
| } |