| /* | |
| * Copyright 2015 Google Inc. All rights reserved. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // Run this file with the `java_sample.sh` script. | |
| import MyGame.Sample.Color; | |
| import MyGame.Sample.Equipment; | |
| import MyGame.Sample.Monster; | |
| import MyGame.Sample.Vec3; | |
| import MyGame.Sample.Weapon; | |
| import com.google.flatbuffers.FlatBufferBuilder; | |
| import java.nio.ByteBuffer; | |
| class SampleBinary { | |
| // Example how to use FlatBuffers to create and read binary buffers. | |
| public static void main(String[] args) { | |
| FlatBufferBuilder builder = new FlatBufferBuilder(0); | |
| // Create some weapons for our Monster ('Sword' and 'Axe'). | |
| int weaponOneName = builder.createString("Sword"); | |
| short weaponOneDamage = 3; | |
| int weaponTwoName = builder.createString("Axe"); | |
| short weaponTwoDamage = 5; | |
| // Use the `createWeapon()` helper function to create the weapons, since we set every field. | |
| int[] weaps = new int[2]; | |
| weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage); | |
| weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage); | |
| // Serialize the FlatBuffer data. | |
| int name = builder.createString("Orc"); | |
| byte[] treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; | |
| int inv = Monster.createInventoryVector(builder, treasure); | |
| int weapons = Monster.createWeaponsVector(builder, weaps); | |
| int pos = Vec3.createVec3(builder, 1.0f, 2.0f, 3.0f); | |
| Monster.startMonster(builder); | |
| Monster.addPos(builder, pos); | |
| Monster.addName(builder, name); | |
| Monster.addColor(builder, Color.Red); | |
| Monster.addHp(builder, (short) 300); | |
| Monster.addInventory(builder, inv); | |
| Monster.addWeapons(builder, weapons); | |
| Monster.addEquippedType(builder, Equipment.Weapon); | |
| Monster.addEquipped(builder, weaps[1]); | |
| int orc = Monster.endMonster(builder); | |
| builder.finish(orc); // You could also call `Monster.finishMonsterBuffer(builder, orc);`. | |
| // We now have a FlatBuffer that can be stored on disk or sent over a network. | |
| // ...Code to store to disk or send over a network goes here... | |
| // Instead, we are going to access it right away, as if we just received it. | |
| ByteBuffer buf = builder.dataBuffer(); | |
| // Get access to the root: | |
| Monster monster = Monster.getRootAsMonster(buf); | |
| // Note: We did not set the `mana` field explicitly, so we get back the default value. | |
| assert monster.mana() == (short) 150; | |
| assert monster.hp() == (short) 300; | |
| assert monster.name().equals("Orc"); | |
| assert monster.color() == Color.Red; | |
| assert monster.pos().x() == 1.0f; | |
| assert monster.pos().y() == 2.0f; | |
| assert monster.pos().z() == 3.0f; | |
| // Get and test the `inventory` FlatBuffer `vector`. | |
| for (int i = 0; i < monster.inventoryLength(); i++) { | |
| assert monster.inventory(i) == (byte) i; | |
| } | |
| // Get and test the `weapons` FlatBuffer `vector` of `table`s. | |
| String[] expectedWeaponNames = {"Sword", "Axe"}; | |
| int[] expectedWeaponDamages = {3, 5}; | |
| for (int i = 0; i < monster.weaponsLength(); i++) { | |
| assert monster.weapons(i).name().equals(expectedWeaponNames[i]); | |
| assert monster.weapons(i).damage() == expectedWeaponDamages[i]; | |
| } | |
| Weapon.Vector weaponsVector = monster.weaponsVector(); | |
| for (int i = 0; i < weaponsVector.length(); i++) { | |
| assert weaponsVector.get(i).name().equals(expectedWeaponNames[i]); | |
| assert weaponsVector.get(i).damage() == expectedWeaponDamages[i]; | |
| } | |
| // Get and test the `equipped` FlatBuffer `union`. | |
| assert monster.equippedType() == Equipment.Weapon; | |
| Weapon equipped = (Weapon) monster.equipped(new Weapon()); | |
| assert equipped.name().equals("Axe"); | |
| assert equipped.damage() == 5; | |
| System.out.println("The FlatBuffer was successfully created and verified!"); | |
| } | |
| } |