| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::System.Collections.Generic; |
| using global::Google.FlatBuffers; |
| |
| public struct TypeAliases : IFlatbufferObject |
| { |
| private Table __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_22_11_23(); } |
| public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb) { return GetRootAsTypeAliases(_bb, new TypeAliases()); } |
| public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb, TypeAliases obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } |
| public TypeAliases __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) : (sbyte)0; } } |
| public bool MutateI8(sbyte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, i8); return true; } else { return false; } } |
| public byte U8 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.Get(o + __p.bb_pos) : (byte)0; } } |
| public bool MutateU8(byte u8) { int o = __p.__offset(6); if (o != 0) { __p.bb.Put(o + __p.bb_pos, u8); return true; } else { return false; } } |
| public short I16 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)0; } } |
| public bool MutateI16(short i16) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, i16); return true; } else { return false; } } |
| public ushort U16 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } |
| public bool MutateU16(ushort u16) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, u16); return true; } else { return false; } } |
| public int I32 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } |
| public bool MutateI32(int i32) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, i32); return true; } else { return false; } } |
| public uint U32 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } |
| public bool MutateU32(uint u32) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, u32); return true; } else { return false; } } |
| public long I64 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } |
| public bool MutateI64(long i64) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, i64); return true; } else { return false; } } |
| public ulong U64 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } |
| public bool MutateU64(ulong u64) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, u64); return true; } else { return false; } } |
| public float F32 { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } |
| public bool MutateF32(float f32) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f32); return true; } else { return false; } } |
| public double F64 { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)0.0; } } |
| public bool MutateF64(double f64) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, f64); return true; } else { return false; } } |
| public sbyte V8(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetSbyte(__p.__vector(o) + j * 1) : (sbyte)0; } |
| public int V8Length { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } } |
| #if ENABLE_SPAN_T |
| public Span<sbyte> GetV8Bytes() { return __p.__vector_as_span<sbyte>(24, 1); } |
| #else |
| public ArraySegment<byte>? GetV8Bytes() { return __p.__vector_as_arraysegment(24); } |
| #endif |
| public sbyte[] GetV8Array() { return __p.__vector_as_array<sbyte>(24); } |
| public bool MutateV8(int j, sbyte v8) { int o = __p.__offset(24); if (o != 0) { __p.bb.PutSbyte(__p.__vector(o) + j * 1, v8); return true; } else { return false; } } |
| public double Vf64(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } |
| public int Vf64Length { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } } |
| #if ENABLE_SPAN_T |
| public Span<double> GetVf64Bytes() { return __p.__vector_as_span<double>(26, 8); } |
| #else |
| public ArraySegment<byte>? GetVf64Bytes() { return __p.__vector_as_arraysegment(26); } |
| #endif |
| public double[] GetVf64Array() { return __p.__vector_as_array<double>(26); } |
| public bool MutateVf64(int j, double vf64) { int o = __p.__offset(26); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vf64); return true; } else { return false; } } |
| |
| public static Offset<MyGame.Example.TypeAliases> CreateTypeAliases(FlatBufferBuilder builder, |
| sbyte i8 = 0, |
| byte u8 = 0, |
| short i16 = 0, |
| ushort u16 = 0, |
| int i32 = 0, |
| uint u32 = 0, |
| long i64 = 0, |
| ulong u64 = 0, |
| float f32 = 0.0f, |
| double f64 = 0.0, |
| VectorOffset v8Offset = default(VectorOffset), |
| VectorOffset vf64Offset = default(VectorOffset)) { |
| builder.StartTable(12); |
| TypeAliases.AddF64(builder, f64); |
| TypeAliases.AddU64(builder, u64); |
| TypeAliases.AddI64(builder, i64); |
| TypeAliases.AddVf64(builder, vf64Offset); |
| TypeAliases.AddV8(builder, v8Offset); |
| TypeAliases.AddF32(builder, f32); |
| TypeAliases.AddU32(builder, u32); |
| TypeAliases.AddI32(builder, i32); |
| TypeAliases.AddU16(builder, u16); |
| TypeAliases.AddI16(builder, i16); |
| TypeAliases.AddU8(builder, u8); |
| TypeAliases.AddI8(builder, i8); |
| return TypeAliases.EndTypeAliases(builder); |
| } |
| |
| public static void StartTypeAliases(FlatBufferBuilder builder) { builder.StartTable(12); } |
| public static void AddI8(FlatBufferBuilder builder, sbyte i8) { builder.AddSbyte(0, i8, 0); } |
| public static void AddU8(FlatBufferBuilder builder, byte u8) { builder.AddByte(1, u8, 0); } |
| public static void AddI16(FlatBufferBuilder builder, short i16) { builder.AddShort(2, i16, 0); } |
| public static void AddU16(FlatBufferBuilder builder, ushort u16) { builder.AddUshort(3, u16, 0); } |
| public static void AddI32(FlatBufferBuilder builder, int i32) { builder.AddInt(4, i32, 0); } |
| public static void AddU32(FlatBufferBuilder builder, uint u32) { builder.AddUint(5, u32, 0); } |
| public static void AddI64(FlatBufferBuilder builder, long i64) { builder.AddLong(6, i64, 0); } |
| public static void AddU64(FlatBufferBuilder builder, ulong u64) { builder.AddUlong(7, u64, 0); } |
| public static void AddF32(FlatBufferBuilder builder, float f32) { builder.AddFloat(8, f32, 0.0f); } |
| public static void AddF64(FlatBufferBuilder builder, double f64) { builder.AddDouble(9, f64, 0.0); } |
| public static void AddV8(FlatBufferBuilder builder, VectorOffset v8Offset) { builder.AddOffset(10, v8Offset.Value, 0); } |
| public static VectorOffset CreateV8Vector(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddSbyte(data[i]); return builder.EndVector(); } |
| public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } |
| public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, ArraySegment<sbyte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } |
| public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<sbyte>(dataPtr, sizeInBytes); return builder.EndVector(); } |
| public static void StartV8Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } |
| public static void AddVf64(FlatBufferBuilder builder, VectorOffset vf64Offset) { builder.AddOffset(11, vf64Offset.Value, 0); } |
| public static VectorOffset CreateVf64Vector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } |
| public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } |
| public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } |
| public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); } |
| public static void StartVf64Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } |
| public static Offset<MyGame.Example.TypeAliases> EndTypeAliases(FlatBufferBuilder builder) { |
| int o = builder.EndTable(); |
| return new Offset<MyGame.Example.TypeAliases>(o); |
| } |
| public TypeAliasesT UnPack() { |
| var _o = new TypeAliasesT(); |
| this.UnPackTo(_o); |
| return _o; |
| } |
| public void UnPackTo(TypeAliasesT _o) { |
| _o.I8 = this.I8; |
| _o.U8 = this.U8; |
| _o.I16 = this.I16; |
| _o.U16 = this.U16; |
| _o.I32 = this.I32; |
| _o.U32 = this.U32; |
| _o.I64 = this.I64; |
| _o.U64 = this.U64; |
| _o.F32 = this.F32; |
| _o.F64 = this.F64; |
| _o.V8 = new List<sbyte>(); |
| for (var _j = 0; _j < this.V8Length; ++_j) {_o.V8.Add(this.V8(_j));} |
| _o.Vf64 = new List<double>(); |
| for (var _j = 0; _j < this.Vf64Length; ++_j) {_o.Vf64.Add(this.Vf64(_j));} |
| } |
| public static Offset<MyGame.Example.TypeAliases> Pack(FlatBufferBuilder builder, TypeAliasesT _o) { |
| if (_o == null) return default(Offset<MyGame.Example.TypeAliases>); |
| var _v8 = default(VectorOffset); |
| if (_o.V8 != null) { |
| var __v8 = _o.V8.ToArray(); |
| _v8 = CreateV8Vector(builder, __v8); |
| } |
| var _vf64 = default(VectorOffset); |
| if (_o.Vf64 != null) { |
| var __vf64 = _o.Vf64.ToArray(); |
| _vf64 = CreateVf64Vector(builder, __vf64); |
| } |
| return CreateTypeAliases( |
| builder, |
| _o.I8, |
| _o.U8, |
| _o.I16, |
| _o.U16, |
| _o.I32, |
| _o.U32, |
| _o.I64, |
| _o.U64, |
| _o.F32, |
| _o.F64, |
| _v8, |
| _vf64); |
| } |
| } |
| |
| public class TypeAliasesT |
| { |
| [Newtonsoft.Json.JsonProperty("i8")] |
| public sbyte I8 { get; set; } |
| [Newtonsoft.Json.JsonProperty("u8")] |
| public byte U8 { get; set; } |
| [Newtonsoft.Json.JsonProperty("i16")] |
| public short I16 { get; set; } |
| [Newtonsoft.Json.JsonProperty("u16")] |
| public ushort U16 { get; set; } |
| [Newtonsoft.Json.JsonProperty("i32")] |
| public int I32 { get; set; } |
| [Newtonsoft.Json.JsonProperty("u32")] |
| public uint U32 { get; set; } |
| [Newtonsoft.Json.JsonProperty("i64")] |
| public long I64 { get; set; } |
| [Newtonsoft.Json.JsonProperty("u64")] |
| public ulong U64 { get; set; } |
| [Newtonsoft.Json.JsonProperty("f32")] |
| public float F32 { get; set; } |
| [Newtonsoft.Json.JsonProperty("f64")] |
| public double F64 { get; set; } |
| [Newtonsoft.Json.JsonProperty("v8")] |
| public List<sbyte> V8 { get; set; } |
| [Newtonsoft.Json.JsonProperty("vf64")] |
| public List<double> Vf64 { get; set; } |
| |
| public TypeAliasesT() { |
| this.I8 = 0; |
| this.U8 = 0; |
| this.I16 = 0; |
| this.U16 = 0; |
| this.I32 = 0; |
| this.U32 = 0; |
| this.I64 = 0; |
| this.U64 = 0; |
| this.F32 = 0.0f; |
| this.F64 = 0.0; |
| this.V8 = null; |
| this.Vf64 = null; |
| } |
| } |
| |
| |
| } |