| #[ MyGame.Example.Monster |
| Automatically generated by the FlatBuffers compiler, do not modify. |
| Or modify. I'm a message, not a cop. |
| |
| flatc version: 22.11.23 |
| |
| Declared by : |
| Rooting type : MyGame.Example.Monster () |
| ]# |
| |
| import ../InParentNamespace as MyGame_InParentNamespace |
| import Ability as MyGame_Example_Ability |
| import Any as MyGame_Example_Any |
| import AnyAmbiguousAliases as MyGame_Example_AnyAmbiguousAliases |
| import AnyUniqueAliases as MyGame_Example_AnyUniqueAliases |
| import Color as MyGame_Example_Color |
| import LongEnum as MyGame_Example_LongEnum |
| import Race as MyGame_Example_Race |
| import Referrable as MyGame_Example_Referrable |
| import Stat as MyGame_Example_Stat |
| import Test as MyGame_Example_Test |
| import Vec3 as MyGame_Example_Vec3 |
| import flatbuffers |
| import std/options |
| |
| # an example documentation comment: "monster object" |
| type Monster* = object of FlatObj |
| func pos*(self: Monster): Option[MyGame_Example_Vec3.Vec3] = |
| let o = self.tab.Offset(4) |
| if o != 0: |
| return some(MyGame_Example_Vec3.Vec3(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o))) |
| func mana*(self: Monster): int16 = |
| let o = self.tab.Offset(6) |
| if o != 0: |
| return Get[int16](self.tab, self.tab.Pos + o) |
| return 150 |
| func `mana=`*(self: var Monster, n: int16): bool = |
| return self.tab.MutateSlot(6, n) |
| func hp*(self: Monster): int16 = |
| let o = self.tab.Offset(8) |
| if o != 0: |
| return Get[int16](self.tab, self.tab.Pos + o) |
| return 100 |
| func `hp=`*(self: var Monster, n: int16): bool = |
| return self.tab.MutateSlot(8, n) |
| func name*(self: Monster): string = |
| let o = self.tab.Offset(10) |
| if o != 0: |
| return self.tab.String(self.tab.Pos + o) |
| return "" |
| func inventoryLength*(self: Monster): int = |
| let o = self.tab.Offset(14) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func inventory*(self: Monster, j: int): uint8 = |
| let o = self.tab.Offset(14) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 1.uoffset |
| return Get[uint8](self.tab, x) |
| func inventory*(self: Monster): seq[uint8] = |
| let len = self.inventoryLength |
| for i in countup(0, len - 1): |
| result.add(self.inventory(i)) |
| func color*(self: Monster): MyGame_Example_Color.Color = |
| let o = self.tab.Offset(16) |
| if o != 0: |
| return MyGame_Example_Color.Color(Get[uint8](self.tab, self.tab.Pos + o)) |
| return type(result)(8) |
| func `color=`*(self: var Monster, n: MyGame_Example_Color.Color): bool = |
| return self.tab.MutateSlot(16, n) |
| func testType*(self: Monster): MyGame_Example_Any.Any = |
| let o = self.tab.Offset(18) |
| if o != 0: |
| return MyGame_Example_Any.Any(Get[uint8](self.tab, self.tab.Pos + o)) |
| return type(result)(0) |
| func `testType=`*(self: var Monster, n: MyGame_Example_Any.Any): bool = |
| return self.tab.MutateSlot(18, n) |
| func test*(self: Monster): Option[Vtable] = |
| let o = self.tab.Offset(20) |
| if o != 0: |
| return some(self.tab.Union(o)) |
| func test4Length*(self: Monster): int = |
| let o = self.tab.Offset(22) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func test4*(self: Monster, j: int): MyGame_Example_Test.Test = |
| let o = self.tab.Offset(22) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 4.uoffset |
| return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: x)) |
| func test4*(self: Monster): seq[MyGame_Example_Test.Test] = |
| let len = self.test4Length |
| for i in countup(0, len - 1): |
| result.add(self.test4(i)) |
| func testarrayofstringLength*(self: Monster): int = |
| let o = self.tab.Offset(24) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func testarrayofstring*(self: Monster, j: int): string = |
| let o = self.tab.Offset(24) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 4.uoffset |
| return self.tab.String(x) |
| func testarrayofstring*(self: Monster): seq[string] = |
| let len = self.testarrayofstringLength |
| for i in countup(0, len - 1): |
| result.add(self.testarrayofstring(i)) |
| func testarrayoftablesLength*(self: Monster): int = |
| let o = self.tab.Offset(26) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func testarrayoftables*(self: Monster, j: int): Monster = |
| let o = self.tab.Offset(26) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 4.uoffset |
| return Monster(tab: Vtable(Bytes: self.tab.Bytes, Pos: x)) |
| func testarrayoftables*(self: Monster): seq[Monster] = |
| let len = self.testarrayoftablesLength |
| for i in countup(0, len - 1): |
| result.add(self.testarrayoftables(i)) |
| func enemy*(self: Monster): Option[Monster] = |
| let o = self.tab.Offset(28) |
| if o != 0: |
| return some(Monster(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o))) |
| func testnestedflatbufferLength*(self: Monster): int = |
| let o = self.tab.Offset(30) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func testnestedflatbuffer*(self: Monster, j: int): uint8 = |
| let o = self.tab.Offset(30) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 1.uoffset |
| return Get[uint8](self.tab, x) |
| func testnestedflatbuffer*(self: Monster): seq[uint8] = |
| let len = self.testnestedflatbufferLength |
| for i in countup(0, len - 1): |
| result.add(self.testnestedflatbuffer(i)) |
| func testempty*(self: Monster): Option[MyGame_Example_Stat.Stat] = |
| let o = self.tab.Offset(32) |
| if o != 0: |
| return some(MyGame_Example_Stat.Stat(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o))) |
| func testbool*(self: Monster): bool = |
| let o = self.tab.Offset(34) |
| if o != 0: |
| return Get[bool](self.tab, self.tab.Pos + o) |
| return false |
| func `testbool=`*(self: var Monster, n: bool): bool = |
| return self.tab.MutateSlot(34, n) |
| func testhashs32Fnv1*(self: Monster): int32 = |
| let o = self.tab.Offset(36) |
| if o != 0: |
| return Get[int32](self.tab, self.tab.Pos + o) |
| return 0 |
| func `testhashs32Fnv1=`*(self: var Monster, n: int32): bool = |
| return self.tab.MutateSlot(36, n) |
| func testhashu32Fnv1*(self: Monster): uint32 = |
| let o = self.tab.Offset(38) |
| if o != 0: |
| return Get[uint32](self.tab, self.tab.Pos + o) |
| return 0 |
| func `testhashu32Fnv1=`*(self: var Monster, n: uint32): bool = |
| return self.tab.MutateSlot(38, n) |
| func testhashs64Fnv1*(self: Monster): int64 = |
| let o = self.tab.Offset(40) |
| if o != 0: |
| return Get[int64](self.tab, self.tab.Pos + o) |
| return 0 |
| func `testhashs64Fnv1=`*(self: var Monster, n: int64): bool = |
| return self.tab.MutateSlot(40, n) |
| func testhashu64Fnv1*(self: Monster): uint64 = |
| let o = self.tab.Offset(42) |
| if o != 0: |
| return Get[uint64](self.tab, self.tab.Pos + o) |
| return 0 |
| func `testhashu64Fnv1=`*(self: var Monster, n: uint64): bool = |
| return self.tab.MutateSlot(42, n) |
| func testhashs32Fnv1a*(self: Monster): int32 = |
| let o = self.tab.Offset(44) |
| if o != 0: |
| return Get[int32](self.tab, self.tab.Pos + o) |
| return 0 |
| func `testhashs32Fnv1a=`*(self: var Monster, n: int32): bool = |
| return self.tab.MutateSlot(44, n) |
| func testhashu32Fnv1a*(self: Monster): uint32 = |
| let o = self.tab.Offset(46) |
| if o != 0: |
| return Get[uint32](self.tab, self.tab.Pos + o) |
| return 0 |
| func `testhashu32Fnv1a=`*(self: var Monster, n: uint32): bool = |
| return self.tab.MutateSlot(46, n) |
| func testhashs64Fnv1a*(self: Monster): int64 = |
| let o = self.tab.Offset(48) |
| if o != 0: |
| return Get[int64](self.tab, self.tab.Pos + o) |
| return 0 |
| func `testhashs64Fnv1a=`*(self: var Monster, n: int64): bool = |
| return self.tab.MutateSlot(48, n) |
| func testhashu64Fnv1a*(self: Monster): uint64 = |
| let o = self.tab.Offset(50) |
| if o != 0: |
| return Get[uint64](self.tab, self.tab.Pos + o) |
| return 0 |
| func `testhashu64Fnv1a=`*(self: var Monster, n: uint64): bool = |
| return self.tab.MutateSlot(50, n) |
| func testarrayofboolsLength*(self: Monster): int = |
| let o = self.tab.Offset(52) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func testarrayofbools*(self: Monster, j: int): bool = |
| let o = self.tab.Offset(52) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 1.uoffset |
| return Get[bool](self.tab, x) |
| func testarrayofbools*(self: Monster): seq[bool] = |
| let len = self.testarrayofboolsLength |
| for i in countup(0, len - 1): |
| result.add(self.testarrayofbools(i)) |
| func testf*(self: Monster): float32 = |
| let o = self.tab.Offset(54) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return 3.14159 |
| func `testf=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(54, n) |
| func testf2*(self: Monster): float32 = |
| let o = self.tab.Offset(56) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return 3.0 |
| func `testf2=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(56, n) |
| func testf3*(self: Monster): float32 = |
| let o = self.tab.Offset(58) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return 0.0 |
| func `testf3=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(58, n) |
| func testarrayofstring2Length*(self: Monster): int = |
| let o = self.tab.Offset(60) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func testarrayofstring2*(self: Monster, j: int): string = |
| let o = self.tab.Offset(60) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 4.uoffset |
| return self.tab.String(x) |
| func testarrayofstring2*(self: Monster): seq[string] = |
| let len = self.testarrayofstring2Length |
| for i in countup(0, len - 1): |
| result.add(self.testarrayofstring2(i)) |
| func testarrayofsortedstructLength*(self: Monster): int = |
| let o = self.tab.Offset(62) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func testarrayofsortedstruct*(self: Monster, j: int): MyGame_Example_Ability.Ability = |
| let o = self.tab.Offset(62) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 8.uoffset |
| return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: x)) |
| func testarrayofsortedstruct*(self: Monster): seq[MyGame_Example_Ability.Ability] = |
| let len = self.testarrayofsortedstructLength |
| for i in countup(0, len - 1): |
| result.add(self.testarrayofsortedstruct(i)) |
| func flexLength*(self: Monster): int = |
| let o = self.tab.Offset(64) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func flex*(self: Monster, j: int): uint8 = |
| let o = self.tab.Offset(64) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 1.uoffset |
| return Get[uint8](self.tab, x) |
| func flex*(self: Monster): seq[uint8] = |
| let len = self.flexLength |
| for i in countup(0, len - 1): |
| result.add(self.flex(i)) |
| func test5Length*(self: Monster): int = |
| let o = self.tab.Offset(66) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func test5*(self: Monster, j: int): MyGame_Example_Test.Test = |
| let o = self.tab.Offset(66) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 4.uoffset |
| return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: x)) |
| func test5*(self: Monster): seq[MyGame_Example_Test.Test] = |
| let len = self.test5Length |
| for i in countup(0, len - 1): |
| result.add(self.test5(i)) |
| func vectorOfLongsLength*(self: Monster): int = |
| let o = self.tab.Offset(68) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func vectorOfLongs*(self: Monster, j: int): int64 = |
| let o = self.tab.Offset(68) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 8.uoffset |
| return Get[int64](self.tab, x) |
| func vectorOfLongs*(self: Monster): seq[int64] = |
| let len = self.vectorOfLongsLength |
| for i in countup(0, len - 1): |
| result.add(self.vectorOfLongs(i)) |
| func vectorOfDoublesLength*(self: Monster): int = |
| let o = self.tab.Offset(70) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func vectorOfDoubles*(self: Monster, j: int): float64 = |
| let o = self.tab.Offset(70) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 8.uoffset |
| return Get[float64](self.tab, x) |
| func vectorOfDoubles*(self: Monster): seq[float64] = |
| let len = self.vectorOfDoublesLength |
| for i in countup(0, len - 1): |
| result.add(self.vectorOfDoubles(i)) |
| func parentNamespaceTest*(self: Monster): Option[MyGame_InParentNamespace.InParentNamespace] = |
| let o = self.tab.Offset(72) |
| if o != 0: |
| return some(MyGame_InParentNamespace.InParentNamespace(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o))) |
| func vectorOfReferrablesLength*(self: Monster): int = |
| let o = self.tab.Offset(74) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func vectorOfReferrables*(self: Monster, j: int): MyGame_Example_Referrable.Referrable = |
| let o = self.tab.Offset(74) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 4.uoffset |
| return MyGame_Example_Referrable.Referrable(tab: Vtable(Bytes: self.tab.Bytes, Pos: x)) |
| func vectorOfReferrables*(self: Monster): seq[MyGame_Example_Referrable.Referrable] = |
| let len = self.vectorOfReferrablesLength |
| for i in countup(0, len - 1): |
| result.add(self.vectorOfReferrables(i)) |
| func singleWeakReference*(self: Monster): uint64 = |
| let o = self.tab.Offset(76) |
| if o != 0: |
| return Get[uint64](self.tab, self.tab.Pos + o) |
| return 0 |
| func `singleWeakReference=`*(self: var Monster, n: uint64): bool = |
| return self.tab.MutateSlot(76, n) |
| func vectorOfWeakReferencesLength*(self: Monster): int = |
| let o = self.tab.Offset(78) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func vectorOfWeakReferences*(self: Monster, j: int): uint64 = |
| let o = self.tab.Offset(78) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 8.uoffset |
| return Get[uint64](self.tab, x) |
| func vectorOfWeakReferences*(self: Monster): seq[uint64] = |
| let len = self.vectorOfWeakReferencesLength |
| for i in countup(0, len - 1): |
| result.add(self.vectorOfWeakReferences(i)) |
| func vectorOfStrongReferrablesLength*(self: Monster): int = |
| let o = self.tab.Offset(80) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func vectorOfStrongReferrables*(self: Monster, j: int): MyGame_Example_Referrable.Referrable = |
| let o = self.tab.Offset(80) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 4.uoffset |
| return MyGame_Example_Referrable.Referrable(tab: Vtable(Bytes: self.tab.Bytes, Pos: x)) |
| func vectorOfStrongReferrables*(self: Monster): seq[MyGame_Example_Referrable.Referrable] = |
| let len = self.vectorOfStrongReferrablesLength |
| for i in countup(0, len - 1): |
| result.add(self.vectorOfStrongReferrables(i)) |
| func coOwningReference*(self: Monster): uint64 = |
| let o = self.tab.Offset(82) |
| if o != 0: |
| return Get[uint64](self.tab, self.tab.Pos + o) |
| return 0 |
| func `coOwningReference=`*(self: var Monster, n: uint64): bool = |
| return self.tab.MutateSlot(82, n) |
| func vectorOfCoOwningReferencesLength*(self: Monster): int = |
| let o = self.tab.Offset(84) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func vectorOfCoOwningReferences*(self: Monster, j: int): uint64 = |
| let o = self.tab.Offset(84) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 8.uoffset |
| return Get[uint64](self.tab, x) |
| func vectorOfCoOwningReferences*(self: Monster): seq[uint64] = |
| let len = self.vectorOfCoOwningReferencesLength |
| for i in countup(0, len - 1): |
| result.add(self.vectorOfCoOwningReferences(i)) |
| func nonOwningReference*(self: Monster): uint64 = |
| let o = self.tab.Offset(86) |
| if o != 0: |
| return Get[uint64](self.tab, self.tab.Pos + o) |
| return 0 |
| func `nonOwningReference=`*(self: var Monster, n: uint64): bool = |
| return self.tab.MutateSlot(86, n) |
| func vectorOfNonOwningReferencesLength*(self: Monster): int = |
| let o = self.tab.Offset(88) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func vectorOfNonOwningReferences*(self: Monster, j: int): uint64 = |
| let o = self.tab.Offset(88) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 8.uoffset |
| return Get[uint64](self.tab, x) |
| func vectorOfNonOwningReferences*(self: Monster): seq[uint64] = |
| let len = self.vectorOfNonOwningReferencesLength |
| for i in countup(0, len - 1): |
| result.add(self.vectorOfNonOwningReferences(i)) |
| func anyUniqueType*(self: Monster): MyGame_Example_AnyUniqueAliases.AnyUniqueAliases = |
| let o = self.tab.Offset(90) |
| if o != 0: |
| return MyGame_Example_AnyUniqueAliases.AnyUniqueAliases(Get[uint8](self.tab, self.tab.Pos + o)) |
| return type(result)(0) |
| func `anyUniqueType=`*(self: var Monster, n: MyGame_Example_AnyUniqueAliases.AnyUniqueAliases): bool = |
| return self.tab.MutateSlot(90, n) |
| func anyUnique*(self: Monster): Option[Vtable] = |
| let o = self.tab.Offset(92) |
| if o != 0: |
| return some(self.tab.Union(o)) |
| func anyAmbiguousType*(self: Monster): MyGame_Example_AnyAmbiguousAliases.AnyAmbiguousAliases = |
| let o = self.tab.Offset(94) |
| if o != 0: |
| return MyGame_Example_AnyAmbiguousAliases.AnyAmbiguousAliases(Get[uint8](self.tab, self.tab.Pos + o)) |
| return type(result)(0) |
| func `anyAmbiguousType=`*(self: var Monster, n: MyGame_Example_AnyAmbiguousAliases.AnyAmbiguousAliases): bool = |
| return self.tab.MutateSlot(94, n) |
| func anyAmbiguous*(self: Monster): Option[Vtable] = |
| let o = self.tab.Offset(96) |
| if o != 0: |
| return some(self.tab.Union(o)) |
| func vectorOfEnumsLength*(self: Monster): int = |
| let o = self.tab.Offset(98) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func vectorOfEnums*(self: Monster, j: int): MyGame_Example_Color.Color = |
| let o = self.tab.Offset(98) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 1.uoffset |
| return MyGame_Example_Color.Color(Get[uint8](self.tab, x)) |
| func vectorOfEnums*(self: Monster): seq[MyGame_Example_Color.Color] = |
| let len = self.vectorOfEnumsLength |
| for i in countup(0, len - 1): |
| result.add(self.vectorOfEnums(i)) |
| func signedEnum*(self: Monster): MyGame_Example_Race.Race = |
| let o = self.tab.Offset(100) |
| if o != 0: |
| return MyGame_Example_Race.Race(Get[int8](self.tab, self.tab.Pos + o)) |
| return type(result)(-1) |
| func `signedEnum=`*(self: var Monster, n: MyGame_Example_Race.Race): bool = |
| return self.tab.MutateSlot(100, n) |
| func testrequirednestedflatbufferLength*(self: Monster): int = |
| let o = self.tab.Offset(102) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func testrequirednestedflatbuffer*(self: Monster, j: int): uint8 = |
| let o = self.tab.Offset(102) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 1.uoffset |
| return Get[uint8](self.tab, x) |
| func testrequirednestedflatbuffer*(self: Monster): seq[uint8] = |
| let len = self.testrequirednestedflatbufferLength |
| for i in countup(0, len - 1): |
| result.add(self.testrequirednestedflatbuffer(i)) |
| func scalarKeySortedTablesLength*(self: Monster): int = |
| let o = self.tab.Offset(104) |
| if o != 0: |
| return self.tab.VectorLen(o) |
| func scalarKeySortedTables*(self: Monster, j: int): MyGame_Example_Stat.Stat = |
| let o = self.tab.Offset(104) |
| if o != 0: |
| var x = self.tab.Vector(o) |
| x += j.uoffset * 4.uoffset |
| return MyGame_Example_Stat.Stat(tab: Vtable(Bytes: self.tab.Bytes, Pos: x)) |
| func scalarKeySortedTables*(self: Monster): seq[MyGame_Example_Stat.Stat] = |
| let len = self.scalarKeySortedTablesLength |
| for i in countup(0, len - 1): |
| result.add(self.scalarKeySortedTables(i)) |
| func nativeInline*(self: Monster): Option[MyGame_Example_Test.Test] = |
| let o = self.tab.Offset(106) |
| if o != 0: |
| return some(MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o))) |
| func longEnumNonEnumDefault*(self: Monster): MyGame_Example_LongEnum.LongEnum = |
| let o = self.tab.Offset(108) |
| if o != 0: |
| return MyGame_Example_LongEnum.LongEnum(Get[uint64](self.tab, self.tab.Pos + o)) |
| return type(result)(0) |
| func `longEnumNonEnumDefault=`*(self: var Monster, n: MyGame_Example_LongEnum.LongEnum): bool = |
| return self.tab.MutateSlot(108, n) |
| func longEnumNormalDefault*(self: Monster): MyGame_Example_LongEnum.LongEnum = |
| let o = self.tab.Offset(110) |
| if o != 0: |
| return MyGame_Example_LongEnum.LongEnum(Get[uint64](self.tab, self.tab.Pos + o)) |
| return type(result)(2) |
| func `longEnumNormalDefault=`*(self: var Monster, n: MyGame_Example_LongEnum.LongEnum): bool = |
| return self.tab.MutateSlot(110, n) |
| func nanDefault*(self: Monster): float32 = |
| let o = self.tab.Offset(112) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return NaN |
| func `nanDefault=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(112, n) |
| func infDefault*(self: Monster): float32 = |
| let o = self.tab.Offset(114) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return Inf |
| func `infDefault=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(114, n) |
| func positiveInfDefault*(self: Monster): float32 = |
| let o = self.tab.Offset(116) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return Inf |
| func `positiveInfDefault=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(116, n) |
| func infinityDefault*(self: Monster): float32 = |
| let o = self.tab.Offset(118) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return Inf |
| func `infinityDefault=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(118, n) |
| func positiveInfinityDefault*(self: Monster): float32 = |
| let o = self.tab.Offset(120) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return Inf |
| func `positiveInfinityDefault=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(120, n) |
| func negativeInfDefault*(self: Monster): float32 = |
| let o = self.tab.Offset(122) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return -Inf |
| func `negativeInfDefault=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(122, n) |
| func negativeInfinityDefault*(self: Monster): float32 = |
| let o = self.tab.Offset(124) |
| if o != 0: |
| return Get[float32](self.tab, self.tab.Pos + o) |
| return -Inf |
| func `negativeInfinityDefault=`*(self: var Monster, n: float32): bool = |
| return self.tab.MutateSlot(124, n) |
| func doubleInfDefault*(self: Monster): float64 = |
| let o = self.tab.Offset(126) |
| if o != 0: |
| return Get[float64](self.tab, self.tab.Pos + o) |
| return Inf |
| func `doubleInfDefault=`*(self: var Monster, n: float64): bool = |
| return self.tab.MutateSlot(126, n) |
| proc MonsterStart*(builder: var Builder) = |
| builder.StartObject(62) |
| proc MonsterAddpos*(builder: var Builder, pos: uoffset) = |
| builder.PrependStructSlot(0, pos, default(uoffset)) |
| proc MonsterAddmana*(builder: var Builder, mana: int16) = |
| builder.PrependSlot(1, mana, default(int16)) |
| proc MonsterAddhp*(builder: var Builder, hp: int16) = |
| builder.PrependSlot(2, hp, default(int16)) |
| proc MonsterAddname*(builder: var Builder, name: uoffset) = |
| builder.PrependSlot(3, name, default(uoffset)) |
| proc MonsterAddinventory*(builder: var Builder, inventory: uoffset) = |
| builder.PrependSlot(5, inventory, default(uoffset)) |
| proc MonsterStartinventoryVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(1, numElems, 1) |
| proc MonsterAddcolor*(builder: var Builder, color: uint8) = |
| builder.PrependSlot(6, color, default(uint8)) |
| proc MonsterAddtestType*(builder: var Builder, testType: uint8) = |
| builder.PrependSlot(7, testType, default(uint8)) |
| proc MonsterAddtest*(builder: var Builder, test: uoffset) = |
| builder.PrependSlot(8, test, default(uoffset)) |
| proc MonsterAddtest4*(builder: var Builder, test4: uoffset) = |
| builder.PrependSlot(9, test4, default(uoffset)) |
| proc MonsterStarttest4Vector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(4, numElems, 2) |
| proc MonsterAddtestarrayofstring*(builder: var Builder, testarrayofstring: uoffset) = |
| builder.PrependSlot(10, testarrayofstring, default(uoffset)) |
| proc MonsterStarttestarrayofstringVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(4, numElems, 4) |
| proc MonsterAddtestarrayoftables*(builder: var Builder, testarrayoftables: uoffset) = |
| builder.PrependSlot(11, testarrayoftables, default(uoffset)) |
| proc MonsterStarttestarrayoftablesVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(4, numElems, 4) |
| proc MonsterAddenemy*(builder: var Builder, enemy: uoffset) = |
| builder.PrependStructSlot(12, enemy, default(uoffset)) |
| proc MonsterAddtestnestedflatbuffer*(builder: var Builder, testnestedflatbuffer: uoffset) = |
| builder.PrependSlot(13, testnestedflatbuffer, default(uoffset)) |
| proc MonsterStarttestnestedflatbufferVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(1, numElems, 1) |
| proc MonsterAddtestempty*(builder: var Builder, testempty: uoffset) = |
| builder.PrependStructSlot(14, testempty, default(uoffset)) |
| proc MonsterAddtestbool*(builder: var Builder, testbool: bool) = |
| builder.PrependSlot(15, testbool, default(bool)) |
| proc MonsterAddtesthashs32Fnv1*(builder: var Builder, testhashs32Fnv1: int32) = |
| builder.PrependSlot(16, testhashs32Fnv1, default(int32)) |
| proc MonsterAddtesthashu32Fnv1*(builder: var Builder, testhashu32Fnv1: uint32) = |
| builder.PrependSlot(17, testhashu32Fnv1, default(uint32)) |
| proc MonsterAddtesthashs64Fnv1*(builder: var Builder, testhashs64Fnv1: int64) = |
| builder.PrependSlot(18, testhashs64Fnv1, default(int64)) |
| proc MonsterAddtesthashu64Fnv1*(builder: var Builder, testhashu64Fnv1: uint64) = |
| builder.PrependSlot(19, testhashu64Fnv1, default(uint64)) |
| proc MonsterAddtesthashs32Fnv1a*(builder: var Builder, testhashs32Fnv1a: int32) = |
| builder.PrependSlot(20, testhashs32Fnv1a, default(int32)) |
| proc MonsterAddtesthashu32Fnv1a*(builder: var Builder, testhashu32Fnv1a: uint32) = |
| builder.PrependSlot(21, testhashu32Fnv1a, default(uint32)) |
| proc MonsterAddtesthashs64Fnv1a*(builder: var Builder, testhashs64Fnv1a: int64) = |
| builder.PrependSlot(22, testhashs64Fnv1a, default(int64)) |
| proc MonsterAddtesthashu64Fnv1a*(builder: var Builder, testhashu64Fnv1a: uint64) = |
| builder.PrependSlot(23, testhashu64Fnv1a, default(uint64)) |
| proc MonsterAddtestarrayofbools*(builder: var Builder, testarrayofbools: uoffset) = |
| builder.PrependSlot(24, testarrayofbools, default(uoffset)) |
| proc MonsterStarttestarrayofboolsVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(1, numElems, 1) |
| proc MonsterAddtestf*(builder: var Builder, testf: float32) = |
| builder.PrependSlot(25, testf, default(float32)) |
| proc MonsterAddtestf2*(builder: var Builder, testf2: float32) = |
| builder.PrependSlot(26, testf2, default(float32)) |
| proc MonsterAddtestf3*(builder: var Builder, testf3: float32) = |
| builder.PrependSlot(27, testf3, default(float32)) |
| proc MonsterAddtestarrayofstring2*(builder: var Builder, testarrayofstring2: uoffset) = |
| builder.PrependSlot(28, testarrayofstring2, default(uoffset)) |
| proc MonsterStarttestarrayofstring2Vector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(4, numElems, 4) |
| proc MonsterAddtestarrayofsortedstruct*(builder: var Builder, testarrayofsortedstruct: uoffset) = |
| builder.PrependSlot(29, testarrayofsortedstruct, default(uoffset)) |
| proc MonsterStarttestarrayofsortedstructVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(8, numElems, 4) |
| proc MonsterAddflex*(builder: var Builder, flex: uoffset) = |
| builder.PrependSlot(30, flex, default(uoffset)) |
| proc MonsterStartflexVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(1, numElems, 1) |
| proc MonsterAddtest5*(builder: var Builder, test5: uoffset) = |
| builder.PrependSlot(31, test5, default(uoffset)) |
| proc MonsterStarttest5Vector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(4, numElems, 2) |
| proc MonsterAddvectorOfLongs*(builder: var Builder, vectorOfLongs: uoffset) = |
| builder.PrependSlot(32, vectorOfLongs, default(uoffset)) |
| proc MonsterStartvectorOfLongsVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(8, numElems, 8) |
| proc MonsterAddvectorOfDoubles*(builder: var Builder, vectorOfDoubles: uoffset) = |
| builder.PrependSlot(33, vectorOfDoubles, default(uoffset)) |
| proc MonsterStartvectorOfDoublesVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(8, numElems, 8) |
| proc MonsterAddparentNamespaceTest*(builder: var Builder, parentNamespaceTest: uoffset) = |
| builder.PrependStructSlot(34, parentNamespaceTest, default(uoffset)) |
| proc MonsterAddvectorOfReferrables*(builder: var Builder, vectorOfReferrables: uoffset) = |
| builder.PrependSlot(35, vectorOfReferrables, default(uoffset)) |
| proc MonsterStartvectorOfReferrablesVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(4, numElems, 4) |
| proc MonsterAddsingleWeakReference*(builder: var Builder, singleWeakReference: uint64) = |
| builder.PrependSlot(36, singleWeakReference, default(uint64)) |
| proc MonsterAddvectorOfWeakReferences*(builder: var Builder, vectorOfWeakReferences: uoffset) = |
| builder.PrependSlot(37, vectorOfWeakReferences, default(uoffset)) |
| proc MonsterStartvectorOfWeakReferencesVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(8, numElems, 8) |
| proc MonsterAddvectorOfStrongReferrables*(builder: var Builder, vectorOfStrongReferrables: uoffset) = |
| builder.PrependSlot(38, vectorOfStrongReferrables, default(uoffset)) |
| proc MonsterStartvectorOfStrongReferrablesVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(4, numElems, 4) |
| proc MonsterAddcoOwningReference*(builder: var Builder, coOwningReference: uint64) = |
| builder.PrependSlot(39, coOwningReference, default(uint64)) |
| proc MonsterAddvectorOfCoOwningReferences*(builder: var Builder, vectorOfCoOwningReferences: uoffset) = |
| builder.PrependSlot(40, vectorOfCoOwningReferences, default(uoffset)) |
| proc MonsterStartvectorOfCoOwningReferencesVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(8, numElems, 8) |
| proc MonsterAddnonOwningReference*(builder: var Builder, nonOwningReference: uint64) = |
| builder.PrependSlot(41, nonOwningReference, default(uint64)) |
| proc MonsterAddvectorOfNonOwningReferences*(builder: var Builder, vectorOfNonOwningReferences: uoffset) = |
| builder.PrependSlot(42, vectorOfNonOwningReferences, default(uoffset)) |
| proc MonsterStartvectorOfNonOwningReferencesVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(8, numElems, 8) |
| proc MonsterAddanyUniqueType*(builder: var Builder, anyUniqueType: uint8) = |
| builder.PrependSlot(43, anyUniqueType, default(uint8)) |
| proc MonsterAddanyUnique*(builder: var Builder, anyUnique: uoffset) = |
| builder.PrependSlot(44, anyUnique, default(uoffset)) |
| proc MonsterAddanyAmbiguousType*(builder: var Builder, anyAmbiguousType: uint8) = |
| builder.PrependSlot(45, anyAmbiguousType, default(uint8)) |
| proc MonsterAddanyAmbiguous*(builder: var Builder, anyAmbiguous: uoffset) = |
| builder.PrependSlot(46, anyAmbiguous, default(uoffset)) |
| proc MonsterAddvectorOfEnums*(builder: var Builder, vectorOfEnums: uoffset) = |
| builder.PrependSlot(47, vectorOfEnums, default(uoffset)) |
| proc MonsterStartvectorOfEnumsVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(1, numElems, 1) |
| proc MonsterAddsignedEnum*(builder: var Builder, signedEnum: int8) = |
| builder.PrependSlot(48, signedEnum, default(int8)) |
| proc MonsterAddtestrequirednestedflatbuffer*(builder: var Builder, testrequirednestedflatbuffer: uoffset) = |
| builder.PrependSlot(49, testrequirednestedflatbuffer, default(uoffset)) |
| proc MonsterStarttestrequirednestedflatbufferVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(1, numElems, 1) |
| proc MonsterAddscalarKeySortedTables*(builder: var Builder, scalarKeySortedTables: uoffset) = |
| builder.PrependSlot(50, scalarKeySortedTables, default(uoffset)) |
| proc MonsterStartscalarKeySortedTablesVector*(builder: var Builder, numElems: uoffset) = |
| builder.StartVector(4, numElems, 4) |
| proc MonsterAddnativeInline*(builder: var Builder, nativeInline: uoffset) = |
| builder.PrependStructSlot(51, nativeInline, default(uoffset)) |
| proc MonsterAddlongEnumNonEnumDefault*(builder: var Builder, longEnumNonEnumDefault: uint64) = |
| builder.PrependSlot(52, longEnumNonEnumDefault, default(uint64)) |
| proc MonsterAddlongEnumNormalDefault*(builder: var Builder, longEnumNormalDefault: uint64) = |
| builder.PrependSlot(53, longEnumNormalDefault, default(uint64)) |
| proc MonsterAddnanDefault*(builder: var Builder, nanDefault: float32) = |
| builder.PrependSlot(54, nanDefault, default(float32)) |
| proc MonsterAddinfDefault*(builder: var Builder, infDefault: float32) = |
| builder.PrependSlot(55, infDefault, default(float32)) |
| proc MonsterAddpositiveInfDefault*(builder: var Builder, positiveInfDefault: float32) = |
| builder.PrependSlot(56, positiveInfDefault, default(float32)) |
| proc MonsterAddinfinityDefault*(builder: var Builder, infinityDefault: float32) = |
| builder.PrependSlot(57, infinityDefault, default(float32)) |
| proc MonsterAddpositiveInfinityDefault*(builder: var Builder, positiveInfinityDefault: float32) = |
| builder.PrependSlot(58, positiveInfinityDefault, default(float32)) |
| proc MonsterAddnegativeInfDefault*(builder: var Builder, negativeInfDefault: float32) = |
| builder.PrependSlot(59, negativeInfDefault, default(float32)) |
| proc MonsterAddnegativeInfinityDefault*(builder: var Builder, negativeInfinityDefault: float32) = |
| builder.PrependSlot(60, negativeInfinityDefault, default(float32)) |
| proc MonsterAdddoubleInfDefault*(builder: var Builder, doubleInfDefault: float64) = |
| builder.PrependSlot(61, doubleInfDefault, default(float64)) |
| proc MonsterEnd*(builder: var Builder): uoffset = |
| return builder.EndObject() |