| // automatically generated by the FlatBuffers compiler, do not modify |
| // swiftlint:disable all |
| // swiftformat:disable all |
| |
| import FlatBuffers |
| |
| public enum MyGame_Sample_Color: Int8, Enum, Verifiable { |
| public typealias T = Int8 |
| public static var byteSize: Int { return MemoryLayout<Int8>.size } |
| public var value: Int8 { return self.rawValue } |
| case red = 0 |
| case green = 1 |
| case blue = 2 |
| |
| public static var max: MyGame_Sample_Color { return .blue } |
| public static var min: MyGame_Sample_Color { return .red } |
| } |
| |
| |
| public enum MyGame_Sample_Equipment: UInt8, UnionEnum { |
| public typealias T = UInt8 |
| |
| public init?(value: T) { |
| self.init(rawValue: value) |
| } |
| |
| public static var byteSize: Int { return MemoryLayout<UInt8>.size } |
| public var value: UInt8 { return self.rawValue } |
| case none_ = 0 |
| case weapon = 1 |
| |
| public static var max: MyGame_Sample_Equipment { return .weapon } |
| public static var min: MyGame_Sample_Equipment { return .none_ } |
| } |
| |
| |
| public struct MyGame_Sample_Vec3: NativeStruct, Verifiable, FlatbuffersInitializable { |
| |
| static func validateVersion() { FlatBuffersVersion_24_3_6() } |
| |
| private var _x: Float32 |
| private var _y: Float32 |
| private var _z: Float32 |
| |
| public init(_ bb: ByteBuffer, o: Int32) { |
| let _accessor = Struct(bb: bb, position: o) |
| _x = _accessor.readBuffer(of: Float32.self, at: 0) |
| _y = _accessor.readBuffer(of: Float32.self, at: 4) |
| _z = _accessor.readBuffer(of: Float32.self, at: 8) |
| } |
| |
| public init(x: Float32, y: Float32, z: Float32) { |
| _x = x |
| _y = y |
| _z = z |
| } |
| |
| public init() { |
| _x = 0.0 |
| _y = 0.0 |
| _z = 0.0 |
| } |
| |
| public var x: Float32 { _x } |
| public var y: Float32 { _y } |
| public var z: Float32 { _z } |
| |
| public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable { |
| try verifier.inBuffer(position: position, of: MyGame_Sample_Vec3.self) |
| } |
| } |
| |
| public struct MyGame_Sample_Vec3_Mutable: FlatBufferObject { |
| |
| static func validateVersion() { FlatBuffersVersion_24_3_6() } |
| public var __buffer: ByteBuffer! { return _accessor.bb } |
| private var _accessor: Struct |
| |
| public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) } |
| |
| public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) } |
| @discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) } |
| public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) } |
| @discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) } |
| public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) } |
| @discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) } |
| } |
| |
| public struct MyGame_Sample_Monster: FlatBufferObject, Verifiable { |
| |
| static func validateVersion() { FlatBuffersVersion_24_3_6() } |
| public var __buffer: ByteBuffer! { return _accessor.bb } |
| private var _accessor: Table |
| |
| private init(_ t: Table) { _accessor = t } |
| public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } |
| |
| private enum VTOFFSET: VOffset { |
| case pos = 4 |
| case mana = 6 |
| case hp = 8 |
| case name = 10 |
| case inventory = 14 |
| case color = 16 |
| case weapons = 18 |
| case equippedType = 20 |
| case equipped = 22 |
| case path = 24 |
| var v: Int32 { Int32(self.rawValue) } |
| var p: VOffset { self.rawValue } |
| } |
| |
| public var pos: MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Sample_Vec3.self, at: o) } |
| public var mutablePos: MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: o + _accessor.postion) } |
| public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) } |
| @discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) } |
| public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) } |
| @discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) } |
| public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) } |
| public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) } |
| public var hasInventory: Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? false : true } |
| public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) } |
| public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) } |
| public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] } |
| public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) } |
| public var color: MyGame_Sample_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Sample_Color(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .blue } |
| @discardableResult public func mutate(color: MyGame_Sample_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) } |
| public var hasWeapons: Bool { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? false : true } |
| public var weaponsCount: Int32 { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? 0 : _accessor.vector(count: o) } |
| public func weapons(at index: Int32) -> MyGame_Sample_Weapon? { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? nil : MyGame_Sample_Weapon(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) } |
| public var equippedType: MyGame_Sample_Equipment { let o = _accessor.offset(VTOFFSET.equippedType.v); return o == 0 ? .none_ : MyGame_Sample_Equipment(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ } |
| public func equipped<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.equipped.v); return o == 0 ? nil : _accessor.union(o) } |
| public var hasPath: Bool { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? false : true } |
| public var pathCount: Int32 { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? 0 : _accessor.vector(count: o) } |
| public func path(at index: Int32) -> MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Sample_Vec3.self, offset: _accessor.vector(at: o) + index * 12) } |
| public func mutablePath(at index: Int32) -> MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 12) } |
| public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 11) } |
| public static func add(pos: MyGame_Sample_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) } |
| public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) } |
| public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) } |
| public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) } |
| public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) } |
| public static func add(color: MyGame_Sample_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) } |
| public static func addVectorOf(weapons: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: weapons, at: VTOFFSET.weapons.p) } |
| public static func add(equippedType: MyGame_Sample_Equipment, _ fbb: inout FlatBufferBuilder) { fbb.add(element: equippedType.rawValue, def: 0, at: VTOFFSET.equippedType.p) } |
| public static func add(equipped: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: equipped, at: VTOFFSET.equipped.p) } |
| public static func addVectorOf(path: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: path, at: VTOFFSET.path.p) } |
| public static func startVectorOfPath(_ size: Int, in builder: inout FlatBufferBuilder) { |
| builder.startVector(size * MemoryLayout<MyGame_Sample_Vec3>.size, elementSize: MemoryLayout<MyGame_Sample_Vec3>.alignment) |
| } |
| public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } |
| public static func createMonster( |
| _ fbb: inout FlatBufferBuilder, |
| pos: MyGame_Sample_Vec3? = nil, |
| mana: Int16 = 150, |
| hp: Int16 = 100, |
| nameOffset name: Offset = Offset(), |
| inventoryVectorOffset inventory: Offset = Offset(), |
| color: MyGame_Sample_Color = .blue, |
| weaponsVectorOffset weapons: Offset = Offset(), |
| equippedType: MyGame_Sample_Equipment = .none_, |
| equippedOffset equipped: Offset = Offset(), |
| pathVectorOffset path: Offset = Offset() |
| ) -> Offset { |
| let __start = MyGame_Sample_Monster.startMonster(&fbb) |
| MyGame_Sample_Monster.add(pos: pos, &fbb) |
| MyGame_Sample_Monster.add(mana: mana, &fbb) |
| MyGame_Sample_Monster.add(hp: hp, &fbb) |
| MyGame_Sample_Monster.add(name: name, &fbb) |
| MyGame_Sample_Monster.addVectorOf(inventory: inventory, &fbb) |
| MyGame_Sample_Monster.add(color: color, &fbb) |
| MyGame_Sample_Monster.addVectorOf(weapons: weapons, &fbb) |
| MyGame_Sample_Monster.add(equippedType: equippedType, &fbb) |
| MyGame_Sample_Monster.add(equipped: equipped, &fbb) |
| MyGame_Sample_Monster.addVectorOf(path: path, &fbb) |
| return MyGame_Sample_Monster.endMonster(&fbb, start: __start) |
| } |
| |
| public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable { |
| var _v = try verifier.visitTable(at: position) |
| try _v.visit(field: VTOFFSET.pos.p, fieldName: "pos", required: false, type: MyGame_Sample_Vec3.self) |
| try _v.visit(field: VTOFFSET.mana.p, fieldName: "mana", required: false, type: Int16.self) |
| try _v.visit(field: VTOFFSET.hp.p, fieldName: "hp", required: false, type: Int16.self) |
| try _v.visit(field: VTOFFSET.name.p, fieldName: "name", required: false, type: ForwardOffset<String>.self) |
| try _v.visit(field: VTOFFSET.inventory.p, fieldName: "inventory", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self) |
| try _v.visit(field: VTOFFSET.color.p, fieldName: "color", required: false, type: MyGame_Sample_Color.self) |
| try _v.visit(field: VTOFFSET.weapons.p, fieldName: "weapons", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Sample_Weapon>, MyGame_Sample_Weapon>>.self) |
| try _v.visit(unionKey: VTOFFSET.equippedType.p, unionField: VTOFFSET.equipped.p, unionKeyName: "equippedType", fieldName: "equipped", required: false, completion: { (verifier, key: MyGame_Sample_Equipment, pos) in |
| switch key { |
| case .none_: |
| break // NOTE - SWIFT doesnt support none |
| case .weapon: |
| try ForwardOffset<MyGame_Sample_Weapon>.verify(&verifier, at: pos, of: MyGame_Sample_Weapon.self) |
| } |
| }) |
| try _v.visit(field: VTOFFSET.path.p, fieldName: "path", required: false, type: ForwardOffset<Vector<MyGame_Sample_Vec3, MyGame_Sample_Vec3>>.self) |
| _v.finish() |
| } |
| } |
| |
| public struct MyGame_Sample_Weapon: FlatBufferObject, Verifiable { |
| |
| static func validateVersion() { FlatBuffersVersion_24_3_6() } |
| public var __buffer: ByteBuffer! { return _accessor.bb } |
| private var _accessor: Table |
| |
| private init(_ t: Table) { _accessor = t } |
| public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } |
| |
| private enum VTOFFSET: VOffset { |
| case name = 4 |
| case damage = 6 |
| var v: Int32 { Int32(self.rawValue) } |
| var p: VOffset { self.rawValue } |
| } |
| |
| public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) } |
| public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) } |
| public var damage: Int16 { let o = _accessor.offset(VTOFFSET.damage.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) } |
| @discardableResult public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.damage.v); return _accessor.mutate(damage, index: o) } |
| public static func startWeapon(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 2) } |
| public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) } |
| public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, def: 0, at: VTOFFSET.damage.p) } |
| public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } |
| public static func createWeapon( |
| _ fbb: inout FlatBufferBuilder, |
| nameOffset name: Offset = Offset(), |
| damage: Int16 = 0 |
| ) -> Offset { |
| let __start = MyGame_Sample_Weapon.startWeapon(&fbb) |
| MyGame_Sample_Weapon.add(name: name, &fbb) |
| MyGame_Sample_Weapon.add(damage: damage, &fbb) |
| return MyGame_Sample_Weapon.endWeapon(&fbb, start: __start) |
| } |
| |
| public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable { |
| var _v = try verifier.visitTable(at: position) |
| try _v.visit(field: VTOFFSET.name.p, fieldName: "name", required: false, type: ForwardOffset<String>.self) |
| try _v.visit(field: VTOFFSET.damage.p, fieldName: "damage", required: false, type: Int16.self) |
| _v.finish() |
| } |
| } |
| |