| #[ MyGame.Example.Stat |
| Automatically generated by the FlatBuffers compiler, do not modify. |
| Or modify. I'm a message, not a cop. |
| |
| flatc version: 23.5.9 |
| |
| Declared by : |
| Rooting type : MyGame.Example.Monster () |
| ]# |
| |
| import flatbuffers |
| import std/options |
| |
| type Stat* = object of FlatObj |
| func id*(self: Stat): Option[string] = |
| let o = self.tab.Offset(4) |
| if o != 0: |
| return some(self.tab.String(self.tab.Pos + o)) |
| func val*(self: Stat): int64 = |
| let o = self.tab.Offset(6) |
| if o != 0: |
| return Get[int64](self.tab, self.tab.Pos + o) |
| return 0 |
| func `val=`*(self: var Stat, n: int64): bool = |
| return self.tab.MutateSlot(6, n) |
| func count*(self: Stat): uint16 = |
| let o = self.tab.Offset(8) |
| if o != 0: |
| return Get[uint16](self.tab, self.tab.Pos + o) |
| return 0 |
| func `count=`*(self: var Stat, n: uint16): bool = |
| return self.tab.MutateSlot(8, n) |
| proc StatStart*(builder: var Builder) = |
| builder.StartObject(3) |
| proc StatAddid*(builder: var Builder, id: uoffset) = |
| builder.PrependSlot(0, id, default(uoffset)) |
| proc StatAddval*(builder: var Builder, val: int64) = |
| builder.PrependSlot(1, val, default(int64)) |
| proc StatAddcount*(builder: var Builder, count: uint16) = |
| builder.PrependSlot(2, count, default(uint16)) |
| proc StatEnd*(builder: var Builder): uoffset = |
| return builder.EndObject() |