blob: 8a124f25ac1b8b07a73ffd6492e1f482782da82a [file] [log] [blame]
// test schema file
include "include_test1.fbs";
namespace MyGame;
table InParentNamespace {}
namespace MyGame.Example2;
table Monster {} // Test having same name as below, but in different namespace.
namespace MyGame.Example;
attribute "priority";
/// Composite components of Monster color.
enum Color:ubyte (bit_flags) {
Red = 0, // color Red = (1u << 0)
/// \brief color Green
/// Green is bit_flag with value (1u << 1)
Green,
/// \brief color Blue (1u << 3)
Blue = 3,
}
enum Race:byte {
None = -1,
Human = 0,
Dwarf,
Elf,
}
enum LongEnum:ulong (bit_flags) {
LongOne = 1,
LongTwo = 2,
// Because this is a bitflag, 40 will be out of range of a 32-bit integer,
// allowing us to exercise any logic special to big numbers.
LongBig = 40,
}
union Any { Monster, TestSimpleTableWithEnum, MyGame.Example2.Monster }
union AnyUniqueAliases { M: Monster, TS: TestSimpleTableWithEnum, M2: MyGame.Example2.Monster }
union AnyAmbiguousAliases { M1: Monster, M2: Monster, M3: Monster }
struct Test { a:short; b:byte; }
table TestSimpleTableWithEnum (csharp_partial, private) {
color: Color = Green;
}
struct Vec3 (force_align: 8) {
x:float;
y:float;
z:float;
test1:double;
test2:Color;
test3:Test;
}
// Stats for monster
struct Ability {
id:uint(key);
distance:uint;
}
struct StructOfStructs {
a: Ability;
b: Test;
c: Ability;
}
struct StructOfStructsOfStructs {
a: StructOfStructs;
}
table Stat {
id:string;
val:long;
count:ushort (key);
}
table Referrable {
id:ulong(key, hash:"fnv1a_64");
}
/// an example documentation comment: "monster object"
table Monster {
pos:Vec3 (id: 0);
hp:short = 100 (id: 2);
mana:short = 150 (id: 1);
name:string (id: 3, key);
color:Color = Blue (id: 6);
inventory:[ubyte] (id: 5);
friendly:bool = false (deprecated, priority: 1, id: 4);
/// an example documentation comment: this will end up in the generated code
/// multiline too
testarrayoftables:[Monster] (id: 11);
testarrayofstring:[string] (id: 10);
testarrayofstring2:[string] (id: 28);
testarrayofbools:[bool] (id: 24);
testarrayofsortedstruct:[Ability] (id: 29);
enemy:MyGame.Example.Monster (id:12); // Test referring by full namespace.
test:Any (id: 8);
test4:[Test] (id: 9);
test5:[Test] (id: 31);
testnestedflatbuffer:[ubyte] (id:13, nested_flatbuffer: "Monster");
testempty:Stat (id:14);
testbool:bool (id:15);
testhashs32_fnv1:int (id:16, hash:"fnv1_32");
testhashu32_fnv1:uint (id:17, hash:"fnv1_32");
testhashs64_fnv1:long (id:18, hash:"fnv1_64");
testhashu64_fnv1:ulong (id:19, hash:"fnv1_64");
testhashs32_fnv1a:int (id:20, hash:"fnv1a_32");
testhashu32_fnv1a:uint (id:21, hash:"fnv1a_32", cpp_type:"Stat");
testhashs64_fnv1a:long (id:22, hash:"fnv1a_64");
testhashu64_fnv1a:ulong (id:23, hash:"fnv1a_64");
testf:float = 3.14159 (id:25);
testf2:float = 3 (id:26);
testf3:float (id:27);
flex:[ubyte] (id:30, flexbuffer);
vector_of_longs:[long] (id:32);
vector_of_doubles:[double] (id:33);
parent_namespace_test:InParentNamespace (id:34);
vector_of_referrables:[Referrable](id:35);
single_weak_reference:ulong(id:36, hash:"fnv1a_64", cpp_type:"ReferrableT");
vector_of_weak_references:[ulong](id:37, hash:"fnv1a_64", cpp_type:"ReferrableT");
vector_of_strong_referrables:[Referrable](id:38, cpp_ptr_type:"default_ptr_type"); //was shared_ptr
co_owning_reference:ulong(id:39, hash:"fnv1a_64", cpp_type:"ReferrableT", cpp_ptr_type:"naked"); //was shared_ptr as well
vector_of_co_owning_references:[ulong](id:40, hash:"fnv1a_64", cpp_type:"ReferrableT", cpp_ptr_type:"default_ptr_type", cpp_ptr_type_get:".get()"); //was shared_ptr
non_owning_reference:ulong(id:41, hash:"fnv1a_64", cpp_type:"ReferrableT", cpp_ptr_type:"naked", cpp_ptr_type_get:""); //was weak_ptr
vector_of_non_owning_references:[ulong](id:42, hash:"fnv1a_64", cpp_type:"ReferrableT", cpp_ptr_type:"naked", cpp_ptr_type_get:""); //was weak_ptr
any_unique:AnyUniqueAliases(id:44);
any_ambiguous:AnyAmbiguousAliases (id:46);
vector_of_enums:[Color] (id:47);
signed_enum:Race = None (id:48);
testrequirednestedflatbuffer:[ubyte] (id:49, nested_flatbuffer: "Monster");
scalar_key_sorted_tables:[Stat] (id: 50);
native_inline:Test (id: 51, native_inline);
// The default value of this enum will be a numeric zero, which isn't a valid
// enum value.
long_enum_non_enum_default:LongEnum (id: 52);
long_enum_normal_default:LongEnum = LongOne (id: 53);
// Test that default values nan and +/-inf work.
nan_default:float = nan (id: 54);
inf_default:float = inf (id: 55);
positive_inf_default:float = +inf (id: 56);
infinity_default:float = infinity (id: 57);
positive_infinity_default:float = +infinity (id: 58);
negative_inf_default:float = -inf (id: 59);
negative_infinity_default:float = -infinity (id: 60);
double_inf_default:double = inf (id: 61);
}
table TypeAliases {
i8:int8;
u8:uint8;
i16:int16;
u16:uint16;
i32:int32;
u32:uint32;
i64:int64;
u64:uint64;
f32:float32;
f64:float64;
v8:[int8];
vf64:[float64];
}
rpc_service MonsterStorage {
Store(Monster):Stat (streaming: "none");
Retrieve(Stat):Monster (streaming: "server", idempotent);
GetMaxHitPoint(Monster):Stat (streaming: "client");
GetMinMaxHitPoints(Monster):Stat (streaming: "bidi");
}
root_type Monster;
file_identifier "MONS";
file_extension "mon";