blob: e61c2637d0b417f37ef006abace3235ec7511717 [file] [log] [blame]
// automatically generated by the FlatBuffers compiler, do not modify
// @generated
extern crate alloc;
extern crate flatbuffers;
use alloc::boxed::Box;
use alloc::string::{String, ToString};
use alloc::vec::Vec;
use core::mem;
use core::cmp::Ordering;
use self::flatbuffers::{EndianScalar, Follow};
use super::*;
pub enum WeaponOffset {}
#[derive(Copy, Clone, PartialEq)]
pub struct Weapon<'a> {
pub _tab: flatbuffers::Table<'a>,
}
impl<'a> flatbuffers::Follow<'a> for Weapon<'a> {
type Inner = Weapon<'a>;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self { _tab: flatbuffers::Table::new(buf, loc) }
}
}
impl<'a> Weapon<'a> {
pub const VT_NAME: flatbuffers::VOffsetT = 4;
pub const VT_DAMAGE: flatbuffers::VOffsetT = 6;
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Sample.Weapon"
}
#[inline]
pub unsafe fn init_from_table(table: flatbuffers::Table<'a>) -> Self {
Weapon { _tab: table }
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr, A: flatbuffers::Allocator + 'bldr>(
_fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr, A>,
args: &'args WeaponArgs<'args>
) -> flatbuffers::WIPOffset<Weapon<'bldr>> {
let mut builder = WeaponBuilder::new(_fbb);
if let Some(x) = args.name { builder.add_name(x); }
builder.add_damage(args.damage);
builder.finish()
}
pub fn unpack(&self) -> WeaponT {
let name = self.name().map(|x| {
x.to_string()
});
let damage = self.damage();
WeaponT {
name,
damage,
}
}
#[inline]
pub fn name(&self) -> Option<&'a str> {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<flatbuffers::ForwardsUOffset<&str>>(Weapon::VT_NAME, None)}
}
#[inline]
pub fn damage(&self) -> i16 {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<i16>(Weapon::VT_DAMAGE, Some(0)).unwrap()}
}
}
impl flatbuffers::Verifiable for Weapon<'_> {
#[inline]
fn run_verifier(
v: &mut flatbuffers::Verifier, pos: usize
) -> Result<(), flatbuffers::InvalidFlatbuffer> {
use self::flatbuffers::Verifiable;
v.visit_table(pos)?
.visit_field::<flatbuffers::ForwardsUOffset<&str>>("name", Self::VT_NAME, false)?
.visit_field::<i16>("damage", Self::VT_DAMAGE, false)?
.finish();
Ok(())
}
}
pub struct WeaponArgs<'a> {
pub name: Option<flatbuffers::WIPOffset<&'a str>>,
pub damage: i16,
}
impl<'a> Default for WeaponArgs<'a> {
#[inline]
fn default() -> Self {
WeaponArgs {
name: None,
damage: 0,
}
}
}
pub struct WeaponBuilder<'a: 'b, 'b, A: flatbuffers::Allocator + 'a> {
fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a, A>,
start_: flatbuffers::WIPOffset<flatbuffers::TableUnfinishedWIPOffset>,
}
impl<'a: 'b, 'b, A: flatbuffers::Allocator + 'a> WeaponBuilder<'a, 'b, A> {
#[inline]
pub fn add_name(&mut self, name: flatbuffers::WIPOffset<&'b str>) {
self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Weapon::VT_NAME, name);
}
#[inline]
pub fn add_damage(&mut self, damage: i16) {
self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0);
}
#[inline]
pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a, A>) -> WeaponBuilder<'a, 'b, A> {
let start = _fbb.start_table();
WeaponBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> flatbuffers::WIPOffset<Weapon<'a>> {
let o = self.fbb_.end_table(self.start_);
flatbuffers::WIPOffset::new(o.value())
}
}
impl core::fmt::Debug for Weapon<'_> {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
let mut ds = f.debug_struct("Weapon");
ds.field("name", &self.name());
ds.field("damage", &self.damage());
ds.finish()
}
}
#[non_exhaustive]
#[derive(Debug, Clone, PartialEq)]
pub struct WeaponT {
pub name: Option<String>,
pub damage: i16,
}
impl Default for WeaponT {
fn default() -> Self {
Self {
name: None,
damage: 0,
}
}
}
impl WeaponT {
pub fn pack<'b, A: flatbuffers::Allocator + 'b>(
&self,
_fbb: &mut flatbuffers::FlatBufferBuilder<'b, A>
) -> flatbuffers::WIPOffset<Weapon<'b>> {
let name = self.name.as_ref().map(|x|{
_fbb.create_string(x)
});
let damage = self.damage;
Weapon::create(_fbb, &WeaponArgs{
name,
damage,
})
}
}