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// Copyright ©2015 The gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package math32
import (
"math"
"testing"
"testing/quick"
"gonum.org/v1/gonum/floats"
)
const tol = 1e-7
func TestAbs(t *testing.T) {
f := func(x float32) bool {
y := Abs(x)
return y == float32(math.Abs(float64(x)))
}
if err := quick.Check(f, nil); err != nil {
t.Error(err)
}
}
func TestCopySign(t *testing.T) {
f := func(x struct{ X, Y float32 }) bool {
y := Copysign(x.X, x.Y)
return y == float32(math.Copysign(float64(x.X), float64(x.Y)))
}
if err := quick.Check(f, nil); err != nil {
t.Error(err)
}
}
func TestHypot(t *testing.T) {
// tol is increased for Hypot to avoid failures
// related to https://github.com/gonum/gonum/issues/110.
const tol = 1e-6
f := func(x struct{ X, Y float32 }) bool {
y := Hypot(x.X, x.Y)
if math.Hypot(float64(x.X), float64(x.Y)) > math.MaxFloat32 {
return true
}
return floats.EqualWithinRel(float64(y), math.Hypot(float64(x.X), float64(x.Y)), tol)
}
if err := quick.Check(f, nil); err != nil {
t.Error(err)
}
}
func TestInf(t *testing.T) {
if float64(Inf(1)) != math.Inf(1) || float64(Inf(-1)) != math.Inf(-1) {
t.Error("float32(inf) not infinite")
}
}
func TestIsInf(t *testing.T) {
posInf := float32(math.Inf(1))
negInf := float32(math.Inf(-1))
if !IsInf(posInf, 0) || !IsInf(negInf, 0) || !IsInf(posInf, 1) || !IsInf(negInf, -1) || IsInf(posInf, -1) || IsInf(negInf, 1) {
t.Error("unexpected isInf value")
}
f := func(x struct {
F float32
Sign int
}) bool {
y := IsInf(x.F, x.Sign)
return y == math.IsInf(float64(x.F), x.Sign)
}
if err := quick.Check(f, nil); err != nil {
t.Error(err)
}
}
func TestIsNaN(t *testing.T) {
f := func(x float32) bool {
y := IsNaN(x)
return y == math.IsNaN(float64(x))
}
if err := quick.Check(f, nil); err != nil {
t.Error(err)
}
}
func TestNaN(t *testing.T) {
if !math.IsNaN(float64(NaN())) {
t.Errorf("float32(nan) is a number: %f", NaN())
}
}
func TestSignbit(t *testing.T) {
f := func(x float32) bool {
return Signbit(x) == math.Signbit(float64(x))
}
if err := quick.Check(f, nil); err != nil {
t.Error(err)
}
}
func TestSqrt(t *testing.T) {
f := func(x float32) bool {
y := Sqrt(x)
if IsNaN(y) && IsNaN(sqrt(x)) {
return true
}
return floats.EqualWithinRel(float64(y), float64(sqrt(x)), tol)
}
if err := quick.Check(f, nil); err != nil {
t.Error(err)
}
}
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// The original C code and the long comment below are
// from FreeBSD's /usr/src/lib/msun/src/e_sqrt.c and
// came with this notice. The go code is a simplified
// version of the original C.
//
// ====================================================
// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
//
// Developed at SunPro, a Sun Microsystems, Inc. business.
// Permission to use, copy, modify, and distribute this
// software is freely granted, provided that this notice
// is preserved.
// ====================================================
//
// __ieee754_sqrt(x)
// Return correctly rounded sqrt.
// -----------------------------------------
// | Use the hardware sqrt if you have one |
// -----------------------------------------
// Method:
// Bit by bit method using integer arithmetic. (Slow, but portable)
// 1. Normalization
// Scale x to y in [1,4) with even powers of 2:
// find an integer k such that 1 <= (y=x*2**(2k)) < 4, then
// sqrt(x) = 2**k * sqrt(y)
// 2. Bit by bit computation
// Let q = sqrt(y) truncated to i bit after binary point (q = 1),
// i 0
// i+1 2
// s = 2*q , and y = 2 * ( y - q ). (1)
// i i i i
//
// To compute q from q , one checks whether
// i+1 i
//
// -(i+1) 2
// (q + 2 ) <= y. (2)
// i
// -(i+1)
// If (2) is false, then q = q ; otherwise q = q + 2 .
// i+1 i i+1 i
//
// With some algebraic manipulation, it is not difficult to see
// that (2) is equivalent to
// -(i+1)
// s + 2 <= y (3)
// i i
//
// The advantage of (3) is that s and y can be computed by
// i i
// the following recurrence formula:
// if (3) is false
//
// s = s , y = y ; (4)
// i+1 i i+1 i
//
// otherwise,
// -i -(i+1)
// s = s + 2 , y = y - s - 2 (5)
// i+1 i i+1 i i
//
// One may easily use induction to prove (4) and (5).
// Note. Since the left hand side of (3) contain only i+2 bits,
// it does not necessary to do a full (53-bit) comparison
// in (3).
// 3. Final rounding
// After generating the 53 bits result, we compute one more bit.
// Together with the remainder, we can decide whether the
// result is exact, bigger than 1/2ulp, or less than 1/2ulp
// (it will never equal to 1/2ulp).
// The rounding mode can be detected by checking whether
// huge + tiny is equal to huge, and whether huge - tiny is
// equal to huge for some floating point number "huge" and "tiny".
//
func sqrt(x float32) float32 {
// special cases
switch {
case x == 0 || IsNaN(x) || IsInf(x, 1):
return x
case x < 0:
return NaN()
}
ix := math.Float32bits(x)
// normalize x
exp := int((ix >> shift) & mask)
if exp == 0 { // subnormal x
for ix&1<<shift == 0 {
ix <<= 1
exp--
}
exp++
}
exp -= bias // unbias exponent
ix &^= mask << shift
ix |= 1 << shift
if exp&1 == 1 { // odd exp, double x to make it even
ix <<= 1
}
exp >>= 1 // exp = exp/2, exponent of square root
// generate sqrt(x) bit by bit
ix <<= 1
var q, s uint32 // q = sqrt(x)
r := uint32(1 << (shift + 1)) // r = moving bit from MSB to LSB
for r != 0 {
t := s + r
if t <= ix {
s = t + r
ix -= t
q += r
}
ix <<= 1
r >>= 1
}
// final rounding
if ix != 0 { // remainder, result not exact
q += q & 1 // round according to extra bit
}
ix = q>>1 + uint32(exp-1+bias)<<shift // significand + biased exponent
return math.Float32frombits(ix)
}