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// Copyright ©2015 The gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package graph
// Undirect converts a directed graph to an undirected graph, resolving
// edge weight conflicts.
type Undirect struct {
G Directed
// Absent is the value used to
// represent absent edge weights
// passed to Merge if the reverse
// edge is present.
Absent float64
// Merge defines how discordant edge
// weights in G are resolved. A merge
// is performed if at least one edge
// exists between the nodes being
// considered. The edges corresponding
// to the two weights are also passed,
// in the same order.
// The order of weight parameters
// passed to Merge is not defined, so
// the function should be commutative.
// If Merge is nil, the arithmetic
// mean is used to merge weights.
Merge func(x, y float64, xe, ye Edge) float64
}
var (
_ Undirected = Undirect{}
_ Weighter = Undirect{}
)
// Has returns whether the node exists within the graph.
func (g Undirect) Has(n Node) bool { return g.G.Has(n) }
// Nodes returns all the nodes in the graph.
func (g Undirect) Nodes() []Node { return g.G.Nodes() }
// From returns all nodes in g that can be reached directly from u.
func (g Undirect) From(u Node) []Node {
var nodes []Node
seen := make(map[int64]struct{})
for _, n := range g.G.From(u) {
seen[n.ID()] = struct{}{}
nodes = append(nodes, n)
}
for _, n := range g.G.To(u) {
id := n.ID()
if _, ok := seen[id]; ok {
continue
}
seen[n.ID()] = struct{}{}
nodes = append(nodes, n)
}
return nodes
}
// HasEdgeBetween returns whether an edge exists between nodes x and y.
func (g Undirect) HasEdgeBetween(x, y Node) bool { return g.G.HasEdgeBetween(x, y) }
// Edge returns the edge from u to v if such an edge exists and nil otherwise.
// The node v must be directly reachable from u as defined by the From method.
// If an edge exists, the Edge returned is an EdgePair. The weight of
// the edge is determined by applying the Merge func to the weights of the
// edges between u and v.
func (g Undirect) Edge(u, v Node) Edge { return g.EdgeBetween(u, v) }
// EdgeBetween returns the edge between nodes x and y. If an edge exists, the
// Edge returned is an EdgePair. The weight of the edge is determined by
// applying the Merge func to the weights of edges between x and y.
func (g Undirect) EdgeBetween(x, y Node) Edge {
fe := g.G.Edge(x, y)
re := g.G.Edge(y, x)
if fe == nil && re == nil {
return nil
}
var f, r float64
if wg, ok := g.G.(Weighter); ok {
f, ok = wg.Weight(x, y)
if !ok {
f = g.Absent
}
r, ok = wg.Weight(y, x)
if !ok {
r = g.Absent
}
} else {
f = g.Absent
if fe != nil {
f = fe.Weight()
}
r = g.Absent
if re != nil {
r = re.Weight()
}
}
var w float64
if g.Merge == nil {
w = (f + r) / 2
} else {
w = g.Merge(f, r, fe, re)
}
return EdgePair{E: [2]Edge{fe, re}, W: w}
}
// Weight returns the weight for the edge between x and y if Edge(x, y) returns a non-nil Edge.
// If x and y are the same node the internal node weight is returned. If there is no joining
// edge between the two nodes the weight value returned is zero. Weight returns true if an edge
// exists between x and y or if x and y have the same ID, false otherwise.
func (g Undirect) Weight(x, y Node) (w float64, ok bool) {
fe := g.G.Edge(x, y)
re := g.G.Edge(y, x)
var f, r float64
if wg, wOk := g.G.(Weighter); wOk {
var fOk, rOK bool
f, fOk = wg.Weight(x, y)
if !fOk {
f = g.Absent
}
r, rOK = wg.Weight(y, x)
if !rOK {
r = g.Absent
}
ok = fOk || rOK
} else {
f = g.Absent
if fe != nil {
f = fe.Weight()
ok = true
}
r = g.Absent
if re != nil {
r = re.Weight()
ok = true
}
}
if g.Merge == nil {
return (f + r) / 2, ok
}
return g.Merge(f, r, fe, re), ok
}
// EdgePair is an opposed pair of directed edges.
type EdgePair struct {
E [2]Edge
W float64
}
// From returns the from node of the first non-nil edge, or nil.
func (e EdgePair) From() Node {
if e.E[0] != nil {
return e.E[0].From()
} else if e.E[1] != nil {
return e.E[1].From()
}
return nil
}
// To returns the to node of the first non-nil edge, or nil.
func (e EdgePair) To() Node {
if e.E[0] != nil {
return e.E[0].To()
} else if e.E[1] != nil {
return e.E[1].To()
}
return nil
}
// Weight returns the merged edge weights of the two edges.
func (e EdgePair) Weight() float64 { return e.W }