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// Copyright ©2014 The gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package fd provides functions to approximate derivatives using finite differences.
package fd // import "gonum.org/v1/gonum/diff/fd"
import (
"math"
"runtime"
)
// A Point is a stencil location in a finite difference formula.
type Point struct {
Loc float64
Coeff float64
}
// Formula represents a finite difference formula on a regularly spaced grid
// that approximates the derivative of order k of a function f at x as
// d^k f(x) ≈ (1 / Step^k) * \sum_i Coeff_i * f(x + Step * Loc_i).
// Step must be positive, or the finite difference formula will panic.
type Formula struct {
// Stencil is the set of sampling Points which are used to estimate the
// derivative. The locations will be scaled by Step and are relative to x.
Stencil []Point
Derivative int // The order of the approximated derivative.
Step float64 // Default step size for the formula.
}
func (f Formula) isZero() bool {
return f.Stencil == nil && f.Derivative == 0 && f.Step == 0
}
// Settings is the settings structure for computing finite differences.
type Settings struct {
// Formula is the finite difference formula used
// for approximating the derivative.
// Zero value indicates a default formula.
Formula Formula
// Step is the distance between points of the stencil.
// If equal to 0, formula's default step will be used.
Step float64
OriginKnown bool // Flag that the value at the origin x is known.
OriginValue float64 // Value at the origin (only used if OriginKnown is true).
Concurrent bool // Should the function calls be executed concurrently.
}
// Forward represents a first-order accurate forward approximation
// to the first derivative.
var Forward = Formula{
Stencil: []Point{{Loc: 0, Coeff: -1}, {Loc: 1, Coeff: 1}},
Derivative: 1,
Step: 2e-8,
}
// Forward2nd represents a first-order accurate forward approximation
// to the second derivative.
var Forward2nd = Formula{
Stencil: []Point{{Loc: 0, Coeff: 1}, {Loc: 1, Coeff: -2}, {Loc: 2, Coeff: 1}},
Derivative: 2,
Step: 1e-4,
}
// Backward represents a first-order accurate backward approximation
// to the first derivative.
var Backward = Formula{
Stencil: []Point{{Loc: -1, Coeff: -1}, {Loc: 0, Coeff: 1}},
Derivative: 1,
Step: 2e-8,
}
// Backward2nd represents a first-order accurate forward approximation
// to the second derivative.
var Backward2nd = Formula{
Stencil: []Point{{Loc: 0, Coeff: 1}, {Loc: -1, Coeff: -2}, {Loc: -2, Coeff: 1}},
Derivative: 2,
Step: 1e-4,
}
// Central represents a second-order accurate centered approximation
// to the first derivative.
var Central = Formula{
Stencil: []Point{{Loc: -1, Coeff: -0.5}, {Loc: 1, Coeff: 0.5}},
Derivative: 1,
Step: 6e-6,
}
// Central2nd represents a secord-order accurate centered approximation
// to the second derivative.
var Central2nd = Formula{
Stencil: []Point{{Loc: -1, Coeff: 1}, {Loc: 0, Coeff: -2}, {Loc: 1, Coeff: 1}},
Derivative: 2,
Step: 1e-4,
}
var negativeStep = "fd: negative step"
// checkFormula checks if the formula is valid, and panics otherwise.
func checkFormula(formula Formula) {
if formula.Derivative == 0 || formula.Stencil == nil || formula.Step <= 0 {
panic("fd: bad formula")
}
}
// computeWorkers returns the desired number of workers given the concurrency
// level and number of evaluations.
func computeWorkers(concurrent bool, evals int) int {
if !concurrent {
return 1
}
nWorkers := runtime.GOMAXPROCS(0)
if nWorkers > evals {
nWorkers = evals
}
return nWorkers
}
// usesOrigin returns whether the stencil uses the origin, which is true iff
// one of the locations in the stencil equals 0.
func usesOrigin(stencil []Point) bool {
for _, pt := range stencil {
if pt.Loc == 0 {
return true
}
}
return false
}
// getOrigin returns the value at the origin. It returns originValue if originKnown
// is true. It returns the value returned by f if stencil contains a point with
// zero location, and NaN otherwise.
func getOrigin(originKnown bool, originValue float64, f func() float64, stencil []Point) float64 {
if originKnown {
return originValue
}
for _, pt := range stencil {
if pt.Loc == 0 {
return f()
}
}
return math.NaN()
}
const (
badDerivOrder = "fd: invalid derivative order"
)