| // Copyright ©2016 The gonum Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package gen |
| |
| import ( |
| "math" |
| "math/rand" |
| |
| "github.com/gonum/graph" |
| "github.com/gonum/graph/simple" |
| "github.com/gonum/graph/topo" |
| ) |
| |
| type UniformGenerator interface { |
| // Modify adjusts the graph based on the proposed edge. See the documentation |
| // for UniformEdges to see the required properties of Modify. |
| Modify(g GraphBuilder, from, to graph.Node) |
| // DefaultStart provides a default starting graph for the class if no graph |
| // has been provided. |
| DefaultStart() graph.Directed |
| } |
| |
| // UniformEdges generates the edges of a directed graph uniformly at random across |
| // the class of graphs specified by class. |
| // |
| // UniformEdges runs a Markov chain starting with the graph specified by start |
| // and running a number of steps equal to steps. Each step in the markov chain |
| // proposes an edge from from to to. The class function modifies the graph |
| // according to the generation procedure. If start is nil, the initial graph |
| // will be that specified in class.DefaultStart(). |
| // |
| // class cannot be an arbitrary function, it must obey specific properties in |
| // order for the generation probability to be uniform over the class of possible |
| // graphs. class must ensure that the implicit Markov chain is irreducible, |
| // aperiodic, and, importantly, doubly stochastic. Furthermore, every graph |
| // in the desired class must be reachable from the starting graph through |
| // individual edge modifications. |
| // |
| // step specifies the number of steps in the Markov chain. step should be |
| // sufficiently high to allow for convergence of the chain. |
| // |
| // src specifies the random number generator. If src is nil, math/rand is used. |
| // |
| // More information can be found in |
| // Ide, Jaime S., and Fabio G. Cozman. "Random generation of Bayesian networks." |
| // Brazilian symposium on artificial intelligence. Springer Berlin Heidelberg, 2002. |
| func UniformEdges(dst DirectedMutator, start graph.Directed, class UniformGenerator, steps int, src *rand.Rand) { |
| if steps <= 0 { |
| panic("gen: number of steps must be positive") |
| } |
| if start == nil { |
| start = class.DefaultStart() |
| } |
| var rnd func(int) int |
| if src == nil { |
| rnd = rand.Intn |
| } else { |
| rnd = src.Intn |
| } |
| |
| // Copy the starting graph into the graph builder. |
| nodes := start.Nodes() |
| for _, node := range nodes { |
| dst.AddNode(node) |
| tos := start.From(node) |
| for _, to := range tos { |
| edge := start.Edge(node, to) |
| dst.SetEdge(edge) |
| } |
| } |
| nNodes := len(nodes) |
| |
| // Run the MarkovChain, choosing an edge at random in each step. |
| for step := 0; step < steps; step++ { |
| i := rnd(nNodes) |
| j := rnd(nNodes - 1) |
| if j >= i { |
| j++ |
| } |
| class.Modify(dst, nodes[i], nodes[j]) |
| } |
| } |
| |
| // UniformDAG generates a graph uniformly at random over the set of directed |
| // acyclic graphs. It uses the algorithm described in |
| // Ide, Jaime S., and Fabio G. Cozman. "Random generation of Bayesian networks." |
| // Brazilian symposium on artificial intelligence. Springer Berlin Heidelberg, 2002. |
| type UniformDAG struct { |
| N int |
| EdgeGen func(from, to graph.Node) graph.Edge |
| } |
| |
| func (u UniformDAG) DefaultStart() graph.Directed { |
| if u.N == 0 { |
| panic("uniformdag: number of edges must be positive") |
| } |
| // Starting graph is the line graph (A -> B -> C ...) |
| g := simple.NewDirectedGraph(0, math.NaN()) |
| for i := simple.Node(0); i < simple.Node(u.N); i++ { |
| n := simple.Node(i) |
| g.AddNode(n) |
| if i != 0 { |
| edge := simple.Edge{ |
| i - 1, i, 1, |
| } |
| g.SetEdge(edge) |
| } |
| } |
| return g |
| } |
| |
| func (u UniformDAG) Modify(g DirectedMutator, from, to graph.Node) { |
| if g.HasEdgeFromTo(from, to) { |
| // If there an edge from -> to, delete it if it keeps the graph connected. |
| // The graph is still connected if there is an undirected path between |
| // from and to after delection. |
| e := g.Edge(from, to) |
| g.RemoveEdge(e) |
| if !topo.PathExistsIn(graph.Undirect{G: g}, from, to) { |
| g.SetEdge(e) |
| } |
| } else { |
| // If there is no edge from -> to, add it if the graph stays acyclic. |
| // This can be added if we cannot get from j to i. |
| if !topo.PathExistsIn(g, to, from) { |
| var e graph.Edge |
| if u.EdgeGen == nil { |
| e = u.EdgeGen(from, to) |
| } else { |
| e = simple.Edge{from, to, 1} |
| } |
| g.SetEdge(e) |
| } |
| } |
| } |