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// Copyright ©2014 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package simple
import (
"sort"
"gonum.org/v1/gonum/graph"
"gonum.org/v1/gonum/graph/internal/ordered"
"gonum.org/v1/gonum/graph/iterator"
"gonum.org/v1/gonum/mat"
)
var (
um *UndirectedMatrix
_ graph.Graph = um
_ graph.Undirected = um
_ edgeSetter = um
_ weightedEdgeSetter = um
)
// UndirectedMatrix represents an undirected graph using an adjacency
// matrix such that all IDs are in a contiguous block from 0 to n-1.
// Edges are stored implicitly as an edge weight, so edges stored in
// the graph are not recoverable.
type UndirectedMatrix struct {
mat *mat.SymDense
nodes []graph.Node
self float64
absent float64
}
// NewUndirectedMatrix creates an undirected dense graph with n nodes.
// All edges are initialized with the weight given by init. The self parameter
// specifies the cost of self connection, and absent specifies the weight
// returned for absent edges.
func NewUndirectedMatrix(n int, init, self, absent float64) *UndirectedMatrix {
matrix := make([]float64, n*n)
if init != 0 {
for i := range matrix {
matrix[i] = init
}
}
for i := 0; i < len(matrix); i += n + 1 {
matrix[i] = self
}
return &UndirectedMatrix{
mat: mat.NewSymDense(n, matrix),
self: self,
absent: absent,
}
}
// NewUndirectedMatrixFrom creates an undirected dense graph with the given nodes.
// The IDs of the nodes must be contiguous from 0 to len(nodes)-1, but may
// be in any order. If IDs are not contiguous NewUndirectedMatrixFrom will panic.
// All edges are initialized with the weight given by init. The self parameter
// specifies the cost of self connection, and absent specifies the weight
// returned for absent edges.
func NewUndirectedMatrixFrom(nodes []graph.Node, init, self, absent float64) *UndirectedMatrix {
sort.Sort(ordered.ByID(nodes))
for i, n := range nodes {
if int64(i) != n.ID() {
panic("simple: non-contiguous node IDs")
}
}
g := NewUndirectedMatrix(len(nodes), init, self, absent)
g.nodes = nodes
return g
}
// Edge returns the edge from u to v if such an edge exists and nil otherwise.
// The node v must be directly reachable from u as defined by the From method.
func (g *UndirectedMatrix) Edge(uid, vid int64) graph.Edge {
return g.WeightedEdgeBetween(uid, vid)
}
// EdgeBetween returns the edge between nodes x and y.
func (g *UndirectedMatrix) EdgeBetween(uid, vid int64) graph.Edge {
return g.WeightedEdgeBetween(uid, vid)
}
// Edges returns all the edges in the graph.
func (g *UndirectedMatrix) Edges() graph.Edges {
var edges []graph.Edge
r, _ := g.mat.Dims()
for i := 0; i < r; i++ {
for j := i + 1; j < r; j++ {
if w := g.mat.At(i, j); !isSame(w, g.absent) {
edges = append(edges, WeightedEdge{F: g.Node(int64(i)), T: g.Node(int64(j)), W: w})
}
}
}
if len(edges) == 0 {
return graph.Empty
}
return iterator.NewOrderedEdges(edges)
}
// From returns all nodes in g that can be reached directly from n.
func (g *UndirectedMatrix) From(id int64) graph.Nodes {
if !g.has(id) {
return graph.Empty
}
var nodes []graph.Node
r := g.mat.Symmetric()
for i := 0; i < r; i++ {
if int64(i) == id {
continue
}
// id is not greater than maximum int by this point.
if !isSame(g.mat.At(int(id), i), g.absent) {
nodes = append(nodes, g.Node(int64(i)))
}
}
if len(nodes) == 0 {
return graph.Empty
}
return iterator.NewOrderedNodes(nodes)
}
// HasEdgeBetween returns whether an edge exists between nodes x and y.
func (g *UndirectedMatrix) HasEdgeBetween(uid, vid int64) bool {
if !g.has(uid) {
return false
}
if !g.has(vid) {
return false
}
// uid and vid are not greater than maximum int by this point.
return uid != vid && !isSame(g.mat.At(int(uid), int(vid)), g.absent)
}
// Matrix returns the mat.Matrix representation of the graph.
func (g *UndirectedMatrix) Matrix() mat.Matrix {
// Prevent alteration of dimensions of the returned matrix.
m := *g.mat
return &m
}
// Node returns the node with the given ID if it exists in the graph,
// and nil otherwise.
func (g *UndirectedMatrix) Node(id int64) graph.Node {
if !g.has(id) {
return nil
}
if g.nodes == nil {
return Node(id)
}
return g.nodes[id]
}
// Nodes returns all the nodes in the graph.
func (g *UndirectedMatrix) Nodes() graph.Nodes {
if g.nodes != nil {
nodes := make([]graph.Node, len(g.nodes))
copy(nodes, g.nodes)
return iterator.NewOrderedNodes(nodes)
}
r := g.mat.Symmetric()
// Matrix graphs must have at least one node.
return iterator.NewImplicitNodes(0, r, newSimpleNode)
}
// RemoveEdge removes the edge with the given end point IDs from the graph, leaving the terminal
// nodes. If the edge does not exist it is a no-op.
func (g *UndirectedMatrix) RemoveEdge(fid, tid int64) {
if !g.has(fid) {
return
}
if !g.has(tid) {
return
}
// fid and tid are not greater than maximum int by this point.
g.mat.SetSym(int(fid), int(tid), g.absent)
}
// SetEdge sets e, an edge from one node to another with unit weight. If the ends of the edge are
// not in g or the edge is a self loop, SetEdge panics. SetEdge will store the nodes of
// e in the graph if it was initialized with NewUndirectedMatrixFrom.
func (g *UndirectedMatrix) SetEdge(e graph.Edge) {
g.setWeightedEdge(e, 1)
}
// SetWeightedEdge sets e, an edge from one node to another. If the ends of the edge are not in g
// or the edge is a self loop, SetWeightedEdge panics. SetWeightedEdge will store the nodes of
// e in the graph if it was initialized with NewUndirectedMatrixFrom.
func (g *UndirectedMatrix) SetWeightedEdge(e graph.WeightedEdge) {
g.setWeightedEdge(e, e.Weight())
}
func (g *UndirectedMatrix) setWeightedEdge(e graph.Edge, weight float64) {
from := e.From()
fid := from.ID()
to := e.To()
tid := to.ID()
if fid == tid {
panic("simple: set illegal edge")
}
if int64(int(fid)) != fid {
panic("simple: unavailable from node ID for dense graph")
}
if int64(int(tid)) != tid {
panic("simple: unavailable to node ID for dense graph")
}
if g.nodes != nil {
g.nodes[fid] = from
g.nodes[tid] = to
}
// fid and tid are not greater than maximum int by this point.
g.mat.SetSym(int(fid), int(tid), weight)
}
// Weight returns the weight for the edge between x and y if Edge(x, y) returns a non-nil Edge.
// If x and y are the same node or there is no joining edge between the two nodes the weight
// value returned is either the graph's absent or self value. Weight returns true if an edge
// exists between x and y or if x and y have the same ID, false otherwise.
func (g *UndirectedMatrix) Weight(xid, yid int64) (w float64, ok bool) {
if xid == yid {
return g.self, true
}
if g.HasEdgeBetween(xid, yid) {
// xid and yid are not greater than maximum int by this point.
return g.mat.At(int(xid), int(yid)), true
}
return g.absent, false
}
// WeightedEdge returns the weighted edge from u to v if such an edge exists and nil otherwise.
// The node v must be directly reachable from u as defined by the From method.
func (g *UndirectedMatrix) WeightedEdge(uid, vid int64) graph.WeightedEdge {
return g.WeightedEdgeBetween(uid, vid)
}
// WeightedEdgeBetween returns the weighted edge between nodes x and y.
func (g *UndirectedMatrix) WeightedEdgeBetween(uid, vid int64) graph.WeightedEdge {
if g.HasEdgeBetween(uid, vid) {
// uid and vid are not greater than maximum int by this point.
return WeightedEdge{F: g.Node(uid), T: g.Node(vid), W: g.mat.At(int(uid), int(vid))}
}
return nil
}
// WeightedEdges returns all the edges in the graph.
func (g *UndirectedMatrix) WeightedEdges() graph.WeightedEdges {
var edges []graph.WeightedEdge
r, _ := g.mat.Dims()
for i := 0; i < r; i++ {
for j := i + 1; j < r; j++ {
if w := g.mat.At(i, j); !isSame(w, g.absent) {
edges = append(edges, WeightedEdge{F: g.Node(int64(i)), T: g.Node(int64(j)), W: w})
}
}
}
if len(edges) == 0 {
return graph.Empty
}
return iterator.NewOrderedWeightedEdges(edges)
}
func (g *UndirectedMatrix) has(id int64) bool {
r := g.mat.Symmetric()
return 0 <= id && id < int64(r)
}