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// Copyright ©2022 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package r2
import "math"
// Box is a 2D bounding box. Well formed Boxes have
// Min components smaller than Max components.
type Box struct {
Min, Max Vec
}
// NewBox is shorthand for Box{Min:Vec{x0,y0}, Max:Vec{x1,y1}}.
// The sides are swapped so that the resulting Box is well formed.
func NewBox(x0, y0, x1, y1 float64) Box {
return Box{
Min: Vec{X: math.Min(x0, x1), Y: math.Min(y0, y1)},
Max: Vec{X: math.Max(x0, x1), Y: math.Max(y0, y1)},
}
}
// Size returns the size of the Box.
func (a Box) Size() Vec {
return Sub(a.Max, a.Min)
}
// Center returns the center of the Box.
func (a Box) Center() Vec {
return Scale(0.5, Add(a.Min, a.Max))
}
// Empty returns true if a Box's volume is zero
// or if a Min component is greater than its Max component.
func (a Box) Empty() bool {
return a.Min.X >= a.Max.X || a.Min.Y >= a.Max.Y
}
// Vertices returns a slice of the 4 vertices
// corresponding to each of the Box's corners.
//
// The order of the vertices is CCW in the XY plane starting at the box minimum.
// If viewing box from +Z position the ordering is as follows:
// 1. Bottom left.
// 2. Bottom right.
// 3. Top right.
// 4. Top left.
func (a Box) Vertices() []Vec {
return []Vec{
0: a.Min,
1: {a.Max.X, a.Min.Y},
2: a.Max,
3: {a.Min.X, a.Max.Y},
}
}
// Union returns a box enclosing both the receiver and argument Boxes.
func (a Box) Union(b Box) Box {
if a.Empty() {
return b
}
if b.Empty() {
return a
}
return Box{
Min: minElem(a.Min, b.Min),
Max: maxElem(a.Max, b.Max),
}
}
// Add adds v to the bounding box components.
// It is the equivalent of translating the Box by v.
func (a Box) Add(v Vec) Box {
return Box{Add(a.Min, v), Add(a.Max, v)}
}
// Scale returns a new Box scaled by a size vector around its center.
// The scaling is done element wise, which is to say the Box's X size is
// scaled by v.X. Negative components of v are interpreted as zero.
func (a Box) Scale(v Vec) Box {
v = maxElem(v, Vec{})
// TODO(soypat): Probably a better way to do this.
return centeredBox(a.Center(), mulElem(v, a.Size()))
}
// centeredBox creates a Box with a given center and size. Size's negative
// components are interpreted as zero so that resulting box is well formed.
func centeredBox(center, size Vec) Box {
size = maxElem(size, Vec{})
half := Scale(0.5, absElem(size))
return Box{Min: Sub(center, half), Max: Add(center, half)}
}
// Contains returns true if v is contained within the bounds of the Box.
func (a Box) Contains(v Vec) bool {
if a.Empty() {
return v == a.Min && v == a.Max
}
return a.Min.X <= v.X && v.X <= a.Max.X &&
a.Min.Y <= v.Y && v.Y <= a.Max.Y
}
// Canon returns the canonical version of b. The returned Box has minimum
// and maximum coordinates swapped if necessary so that it is well-formed.
func (b Box) Canon() Box {
return Box{
Min: minElem(b.Min, b.Max),
Max: maxElem(b.Min, b.Max),
}
}