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// Copyright ©2018 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package iterator
import "gonum.org/v1/gonum/graph"
// OrderedEdges implements the graph.Edges and graph.EdgeSlicer interfaces.
// The iteration order of OrderedEdges is the order of edges passed to
// NewEdgeIterator.
type OrderedEdges struct {
idx int
edges []graph.Edge
}
// NewOrderedEdges returns an OrderedEdges initialized with the provided edges.
func NewOrderedEdges(edges []graph.Edge) *OrderedEdges {
return &OrderedEdges{idx: -1, edges: edges}
}
// Len returns the remaining number of edges to be iterated over.
func (e *OrderedEdges) Len() int {
if e.idx >= len(e.edges) {
return 0
}
if e.idx <= 0 {
return len(e.edges)
}
return len(e.edges[e.idx:])
}
// Next returns whether the next call of Edge will return a valid edge.
func (e *OrderedEdges) Next() bool {
if uint(e.idx)+1 < uint(len(e.edges)) {
e.idx++
return true
}
e.idx = len(e.edges)
return false
}
// Edge returns the current edge of the iterator. Next must have been
// called prior to a call to Edge.
func (e *OrderedEdges) Edge() graph.Edge {
if e.idx >= len(e.edges) || e.idx < 0 {
return nil
}
return e.edges[e.idx]
}
// EdgeSlice returns all the remaining edges in the iterator and advances
// the iterator.
func (e *OrderedEdges) EdgeSlice() []graph.Edge {
if e.idx >= len(e.edges) {
return nil
}
idx := e.idx
if idx == -1 {
idx = 0
}
e.idx = len(e.edges)
return e.edges[idx:]
}
// Reset returns the iterator to its initial state.
func (e *OrderedEdges) Reset() {
e.idx = -1
}
// OrderedWeightedEdges implements the graph.Edges and graph.EdgeSlicer interfaces.
// The iteration order of OrderedWeightedEdges is the order of edges passed to
// NewEdgeIterator.
type OrderedWeightedEdges struct {
idx int
edges []graph.WeightedEdge
}
// NewOrderedWeightedEdges returns an OrderedWeightedEdges initialized with the provided edges.
func NewOrderedWeightedEdges(edges []graph.WeightedEdge) *OrderedWeightedEdges {
return &OrderedWeightedEdges{idx: -1, edges: edges}
}
// Len returns the remaining number of edges to be iterated over.
func (e *OrderedWeightedEdges) Len() int {
if e.idx >= len(e.edges) {
return 0
}
if e.idx <= 0 {
return len(e.edges)
}
return len(e.edges[e.idx:])
}
// Next returns whether the next call of WeightedEdge will return a valid edge.
func (e *OrderedWeightedEdges) Next() bool {
if uint(e.idx)+1 < uint(len(e.edges)) {
e.idx++
return true
}
e.idx = len(e.edges)
return false
}
// WeightedEdge returns the current edge of the iterator. Next must have been
// called prior to a call to WeightedEdge.
func (e *OrderedWeightedEdges) WeightedEdge() graph.WeightedEdge {
if e.idx >= len(e.edges) || e.idx < 0 {
return nil
}
return e.edges[e.idx]
}
// WeightedEdgeSlice returns all the remaining edges in the iterator and advances
// the iterator.
func (e *OrderedWeightedEdges) WeightedEdgeSlice() []graph.WeightedEdge {
if e.idx >= len(e.edges) {
return nil
}
idx := e.idx
if idx == -1 {
idx = 0
}
e.idx = len(e.edges)
return e.edges[idx:]
}
// Reset returns the iterator to its initial state.
func (e *OrderedWeightedEdges) Reset() {
e.idx = -1
}