blob: ba9f456c55b2f99eb1c0e74150a4b71b259e3b2a [file] [log] [blame]
// Copyright ©2015 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package distmv
import (
"math"
"golang.org/x/exp/rand"
"gonum.org/v1/gonum/spatial/r1"
)
// Uniform represents a multivariate uniform distribution.
type Uniform struct {
bounds []r1.Interval
dim int
rnd *rand.Rand
}
// NewUniform creates a new uniform distribution with the given bounds.
func NewUniform(bnds []r1.Interval, src rand.Source) *Uniform {
dim := len(bnds)
if dim == 0 {
panic(badZeroDimension)
}
for _, b := range bnds {
if b.Max < b.Min {
panic("uniform: maximum less than minimum")
}
}
u := &Uniform{
bounds: make([]r1.Interval, dim),
dim: dim,
}
if src != nil {
u.rnd = rand.New(src)
}
for i, b := range bnds {
u.bounds[i].Min = b.Min
u.bounds[i].Max = b.Max
}
return u
}
// NewUnitUniform creates a new Uniform distribution over the dim-dimensional
// unit hypercube. That is, a uniform distribution where each dimension has
// Min = 0 and Max = 1.
func NewUnitUniform(dim int, src rand.Source) *Uniform {
if dim <= 0 {
panic(nonPosDimension)
}
bounds := make([]r1.Interval, dim)
for i := range bounds {
bounds[i].Min = 0
bounds[i].Max = 1
}
u := Uniform{
bounds: bounds,
dim: dim,
}
if src != nil {
u.rnd = rand.New(src)
}
return &u
}
// Bounds returns the bounds on the variables of the distribution. If the input
// is nil, a new slice is allocated and returned. If the input is non-nil, then
// the bounds are stored in-place into the input argument, and Bounds will panic
// if len(bounds) != u.Dim().
func (u *Uniform) Bounds(bounds []r1.Interval) []r1.Interval {
if bounds == nil {
bounds = make([]r1.Interval, u.Dim())
}
if len(bounds) != u.Dim() {
panic(badInputLength)
}
copy(bounds, u.bounds)
return bounds
}
// CDF returns the multidimensional cumulative distribution function of the
// probability distribution at the point x. If p is non-nil, the CDF is stored
// in-place into the first argument, otherwise a new slice is allocated and
// returned.
//
// CDF will panic if len(x) is not equal to the dimension of the distribution,
// or if p is non-nil and len(p) is not equal to the dimension of the distribution.
func (u *Uniform) CDF(p, x []float64) []float64 {
if len(x) != u.dim {
panic(badSizeMismatch)
}
if p == nil {
p = make([]float64, u.dim)
}
if len(p) != u.dim {
panic(badSizeMismatch)
}
for i, v := range x {
if v < u.bounds[i].Min {
p[i] = 0
} else if v > u.bounds[i].Max {
p[i] = 1
} else {
p[i] = (v - u.bounds[i].Min) / (u.bounds[i].Max - u.bounds[i].Min)
}
}
return p
}
// Dim returns the dimension of the distribution.
func (u *Uniform) Dim() int {
return u.dim
}
// Entropy returns the differential entropy of the distribution.
func (u *Uniform) Entropy() float64 {
// Entropy is log of the volume.
var logVol float64
for _, b := range u.bounds {
logVol += math.Log(b.Max - b.Min)
}
return logVol
}
// LogProb computes the log of the pdf of the point x.
func (u *Uniform) LogProb(x []float64) float64 {
dim := u.dim
if len(x) != dim {
panic(badSizeMismatch)
}
var logprob float64
for i, b := range u.bounds {
if x[i] < b.Min || x[i] > b.Max {
return math.Inf(-1)
}
logprob -= math.Log(b.Max - b.Min)
}
return logprob
}
// Mean returns the mean of the probability distribution at x. If the
// input argument is nil, a new slice will be allocated, otherwise the result
// will be put in-place into the receiver.
func (u *Uniform) Mean(x []float64) []float64 {
x = reuseAs(x, u.dim)
for i, b := range u.bounds {
x[i] = (b.Max + b.Min) / 2
}
return x
}
// Prob computes the value of the probability density function at x.
func (u *Uniform) Prob(x []float64) float64 {
return math.Exp(u.LogProb(x))
}
// Rand generates a random number according to the distributon.
// If the input slice is nil, new memory is allocated, otherwise the result is stored
// in place.
func (u *Uniform) Rand(x []float64) []float64 {
x = reuseAs(x, u.dim)
if u.rnd == nil {
for i, b := range u.bounds {
x[i] = rand.Float64()*(b.Max-b.Min) + b.Min
}
return x
}
for i, b := range u.bounds {
x[i] = u.rnd.Float64()*(b.Max-b.Min) + b.Min
}
return x
}
// Quantile returns the multi-dimensional inverse cumulative distribution function.
// len(x) must equal len(p), and if x is non-nil, len(x) must also equal len(p).
// If x is nil, a new slice will be allocated and returned, otherwise the quantile
// will be stored in-place into x. All of the values of p must be between 0 and 1,
// or Quantile will panic.
func (u *Uniform) Quantile(x, p []float64) []float64 {
if len(p) != u.dim {
panic(badSizeMismatch)
}
if x == nil {
x = make([]float64, u.dim)
}
if len(x) != u.dim {
panic(badSizeMismatch)
}
for i, v := range p {
if v < 0 || v > 1 {
panic(badQuantile)
}
x[i] = v*(u.bounds[i].Max-u.bounds[i].Min) + u.bounds[i].Min
}
return x
}