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// Copyright ©2015 The gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// The functions in this file are random graph generators from the paper
// by Batagelj and Brandes http://algo.uni-konstanz.de/publications/bb-eglrn-05.pdf
package gen
import (
"fmt"
"math"
"math/rand"
"gonum.org/v1/gonum/graph"
"gonum.org/v1/gonum/graph/simple"
)
// Gnp constructs a Gilbert’s model graph in the destination, dst, of order n. Edges
// between nodes are formed with the probability, p. If src is not nil it is used
// as the random source, otherwise rand.Float64 is used. The graph is constructed
// in O(n+m) time where m is the number of edges added.
func Gnp(dst GraphBuilder, n int, p float64, src *rand.Rand) error {
if p == 0 {
return nil
}
if p < 0 || p > 1 {
return fmt.Errorf("gen: bad probability: p=%v", p)
}
var r func() float64
if src == nil {
r = rand.Float64
} else {
r = src.Float64
}
for i := 0; i < n; i++ {
if !dst.Has(simple.Node(i)) {
dst.AddNode(simple.Node(i))
}
}
lp := math.Log(1 - p)
// Add forward edges for all graphs.
for v, w := 1, -1; v < n; {
w += 1 + int(math.Log(1-r())/lp)
for w >= v && v < n {
w -= v
v++
}
if v < n {
dst.SetEdge(simple.Edge{F: simple.Node(w), T: simple.Node(v), W: 1})
}
}
// Add backward edges for directed graphs.
if _, ok := dst.(graph.Directed); !ok {
return nil
}
for v, w := 1, -1; v < n; {
w += 1 + int(math.Log(1-r())/lp)
for w >= v && v < n {
w -= v
v++
}
if v < n {
dst.SetEdge(simple.Edge{F: simple.Node(v), T: simple.Node(w), W: 1})
}
}
return nil
}
// edgeNodesFor returns the pair of nodes for the ith edge in a simple
// undirected graph. The pair is returned such that w.ID < v.ID.
func edgeNodesFor(i int) (v, w simple.Node) {
// This is an algebraic simplification of the expressions described
// on p3 of http://algo.uni-konstanz.de/publications/bb-eglrn-05.pdf
v = simple.Node(0.5 + math.Sqrt(float64(1+8*i))/2)
w = simple.Node(i) - v*(v-1)/2
return v, w
}
// Gnm constructs a Erdős-Rényi model graph in the destination, dst, of
// order n and size m. If src is not nil it is used as the random source,
// otherwise rand.Intn is used. The graph is constructed in O(m) expected
// time for m ≤ (n choose 2)/2.
func Gnm(dst GraphBuilder, n, m int, src *rand.Rand) error {
if m == 0 {
return nil
}
hasEdge := dst.HasEdgeBetween
d, isDirected := dst.(graph.Directed)
if isDirected {
m /= 2
hasEdge = d.HasEdgeFromTo
}
nChoose2 := (n - 1) * n / 2
if m < 0 || m > nChoose2 {
return fmt.Errorf("gen: bad size: m=%d", m)
}
var rnd func(int) int
if src == nil {
rnd = rand.Intn
} else {
rnd = src.Intn
}
for i := 0; i < n; i++ {
if !dst.Has(simple.Node(i)) {
dst.AddNode(simple.Node(i))
}
}
// Add forward edges for all graphs.
for i := 0; i < m; i++ {
for {
v, w := edgeNodesFor(rnd(nChoose2))
e := simple.Edge{F: w, T: v, W: 1}
if !hasEdge(e.F, e.T) {
dst.SetEdge(e)
break
}
}
}
// Add backward edges for directed graphs.
if !isDirected {
return nil
}
for i := 0; i < m; i++ {
for {
v, w := edgeNodesFor(rnd(nChoose2))
e := simple.Edge{F: v, T: w, W: 1}
if !hasEdge(e.F, e.T) {
dst.SetEdge(e)
break
}
}
}
return nil
}
// SmallWorldsBB constructs a small worlds graph of order n in the destination, dst.
// Node degree is specified by d and edge replacement by the probability, p.
// If src is not nil it is used as the random source, otherwise rand.Float64 is used.
// The graph is constructed in O(nd) time.
//
// The algorithm used is described in http://algo.uni-konstanz.de/publications/bb-eglrn-05.pdf
func SmallWorldsBB(dst GraphBuilder, n, d int, p float64, src *rand.Rand) error {
if d < 1 || d > (n-1)/2 {
return fmt.Errorf("gen: bad degree: d=%d", d)
}
if p == 0 {
return nil
}
if p < 0 || p >= 1 {
return fmt.Errorf("gen: bad replacement: p=%v", p)
}
var (
rnd func() float64
rndN func(int) int
)
if src == nil {
rnd = rand.Float64
rndN = rand.Intn
} else {
rnd = src.Float64
rndN = src.Intn
}
hasEdge := dst.HasEdgeBetween
dg, isDirected := dst.(graph.Directed)
if isDirected {
hasEdge = dg.HasEdgeFromTo
}
for i := 0; i < n; i++ {
if !dst.Has(simple.Node(i)) {
dst.AddNode(simple.Node(i))
}
}
nChoose2 := (n - 1) * n / 2
lp := math.Log(1 - p)
// Add forward edges for all graphs.
k := int(math.Log(1-rnd()) / lp)
m := 0
replace := make(map[int]int)
for v := 0; v < n; v++ {
for i := 1; i <= d; i++ {
if k > 0 {
j := v*(v-1)/2 + (v+i)%n
ej := simple.Edge{W: 1}
ej.T, ej.F = edgeNodesFor(j)
if !hasEdge(ej.From(), ej.To()) {
dst.SetEdge(ej)
}
k--
m++
em := simple.Edge{W: 1}
em.T, em.F = edgeNodesFor(m)
if !hasEdge(em.From(), em.To()) {
replace[j] = m
} else {
replace[j] = replace[m]
}
} else {
k = int(math.Log(1-rnd()) / lp)
}
}
}
for i := m + 1; i <= n*d && i < nChoose2; i++ {
r := rndN(nChoose2-i) + i
er := simple.Edge{W: 1}
er.T, er.F = edgeNodesFor(r)
if !hasEdge(er.From(), er.To()) {
dst.SetEdge(er)
} else {
er.T, er.F = edgeNodesFor(replace[r])
if !hasEdge(er.From(), er.To()) {
dst.SetEdge(er)
}
}
ei := simple.Edge{W: 1}
ei.T, ei.F = edgeNodesFor(i)
if !hasEdge(ei.From(), ei.To()) {
replace[r] = i
} else {
replace[r] = replace[i]
}
}
// Add backward edges for directed graphs.
if !isDirected {
return nil
}
k = int(math.Log(1-rnd()) / lp)
m = 0
replace = make(map[int]int)
for v := 0; v < n; v++ {
for i := 1; i <= d; i++ {
if k > 0 {
j := v*(v-1)/2 + (v+i)%n
ej := simple.Edge{W: 1}
ej.F, ej.T = edgeNodesFor(j)
if !hasEdge(ej.From(), ej.To()) {
dst.SetEdge(ej)
}
k--
m++
if !hasEdge(edgeNodesFor(m)) {
replace[j] = m
} else {
replace[j] = replace[m]
}
} else {
k = int(math.Log(1-rnd()) / lp)
}
}
}
for i := m + 1; i <= n*d && i < nChoose2; i++ {
r := rndN(nChoose2-i) + i
er := simple.Edge{W: 1}
er.F, er.T = edgeNodesFor(r)
if !hasEdge(er.From(), er.To()) {
dst.SetEdge(er)
} else {
er.F, er.T = edgeNodesFor(replace[r])
if !hasEdge(er.From(), er.To()) {
dst.SetEdge(er)
}
}
if !hasEdge(edgeNodesFor(i)) {
replace[r] = i
} else {
replace[r] = replace[i]
}
}
return nil
}
/*
// Multigraph generators.
type EdgeAdder interface {
AddEdge(graph.Edge)
}
func PreferentialAttachment(dst EdgeAdder, n, d int, src *rand.Rand) {
if d < 1 {
panic("gen: bad d")
}
var rnd func(int) int
if src == nil {
rnd = rand.Intn
} else {
rnd = src.Intn
}
m := make([]simple.Node, 2*n*d)
for v := 0; v < n; v++ {
for i := 0; i < d; i++ {
m[2*(v*d+i)] = simple.Node(v)
m[2*(v*d+i)+1] = simple.Node(m[rnd(2*v*d+i+1)])
}
}
for i := 0; i < n*d; i++ {
dst.AddEdge(simple.Edge{F: m[2*i], T: m[2*i+1], W: 1})
}
}
func BipartitePreferentialAttachment(dst EdgeAdder, n, d int, src *rand.Rand) {
if d < 1 {
panic("gen: bad d")
}
var rnd func(int) int
if src == nil {
rnd = rand.Intn
} else {
rnd = src.Intn
}
m1 := make([]simple.Node, 2*n*d)
m2 := make([]simple.Node, 2*n*d)
for v := 0; v < n; v++ {
for i := 0; i < d; i++ {
m1[2*(v*d+i)] = simple.Node(v)
m2[2*(v*d+i)] = simple.Node(n + v)
if r := rnd(2*v*d + i + 1); r&0x1 == 0 {
m1[2*(v*d+i)+1] = m2[r]
} else {
m1[2*(v*d+i)+1] = m1[r]
}
if r := rnd(2*v*d + i + 1); r&0x1 == 0 {
m2[2*(v*d+i)+1] = m1[r]
} else {
m2[2*(v*d+i)+1] = m2[r]
}
}
}
for i := 0; i < n*d; i++ {
dst.AddEdge(simple.Edge{F: m1[2*i], T: m1[2*i+1], W: 1})
dst.AddEdge(simple.Edge{F: m2[2*i], T: m2[2*i+1], W: 1})
}
}
*/