blob: 613bfff89e8861e786578fe2848552bc1cb629d0 [file] [log] [blame]
package coordinate
import (
"fmt"
"math"
"sort"
"sync"
"time"
)
// Client manages the estimated network coordinate for a given node, and adjusts
// it as the node observes round trip times and estimated coordinates from other
// nodes. The core algorithm is based on Vivaldi, see the documentation for Config
// for more details.
type Client struct {
// coord is the current estimate of the client's network coordinate.
coord *Coordinate
// origin is a coordinate sitting at the origin.
origin *Coordinate
// config contains the tuning parameters that govern the performance of
// the algorithm.
config *Config
// adjustmentIndex is the current index into the adjustmentSamples slice.
adjustmentIndex uint
// adjustment is used to store samples for the adjustment calculation.
adjustmentSamples []float64
// latencyFilterSamples is used to store the last several RTT samples,
// keyed by node name. We will use the config's LatencyFilterSamples
// value to determine how many samples we keep, per node.
latencyFilterSamples map[string][]float64
// mutex enables safe concurrent access to the client.
mutex sync.RWMutex
}
// NewClient creates a new Client and verifies the configuration is valid.
func NewClient(config *Config) (*Client, error) {
if !(config.Dimensionality > 0) {
return nil, fmt.Errorf("dimensionality must be >0")
}
return &Client{
coord: NewCoordinate(config),
origin: NewCoordinate(config),
config: config,
adjustmentIndex: 0,
adjustmentSamples: make([]float64, config.AdjustmentWindowSize),
latencyFilterSamples: make(map[string][]float64),
}, nil
}
// GetCoordinate returns a copy of the coordinate for this client.
func (c *Client) GetCoordinate() *Coordinate {
c.mutex.RLock()
defer c.mutex.RUnlock()
return c.coord.Clone()
}
// SetCoordinate forces the client's coordinate to a known state.
func (c *Client) SetCoordinate(coord *Coordinate) {
c.mutex.Lock()
defer c.mutex.Unlock()
c.coord = coord.Clone()
}
// ForgetNode removes any client state for the given node.
func (c *Client) ForgetNode(node string) {
c.mutex.Lock()
defer c.mutex.Unlock()
delete(c.latencyFilterSamples, node)
}
// latencyFilter applies a simple moving median filter with a new sample for
// a node. This assumes that the mutex has been locked already.
func (c *Client) latencyFilter(node string, rttSeconds float64) float64 {
samples, ok := c.latencyFilterSamples[node]
if !ok {
samples = make([]float64, 0, c.config.LatencyFilterSize)
}
// Add the new sample and trim the list, if needed.
samples = append(samples, rttSeconds)
if len(samples) > int(c.config.LatencyFilterSize) {
samples = samples[1:]
}
c.latencyFilterSamples[node] = samples
// Sort a copy of the samples and return the median.
sorted := make([]float64, len(samples))
copy(sorted, samples)
sort.Float64s(sorted)
return sorted[len(sorted)/2]
}
// updateVivialdi updates the Vivaldi portion of the client's coordinate. This
// assumes that the mutex has been locked already.
func (c *Client) updateVivaldi(other *Coordinate, rttSeconds float64) {
const zeroThreshold = 1.0e-6
dist := c.coord.DistanceTo(other).Seconds()
if rttSeconds < zeroThreshold {
rttSeconds = zeroThreshold
}
wrongness := math.Abs(dist-rttSeconds) / rttSeconds
totalError := c.coord.Error + other.Error
if totalError < zeroThreshold {
totalError = zeroThreshold
}
weight := c.coord.Error / totalError
c.coord.Error = c.config.VivaldiCE*weight*wrongness + c.coord.Error*(1.0-c.config.VivaldiCE*weight)
if c.coord.Error > c.config.VivaldiErrorMax {
c.coord.Error = c.config.VivaldiErrorMax
}
delta := c.config.VivaldiCC * weight
force := delta * (rttSeconds - dist)
c.coord = c.coord.ApplyForce(c.config, force, other)
}
// updateAdjustment updates the adjustment portion of the client's coordinate, if
// the feature is enabled. This assumes that the mutex has been locked already.
func (c *Client) updateAdjustment(other *Coordinate, rttSeconds float64) {
if c.config.AdjustmentWindowSize == 0 {
return
}
// Note that the existing adjustment factors don't figure in to this
// calculation so we use the raw distance here.
dist := c.coord.rawDistanceTo(other)
c.adjustmentSamples[c.adjustmentIndex] = rttSeconds - dist
c.adjustmentIndex = (c.adjustmentIndex + 1) % c.config.AdjustmentWindowSize
sum := 0.0
for _, sample := range c.adjustmentSamples {
sum += sample
}
c.coord.Adjustment = sum / (2.0 * float64(c.config.AdjustmentWindowSize))
}
// updateGravity applies a small amount of gravity to pull coordinates towards
// the center of the coordinate system to combat drift. This assumes that the
// mutex is locked already.
func (c *Client) updateGravity() {
dist := c.origin.DistanceTo(c.coord).Seconds()
force := -1.0 * math.Pow(dist/c.config.GravityRho, 2.0)
c.coord = c.coord.ApplyForce(c.config, force, c.origin)
}
// Update takes other, a coordinate for another node, and rtt, a round trip
// time observation for a ping to that node, and updates the estimated position of
// the client's coordinate. Returns the updated coordinate.
func (c *Client) Update(node string, other *Coordinate, rtt time.Duration) *Coordinate {
c.mutex.Lock()
defer c.mutex.Unlock()
rttSeconds := c.latencyFilter(node, rtt.Seconds())
c.updateVivaldi(other, rttSeconds)
c.updateAdjustment(other, rttSeconds)
c.updateGravity()
return c.coord.Clone()
}
// DistanceTo returns the estimated RTT from the client's coordinate to other, the
// coordinate for another node.
func (c *Client) DistanceTo(other *Coordinate) time.Duration {
c.mutex.RLock()
defer c.mutex.RUnlock()
return c.coord.DistanceTo(other)
}