blob: bf9a97d387fb256be8e3cbca70238e3c41067a0e [file] [log] [blame]
#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec4 aColor;
flat out vec4 color;
void main()
{
color = aColor;
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}